User:The Other Jared/April Fools 2022

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This is a workshop and archive for a 2022 april fools prank.

14.0.0[edit]

SSBU|14.0.0}}[edit]

This update was released on April 1st, 2022 (April 2nd in some time zones).

  • General
    • The following content is now available for purchase and download:
      • Challenger Pack 13
      • Spirits: Booty Jams
      • Mage Robe
      • Fancy Suit
      • Neon Suit
      • Birthday Suit
      • Samurai Helmet + Armor
      • Wedding Veil
    • Kirby has been given a new copy ability in which he gains a diagnosis for pica.
    • The Techniques menu has been updated with 0 new sections
    • A ne Smash Tag icon have been added: Small molecule assisted shutdown
    • Pressing the minus button at any point during gameplay replaces the player with a CPU player. Pressing the button again regains control.
    • The game has been re-rated by the ESRB to be Adults Only (AO) due to Shared Content.
    • The universal controller input delay has been reduced to -4 frames. The game is now so fast that it shows the future.
    • All menus can now be navigated with touch controls while in handheld mode.
    • All stages now have a hazardless mode that can be toggled at the stage select screen.
    • Automatically selecting a certain costume when selecting a fighter is now tied to names.
    • All content included in the base game at launch is now unlocked because three whole years is still not enough time for some people.
    • Launch Rate Handicap has been added as an option in making rules. It works identically to Damage Handicap, except for the launch rate.
    • Players now have the option to roll the game back to any previous version if they wish to do so. All games must be on the same version for local multiplayer and online modes can only be accessed with the latest version.
  • Offline
    • The following spirits will appear in the Shop on the Vault menu:
    • The new CPU level 10 has been added. This level is based around an artificial intelligence that analyzes Elite Smash for the most optimal, human-like playstyle. This AI is constantly updated as more games are played and is adjusted every day and/or every time the player's Switch is connected to the internet.
    • Custom Balance is now tied to names instead of fighters.
    • Boss Battles Mode has been added to the Games & More section. All boss battles can now be played at any time outside of Classic Mode and World of Light.
    • Sights has been added to the Vault section. Every model and animation is viewable in this mode, including a fully unlocked camera for exploring stages.
    • Fixed the Final Smash Camera Glitch.
    • Special Smash:
      • Head:
        • Players can now use a combination of multiple options.
      • Body:
        • Players can now use a combination of multiple options.
      • Status:
        • Players can now use a combination of multiple options.
      • Camera:
        • Players can manually adjust the camera in the Angled option.
    • Training Mode:
      • The platforms now have new models to look more 3D. This applies to Quickplay training stage too.
      • All hitboxes are now viewable.
      • Dummies can now be programmed to perform certain attack strings and have specific responses to certain actions.
      • Every move in the game is available in the move list, complete with startup, active, and cooldown frames as well as frame advantage and other character specific details.
      • Doc Louis will be there. He will stand behind you and eat chocolate as a cruel reminder that you have no chocolate.
      • Up to 4 players can be in training mode at the same time.
    • The Tharja spirit has been adjusted to now show her beautiful feet and juicy thighs.
    • Players can now save multiple videos in Video Editor.
    • Sounds:
    • All trailers, commercials and other miscellaneous media for the Smash series have been added to the Movies section.
    • VR:
      • All stages, items, final smashes, and the full rules list are now available.
      • Player can now use VR in local multiplayer matches.
      • The Nintendo Switch now runs Ultimate at 90 frames per second in VR mode.
      • A new warning will pop up after calibrating. It says "What the hell are you doing? The Switch can't handle frame rates this high. Get this away from your face right now before it explodes and blinds you."
    • While hovering over the "Back to Rules" button on the Character Select Screen, a tooltip of the current ruleset will pop to check if there is a need to go back and not waste time.
    • Options:
      • Smash:
        • The ability to have a fixed camera has been moved from Special Smash to here. Players can choose where the camera should be locked and how zoomed in it can be to help those that are susceptible to motion sickness.
      • Sound:
        • An audio description option has been added. The announcer will read out the menu item being hovered on as an aid for the visually impaired. The recordings get progressively more tired and hoarse as the announcers were forced to do multiple takes of all options in multiple contexts in one day without stopping.
      • Controls:
        • Pressing the control stick is now an option for button mapping. Only available for controllers that support stick pressing.
        • Shaking the controller is now an option for button mapping if you are one of those people.
        • A pre-built button layout that only requires one hand is now an option for those that can only use one hand. Neutral, tilt and smash attacks are tied to tilting the control stick in a direction and pressing the stick at the same time. Special moves are tied to the L/R button, shielding is tied to the ZL/ZR button, pausing it tied to the +/- button, and taunting is tied to the face buttons.
        • Arcade controllers and keyboards are now officially supported as controller options.
        • The game now interacts with an updated Smash Controller app to make the Nintendo 3DS an official controller option. Get it before we shut down the eShop and take the app away for no real reason. Also, pretty please don't pirate it.
      • Brightness has been renamed to Graphics. Brightness is now a portion of this new menu along with several new additions.
        • Subtitles can now be toggled in white or black font.
        • The visuals can be recolored to best aid players with colorblindness. Has options for deuteranomaly, protanomaly, and tritanomaly.
        • A new contrast mode has been added where the entire screen is grayscaled except for objects of interest like players, items, and stage hazards. Said objects can remain unaltered, have a thick outline around them reminiscant of Super Smash Bros. for Nintendo 3DS, or be one solid color based on teams.
        • The game can now be played in multiple aspect ratios to best fit the monitor being used in docked mode: 16:9 widescreen, 4:3 fullscreen, and 21:9 ultra-widescreen. These changes do not affect gameplay, but UI elements are adjusted to accomodate for the different layouts.
        • All visual effects can now be turned off for the boring, whiny curmudgeons that find particle effects distracting.
      • Language:
        • Portuguese, Leonese, Romulan and Hindi are now supported languages.
        • For languages that have differences between NTSC and PAL releases, all versions are now available for all copies. PAL versions are refered to as Bri'ish, Frog, and Ethpañol.
        • Players can now adjust the language of the text, announcer, and every individual character that can speak multiple languages should they choose to.
      • Online:
        • Players now have the option to manually introduce a certain amount of rollback frames when playing online to ensure as smooth of an experience as possible.
        • Players can now earn titles by completing certain acheivements that can be displayed on their smash tag. Three tags will be given immediately, Total Scrub to all players, Tier Whore to all players in elite smash, and The Chosen One to the one player that has never experienced connection issues.
  • Online:
    • The Online mode has been completely reworked:
      • Quickplay now serves as a non-ranked mode where players dive in and play as many games as they want with any rules for fun. Global Smash Power is no longer affected by this mode.
      • A new mode called Ranked Play has been added. This mode features no items, three stocks and a seven-minute timer with stage hazards turned off by default and is meant for serious competitors for glory. This mode is affected by GSP, and Co-op and Elite Smash are now exclusive to this mode.
        • Rollback Netcode has been implemented into Ranked Play to give serious competitors a smoother online experience. Rollback Netcode will be added to Quickplay at a later date.
    • Masahiro Sakurai will personally travel to the home of all players that exclusively host arenas with items on and kiss them on the lips.
    • In the event of a disconnection during a match, the game will only penalize the player with the dropped connection.
    • An opponent's connection and the ruleset for the match will be displayed on the Online Practice Stage when matched up. A prompt will pop up asking the player to manually accept the match. Players can refuse if they do not want to play said match, to which the game will match them with someone else.
    • Players can now changes stages and fighters in Battle Arenas without leaving to the back of the line.
    • If a rematch is declined, all players involved are prohibited from randomly rematching for a certain amount of time.

