User:The Other Jared/April Fools 2022
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This is a workshop and archive for a 2022 april fools prank.
14.0.0[edit]
SSBU|14.0.0}}[edit]
This update was released on April 1st, 2022 (April 2nd in some time zones).
- General
- The following content is now available for purchase and download:
- Challenger Pack 13
- Fighter: Obi-Wan Kenobi
- Stage:
- Music: Super Nintendo World
- Spirits: Booty Jams
- Mage Robe
- Fancy Suit
- Neon Suit
- Birthday Suit
- Samurai Helmet + Armor
- Wedding Veil
- Challenger Pack 13
- Kirby has been given a new copy ability in which he gains a diagnosis for pica.
- The Techniques menu has been updated with 0 new sections
- A new Smash Tag icon have been added: Small molecule assisted shutdown
- Pressing the minus button at any point during gameplay replaces the player with a CPU player. Pressing the button again regains control.
- The game has been re-rated by the ESRB to be Adults Only (AO) due to Shared Content.
- The universal controller input delay has been reduced to -4 frames. The game is now so fast that it shows the future.
- All menus can now be navigated with touch controls while in handheld mode.
- All stages now have a hazardless mode that can be toggled at the stage select screen.
- Automatically selecting a certain costume when selecting a fighter is now tied to names.
- All content included in the base game at launch is now unlocked because three whole years is still not enough time for some people.
- Launch Rate Handicap has been added as an option in making rules. It works identically to Damage Handicap, except for the launch rate.
- Players now have the option to roll the game back to any previous version if they wish to do so. All games must be on the same version for local multiplayer and online modes can only be accessed with the latest version.
- The following content is now available for purchase and download:
- Offline
- The following spirits will appear in the Shop on the Vault menu:
- The new CPU level 10 has been added. This level is based around an artificial intelligence that analyzes Elite Smash for the most optimal, human-like playstyle. This AI is constantly updated as more games are played and is adjusted every day and/or every time the player's Switch is connected to the internet.
- Custom Balance is now tied to names instead of fighters.
- Boss Battles Mode has been added to the Games & More section. All boss battles can now be played at any time outside of Classic Mode and World of Light.
- Sights has been added to the Vault section. Every model and animation is viewable in this mode, including a fully unlocked camera for exploring stages.
- Fixed the Final Smash Camera Glitch.
- Special Smash:
- Head:
- Players can now use a combination of multiple options.
- Body:
- Players can now use a combination of multiple options.
- Status:
- Players can now use a combination of multiple options.
- Camera:
- Players can manually adjust the camera in the Angled option.
- Head:
- Training Mode:
- The platforms now have new models to look more 3D. This applies to Quickplay training stage too.
- All hitboxes are now viewable.
- Dummies can now be programmed to perform certain attack strings and have specific responses to certain actions.
- Every move in the game is available in the move list, complete with startup, active, and cooldown frames as well as frame advantage and other character specific details.
- Doc Louis will be there. He will stand behind you and eat chocolate as a cruel reminder that you have no chocolate.
- Up to 4 players can be in training mode at the same time.
- The Tharja spirit has been adjusted to now show her beautiful feet and juicy thighs.
- Players can now save multiple videos in Video Editor.
- Sounds:
- Victory themes have been added.
- Super Mario Galaxy, Kongo Jungle, DK Rap, Jungle Level, Jungle Hijinxs, Brinstar (Melee), Main Theme (Metroid), Pollyanna (I Believe in You), Crimean Army Sortie, Ike's Theme (Eternal Bond), Id (Purpose), Duty (Ablaze), Lost in Thoughts All Alone, Engage the Enemy, Gaur Plain, Gaur Plain (Night), An Obstacle in Our Path, Open Your Heart, Live & Learn, Sonic Heroes, Seven Rings In Hand, Knight of the Wind, Reach for the Stars, and Windy Hill have been updated to their full, unedited versions.
- There is now a 0.0000000001% chance randomly selecting a sound effect will play a racial slur.
- All trailers, commercials and other miscellaneous media for the Smash series have been added to the Movies section.
- VR:
- All stages, items, final smashes, and the full rules list are now available.
