Ryu (SSBU)/Neutral attack/Hit 1
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< Ryu (SSBU) | Neutral attack
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Overview[edit]
Update History[edit]
Neutral attack launches opponents, making them easier to be hit.
Neutral attack 1 can be canceled into a special move for a longer amount of time.
Neutral attack (heavy, close) deals drastically less knockback (70 base/70 scaling → 25/15) and sends at a slightly more horizontal angle (85° → 80°), making it a much better combo starter even at high percents.
Hitboxes[edit]
Tapped[edit]
Held (close)[edit]
Held (far)[edit]
Timing[edit]
For each variant, canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.
Tapped[edit]
The move can only transition into the second jab if it hits an opponent; otherwise, pressing the attack button again triggers a consecutive jab.
| Hitboxes | 2-3 |
|---|---|
| Jab 2 continuability window | 6-24 |
| Special cancel window | 2-11 |
| Final Smash cancel window | 2-3 |
| Consecutive jab frame | 7 |
| Interruptible | 16 |
| Animation length | 30 |
| Hitboxes | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Jab 2 | ||||||||||||||||||||||||||||||
| Special cancel | ||||||||||||||||||||||||||||||
| FS cancel |
Held (close)[edit]
The move grants intangibility to Ryu's head, bust, and arms.
| Upper body intangible | 4-10 |
|---|---|
| Clean hit | 7 |
| Late hit | 8-11 |
| Special cancel window | 7-20 |
| Final Smash cancel window | 7-11 |
| Interruptible | 38 |
| Animation length | 39 |
| Hitboxes | |||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Upper body | |||||||||||||||||||||||||||||||||||||||
| Special cancel | |||||||||||||||||||||||||||||||||||||||
| FS cancel |
Held (far)[edit]
| Hitbox | 9-10 |
|---|---|
| Final Smash cancel window | 9-10 |
| Interruptible | 33 |
| Animation length | 52 |
| Hitbox | ||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| FS cancel |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Loop point |
Intangible |
Continuable |
Earliest continuable point |
Interruptible |
|