Zelda (SSBU)/Neutral aerial
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Overview[edit]
Update History[edit]
Neutral aerial's looping hits launch aerial opponents at more horizontal angles (92°/270°/92°/270° → 132°/230°/152°/210°).
This allows them to connect more reliably.
However, due to now sending toward Zelda's opposite side, the opponent's final launch position is much more volatile. This makes follow-ups more difficult, especially from an auto-canceled short hop.
Neutral aerial has less landing lag (15 frames → 12), matching its Brawl counterpart. This makes it safer on shield and improves its single-hit combo potential on grounded opponents, making KO setups into Lightning Kicks more reliable.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Hits 1-4 | 6-7, 10-11, 14-15, 18-19 |
Hit 5 | 22-23 |
Ending autocancel | 38- |
Interruptible | 51 |
Animation length | 67 |
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Landing lag[edit]
Interruptible | 13 |
---|---|
Animation length | 24 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |
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