- Player can now use VR in local multiplayer matches.
- The Nintendo Switch now runs Ultimate at 90 frames per second in VR mode.
- A new warning will pop up after calibrating. It says "What the hell are you doing? The Switch can't handle frame rates this high. Get this away from your face right now before it explodes and blinds you."
- While hovering over the "Back to Rules" button on the Character Select Screen, a tooltip of the current ruleset will pop to check if there is a need to go back and not waste time.
- Options:
- Smash:
- The ability to have a fixed camera has been moved from Special Smash to here. Players can choose where the camera should be locked and how zoomed in it can be to help those that are susceptible to motion sickness.
- Sound:
- An audio description option has been added. The announcer will read out the menu item being hovered on as an aid for the visually impaired. The recordings get progressively more tired and hoarse as the announcers were forced to do multiple takes of all options in multiple contexts in one day without stopping.
- Controls:
- Pressing the control stick is now an option for button mapping. Only available for controllers that support stick pressing.
- Shaking the controller is now an option for button mapping if you are one of those people.
- A pre-built button layout that only requires one hand is now an option for those that can only use one hand. Neutral, tilt and smash attacks are tied to tilting the control stick in a direction and pressing the stick at the same time. Special moves are tied to the L/R button, shielding is tied to the ZL/ZR button, pausing it tied to the +/- button, and taunting is tied to the face buttons.
- Arcade controllers and keyboards are now officially supported as controller options.
- The game now interacts with an updated Smash Controller app to make the Nintendo 3DS an official controller option. Get it before we shut down the eShop and take the app away for no real reason. Also, pretty please don't pirate it.
- Brightness has been renamed to Graphics. Brightness is now a portion of this new menu along with several new additions.
- Subtitles can now be toggled in white or black font.
- The visuals can be recolored to best aid players with colorblindness. Has options for deuteranomaly, protanomaly, and tritanomaly. There can also be three sliders that adjust the amount of red, blue, and green on the screen.
- A new contrast mode has been added where the entire screen is grayscaled except for objects of interest like players, items, and stage hazards. Said objects can remain unaltered, have a thick outline around them reminiscent of Super Smash Bros. for Nintendo 3DS, or be one solid color based on teams.
- The game can now be played in multiple aspect ratios to best fit the monitor being used in docked mode: 16:9 widescreen, 4:3 fullscreen, and 21:9 ultra-widescreen. These changes do not affect gameplay, but UI elements are adjusted to accommodate for the different layouts.
- All visual effects can now be turned off for the boring, whiny curmudgeons that find particle effects distracting.
- A deflicker slider has been added. increasing the slider will gradually blur the image to make it less jagged.
- The position and size of the in-game UI can be adjusted
- The camera can swap between to modes: "standard" and "static". Static mode stays in one position.
- Language:
- Portuguese, Leonese, Romulan and Hindi are now supported languages.
- For languages that have differences between NTSC and PAL releases, all versions are now available for all copies. PAL versions are referred to as Bri'ish, Frog, and Ethpañol.
- Players can now adjust the language of the text, announcer, and every individual character that can speak multiple languages should they choose to.
- Online:
- Players now have the option to manually introduce a certain amount of rollback frames when playing online to ensure as smooth of an experience as possible.
- Players can now earn titles by completing certain achievements that can be displayed on their smash tag. Three tags will be given immediately, Total Scrub to all players, Tier Whore to all players in elite smash, and The Chosen One to the one player that has never experienced connection issues.
- Smash:
- The following spirits will appear in the Shop on the Vault menu:
- Online:
- The Online mode has been completely reworked:
- Quickplay now serves as a non-ranked mode where players dive in and play as many games as they want with any rules for fun. Global Smash Power is no longer affected by this mode.
- A new mode called Ranked Play has been added. This mode features no items, three stocks and a seven-minute timer with stage hazards turned off by default and is meant for serious competitors for glory. This mode is affected by GSP, and Co-op and Elite Smash are now exclusive to this mode.
- Rollback Netcode has been implemented into Ranked Play to give serious competitors a smoother online experience. Rollback Netcode will be added to Quickplay at a later date.
- Masahiro Sakurai will personally travel to the home of all players that exclusively host arenas with items on and kiss them on the lips.