Template:UpdateList (SSBU)/14.0.0[edit]

{{#switch: Universal |Mario=

  • Buff The hitboxes for up tilt activate sooner (Frame 5 → 4) with total duration exented as a result. This should remove a blind spot at low percents.
  • Buff The hitboxes of Up smash last longer (Frame 9-12 → 9-13), with head intangibility extended along with it.
  • Buff The second hit of floor attack (front) has a larger hitbox to cover Mario's hand.
  • Buff The animaton of Fireball has been shortened (63 frames → 55), with the interruption moved up to compensate (FAF 50 → 42).
  • Buff Mario Finale now instantly kills everyone on screen.

|Donkey Kong=

  • Bug fix Fixed a modeling issue where Donkey Kong's fur sometimes clips through his mouth during certain animations.
  • Buff Hitboxes have been added to Donkey Kong's hands during the wind up of up smash to remove a blind spot.
  • Buff Two small hitboxes have been placed around Donkey Kong's knees during neutral aerial, improving its range and removing a blind spot.
  • Buff Mhhhhh.... Monke.
  • Buff The hitboxes of up aerial last longer (Frame 6-10 → 6-12) with the final frame being a single weak hitbox. Intangibility frames are adjusted to compensate.
  • Buff Pummel can now be interrupted sooner (FAF 8 → 7).
  • Giant Punch:
    • Buff Fully charged version deals more damage (28% → 30%).
    • Buff The super armor now activates sooner (Frame 15 → 12) with total duration extended as a result.
  • Nerf Donkey Kong now instantly loses at the selection screen.

|Link=

  • Nerf Passive shield now is only active while standing still or crouching.
  • Buff Forward tilt has slightly increased range.
  • Buff Up tilt has slightly increased range.
  • Buff Down tilt has slightly increased range.
  • Nerf Master Sword and boomerang now break after repeated use.
  • Buff Dash attack can be interrupted sooner (FAF 57 → 50).
  • Buff The sword beam that automatically fires when forward smash is used while at 0% deals more damage and knockback.
  • Change Uncharged Bow and Arrows travels less distance.
    • Buff This allows arrows to be picked up easier for double arrow shots.
  • Spin Attack
    • Nerf Takes slightly longer to fully charge the grounded version.
    • Buff The fully charged grounded version activates a field of lightning around Link, similar to Urbosa's fury.
    • Buff All hitboxes of the aerial version have slightly more range.
  • Change Link now speaks full sentences.
    • Bug introduced Doing so immediately crashes the game.

|Samus=

  • Buff Weight has been increased (108 → 115).
  • Buff Falling speed has been increased (1.33(regular)/2.128(fast) → 1.5/2.6).
  • Buff Total forward roll frames have been decreased (34(fresh)/45(stale) → 31/41).
  • Buff Total back roll frames have been decreased (39(fresh)59(stale) → 36/54).
  • Neutral Attack:
    • Buff Hit 1 has slightly more hitstun
    • Buff Hit 1 now has fixed knockback, mitigating opponents falling out at high percents.
  • Nerf Samus now freezes and has a traumatic flashback when fighting Ridley. Samus only becomes playable after Adam tells her to snap out of it.
  • Change Bombs are no longer effected by gravity and hover stationary after deployment.
    • Buff This makes bombs easier to use as traps and makes bomb hopping easier.
  • Buff Aerial Screw Attack has more horizontal drift.
  • Change quickly flicking the control stick down twice will make Samus assume her Morph Ball form. While in this form, move speed is slightly faster and the hurtbox is much smaller, but Samus can only move horizontally, do a single jump and use Bomb. Getting hit or flicking up on the control stick twice will cancel the form and return Samus to normal.

|Dark Samus=

  • Change Dark Samus has a new animation while carrying a heavy item that involves her slowly hovering and her feet dragging on the ground.
  • Neutral Attack:
    • Buff Hit 1 has slightly more hitstun
    • Buff Hit 1 now has fixed knockback, mitigating opponents falling out at high percents.
  • Change Dark Samus has a new neutral special titled "Scattershot." After charging, several small projectiles shoot out of the arm cannon in a wide vertical range.
    • Buff This move has much more vertical range then Charge Shot and can lock opponents in the air.
    • Nerf This move has much less horizontal range then Charge Shot and deals less damage overall unless fired point blank.
  • Buff Aerial Screw Attack has more horizontal drift.
  • Buff Dark Samus has seen the ancients texts known through whispers as "Horny Samus" and has taken them to heart.
  • Change Dark Samus has a new down special titled "Undetectable." Dark Samus turns invisible for several seconds before becoming visible again. This move has a long cooldown before it can be used again.
    • Buff This move greatly improves mixup options due to the opponent not being able to see Dark Samus.
    • Nerf This move is not an actual attack and deals no damage on its own.

|Yoshi=

  • Change Yoshi has a new taunt where he offers his opponent a large wad of cash. He swears it is a perfectly legal donation.
  • Nerf Shield drop lag has been increased (11 frames → 15).
  • Buff Neutral attack can now be jab canceled.
  • Buff The furthest hitbox of up tilt has been extended outward to cover the entirety of Yoshi's tail.
  • Buff All versions of grab have a faster startup (Frame 14(standing)/16(dash)/17(pivot) → 12/14/15).
  • Buff The armor present on Yoshi's double jump now stays after using an action, with the armor being cumulative until resetting by landing.
  • Buff Forward smash has a faster startup (Frame 14 → 12), while moving up the intangibility frames (Frame 12 → 10) to compensate.
  • Buff The startup of Egg Roll before accelerating has been shortened.
  • Buff The thrown eggs of Egg Throw now last longer before exploding.
  • Change Yoshi's voice has been pitched down to sound like a human.
    • Buff This makes Yoshi sound even more stoned than he already does.

|Kirby=

  • Buff Running speed has been increased (1.727 → 1.845)
  • Buff Air speed has been greatly increased (0.84 → 1.23).
  • Buff Standing and dashing grab now have bigger hitboxes.
  • Inhale:
    • Buff The outermost hitbox has been extended outwards, improving it's range.
    • Buff The move is now treated as a grab, meaning shielding opponents will still be inhaled if close enough.
    • Buff Kirby will now fit his mouth over Donkey Kong, Bowser, Ridley, and King K. Rool, but will not swallow them and instead control them like a puppet with the new Mouthful Mode.
  • Stone:
    • Buff The landing hitboxes have been enlarged.
    • Buff Opponents can no longer grab Kirby out of Stone.
    • Buff The move cancel animation has been significantly shortened.

|Fox=

  • Change Playing as Fox now collects your personal data. It is called the Your Info For Fox data plan.
  • Buff Forward smash has a slightly larger hitbox on the foot.
  • Buff The late hit of up smash now lasts longer (Frames 10-11 → 10-12).
  • Buff A weak scooping hitbox has been added to Fox's lowest foot during forward aerial to catch grounded opponents while short hopping.
  • Buff Back aerial now has a faster startup (Frame 9 → 8).
  • Buff Grab has been given slightly more range.
  • Change The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage and hitstun from the throw itself, but allows Fox to tech chase sooner and can act as a mixup opportunity.
  • Buff The window to activate another Blaster has been slightly increased, mitigating the event of accidentally dropping it by being slightly too slow.

|Pikachu=

  • Nerf All hurtboxes are briefly extended upwards when landing on a platform to mitigate the effect of pancaking.
  • Nerf The final hit of down smash has significantly less knockback scaling (192 → 170).
  • Nerf Hit 4 of neutral aerial has less knockback scaling (140 → 125).
  • Nerf The final hit of forward aerial has less knockback scaling (154 → 130).
  • Nerf Hit 6 of back aerial has less knockback scaling (160 → 133).
  • Buff Edge attack has slightly more range.
  • Buff All attacks are now fully invincible.
  • Buff The clean hit of Skull Bash has been given a larger hitbox and shifted forward to cover the ears.
  • Change Upon touching a Thunderstone, Pikachu will transform into Raichu.

|Luigi=

  • Change Luigi can stand on water for a few seconds before entering a swimming state.
  • Change Luigi can now wall jump.
  • Buff Luigi Time!
  • Buff Down tilt has less knockback at low percents, allowing it to more reliably connect into itself.
  • Buff The head hitbox of up smash has been extended outward to match the visual effect.
  • Buff The clean hitbox of short hop up aerial activates sooner with the total duration not compensated (Frame 8 → 7).
  • Grab:
    • Buff The plunger projectile of Grab aerial does not disappear until it comes in contact with an opponent, a platform, or a blast zone.
    • Bug fix The move now properly scales with time changes.
  • Buff The animation for Fireball has been shortened (54 frames → 50), with the interruption moved up to compensate (FAF 44 → 40).
  • Change The sweet spot of aerial Super Jump Punch has been shifted slightly upwards.

