From SmashWiki, the Super Smash Bros. wiki
Overview[edit]
Hitbox of Fox's down smash.
Fox does a split kick, covering the front and back at the same time, doing 14% damage and decent horizontal knockback that also sends opponents on a favourable semi-spike trajectory. Its fast start-up makes it a pretty good finisher, as well as having some moderate range, and low ending lag. Similar to his down special, the shine, its said semi-spike trajectory makes his down smash a effective edge-guarding move. Fox also has some ways to combo into a down smash. Like his other two smashes, he can hit the opponent lightly with the first hit of his jab (at under around 90%; above will send the opponent too far up), or an up tilt (at very low percentages) to put them under hitstun, then use his down smash as a finisher when near the edge, or at least get them offstage.
Hitboxes[edit]
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
Clang |
Effect |
G |
A |
Sound
|
0 |
0 |
14% |
0 |
 |
30 |
100 |
0 |
130 |
25 |
90 |
0 |
0 |
 |
 |
 |
 |
Kick
|
1 |
0 |
14% |
0 |
 |
30 |
100 |
0 |
130 |
20 |
90 |
0 |
0 |
 |
 |
 |
 |
Kick
|
NTSC-U/PAL[edit]
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
Clang |
Effect |
G |
A |
Sound
|
0 |
0 |
14% |
0 |
 |
35 |
80 |
0 |
130 |
25 |
90 |
0 |
0 |
 |
 |
 |
 |
Kick
|
1 |
0 |
14% |
0 |
 |
35 |
80 |
0 |
130 |
20 |
90 |
0 |
0 |
 |
 |
 |
 |
Kick
|
Summary[edit]
Angle (70° → 25°).
Knockback (30 (base), 100 (scaling) → 35/80).
Legs intangible
|
1-6
|
Hitboxes
|
6-10
|
Animation length
|
49
|