Ken (SSBU)/Forward tilt
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Overview[edit]
Update History[edit]
Forward tilt (light, close) can be canceled into a special move for a longer amount of time.
Forward tilt (light, far)'s tip has a larger hitbox.
Forward tilt (heavy) sends at a slightly more horizontal angle (38° → 34°).
Hitboxes[edit]
Tapped (close)[edit]
The scripts only specify a hitstun modifier for the ID 0 hitbox, but it also applies to the ID 1 hitbox due to a glitch.
Tapped (far)[edit]
Held[edit]
Timing[edit]
For each variant, canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.
Tapped (close)[edit]
| Hitboxes | 3-4 |
|---|---|
| Final Smash cancel window | 3-4 |
| Special cancel window | 8-24 |
| Interruptible | 30 |
| Animation length | 39 |
| Hitboxes | |||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Special cancel | |||||||||||||||||||||||||||||||||||||||
| FS cancel |
Tapped (far)[edit]
| Leg intangible | 6-11 |
|---|---|
| Hitboxes | 8-11 |
| Final Smash cancel window | 8-11 |
| Interruptible | 24 |
| Animation length | 41 |
| Hitboxes | |||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Leg | |||||||||||||||||||||||||||||||||||||||||
| FS cancel |
Held[edit]
| Hitboxes | 10-13 |
|---|---|
| Final Smash cancel window | 10-13 |
| Interruptible | 35 |
| Animation length | 38 |
| Hitboxes | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| FS cancel |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Continuable |
Interruptible |
Trivia[edit]
- The tapped far forward tilt has a 50% trip chance that is nearly impossible to achieve in practice, as only the ID 0 hitbox can cause it on steep enough slants, such as the ones in Hanenbow, but hitting it also requires the opponent to be at a distance where the close-range version of the forward tilt is activated instead.
|