|Ness=

  • Change In the situation where forward smash triggers Finish Zoom, a stylized "SMAAAASH!!" effect will appear above the fighter.
  • Buff Attacking Ness is now considered child abuse and all opponents will go to jail.
  • Nerf Every time Ness is used online, the international release of Mother 3 is delayed by a day.
  • PK Flash:
    • Change Holding up makes the projectile fall slower.
    • Change Holding down maskes the projectile fall faster.
  • PK Fire:
    • Nerf The burst lasts significantly less time (Frames 1-100 → 1-60), requiring much more precision to combo the move into itself.
  • PK Thunder:
    • Nerf The thunder ball now lasts less time before disappearing.
    • Nerf Knockback on the thunder tail has been reduced.
  • PSI Magnet:
    • Buff The intial hit box is bigger.
    • Buff The initial hit has less knocback, allowing Ness to follow up easier.

|Captain Falcon=

  • Initial dash pivot:
    • Buff Captain Falcon no longer slides backwards before turning around.
    • Change The animation has been shortened to match the rest of the cast.
  • Buff Rapid Jab finisher deals more damage (3% → 3.5%).
  • Buff Down tilt has less startup (Frame 11 → 10).
  • Buff Captain Falcon finally pulls out his gun and smokes a bitch.
  • Buff The clean hit of up aerial activates sooner and lasts longer (Frames 7-10 → 6-10).
  • Buff Forward throw has less knockback (70 → 60).
  • Raptor Boost:
    • Buff The hitboxes of the grounded uppercut have been enlarged and extended upward to match the animation.
    • Buff The inert hitbox has been has been enlarged and pushed backwards to compensate to help with more consistent hit detection.
  • Buff Falcon Dive has slightly more horizontal range.
  • Change The crowd cheer is replaced with the crowd chanting "Da-ddy! Da-ddy!"

|Jigglypuff=

  • Change Upon being shield broken, Jigglypuff will make a "POP" sound like a balloon.
  • Buff Dash attack can be interrupted sooner (FAF 40 → 38).
  • Nerf The sweet spot of back aerial has less knockback (30 → 27).
  • Buff It takes less time to turn arond during Rollout.
  • Sing:
    • Buff The hitboxes have been replaced with versions that do not trigger counterattacks.
    • Nerf Puff's 5/10 singing voice has been replaced with the much more beautiful tornado siren tone.
  • Puff Up:
    • Buff Both hits now deal much more knockback (40(Hit 1)/60(Hit 2) → 65/85).
    • Buff All windbox attacks have more push
    • Buff The final pop before deflating sends out a shockwave that paralyzes opponents within range, then given weak knockback.

|Peach=

  • Bug fix Fixed a rare bug with Peach Parasol when self-destructing where the hitboxes of the move would be misplaced as well as respawning in a shadow form.
  • Buff Peach no longer has a void under her skirt. She now has bloomers from Brawl.
  • Change Peach is now affected by mood swings: Float longer while happy, on fire while angry, uncontrollabe with streams of tears while sad, and slightly more powerful while calm.
    • Nerf Women, amirite?
  • Up Tilt:
    • Buff The scooping hitbox has slightly more horizontal range.
    • Buff The heart hitbox last longer (Frames 9-13 → 9-14).
  • Buff The torso hitbox of neutral aerial is now much larger to more easily hit lower opponents.
  • Buff Aerial Peach Bomber can be interrupted sooner (FAF 88 → 80).

|Daisy=

  • Buff Daisy no longer has a void under her skirt. She is now going commando.
  • Up Tilt:
    • Buff The scooping hitbox has slightly more horizontal range.
    • Buff The heart hitbox last longer (Frames 9-13 → 9-14).
  • Dash Attack:
    • Nerf Daisy now performs a single hit, reducing its safety.
    • Buff This one hit now has increased damage (6% → 10%) and base knockback (50 → 70), making it more powerful.
  • Buff The torso hitbox of neutral aerial is now much larger to more easily hit lower opponents.
  • Buff Aerial Peach Bomber can be interrupted sooner (FAF 88 → 80).
  • Change Daisy now occasionally quacks.
  • Daisy Parasol:
    • Nerf No longer a multi-hit move. Opponents are only hit by one attack.
    • Buff All hits have increased damage (3%(Hit 1)/1%(Hit 2)/1%(Hit 3)/1%(Hit 4)/4%(Hit 5) → 9%(Hit 1)/7% (Hit 2-4)/10%(Hit 5)).
    • Buff Hit 1 has more horizontal knockback, improving its kill potential.
  • Vegetable:
    • Nerf Daisy now has a 0% chance of pulling a Bob-omb.
    • Buff Daisy now has a 1/250 chance of pulling a a Beam Sword.
  • Change Instead of restoring health, the daisies spawned by Daisy Blossom have a damage and knockback multiplier of 1.1x for 10 seconds. The multiplier stacks with each daisy, but each have their own timer.

|Bowser=

  • Change Costume 1 has been recolored to make his yellow skin sligtly more orange, his beige skin slightly more cream, and his green skin and shell slightly darker.
  • Buff Hit 1 of Neutral attack has a slightly bigger hitbox to cover the whole hand.
  • Change All hitboxes of neutral aerial have been consolidated into a three single hitboxes that covers the entirety of Bowser and lasts for different amount of active frames (Frames 8-14(hit 1)/15-21(hit 2)/22-29(hit 3)).
    • Nerf The move loses one potential hit as a result.
    • Buff All hits can now connect with each other more easily.
  • Buff The grab of Flying Slam has slightly more range.
  • Buff Tough Guy is now much more powerful. Bowser is now completely flinchless.

|Ice Climbers=

  • Change Nana now displays on the minimap if she is off-camera.
  • Change Nana no longer randomly jumps out of hitsun, increasing the chances of resyncing.
  • Bug fix Nana's artificial intelligence has been improved to no longer act wierdly while desynced on platforms or when an auto regrab spirit in applied.
  • Buff Down smash now has shockwave hitboxes.
  • Buff The hitboxes of forward aerial last longer (Frames 19-20 → 19-21).
  • Buff If an opponent is grabbed while the Ice Climbers are desynched, pummeling at exactly 200 BPM will cause the opponent to be pummeled indefinitely.
  • Ice Shot
    • Buff Both ice climbers now have a hitbox on their hammer.
    • Buff The ice projectiles have bigger hitboxes.
      • Bug fix This should fix a quirk where the ice projectiles inconsistently block other projectiles.
  • Bug fix Fixed an issue where Popo would travel a small distance then go into a helpless state if Nana hits anything during Belay.

|Sheik=

  • Nerf Sheik now does no damage.
  • Buff The second hit of up tilt has less knockback, allowing it combo into other moves more reliably.
  • Down Tilt:
    • Buff Has more range.
    • Buff Has more hitstun, increasing its utility as a combo starter.
  • Buff the hitboxes of neutral aerial have been shifted to cover Sheik's foot.
  • Forward Aerial:
    • Buff The late hitbox lasts longer (Frame 7 → 7-8).
    • Buff Sheik jumps forward less distance while using the short hop version of the move, allowing it to more reliably connect into itself at lower percents.
  • Buff Down aerial has less landing lag (FAF 23 → 20).
  • Buff Up throw has much less vertical knocback, allowing Sheik to follow up easier.
  • Buff Standing and dashing grab have more range.
  • Change Sheik has a new pummel called the Camel Clutch.
  • Buff The hitbox of edge attack has been shifted upward, giving it more vertical range above the platform.
  • Buff Sheik now stalls while using Needle Storm in the air.
  • Burst Grenade:
    • Change Sheik can only have one grenade active at a time.
    • Bug fix The move longer glitches and fails to detonate when any fighter has item gravitation active during the game.
  • Vanish:
    • Buff Sheik is no longer put in a helpless state after using the move.
    • Change Sheik can still not use any other special moves after using Vanish.
  • Change The rebound attack of Bouncing Fish can only be activated with another Down + special input. Any other move can now be activate with their own input.
    • Buff This effectively reduces the ending lag of the move considerably (FAF 79 → 20).

|Zelda=

  • Buff The sparkle hitbox of rapid jab has been shifted slightly outward, improving its range.
  • Buff The late hitboxes of dash attack last longer (frames 8-12 → 8-17).
  • Buff The sparkle hitbox is slightly larger, improving its range.
  • Buff The outer hitboxes of Up smash are larger and shifted down slightly, making it easier to hit smaller opponents on the ground.
  • Buff A torso hitbox has been added to neutral aerial, making it more difficult for opponents to fall out.
  • Back Aerial:
    • Buff The sweetspot is slightly larger and lasts longer (frames 6 → 6-7).
    • Nerf The sweetspot has less knockback (30 → 25).
  • Buff Zelda now has a bigger "hitbox" on down throw.
  • Nerf The vacuum effect of Triforce of Wisdom now scales to be progressively weaker by distance, allowing opponents to avoid being trapped easier.