- In the event of a disconnection during a match, the game will only penalize the player with the dropped connection.
- An opponent's connection and the ruleset for the match will be displayed on the Online Practice Stage when matched up. A prompt will pop up asking the player to manually accept the match. Players can refuse if they do not want to play said match, to which the game will match them with someone else.
- Players can now changes stages and fighters in Battle Arenas without leaving to the back of the line.
- If a rematch is declined, all players involved are prohibited from randomly rematching for a certain amount of time.
- The Online mode has been completely reworked:
- Misc.
- Smash World:
- A search engine has been added to more easily find desired content.
- The records of the account user are now viewable from the app.
- Users can now spectate in Battle Arenas through the app.
- The app has been renamed to Smash AstroWorld. We do not recommend using it anymore.
- Other players can now directly invite users in their friend list to a battle arena, request a team battle, or challenge them to an online battle via notifications through the app.
- Users can connect their device to a nearby Nintendo Switch and use said device as a controller.
- A version of the service for players without a Switch Online membership is now available. This "free" version can only search and view uploaded content and be used as a controller. All other features require a membership.
- Various game elements have been optimized and compressed with no reduction in quality, resulting in this update making the total game file size smaller.
- This reduction in file size should also reduce overall load times, though this change is on a case-by-case basis.
- The previously removed feather present on Mr. Game & Watch's forward smash animation and the artwork for the Fire Attack spirit have been restored.
- Every spirit now has a brief description below it, including what game it comes from. Two of our writes died from brain rot doing this, so you better be grateful.
- The c-stick has been adjusted to be a dedicated input instead of merely a shortcut for other inputs. This should mitigate accidentally using the wrong attack.
- Names, Custom stages, and Mii Fighters can now be saved directly onto an external storage drive, which can then transfer that data to other systems while remaining offline.
- At the request of Yuji Horii after Koichi Sugmaya passed away, the Symphonic Suite arrangements were made available in Yggdrasil's Altar, all versions of Battlefield, and Final Destination.
- The game now activates a force field around any player under the age of 18.
- Updated localization files.
- Various gameplay adjustments. We don't know what got adjusted, but something is different.
- The fighters that had specific adjustments are listed below:
- Mario, Donkey Kong, Link, Samus, Dark Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Ness, Captain Falcon, Jigglypuff, Peach, Daisy, Bowser, Ice Climbers, Sheik, Zelda, Dr. Mario, Pichu, Falco, Marth, Lucina, Young Link, Ganondorf, Mewtwo, Roy, Chrom, Mr. Game & Watch, Meta Knight, Pit, Dark Pit, Zero Suit Samus, Wario, Snake, Ike, Squirtle, Ivysaur, Charizard, Diddy Kong, Lucas, Sonic, King Dedede, Olimar, Lucario, R.O.B, Toon Link, Wolf, Villager, Mega Man, Wii Fit Trainer, Rosalina & Luma, Little Mac, Greninja, Mii Brawler, Mii Swordfighter, Mii Gunner, Palutena, Pac-Man, Robin, Shulk, Bowser Jr., Duck Hunt, Ryu, Ken, Cloud, Corrin, Bayonetta, Inkling, Ridley, Simon, Richter, King K. Rool, Isabelle, Incineroar, Piranha Plant, Joker, Hero, Banjo & Kazooie, Terry, Byleth, Min Min, Steve, Sephiroth, Pyra, Mythra, Kazuya, and Sora.
- Smash World:
- Balance Changes
Template:UpdateList (SSBU)/14.0.0[edit]
{{#switch: Universal |Mario=
The hitboxes for up tilt activate sooner (Frame 5 → 4) with total duration exented as a result. This should remove a blind spot at low percents.
The hitboxes of Up smash last longer (Frame 9-12 → 9-13), with head intangibility extended along with it.
The second hit of floor attack (front) has a larger hitbox to cover Mario's hand.
The animaton of Fireball has been shortened (63 frames → 55), with the interruption moved up to compensate (FAF 50 → 42).
Mario Finale now instantly kills everyone on screen.
|Donkey Kong=
Fixed a modeling issue where Donkey Kong's fur sometimes clips through his mouth during certain animations.
Hitboxes have been added to Donkey Kong's hands during the wind up of up smash to remove a blind spot.
Two small hitboxes have been placed around Donkey Kong's knees during neutral aerial, improving its range and removing a blind spot.
Mhhhhh.... Monke.
The hitboxes of up aerial last longer (Frame 6-10 → 6-12) with the final frame being a single weak hitbox. Intangibility frames are adjusted to compensate.
Pummel can now be interrupted sooner (FAF 8 → 7).- Giant Punch:
Fully charged version deals more damage (28% → 30%).
The super armor now activates sooner (Frame 15 → 12) with total duration extended as a result.
Donkey Kong now instantly loses at the selection screen.
|Link=
Passive shield now is only active while standing still or crouching.
Forward tilt has slightly increased range.
Up tilt has slightly increased range.
Down tilt has slightly increased range.
Master Sword and boomerang now break after repeated use.
Dash attack can be interrupted sooner (FAF 57 → 50).
The sword beam that automatically fires when forward smash is used while at 0% deals more damage and knockback.
Uncharged Bow and Arrows travels less distance.
This allows arrows to be picked up easier for double arrow shots.
- Spin Attack
Takes slightly longer to fully charge the grounded version.
The fully charged grounded version activates a field of lightning around Link, similar to Urbosa's fury.
All hitboxes of the aerial version have slightly more range.
Link now speaks full sentences.
Doing so immediately crashes the game.
|Samus=
Weight has been increased (108 → 115).
Falling speed has been increased (1.33(regular)/2.128(fast) → 1.5/2.6).
Total forward roll frames have been decreased (34(fresh)/45(stale) → 31/41).
Total back roll frames have been decreased (39(fresh)59(stale) → 36/54).- Neutral Attack:
Hit 1 has slightly more hitstun
Hit 1 now has fixed knockback, mitigating opponents falling out at high percents.
Samus now freezes and has a traumatic flashback when fighting Ridley. Samus only becomes playable after Adam tells her to snap out of it.
Bombs are no longer effected by gravity and hover stationary after deployment.
This makes bombs easier to use as traps and makes bomb hopping easier.
Aerial Screw Attack has more horizontal drift.
quickly flicking the control stick down twice will make Samus assume her Morph Ball form. While in this form, move speed is slightly faster and the hurtbox is much smaller, but Samus can only move horizontally, do a single jump and use Bomb. Getting hit or flicking up on the control stick twice will cancel the form and return Samus to normal.
|Dark Samus=
Dark Samus has a new animation while carrying a heavy item that involves her slowly hovering and her feet dragging on the ground.- Neutral Attack:
Hit 1 has slightly more hitstun
Hit 1 now has fixed knockback, mitigating opponents falling out at high percents.
Dark Samus has a new neutral special titled "Scattershot." After charging, several small projectiles shoot out of the arm cannon in a wide vertical range.
This move has much more vertical range then Charge Shot and can lock opponents in the air.
This move has much less horizontal range then Charge Shot and deals less damage overall unless fired point blank.
Aerial Screw Attack has more horizontal drift.
Dark Samus has seen the ancients texts known through whispers as "Horny Samus" and has taken them to heart.
Dark Samus has a new down special titled "Undetectable." Dark Samus turns invisible for several seconds before becoming visible again. This move has a long cooldown before it can be used again.
This move greatly improves mixup options due to the opponent not being able to see Dark Samus.
This move is not an actual attack and deals no damage on its own.
|Yoshi=
Yoshi has a new taunt where he offers his opponent a large wad of cash. He swears it is a perfectly legal donation.
Shield drop lag has been increased (11 frames → 15).
Neutral attack can now be jab canceled.
The furthest hitbox of up tilt has been extended outward to cover the entirety of Yoshi's tail.
All versions of grab have a faster startup (Frame 14(standing)/16(dash)/17(pivot) → 12/14/15).
The armor present on Yoshi's double jump now stays after using an action, with the armor being cumulative until resetting by landing.
Forward smash has a faster startup (Frame 14 → 12), while moving up the intangibility frames (Frame 12 → 10) to compensate.
The startup of Egg Roll before accelerating has been shortened.
The thrown eggs of Egg Throw now last longer before exploding.
Yoshi's voice has been pitched down to sound like a human.
This makes Yoshi sound even more stoned than he already does.
|Kirby=
Running speed has been increased (1.727 → 1.845)
Air speed has been greatly increased (0.84 → 1.23).
Standing and dashing grab now have bigger hitboxes.- Inhale:
The outermost hitbox has been extended outwards, improving it's range.
The move is now treated as a grab, meaning shielding opponents will still be inhaled if close enough.
Kirby will now fit his mouth over Donkey Kong, Bowser, Ridley, and King K. Rool, but will not swallow them and instead control them like a puppet with the new Mouthful Mode.
- Stone:
The landing hitboxes have been enlarged.
Opponents can no longer grab Kirby out of Stone.
The move cancel animation has been significantly shortened.
|Fox=
Playing as Fox now collects your personal data. It is called the Your Info For Fox data plan.
Forward smash has a slightly larger hitbox on the foot.
The late hit of up smash now lasts longer (Frames 10-11 → 10-12).
A weak scooping hitbox has been added to Fox's lowest foot during forward aerial to catch grounded opponents while short hopping.
Back aerial now has a faster startup (Frame 9 → 8).
Grab has been given slightly more range.
The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage and hitstun from the throw itself, but allows Fox to tech chase sooner and can act as a mixup opportunity.
The window to activate another Blaster has been slightly increased, mitigating the event of accidentally dropping it by being slightly too slow.
|Pikachu=
All hurtboxes are briefly extended upwards when landing on a platform to mitigate the effect of pancaking.
The final hit of down smash has significantly less knockback scaling (192 → 170).
Hit 4 of neutral aerial has less knockback scaling (140 → 125).
The final hit of forward aerial has less knockback scaling (154 → 130).
Hit 6 of back aerial has less knockback scaling (160 → 133).
Edge attack has slightly more range.
All attacks are now fully invincible.
The clean hit of Skull Bash has been given a larger hitbox and shifted forward to cover the ears.
Upon touching a Thunderstone, Pikachu will transform into Raichu.
|Luigi=
Luigi can stand on water for a few seconds before entering a swimming state.
Luigi can now wall jump.
Luigi Time!
Down tilt has less knockback at low percents, allowing it to more reliably connect into itself.
The head hitbox of up smash has been extended outward to match the visual effect.
The clean hitbox of short hop up aerial activates sooner with the total duration not compensated (Frame 8 → 7).- Grab:
The plunger projectile of Grab aerial does not disappear until it comes in contact with an opponent, a platform, or a blast zone.
The move now properly scales with time changes.
The animation for Fireball has been shortened (54 frames → 50), with the interruption moved up to compensate (FAF 44 → 40).
The sweet spot of aerial Super Jump Punch has been shifted slightly upwards.
|Ness=
In the situation where forward smash triggers Finish Zoom, a stylized "SMAAAASH!!" effect will appear above the fighter.
Attacking Ness is now considered child abuse and all opponents will go to jail.
Every time Ness is used online, the international release of Mother 3 is delayed by a day.- PK Flash:
Holding up makes the projectile fall slower.
Holding down maskes the projectile fall faster.
- PK Fire:
The burst lasts significantly less time (Frames 1-100 → 1-60), requiring much more precision to combo the move into itself.
- PK Thunder:
The thunder ball now lasts less time before disappearing.
Knockback on the thunder tail has been reduced.
- PSI Magnet:
The intial hit box is bigger.
The initial hit has less knocback, allowing Ness to follow up easier.
|Captain Falcon=
- Initial dash pivot:
Captain Falcon no longer slides backwards before turning around.
The animation has been shortened to match the rest of the cast.
Rapid Jab finisher deals more damage (3% → 3.5%).
Down tilt has less startup (Frame 11 → 10).
Captain Falcon finally pulls out his gun and smokes a bitch.
The clean hit of up aerial activates sooner and lasts longer (Frames 7-10 → 6-10).
Forward throw has less knockback (70 → 60).- Raptor Boost:
The hitboxes of the grounded uppercut have been enlarged and extended upward to match the animation.
