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Hitbox visualization showing the first hit of Bowser's up special, Whirling Fortress, when grounded.
Hitbox visualization showing the clean second hit of Bowser's up special, Whirling Fortress, when grounded.
Hitbox visualization showing the late second hit of Bowser's up special, Whirling Fortress, when grounded.
Hitbox visualization showing the first hit of Bowser's up special, Whirling Fortress, when airborne.
Hitbox visualization showing hits 2-6 of Bowser's up special, Whirling Fortress, when airborne.
Hitbox visualization showing hits 7-11 of Bowser's up special, Whirling Fortress, when airborne.
Overview
Retreats into his shell and spins around. This attack is considered to be one of the best out of shield moves in the game, but only deals up to two hits when used on the ground, making it unsafe to use against enemy shields. As a recovery move, although it gains decent horizontal distance, it gains very little vertical distance, making this recovery worse compared others. On the ground, the clean hit deals good vertical knockback, able to KOing certain characters at around 131%.
Hitboxes
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Grounded
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
FFx |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
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Clean hit
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0 |
0 |
11% |
3 |
 |
70 |
80 |
0 |
9.5 |
0 |
0.0 |
7.6 |
-4.0 |
1.0x |
1.0x |
0% |
no flag data specified
|
1 |
0 |
11% |
3 |
 |
70 |
80 |
0 |
9.5 |
0 |
0.0 |
7.6 |
8.0 |
1.0x |
1.0x |
0% |
no flag data specified
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Hit 2 (clean)
|
0 |
0 |
5% |
0 |
 |
80 |
50 |
0 |
5.8 |
0 |
0.0 |
7.6 |
-4.0 |
1.0x |
1.0x |
0% |
no flag data specified
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1 |
0 |
5% |
0 |
 |
80 |
50 |
0 |
5.8 |
0 |
0.0 |
7.6 |
8.0 |
1.0x |
1.0x |
0% |
no flag data specified
|
Hit 2 (late)
|
0 |
0 |
3% |
0 |
 |
50 |
50 |
0 |
5.8 |
0 |
0.0 |
7.6 |
-4.0 |
1.0x |
1.0x |
0% |
no flag data specified
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1 |
0 |
3% |
0 |
 |
50 |
50 |
0 |
5.8 |
0 |
0.0 |
7.6 |
8.0 |
1.0x |
1.0x |
0% |
no flag data specified
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Aerial
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
FFx |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Hit 1
|
0 |
0 |
10% |
3 |
 |
80 |
60 |
0 |
10.0 |
0 |
0.0 |
8.4 |
0.0 |
1.0x |
1.0x |
0% |
no flag data specified
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Hits 2-6
|
0 |
0 |
3% |
0 |
 |
50 |
20 |
0 |
9.0 |
0 |
0.0 |
8.4 |
0.0 |
1.0x |
1.0x |
0% |
no flag data specified
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Hits 7-11
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0 |
0 |
2% |
0 |
 |
50 |
20 |
0 |
8.199984 |
0 |
0.0 |
8.4 |
0.0 |
1.0x |
1.0x |
0% |
no flag data specified
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Timing
Grounded
Intangible
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1-5
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Hit 1
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6-7
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Hit 2 (clean)
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8-11, 12-15, 16-19, 20-23
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Hit 2 (late)
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24-27, 28-31, 32-35, 36-39,
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Animation length
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79
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Aerial
Hit 1
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6-7
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Hits 2-6
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8-11, 12-15, 16-19, 20-23, 24-27
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Hits 7-11
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28-31, 32-35, 36-39, 40-43, 44-47
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Animation length
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79
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Landing lag
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