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Zelda (SSBU)/Side special

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Hitbox visualization showing Zelda's side special, Din's Fire.
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Din's Fire.
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Overview

Update History

Super Smash Bros. Ultimate 7.0.0

  • Buff Din's Fire's sweetspot is larger (2.6u → 3.5u), and the explosion's hitbox is active for longer (3 frames → 5).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 2.0% 0 AngleIcon52.png 50 97 0 3.5 top 0.0 0.0 0.0 1.0x 0.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Explosive).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png
1 0 1.0% 0 AngleIcon65.png 55 40 0 4.8 top 0.0 0.0 0.0 1.0x 0.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Explosive).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png
Size and damage values are unaltered from the script. They're different depending on the charge.