This article or section is incomplete. You can help SmashWiki by expanding or finishing it. The editor who added this tag elaborates: Maybe missing some moves depending on what is accepted as a "semi-spike"
Down tilt - A crouching kick that launches opponents at a 30° angle. Effective for gimping opponents recovering low due to its decent range.
Up aerial - Does an aerial flip kick. The last part of the attack semi-spikes, launching opponents at a 20° angle. It is much more effective than in later games, due to its much greater damage and knockback, being a fairly easy way to intercept certain recoveries such as Pikachu's Quick Attack and Fox's Fire Fox, especially if they're recovering high.
Down smash - Does a split kick, which launches opponents at a 25°. It is very fast with good power and decent reach. It can be very effective if landed near the edge. It has noticeable ending lag however, and its edgeguarding capabilities are rather limited. More effective than in later games due to its higher knockback. In the Japanese version, it does not semi-spike, launching opponents at an upwards 70° angle instead.
Blaster - Has set knockback and launches opponents at a 10° angle (361° in the Japanese version). Very spammable and ranged, making it excellent at gimping opponents with sufficiently long recoveries to stay out of reach.