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Bowser up throw hurtbox and hitbox visualization
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Overview[edit]
Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can combo into neutral, forward, or up aerial until mid to high percent depending on the character. Furthermore, the latter becomes a solid KO mix up at high percentages.
Throw and Hitbox Data[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Hits 1-7
|
0 |
0 |
0 |
0.5% |
0 |
 |
Forward |
0 |
100 |
0 |
 |
9.6 |
top |
0.0 |
20.0 |
1.6 |
0.5× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
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Hit 8
|
0 |
0 |
0 |
2.0% |
0 |
 |
Forward |
0 |
100 |
80 |
 |
9.6 |
top |
0.0 |
20.0 |
1.6 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
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Hit 9
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0 |
0 |
0 |
4.0% |
0 |
 |
Forward |
85 |
80 |
0 |
 |
4.0 |
handl |
4.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
Kind |
ID |
Damage |
Angle |
Angle type |
BK |
KS |
FKV |
H× |
Effect |
Type |
Sound
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Throw
|
Throw |
0 |
2.0% |
 |
Forward |
25 |
180 |
0 |
0.0× |
 |
 |
None
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Break |
0 |
3.0% |
 |
Forward |
40 |
100 |
0 |
0.0× |
 |
 |
None
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Invincibility
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1-57
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Limbs intangible
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16-49
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Hitboxes
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21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58
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Throw
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57
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Interruptible
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75
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Animation length
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99
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- Despite Bowser attacking with his shell, the last hit's hitbox is considered a hand type move.
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