Zelda (SSBU)/Neutral attack/Hit 1
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Overview[edit]
Hitboxes[edit]
The second hit's ID 4 hitbox does not have a hitstun modifier specified in the scripts, unlike the rest, but it still applies to it due to a glitch.
Timing[edit]
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 2 times since its initiation.
Hit 1 | 4-5 | |
---|---|---|
Hit 2 | 7 | |
Continuability | Pressed repeatedly | 8-17 |
Held on hit | 9 | |
Interruptible | 24 | |
Animation length | 39 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|