Bowser (SSBU)/Up special
Bowser’s up special is Whirling Fortress. He withdraws into his shell and spins around rapidly. It starts up on frame 6 and is capable of moving forward or backward while doing so, which makes it an extremely effective out of shield option, launching opponents vertically and easily putting them into a disadvantage. In the air, it propels Bowser diagonally upwards, travelling below average distance vertically above average distance horizontally. The move can cover a greater distance via button mashing near the end of the move.
- Whirling Fortress now connects better.
- Opponents can no longer tech on the ground between the looping hits of grounded Whirling Fortress.
|Multihits||6-38 (rehit rate: 5)|
The move can grab ledges from both sides starting on frame 9.
|Hits 2-11||8-11, 12-15, 16-19, 20-23, 24-27, 28-31, 32-35, 36-39, 40-43, 44-47|
The move's vertical speed in the air can be altered by mashing the special move button during frames 1-49. This overrides its default vertical speed; as a result, simply mashing near the start of the move actually reduces its height, but mashing near the end keeps Bowser afloat for longer and allows him to travel farther.
|Horizontal acceleration||0.15 (grounded)|
|Maximum horizontal speed||1.3 (grounded)|
|Aerial initial vertical speed||2.3|
|Vertical speed after button press||1|
|Minimum delay between button presses||5 frames|
|Landing lag||36 frames|