|Dr. Mario=

  • Buff The initial dash, run speed, base acceleration, and additional acceleration have all been increased (Mario x 0.7942 → Mario x 0.85). This helps alleviate the issue of Dr. Mario being too slow to chase opponents while doing a combo.
  • Buff Air speed has been increased (Mario x 0.7648 → Mario x 0.805).
  • Buff Forward Smash has slightly more range.
  • Nerf If you or a loved one has recently taken a medical examination by Dr. Mario, you may be entitled to financial compensation.
  • Buff The hitboxes of up tilt are slightly larger, giving it more horizontal range.
  • Megavitamins
    • Buff Vitamins now bounce on the ground up to five times and can bounce off walls.
    • Buff Up to three vitamins from the same player can be on screen at once.
    • Nerf vitamins are now treated as items that can be grabbed.

|Pichu=

  • Buff Neutral attack has slightly more range.
  • Buff Up throw has less knockback, allowing Pichu to follow up easier.
  • Buff Thunder Jolt can be interrupted sooner (FAF 52 → 48).
  • Buff After a certain amount of time, Pichu will spontaneously evolve into Pikachu. Damage dealt and taken are trigger factors.

|Falco=

  • Change Playing as Falco now collects your personal data. It is called the Your Info For Falco data plan.
  • Change The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage, knockback and hitstun from the throw itself, but allows Falco to tech chase sooner and can act as a mixup opportunity.
  • Buff The sourspot of Hit 1 of up tilt has slightly less fixed knockback (15 → 10), allowing it to more reliably connect with the second hit.
  • Buff Hit 1 of up smash has a scooping hitbox by Falco's feet to remove a blindspot.

|Marth=

  • Change Both hits of Neutral Attack now properly jab lock.
  • Buff The hitboxes of down tilt have been extended slightly downwards, making it easier to hit opponents on the edge.
  • Buff Marth is now approximately 15% more fabulous.
  • Dash Attack:
    • Buff The sweet spot hitbox has been extended slightly outward, improving the range of tipper and the move overall.
    • Buff The move can be interrupted faster (FAF 50 → 45), improving its safety.
  • Buff The sweet spot hitbox of forward smash is bigger without its placement being adjusted, extending the tipper forward and backward.
  • Buff A new sour spot hitbox has been placed on Marth's torso during both hits of down smash, removing a blind spot.
  • Buff The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.
  • Change Marth will randomly split apart via mitosis, producing clones of himself.
  • Shield Breaker:
    • Buff Marth no longer loses momentum while charging in the air.
    • Buff The sweet spot hitbox has been extended backwards to cover more of the sword and the sour spot hitbox has been shrunk to compensate.
  • Dancing Blade:
    • Buff All versions of the the first three hits now have fixed knockback to prevent opponents from falling out.
    • Buff The low-angled multihit now has fixed knockback to prevent opponents from falling out.
  • Buff Counter now has a tipper hitbox at the out half of the sword (1.2x(sourspot)/1.4x(sweetspot).

|Lucina=

  • Change Both hits of Neutral Attack now properly jab lock.
  • Buff The hitboxes of down tilt have been extended slightly downwards, making it easier to hit opponents on the edge.
  • Buff Dash attack can be interrupted faster (FAF 50 → 45), improving its safety.
  • Buff The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.
  • Buff Lucina no longer loses momentum while charging Shield Breaker in the air.
  • Nerf Lucina has a new alternate costume that resembles Mr. Game & Watch.
  • Buff Counter now has a higher damage multiplier (1.2x → 1.3x).

|Young Link=

  • Nerf Passive shield now is only active while standing still or crouching.
  • Buff Hit 1 of back aerial lasts longer (Frames 6-8 → 6-9).
  • Change Pressing the B button turns Young Link into adult Link. In this state, he is harder to control due to plowing through puberty in a few seconds.
  • Spin Attack
    • Nerf Takes slightly longer to fully charge the grounded version.
    • Buff Semi-charged grounded version has a blue magic effect and fully charged grounded version has a red magic effect, with each successive version having longer range.

|Ganondorf=

  • Buff A hitbox with weak knockback has been added to Ganondorf's leg during the axe kick of up tilt, fixing an issue where opponents take damage but no knockback in certain positions.
  • Change The sword on all Smash attacks are now attatched to Ganondorf's codpiece.
  • Buff A third hitbox has been added to forward smash at the tip of the sword during the swing, fixing a notorious blindspot in the move.
  • Buff The total amount of active frames of up smash have been increased (Frames 20-25 → 19-27), fixing two blindspots at the beginning and end of the move.
  • Buff Hit 1 of neutral aerial has increased hitstun so hit 2 can connect more consistently without the opponent falling out or escaping.
  • Buff The size of the back aerial hitbox has been slightly increased.
  • Buff The size of both the clean and late hitboxes of Dash Attack has been increased to connect with opponents more reliably.
  • Buff The early grabboxes of Dark Dive now activate sooner (Frame 14 → 12) with the total duration extended as a result, fixing an issue where the move will sometimes fail to connect up close.
  • Wizard Foot:
    • Buff The move now has damage-based armor (up to 6%), preventing it from trading with weak attacks and most projectiles.
    • Buff The size of the hitbox has been increased, making the move easier to hit aerial attacks and catch opponents spot dodging early.
    • Buff Ganondorf's arm is now intangible, removing its tendency to be hit by projectiles.
    • Buff The size of the current aerial hitboxes have been slightly increased and a new hitbox has been added around his thigh and waist.
    • Buff The total duration of the aerial version has been extended (Frames 16-29 → 16-45).
    • Buff The size of the landing hitboxes have increased.
    • Buff You actually read all of this? I like your commitment. Congratulations!
    • Nerf The landing animation is now cancelable later (FAF 45 → 50).

|Mewtwo=

  • Buff Mewtwo's weight has been increased (79 → 83), improving its endurance.
  • Buff The hurtboxes on Mewtwo's tail are now intangible during forward tilt.
  • Buff Forward smash has more range.
  • Buff Up smash has slightly more horizontal range.
  • Buff Back aerial now has a hitbox on Mewtwo's torso, removing a blindspot.
  • Buff The hitboxes of Up aerial activate sooner (Frame 10 → 8), with a longer duration as a result.
  • Change The concept of a balance patch is peculiar in a psychological sense, as it implies that the final product is not perfect and needs to be worked on further. This would obviously be detrimental for egos, particularly of the developers that made the initial designs that needed to be patched. This scenario is similar to an almighty god being proven wrong and making a mistake when creating their babies. It absolutely makes sense for some to lash out when taken to task and claiming they are right while the entire world is wrong. However, mistakes are inevitable, and the only way to make things right is to swallow your pride and work further to mold your creation into something even better. After all, the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are.

|Roy=

  • Change The sweet spot of Neutral attack has less knockback at low percents.
    • Buff This allows the sweet spot to more reliably combo into the sour spot.
  • Change Roy borrowed the Poltergust from Luigi just in case he sees another ghost.
  • Buff The sour spot of up tilt has a more vertical knockback angle.
  • Change The sour spot hitbox of down tilt is slightly larger.
  • Buff The hitboxes of Blazer ar larger, covering the entirety of the sword.
  • Bug introduced Is Roy truly our boy?
  • Counter:
    • Buff The move now has a higher damage multiplier at the hilt (1.35x → 1.45x(sweetspot)/1.25x(sourspot)).
    • Buff Opponents now fully stop after being caught. This should remove instances of opponents moving fast enough for the counterattack to whiff.

|Chrom=

  • Buff Up tilt can now be interrupted sooner (FAF 39 → 35).
  • Change Chrom gains a new taunt where he looks right at the screen and eats an entire orange, peel and all.
  • Buff The outer hitbox of down tilt is slightly larger, covering the entire sword.
  • Change Fully charged Flare Blade no longer has a sweetspot or sourspot, and instead has a single hitbox.
    • Nerf This gives the move less damage overall (50%(sweetspot)/36%(sourspot) → 42%).

|Mr. Game & Watch=

  • Change Down tilt now has a more vertical knockback angle. This improves its combo potential, but worsens its kill potential.
  • Buff The second hit of up tilt has less knockback at low percents. This makes it easier to combo into other moves.
  • Buff The key in down aerial is replaced with the χ-blade.
  • Buff Standing grab has more range.
  • Nerf Mr. Game & Watch sort of looks like Greg Heffley. Just Saying.
  • Oil Panic:
    • Buff The move no longer has a damage cap.
    • Nerf The amount of projectiles absorbed are now reverted to 0 after losing a stock.

