Bowser (SSB4)/Up special/Default

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SSB4 Icon.png
Hitbox visualization showing Bowser's grounded Whirling Fortress.
Hitbox visualization showing Bowser's aerial Whirling Fortress.

Overview[edit]

Bowser's up special in SSB4 is Whirling Fortress. When this move is used, Bowser tucks into his shell and travels upwards a moderate distance before he slows his ascent and goes into a helpless state. Mashing the special button towards the beginning of the move decreases the vertical distance travelled, while mashing the special button towards the end of the move increases the distance travelled. When used from the ground, Bowser will not travel upwards, but instead spins on the ground, sliding in the direction the player inputs. When used in the air, the move's first hit launches players, while the following hits do not. On the ground, only the last hit will launch players. This move is often Bowser's most frequently used out of shield option, as it comes out on frame 6 and can carry Bowser away from the enemy if needed.

Update history[edit]

Super Smash Bros. 4 1.1.3

  • Buff All variations of Whirling Fortress can now grab ledges from behind.

Hitboxes[edit]

Ground[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hits 1-7 (frames 6-38)
0 0 5 1% 0 AngleIcon180.png Standard 0 100 50 2.5 0 0.0 7.0 0.0 0.8x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 5.0 0.0
1 0 5 1% 0 AngleIcon180.png Standard 0 100 70 2.5 0 0.0 10.5 -6.0 0.8x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 3.5 -7.0
2 0 5 1% 0 AngleIcon180.png Standard 0 100 70 2.5 0 0.0 10.5 6.0 0.8x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 3.5 7.0
Final hit (frame 39)
0 0 0 4% 0 AngleIcon60.png Standard 70 150 0 8.0 0 0.0 7.6 -4.0 1x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4% 0 AngleIcon60.png Standard 70 150 0 8.0 0 0.0 7.6 8.0 1x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Air[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 3 AngleIcon80.png 80 60 0 7.0 0 0.0
0.0
4.5
4.5
3.0
-3.0
1x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Hits 2-6 (loop)
0 0 3% 0 AngleIcon84.png 50 20 0 6.0 0 0.0
0.0
4.5
4.5
3.0
-3.0
1x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Hits 7-11 (loop)
0 0 2% 0 AngleIcon84.png 50 20 0 5.0 0 0.0
0.0
4.5
4.5
3.0
-3.0
1x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png


This move in SSBM This move in SSBB This move in SSB4 This move in SSBU Bowser's moveset
Neutral attack (1 · 2) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash