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Zelda (SSB4)/Down special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Phantom Slash.
Hitbox visualization showing Zelda's uncharged Phantom Slash.
Hitbox visualization showing Zelda's mid charged Phantom Slash.
Hitbox visualization showing Zelda's max charged Phantom Slash.
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Update history[edit]

Super Smash Bros. 4 1.0.6

  • Buff Phantom Slash's ending lag decreased: frame 54 → 51.
  • Buff The Phantom's on-stage duration increased by approximately a quarter of a second.
  • Nerf The Phantom's respawn time increased: 6 seconds → 10.

Super Smash Bros. 4 1.1.0

  • Buff All variations of Phantom Slash have had their ending lag decreased by 5 frames.
  • Buff Phantom Slash received a windbox that pulls opponents into the Phantom's sword at low charges, and pushes them away at high charges. This removes its blind spot.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Windbox
0 0 0% 0 Sakurai angle 0 100 40 6.0 0 0.0 10.0 5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png
Hit
0 0 6% 0 Sakurai angle 30 100 0 5.0 0 0.0 10.0 20.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png