Zelda (SSB4)/Down tilt
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Update history[edit]
Down tilt deals 1% more damage: 4.5% → 5.5%.
Hitboxes[edit]
| ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 0 | 5.5% | 0 | 20 | 120 | 0 | 3.6 | 9 | 6.0 | 0.0 | 0.0 | 1.0x | 1.0x | 20% | -1.0 | 0.0 | 0.0 | |||||||||
Timing[edit]
| Hitbox | 5-11 |
|---|---|
| Interruptible | 25 |
| Animation length | 54 |
Lag time |
Hitbox |
Interruptible |
|