The inert hitbox has been has been enlarged and pushed backwards to compensate to help with more consistent hit detection.
Falcon Dive has slightly more horizontal range.
The crowd cheer is replaced with the crowd chanting "Da-ddy! Da-ddy!"
|Jigglypuff=
Upon being shield broken, Jigglypuff will make a "POP" sound like a balloon.
Dash attack can be interrupted sooner (FAF 40 → 38).
The sweet spot of back aerial has less knockback (30 → 27).
It takes less time to turn arond during Rollout.- Sing:
The hitboxes have been replaced with versions that do not trigger counterattacks.
Puff's 5/10 singing voice has been replaced with the much more beautiful tornado siren tone.
- Puff Up:
Both hits now deal much more knockback (40(Hit 1)/60(Hit 2) → 65/85).
All windbox attacks have more push
The final pop before deflating sends out a shockwave that paralyzes opponents within range, then given weak knockback.
|Peach=
Fixed a rare bug with Peach Parasol when self-destructing where the hitboxes of the move would be misplaced as well as respawning in a shadow form.
Peach no longer has a void under her skirt. She now has bloomers from Brawl.
Peach is now affected by mood swings: Float longer while happy, on fire while angry, uncontrollabe with streams of tears while sad, and slightly more powerful while calm.
Women, amirite?
- Up Tilt:
The scooping hitbox has slightly more horizontal range.
The heart hitbox last longer (Frames 9-13 → 9-14).
The torso hitbox of neutral aerial is now much larger to more easily hit lower opponents.
Aerial Peach Bomber can be interrupted sooner (FAF 88 → 80).
|Daisy=
Daisy no longer has a void under her skirt. She is now going commando.- Up Tilt:
The scooping hitbox has slightly more horizontal range.
The heart hitbox last longer (Frames 9-13 → 9-14).
- Dash Attack:
Daisy now performs a single hit, reducing its safety.
This one hit now has increased damage (6% → 10%) and base knockback (50 → 70), making it more powerful.
The torso hitbox of neutral aerial is now much larger to more easily hit lower opponents.
Aerial Peach Bomber can be interrupted sooner (FAF 88 → 80).
Daisy now occasionally quacks.- Daisy Parasol:
No longer a multi-hit move. Opponents are only hit by one attack.
All hits have increased damage (3%(Hit 1)/1%(Hit 2)/1%(Hit 3)/1%(Hit 4)/4%(Hit 5) → 9%(Hit 1)/7% (Hit 2-4)/10%(Hit 5)).
Hit 1 has more horizontal knockback, improving its kill potential.
- Vegetable:
Daisy now has a 0% chance of pulling a Bob-omb.
Daisy now has a 1/250 chance of pulling a a Beam Sword.
Instead of restoring health, the daisies spawned by Daisy Blossom have a damage and knockback multiplier of 1.1x for 10 seconds. The multiplier stacks with each daisy, but each have their own timer.
|Bowser=
Costume 1 has been recolored to make his yellow skin sligtly more orange, his beige skin slightly more cream, and his green skin and shell slightly darker.
Hit 1 of Neutral attack has a slightly bigger hitbox to cover the whole hand.
All hitboxes of neutral aerial have been consolidated into a three single hitboxes that covers the entirety of Bowser and lasts for different amount of active frames (Frames 8-14(hit 1)/15-21(hit 2)/22-29(hit 3)).
The move loses one potential hit as a result.
All hits can now connect with each other more easily.
The grab of Flying Slam has slightly more range.
Tough Guy is now much more powerful. Bowser is now completely flinchless.
|Ice Climbers=
Nana now displays on the minimap if she is off-camera.
Nana no longer randomly jumps out of hitsun, increasing the chances of resyncing.
Nana's artificial intelligence has been improved to no longer act wierdly while desynced on platforms or when an auto regrab spirit in applied.
Down smash now has shockwave hitboxes.
The hitboxes of forward aerial last longer (Frames 19-20 → 19-21).
If an opponent is grabbed while the Ice Climbers are desynched, pummeling at exactly 200 BPM will cause the opponent to be pummeled indefinitely.