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List of semi-spikes (SSB)

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This is a list of semi-spikes in Super Smash Bros..


Captain Falcon[edit]

  • Down tilt - A crouching kick that launches opponents at a 30° angle. Effective for gimping opponents recovering low due to its decent range.
  • Up aerial - Does an aerial flip kick. The last part of the attack semi-spikes, launching opponents at a 20° angle. It is much more effective than in later games, due to its much greater damage and knockback, being a fairly easy way to intercept certain recoveries such as Pikachu's Quick Attack and Fox's Fire Fox, especially if they're recovering high.


  • Down smash - Does a split kick, which launches opponents at a 25°. It is very fast with good power and decent reach. It can be very effective if landed near the edge. It has noticeable ending lag however, and its edgeguarding capabilities are rather limited. More effective than in later games due to its higher knockback. In the Japanese version, it does not semi-spike, launching opponents at an upwards 70° angle instead.
  • Blaster - Has set knockback and launches opponents at a 10° angle (361° in the Japanese version). Very spammable and ranged, making it excellent at gimping opponents with sufficiently long recoveries to stay out of reach.
  • Reflector - Has set knockback and launches at a 0° angle. Using the move to gimp is known as the shine spike. Much more effective on characters with poor recoveries.


  • Down tilt - A shin kick which launches at a 20° angle and with above average knockback scaling. Useful for gimping shorter recoveries.


  • Dash attack - Launches opponents at a 30° angle with weak set kncokback.


  • Mario Tornado - The attack uses semi-spikes (with a 180° angle) to keep the opponent trapped.


  • Screw Attack - The top trapping hitboxes semi-spike (with a 200° angle) the target towards Samus.


  • Down tilt - Sweeps his tail along the ground. Has set knockback and launches opponents at a 30° angle. It is fast with decent reach, and can be useful for gimping.
  • Down smash - A powerful and ranged semi-spike that launches opponents at a 30° angle and hits on both sides. Has a 35° angle and deals less damage in the Japanese version.


  • The Fan's neutral and tilt attacks are semi-spikes, though too weak to accomplish much.
  • Hitting someone with a thrown Star Rod.
  • Master Hand's Power Punch is a strong semi-spike, and the Finger Drill uses semi-spikes to keep the player trapped.

See also[edit]