|Meta Knight=

  • Buff Forward smash has slightly more range.
  • Buff Meta Knight ahora tiene saltos infinitos y puede volar para siempre.
  • Neutral Aerial:
    • Buff All hitboxes are larger, improving the move's range.
    • Buff The clean hit activates sooner (Frame 6 → 5).
  • Buff Two long, thin, vertical hitboxes are now in place directly in front and behind Meta Knight during up aerial, removing the blind spots in those areas.
  • Buff Two long, thin, vertical hitboxes are now in place directly in front and behind of Meta Knight during down aerial, removing the blind spots in those areas.
  • Change Up throw has a more vertical knockback angle. The weakens its KO potential but strengthens its combo potential.
  • Buff Mach Tornado now has more horizonal mobility.

|Pit=

  • Buff Increased air speed (0.935 → 0.98).
  • Buff Pit now has an extra double jump (3 → 4).
  • Buff The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.
  • Buff The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out , and remove a blindspot.
  • Buff A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.
  • Buff Standing grab has more range.
  • Change When fighting against Palutena the color of Pit's wings during Power of Flight have been changed from blue to green.
  • Buff Pit has studied how to read with Byleth and has gained knowledge.
    • Nerf Now he complains about constant headaches.

|Dark Pit=

  • Nerf Dark Pit now has less double jumps (3 → 1).
  • Change Dark Pit can float in the air after his double jump. He can hover indefinitely as long as the button is held, but he slowly descends after a few seconds. He can quickly move horizontally and let go to fall, then press the button again to continue hovering, but he cannot ascend from the initial altitude. Dark Pit can use any aerial move or special move in this state.
    • Buff Dark Pit can more easily stall in the air to escape the opponent or get a time out.
    • Buff New, potentially easier combo routes are now available.
    • Buff It is an extremely effective recovery option while above the stage.
    • Nerf It puts Dark Pit at a disadvantage when below the stage, forcing him to use Power of Flight.
    • Nerf Dark Pit now has more predictable movement and recovery options than Pit.
  • Nerf Dark Pit now deals less damage on all tilt attacks, smash attacks, and aerial attacks (Pit x 0.85).
  • Buff The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.
  • Buff The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation, decrease the likelihood of opponents falling out, and remove a blindspot.
  • Buff A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.
  • Buff Standing grab has more range.
  • Change Neutral Special has been replaced with Ptooie.
  • Power of Flight:
    • Change The color of Dark Pit's wings have been changed from blue to green.
    • Nerf Dark Pit no longer has intangibility.
  • Buff Dark Pit's left foot has been shifted inward during Guardian Orbitars, improving his safety to attacks from the side.

|Zero Suit Samus=

  • Buff Down tilt has more vertical knockback at low percents, allowing it to combo easier.
  • Buff The beginning of up smash now has a scooping hitbox behind ZSS, removing a blind spot.
  • Buff The hitboxes of back aerial last longer (Frames 8-9 → 8-10).
  • Nerf Grab aerial now has more startup (Frame 9 → 10).
  • Change I'm too lazy to make new jokes. Go back to Samus for them.
  • Nerf Grab now has more startup (Frames 15(standing)/17(dash)/18(Pivot) → 17/19/20).
  • Buff Down throw can be interrupted sooner (FAF 52 → 48).
  • Buff The kick of Flip Jump has slightly more range.

|Wario=

  • Buff Forward tilt has less startup (Frame 12 → 11).
  • Buff Up tilt has less startup (Frame 11 → 10).
  • Buff Wario's stench now eminates through the screen, killing anyone that catches a whiff.
    • Nerf However, this will be largely ineffective at major tournaments.
  • Down Smash:
    • Buff All hits have slightly larger hitboxes.
    • Buff The clean hit deals more damage (13% → 15%).
    • Buff The move can be interrupted sooner (FAF 62 → 56).
  • Back Throw:
    • Buff Deals more damage (8% → 11%).
    • Buff Deals more knockback (100 → 112).

|Snake=

  • Hand Grenade:
    • Buff The detonation timer for now only triggers after being thrown.
    • Nerf If Snake gets hit while holding a grenade, he will still be holding onto it during hitstun.
  • Nerf Nikita Missile now travels less distance.
  • Cypher:
    • Nerf Has less damage based armor.
    • Nerf No longer resets after taking knockback while airborne.
  • Nerf The voice performance of David Hayter has been replaced by Kiefer Sutherland.

|Ike=

  • Buff The late hit of up tilt lasts longer (Frames 17-21 → 17-22).
  • Buff Forward aerial lasts longer (Frames 11-15 → 11-16).
  • Buff Ike now deals more damage the longer a user's friend list is.
  • Buff Forward throw can be interrupted faster (FAF 33 → 29).
  • Counter:
    • Buff The move now has a higher damage multiplier (1.2x → 1.4x).
    • Buff Opponents now fully stop after being caught. This should remove instances of opponents moving fast enough for the counterattack to whiff.

|Squirtle=

  • Buff Forward tilt has slightly more range.
  • Buff Up tilt can be interrupted sooner (FAF 20 → 19).
  • Change A windbox has been added to down tilt (Frames 10-20).
  • Change A windbox has been added to forward smash (Frames 10-32).
  • Buff The latest hit of Up Smash lasts longer (Frame 25 → 25-28).
  • Buff That trainer wasn't lying. That Squirtle can squirt.
  • Change A windbox has been added to down smash (Frames 19-28(Hit 1)/25-34(Hit 2)).
  • Buff Up aerial has slightly more range.

|Ivysaur=

  • Nerf Hit 7 of forward tilt has less knockback scaling (136 → 118).
  • Buff The leg hitboxes of up tilt have been shifted slightly outward, improving its horizontal range.
  • Buff down tilt has less knockback (50 → 45), improving its combo potential.
  • Nerf Up smash has less range.
  • Buff Forward throw has less base knockback (60 → 50), improving its combo potential.
  • Nerf Ivysaur can no longer attack while airborne.

|Charizard=

  • Buff Hit 1 of neutral attack has more range.
  • Buff Up tilt has more priority, no longer clanking with weak attacks.
  • Buff Forward aerial can now be auto-canceled into short hop, improving its usefulness in neutral.
  • Change Up throw has slightly less base knockback (60 → 50), weakening its kill potential but improving its combo potential.
  • Buff Flare Blitz now homes onto the opponent with infinite super armor, making it impossible to miss.

|Diddy Kong=

  • Buff Hit 1 of neutral attack has slightly more range to cover the entire hand.
  • Nerf All Diddy mains now get a free copy of the Diddy Kong Racing Official Soundtrack CD.
  • Buff Dash attack has slightly more horizontal range.
  • Buff All hitboxes of neutral aerial are shifted outwards, improving its range and mitigating opponents falling out.
  • Peanut Popgun:
    • Buff The overcharge explosion now has more range.
    • Nerf The explosion now damages Diddy Kong.
  • Nerf The free flying barrels from Rocketbarrel Blast now disappear sooner.

|Lucas=

  • Change In the situation where forward smash triggers Finish Zoom, a stylized "SMAAAASH!!" effect will appear above the fighter.
  • PK Freeze:
    • Change Holding up makes the projectile fall slower.
    • Change Holding down maskes the projectile fall faster.
  • Buff PK Fire has less start up (Frame 21 → 18).
  • Change Lucas and Claus are anograms of each other.
  • PK Thunder:
    • Change The thunder ball has changed color to a vibrant purple.
    • Nerf The thunder ball now lasts less time before disappearing.
    • Nerf Knockback on the thunder tail has been reduced.
  • Buff The hitbox of PSI magnet deals more knockback.
  • Nerf Lucas bursts into tears when fighting Yoshi.

