Super Smash Bros. Ultimate

Ryu (SSBU)/Forward tilt

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Hitbox visualization showing Ryu's forward tilt when tapped while close to an opponent.
Hitbox visualization showing Ryu's forward tilt when tapped while far from an opponent.
Hitbox visualization showing Ryu's forward tilt when held.
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Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 3.1.0

  • Buff Forward tilt (light, close) can be canceled into a special move for a longer amount of time.
  • Buff Forward tilt (light, far)'s tip has a larger hitbox.

Super Smash Bros. Ultimate 13.0.1

  • Buff Both hits of forward tilt (heavy) have less startup (frame 15 (hit 1)/17-18 (hit 2) → 14/16-17).

Hitboxes[edit]

Tapped (close)[edit]

The scripts only specify a hitstun modifier for the ID 0 hitbox, but it also applies to the ID 1 hitbox due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 6.0% 0 AngleIcon180.png Standard 0 100 20 HitboxTableIcon(False).png 3.2 top 0.0 12.5 to 7.5 9.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Ryu Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +2 frames
1 0 0 6.0% 0 AngleIcon75.png Standard 16 23 0 HitboxTableIcon(False).png 3.2 top 0.0 12.5 to 7.5 9.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Ryu Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png —

Tapped (far)[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.8% 0 AngleIcon55.png Forward 66 46 0 HitboxTableIcon(False).png 3.8 top 0.0 11.0 6.5 to 5.0 1.5× 1.0× 50% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ryu Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.8% 0 AngleIcon72.png Forward 66 46 0 HitboxTableIcon(False).png 3.8 top 0.0 11.0 14.0 to 5.0 1.5× 1.0× 50% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ryu Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Held[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 8.0 AngleIcon270.png Standard 0 100 15 HitboxTableIcon(False).png 3.0 shoulderr 1.2 0.0 0.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ryu Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 3.0% 8.0 AngleIcon270.png Standard 0 100 15 HitboxTableIcon(False).png 2.0 bust 0.0 0.0 0.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ryu Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 3.0% 8.0 AngleIcon270.png Standard 0 100 15 HitboxTableIcon(False).png 4.2 top 0.0 11.0 10.8 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ryu Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2
0 0 0 6.0% 20.0 AngleIcon46.png Standard 60 90 0 HitboxTableIcon(False).png 3.0 shoulderr 1.2 0.0 0.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ryu Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 20.0 AngleIcon46.png Standard 60 90 0 HitboxTableIcon(False).png 2.0 bust 0.0 0.0 0.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ryu Punch SpecialsDirect.png All All