Min Min (SSBU)/Forward smash
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Update History[edit]
Min Min cannot hold the forward smash charge as long after it is fully charged (120 frames → 30).
Forward smash has less base knockback for the dragon's lasers while using Dragon ARM (70 → 65).
The ARM has negative shield damage (0 (all) → -4 (Ramram)/-6 (Megawatt)/-3.5 (Dragon).
Forward smash's Dragon laser has less active frames.
Hitbox visualizations[edit]
| Uncharged | Charged | Beam | Beam detect | |
|---|---|---|---|---|
| Dragon | ||||
| Power Dragon | — | |||
| Megawatt | — | — | ||
| Ramram | — | — |
Hitboxes[edit]
- All ARMs have their damage reduced by 0.7× if they bounce off solid terrain, which fully affects the knockback they deal.
- The ARMs' hitboxes change if the move is charged for at least 17 frames. Additionally, unlike other smash attacks, it can only be held for up to 30 frames upon reaching full charge instead of 120 frames.
Dragon[edit]
The laser's damage is not affected by charging or the ARM bouncing off terrain.