|Sonic=

  • Change When hit with an attack that causes special zoom, rings will fly out of Sonic and disappear after a few seconds.
  • Change After dying in stamina mode, Sonic will use his classic death animation of getting a shocked expression and falling through the stage.
  • Change After selecting Sonic on the character selection screen, pressing ↑ ↓ ← → will activate debug mode.
  • Bug introduced If going fast enough, Sonic can go through the lower blasts zones without dying. This softlocks the game.
  • Buff The first hit of up tilt has an altered launch angle to more reliably connect into the second hit.
  • Buff Down tilt has a slightly larger hitbox to match the animation.
    • Bug introduced If Sonic repeatedly uses down tilt on a crate, the crate will start ascending and escape the screen.
  • Nerf Forward smash has less range.
  • Neutral aerial:
    • Nerf The entire move lasts a shorter time (Frame 6-9(clean)/10-19(late)/20-38(latest) → 6-8/9-15/16-25).
    • Buff The move can be interruped much sooner (FAF 50 → 35).
  • Nerf Back aerial has slightly less range.
  • Buff Hit 1 of up aerial can more reliably scoop into the second hit.
  • Buff Sonic is now, like, way moree powerful than everyone else because he has the insanity saphires,w hich are twice as powerfull as the chaos emeralds, and the power of friendship will make him kick Damien's butt and get a bunch of girlfriends.

|King Dedede=

  • Buff A laugh track now plays when holding down on the control stick.
  • Buff Neutral aerial now has damage based armor (up to 3%).
  • Buff Down tilt now has a faster startup (Frame 6(clean)/8(late) → 5/7).
  • Buff The handle hitbox of forward tilt is slightly bigger.
  • Gordo:
    • Buff Re-inhaled Gordos now have knockback based armor, making it more difficult to hit back without countering or reflecting.
    • Bug fix Fixed in issue where Gordos sometimes hit players multiple times in a row.
      • Change This removes the chance of the thrower from being unfairly punished by having their own Gordo reflected back at them for more damage, but the chance of this happening to the opponent is also removed.

|Olimar=

  • White Pikmin:
    • Nerf Deals slightly less damage during Pikmin Throw (5.2%(thrown)/4.7%(latched) → 5%/4.5%).
    • Buff Latched White Pikmin now have the Poison effect, damaging opponents over time even after breaking free.
  • Buff Rock Pikmin is now a summonable pikmin. It has slightly less HP than Purple Pikmin and deals roughly the same damage as Blue and Yellow Pikmin, but deals significant shield damage.
  • Change For all costumes that replace Olimar with Alph, the whistle effect on Pikmin Order has been changed to its appearance in Pikmin 3.
  • Change Pikmin now only change size if Olimar changes size.
    • Bug fix This removes the Bigmin glitch.
  • Buff The head hitbox of down tilt is now larger.
  • Dash Attack:
    • Nerf Hit 1 deals less damage (7% → 5%).
    • Buff Hit 2 deals more damage (4% → 7%), less base knockback (90 → 70), and more knockback scaling (KBG 50 → 60).
  • Buff Olimar now shouts "Yeet!" when using Pikmin Throw.

|Lucario=

  • Buff Weight has been increased (92 → 99), improving Lucario's endurance.
  • Buff Forward tilt has less start up (Frame 12(hit 1)/15(hit 2) → 10/13).
  • Buff Back aerieal has more range to match its animation.
  • Buff Forward smash has less startup (Frame 19(clean)/21(late) → 15/17).
  • Buff The lowest hitbox of both hits of down aerial have been extended downward to match the animation.
  • Change Lucario will randomly go on a rant about how he is the only Lucario and anyone that dares to replace him will receive his wrath.
  • Buff The grab hitbox of Force Palm, has been given more range, making it connect more reliably up close.
  • Buff Aura has been adjusted to reach the ceiling faster and be more powerful overall.

Technical changelist 14.0.0

Changed Before After
Floor multiplier 0.66× 0.7×
Ceiling percent 190% 170%
Ceiling HP 10% 30%
Ceiling Multiplier 1.67× 1.7×
Baseline to ceiling formula Percent: 1 + (p - 65) * 0.67 / 125
Stamina: 1 + (50 - HP%) * 0.67 / 40
Percent: 1 + (p - 65) * 0.7 / 105
Stamina: 1 + (50 - HP%) * 0.7 / 20

|R.O.B.=

  • Buff The torso hitbox 1 of up tilt is wider and the arm hitboxes have a different launch angle to more reliably scoop into the second hit at lower percents.
  • Nerf Down tilt has more base knockback (2 → 5), making it harder to combo into itself.
  • Buff R.O.B. now retains his momentum while using a short hop neutral aerial.
  • Buff The torso hitbox of up aerial is much larger, removing a blind spot.
  • Change 01000010 01100001 01100011 01101011 00100000 01110111 01101000 01100101 01101110 00100000 01010100 01101000 01100101 00100000 01110110 01101001 01100100 01100101 01101111 00100000 01100111 01100001 01101101 01100101 00100000 01101001 01101110 01100100 01110101 01110011 01110100 01110010 01111001 00100000 01110111 01100001 01110011 00100000 01101111 01101110 00100000 01110100 01101000 01100101 00100000 01110110 01100101 01110010 01100111 01100101 00100000 01101111 01100110 00100000 01100011 01101111 01101100 01101100 01100001 01110000 01110011 01100101 00101100 00100000 01001110 01101001 01101110 01110100 01100101 01101110 01100100 01101111 00100000 01101101 01100001 01100100 01100101 00100000 01110100 01101000 01100101 00100000 01110010 01101001 01110011 01101011 01111001 00100000 01101101 01101111 01110110 01100101 00100000 01110100 01101111 00100000 01101101 01100001 01110010 01101011 01100101 01110100 00100000 01110100 01101000 01100101 00100000 01001110 01000101 01010011 00100000 01100001 01110011 00100000 01100001 00100000 01110100 01101111 01111001 00101110 00100000 01010100 01101111 00100000 01101101 01100001 01101011 01100101 00100000 01101001 01110100 00100000 01110011 01100101 01100101 01101101 00100000 01100011 01101111 01101110 01110110 01101001 01101110 01100011 01101001 01101110 01100111 00101100 00100000 01110100 01101000 01100101 01111001 00100000 01100011 01110010 01100101 01100001 01110100 01100101 01100100 00100000 01010010 00101110 01001111 00101110 01000010 00101110 00100000 01110100 01101111 00100000 01100011 01101111 01101110 01110110 01101001 01101110 01100011 01100101 00100000 01110000 01100001 01110010 01100101 01101110 01110100 01110011 00100000 01110100 01101000 01100001 01110100 00100000 01110100 01101000 01101001 01110011 00100000 01101001 01110011 00100000 01101001 01101110 01100100 01100101 01100101 01100100 00100000 01100001 00100000 01100110 01110101 01101110 00100000 01110100 01101111 01111001 00100000 01100110 01101111 01110010 00100000 01100011 01101000 01101001 01101100 01100100 01110010 01100101 01101110 00101110 00100000 01010010 00101110 01001111 00101110 01000010 00101110 00100000 01101001 01110011 00100000 01110000 01100001 01110010 01110100 01101001 01100001 01101100 01101100 01111001 00100000 01110010 01100101 01110011 01110000 01101111 01101110 01110011 01101001 01100010 01101100 01100101 00100000 01100110 01101111 01110010 00100000 01110011 01100001 01110110 01101001 01101110 01100111 00100000 01110100 01101000 01100101 00100000 01110110 01101001 01100100 01100101 01101111 00100000 01100111 01100001 01101101 01100101 00100000 01101001 01101110 01100100 01110101 01110011 01110100 01110010 01111001 00101100 00100000 01110011 01101111 00100000 01111001 01101111 01110101 00100000 01110011 01101000 01101111 01110101 01101100 01100100 00100000 01110000 01110101 01110100 00100000 01110011 01101111 01101101 01100101 00100000 01110010 01100101 01110011 01110000 01100101 01100011 01110100 00100000 01101111 01101110 00100000 01101000 01101001 01110011 00100000 01101110 01100001 01101101 01100101 00101110.

|Toon Link=

  • Nerf Passive shield now is only active while standing still or crouching.
  • Bug fix Fixed an error introduced in version 7.0.0 where back aerial does not trigger a heavy controller rumble on hit.
  • Buff Back aerial has less startup (Frame 6 → 5).
  • Buff The windbox of the landing lag of down aerial is replaced with a weak hitbox.
  • Change There is now a chance Toon Link can pull Medli instead of a bomb. She can briefly fly while being held. She can also be thrown at opponents, causing brain damage.
  • Spin Attack
    • Nerf Takes slightly longer to fully charge grounded version.
    • Buff The fully charged grounded version lasts longer and can be horizontally steered.
    • Buff All hits of the grounded version have slightly more range.

