Ken (SSBU)/Command input/Command input 1
Ken's first command input move is the Nata Otoshi Geri. It is performed on the ground with a quarter-circle input (→ ↘ ↓) alongside the attack button; by holding the button, the first hit can also be followed up by Inazuma Kick.
Canceling into a Final Smash is only possible upon hitting an opponent and after hitlag is over.
|Inazuma Kick transition||13|
|Hit 2 (tapped)||15-16|
|Inazuma Kick (held hit 2)||20-22|
|Final Smash cancel window (tapped, held)||12-16, 12-22|
|Interruptible (tapped, held)||29, 52|
|Animation length (tapped, held)||46, 51|
|FS cancel (tapped)|
|FS cancel (held)|
Earliest continuable point
- Both hits of Nata Otoshi Geri have a rehit rate of 10, but due to their hitbox duration being shorter, it never takes effect.
- Despite all hits consisting of kicks, their hitboxes are coded as hand-type attacks.