Zelda (SSBU)/Down special
The true damage for all Phantom's levels is determined by the general formula
Level 1 Phantom (kick)
Level 2 Phantom (punch)
Level 3 Phantom (outward slash)
Level 4 Phantom (overhead slash)
Level 5 Phantom (rising slash)
Upon release, the Phantom immediately starts the attack corresponding to their level (timings listed below).
Level 1 Phantom attack (kick)
Level 2 Phantom attack (punch)
Level 3 Phantom attack (outward slash)
Level 4 Phantom attack (overhead slash)
Level 5 Phantom attack (rising slash)
Level increases for all parameters range from 0 to 6 (plus 3 for damage). Additionally, the Phantom's HP functions unusually. By default, its HP is one unit higher, causing it to range from 6 to 18, and when hit by a single attack, it has to take any damage higher (not equal) than this amount to be destroyed (for example, 6.01% for a level 1 Phantom). However, when sustaining multiple hits, each hit is considered as dealing 1% more damage, and the total damage can be exactly equal to the Phantom's HP; for example, the same level 1 Phantom can be destroyed by three 1% hits, or two 2% hits.