|Wolf=

  • Forward Tilt:
    • Nerf Both hits deal less damage (5%(Hit 1)/6%(Hit 2) → 4%/5.5%).
    • Nerf Hit 2 has slightly less range.
  • Nerf The late hit of dash attack lasts shorter (Frames 15-18 → 15-17).
  • Buff Up aerial has slightly more range.
  • Nerf The shot from Blaster travels slower.
  • Change Inside each of us are two wolves: One that spams Blaster, and one that uses Wolf Flash to recover and self destructs because of it.
  • Nerf The early ground hit of Wolf Flash has less knockback (68 → 35).
  • Buff The early hit of Fire Wolf has adjust knockback to more reliably connect into the main attack.

|Villager=

  • Buff When a projectile is pocketed, any timers tied to it are paused until they are unpocketed.
  • Buff Grab has less startup (Frame 14(standing)/16(dash)/17(pivot) → 12/13/15).
  • Change Villager has a new taunt when fighting Steve that involves trading bread for emeralds.
  • Balloon Trip:
    • Nerf Pressing the special button uses up significantly more helium, causing the move to last much less time if used recklessly.
    • Nerf The balloons have less HP and can be popped easier.
  • Dream Home:
    • Buff The move has slightly more range.
    • Nerf The player now has to pay property taxes.

|Mega Man=

  • Buff A hitbox on Mega Man's arm has been added to forward tilt.
  • Buff Down tilt has a bigger hitbox to cover the entirety of Mega Man's legs.
  • Buff Forward smash deals more damage (11.5%-14.95% → 19.5%-22.95%).
  • Change Holding the attack button will start charging a shot. Mega Man will start flashing when the charge is ready.
    • Nerf Mega Man is unable to perform any action except move and jump while charging.
    • Buff Mega Man will have an uncharged forward smash ready at all times while moving.
  • Nerf It is a bit ironic that Mega Man is a video game character being controlled by a player, as he canonically does not have autonomous free will and can be put under mind control by anyone at anytime.

|Wii Fit Trainer=

  • Buff Wii Fit Trainer got a tan.
  • Neutral Attack 1:
    • Buff A knee hitbox has been added to Wii Fit Trainer's back leg.
    • Buff The hand hitbox is larger.
    • Change The disjointed hitbox activates earlier (Frame 5 → 4), matching the other hitboxes.
  • Buff Neutral Attack 2 has less base knockback, (45/25/25/45 → 30/10/10/30), allowing it to more reliably connect into the third hit.
  • Buff The burying hitbox of Neutral Attack 3 has more horizontal range, making it bury more consistently.
  • Forward Tilt:
    • Change A hitbox has been added to Wii Fit Trainer's back leg on Frame 5.
    • Change The disjointed hitbox behind Wii Fit Trainer has been removed.
    • Buff The back foot hitbox is larger.
    • Buff A large, disjointed hitbox has been added in front of Wii Fit Trainer similar to the one in Neutral Attack 1.
  • Buff The torso hitbox of up tilt is slightly larger and shifted slightly forward to cover Wii Fit Trainer's head.
  • Buff A hitbox has been added to Wii fit Trainer's front knee during forward smash, removing a blind spot.
  • Change A weak hitbox has been added to Wii Fit Trainer's raised knee during up smash.
  • Buff The hitboxes of down smash last longer (Frames 18-21 → 18-23).
  • Change A disjointed hitbox has been added to Wii Fit Trainer's legs during neutral aerial, matching the arms.
  • Forward Aerial:
    • Buff The back foot hitbox is slightly larger and shifted closer to the foot.
    • Buff The crotch hitbox is larger, removing a blindspot.
  • Buff Pummel and all throws are now more powerful due to Wii Fit Trainer taking up power lifting.
  • Back Aerial:
    • Buff The clean hit lasts longer (Frame 5 → 5-6).
    • Buff The late hitboxes are slightly larger and the inner hitbox is shifted inward.
  • Nerf The endlag of Sun Salutation can no longer be interrupted.
  • Wii Fit:
    • Buff The silhouettes travel much faster and no longer have a limited travel distance.
      • Buff More silhouettes spawn as a result.

|Rosalina & Luma=

  • Buff Forward tilt has more range.
  • Buff Up tilt has more horizontal range and starts one frame earlier (Frames 7-18 → 6-18).
  • Buff Down tilt has more range.
  • Buff Standing grab has been shifted slightly forward.
  • Buff Luma now teleports behind the opponent and stabs them in the back with a rusty knife.
  • Bug fix Gravitational Pull now properly scales with time changes.
  • Change Rosalina has a new final smash where she destroys and resets the universe.
    • Bug introduced Performing this final smash crashes the game.

|Little Mac=

  • Change In the intro animation for costume 7, the thrown hoodie has been changed from pink to green.
  • Change Costumes 6 and 8 have a new intro animation of Little Mac walking on the stage while rolling his neck and shoulders, then quickly performing a jag-straight combo before assuming his idle stance.
  • Buff Down tilt has less ending lag (FAF 26 → 24).
  • Buff Back aerial has a faster startup (Frames 11-12 → 10-12).
  • Buff The hitboxes for forward aerial activate sooner with total duration not compensated (Frames 10-12 → 9-12).
  • Buff Little Mac ain't so little where it counts.
  • Buff Fully charged Straight Lunge does more shield damage.
  • Buff Jolt Haymaker now resets after being hit while airborne.
  • KO Uppercut:
    • Buff Little Mac can now grab edges after performing the move.
    • Buff The move now has transcendant priority over every other move in the game, including moves that have invincibility.
    • Change After being hit by the move, opponents have before the count of ten to mash buttons to get back up before instantly losing.

|Greninja=

  • Buff Rapid jap has slightly more range.
  • Buff Forward smash can be interrupted sooner (FAF 50 → 47).
  • Buff Neutral aerial has less startup (Frame 12 → 11).
  • Bug fix Fixed an error where Greninja is playable.
    • Nerf This makes Greninja no longer playable.

|Mii Brawler=

  • Change The Mii Brawler's fall speed and fast falling speed has been reverted back to the 3.1.0 values (1.92 → 1.7 (normal), 3.072 → 2.72 (fast fall)).
  • Buff Neutral Attack 1 has bigger hitboxes to match the animation.
  • Buff The outer hitbox of Neutral Attack 2 has been shifted upward to match the animation.
  • Buff A new hitbox has been added to the foot during side tilt to match the animation.
  • Buff The outer hitbox of up tilt has been shifted upward to match the animation.
  • Buff A new hitbox has been placed on the foot during the clean hit of dash attack to match the animation.
  • Buff A new hitbox has been placed on the foot during up smash to match the animation.
  • Buff Both hitboxes of down smash have been extended outward to match the animation.
  • Buff A new hitbox has been placed on the foot during up aerial to match the animation.
  • Buff Animation has a new animation to match the animation.
  • Buff Standing grab has a larger hitbox.
  • Buff Both hits of floor attack have a larger hitbox to match the animation.
  • Buff Edge attack has a larger hitbox to match the animation.
  • Buff The hitboxes of ascending Soaring Axe Kick have been replaced with one large hitbox, midigating opponents falling out.
  • Buff All hits of Helicopter Kick have slightly more range to cover the whole foot.
  • Buff Head-On Assault now buries grounded opponents.

|Mii Swordfighter=

  • Change Hit 3 of neutral attack now has a slash sound effect.
  • Buff The hitbox of dash attack has been shifted slightly forward.
  • Buff Gale Strike now has significantly more range (sustained frames 52 → 75).
  • Buff Chakram now has significantly more range (sustained frames 23 → 36).
  • Buff Final Edge no longer has a limited travel distance.
  • Nerf Mii Swordfighter has been removed from the game and no one will notice.

|Mii Gunner=

  • Forward tilt:
    • Buff The far hitbox has more range to match the animation.
    • Buff All hits deal more damage (13%(close)/10.5%(middle)/8%(far) → 14%/11.5%/9%).
  • Buff Up tilt can be interrupted sooner (FAF 38 → 34).
  • Buff Down tilt can be interrupted sooner (FAF 41 → 39).
  • Change All Mii Gunner mains are now put on a list and will be monitored 24/7.
  • Buff Neutral aerial has less base knockback (FAF 65 → 55), improving its combo potential at higher percents.
  • Buff Back throw launches at a more horizontal angle, allowing the laser to connect more reliably.
  • Buff Mii Gunner now uses the power of the DLC drip to instantly win all matches with other Mii fighters.

|Palutena=

  • Nerf Rapid jab and its finisher has slightly less range.
  • Nerf Hit 2 of forward tilt has less knockback (78 → 63).
  • Change Palutena now has access to her custom moves from Smash 4.
  • Buff The lowest hitbox of up tilt is shifted slightly downward, removing a blind spot.
  • Nerf Up smash has more startup (Frame 18 → 21).
  • Nerf Forward aerial has less range.
  • Autoreticle:
    • Nerf All hits deal less damage (3.5% → 3%).
    • Buff If multiple opponents are within range, tilting the stick while holding the button can change which fighter to lock on to.
  • Change Palutena stays on-screen during Black Hole Laser. There is also a chance that the final smash will hit herself, hence not being on-screen in the first place.

|Pac-Man=

  • Change Pac-Man's classic K.O. sound effect plays whenever he dies.
  • Change After dying in stamina mode, Pac-Man will use his classic death animation of imploding on himself.
  • Buff The hitboxes of hit 3 of neutral attack are now tied to Pac-Man's leg and now last longer (Frames 4-5 → 4-8).
  • Buff Forward tilt can be interrupted faster (FAF 31 → 29).
  • Nerf Pac-Man will randomly get an angry call from Ms. Pac-Man that Pac jr. is skipping school to go to the skate park again. This animation is several minutes long and cannot be skipped.
  • Buff A disjointed hitbox in front of Pac-Man has been added to Frame 6 of up tilt with moderate knocback.
  • Buff Forward throw can be interrupted sooner (FAF 34 → 31).
  • Buff The cherry of Bonus Fruit can now bounce up to twice before disappearing, improving its range.

|Robin=

  • Nerf Robin is now only available to players that complete the Scholastic Summer Reading Promise.
  • Nerf Elwind tome takes longer to recharge (4 seconds → 5).
  • Buff Rapid Jab has slightly more range.
  • Change Smash-input aerial attacks while Levin Sword is already active will revert back to Bronze Sword.
  • Change Arcthunder can now be manually detonated by pressing the special move button while it is active.
  • Elwind:
    • Change Pressing the button will now only make one wind blade come out. Pressing the button a second time will make a second wind blade come out before entering helplessness.
    • Buff The second phase can be activated at any point.
    • Nerf Robin is prohibited from using any other move until touching the ground or grabbing an edge.
  • Change Nosferatu uses less tome points (6.67 → 5).
    • Buff This increases the amount of attempts per tome from 3 to 4.

|Shulk=

  • Buff Forward tilt can now be angled up and down, improving its vertical range.
  • Buff The clean hit of up tilt has slightly more range.
  • Buff The late hit of back aerial lasts longer (Frames 22-23 → 22-24).
  • Monado Arts:
    • Change The blade of the Monado changes colors based on the Monado Art in use.
      • Green for jump.
      • Blue for speed.
      • Yellow for shield.
      • Purple for buster.
      • Red for smash.
    • Change The durations and cooldowns of all Monado Arts have been adjusted (6sD, 18sC(Jump)/8sD, 16sC(Speed)/6sD, 16sC(Shield)/10sD, 14sC(Buster)/8sD, 16sC (Smash) → 10sD, 20sC(Universal)).
  • Buff Shulk went to the gym for a few months and has slimmed down, removing most of the chub in his face.

|Bowser Jr.=

  • Nerf Bowser Jr. can now be manually removed from the game with parental controls.
  • Buff Hit 1 of neutral attack has slightly larger hitboxes.
  • Buff The multihits of dash attack now have set knockback, midigating the tendency for the opponent to fall out at higher percents.
  • Change The cannonball in Clown Cannon now has a very late hitbox active after bouncing on the ground until it disappears.
  • Nerf Bowser Jr. can no longer regain the car after Abandon Ship! with button mashing or taking a strong enough hit. The car can now only be regained after landing on a platform.
  • Change Mechakoopas can now be footstooled. They then briefly collapse and stay put and can be picked up and thrown. They get back up and continue if they are not picked up.

|Duck Hunt=

  • Neutral Attack:
    • Buff Hit 1 has slightly bigger hitboxes, improving its range.
    • Buff Rapid Jab finisher has slightly more range.
  • Buff A hitbox has been added to frame 6 of up tilt. This hitbos has decent horizontal range so opponents can be scooped easier.
  • Buff Forward smash can be interrupted sooner (FAF 67 → 64).
  • Buff Neutral aerial can be interrupted sooner (FAF 56 → 53).
  • Buff Forward aerial can be interrupted sooner (FAF 45 → 40).
  • Buff Down aerial has less startup (Frame 14 → 11).
  • Buff Hit 1 and 2 of Up aerial have slightly more hitstun, improving its drag-down potential.
  • Up Throw:
    • Buff Deals more damage (6% → 7%).
    • Buff Has more knockback scaling (80 → 95).
  • Buff PETA has officially given all gamers their blessing to shoot the dog.

|Ryu=

  • Buff Solar Plexus Strike The 1st attack can now be V-Trigger canceled.
  • Standing MP (Normal/V-Trigger I):
    • Buff Sped up the special move/CA cancel timing during V-Trigger I by 1F.
    • Buff Changed frame advantage on block from +1F to +2F.
    • Nerf Changed frame advantage on hit from +7F to +6F.
  • Buff Increased damage on Jodan Sokutou Geri from 70 to 90.

|Ken=

  • Buff Standing HK reduced knockback distance on crush counter.
  • Buff Crouching MP added a projectile-proof hurtbox to the upper body from 1F before active attack-time begins until the attack ends.
  • Hadoken:
    • Buff Entire move shortened from 49F to 47F.
    • Buff Changed frame advantage on hit from -2F to 0F.
    • Buff Changed frame advantage on block from -8F to -6F.
    • Buff Heavy version is now special cancelable 7F before the end of landing delay (on hit only).
  • Nerf Ken is now always considered to be on the ground during Guren Enjinkyaku.

|Cloud=

  • Nerf Even numbered costumes will randomly experience a geostigma flare-up, temporarily being rendered immobile.
  • Bug fix Fixed an error introduced in version 7.0.0 where forward smash does not trigger a heavy controller rumble on hit.
  • Buff A new hitbox has been added to the tip of the Buster Sword during neutral aerial, improving its range.
  • Buff Up Smash now has bigger hitboxes to cover the front end of the Buster Sword.
  • Buff The hitboxes of down smash have been extend backwards to remove a blind spot.
  • Change The meteor hitbox of forward aerial has been shifted outward and downward to cover the tip of the sword, but no longer covers the middle.
  • Change The late hitboxes of up aerial now last longer (Frames 10-23 → 10-26).
  • Buff The meteor and late hits of down aerial have bigger hitboxes to cover the tip of the sword.
  • Buff The window to activate the second phase of Climhazzard has been increased.
  • Buff The Limit Break versions of all special moves have transcendant priority upon activation.

|Corrin=

  • Buff Down throw can be interrupted sooner (FAF 55 → 52).
  • Buff When used on the ground, the pinning hitbox of Dragon Lunge is larger.
  • Nerf Honestly, Corrin is so bland and forgettable that I can't think of a good joke, so..... Feet!

|Bayonetta=

    • Buff Bullet Arts are now real bullets that instantly kill opponents.
  • Neutral Attack:
    • Buff Hits 2 and 3 have less base knockback, preventing opponents from falling out of rapid jab at high percents.
    • Change Rapid jab finisher has a slightly more horizontal angle.
      • Buff This forces opponents to be hit by more Bullet Arts.
  • Forward Tilt:
    • Buff The first and third hits deal more damage (3% → 3.5% (hit 1), 7% → 8.5% (hit 3)), though with the latter's knockback scaling mostly compensated (68 → 60).
    • Change Hit 3 of forward tilt has slightly more vertical knockback.
  • Forward Smash:
    • Buff Now has priority over weak attacks.
    • Buff Bayonetta's extended arm now has a weak hitbox, removing a blind spot.
  • Buff Up smash now has priority over weak attacks.
  • Buff Down smash now has priority over weak attacks.
  • Nerf Sometimes the gun on her heel will accidentally fire, launching Bayonetta upward and causing her to fall.
  • Buff A hitbox is now behind Bayonetta during Witch Twist.
  • Witch Time:
    • Buff It takes less time to sweetspot edges from the front (frame 22 → 20).
    • Buff All of opponent's hitboxes are disabled while slowed.

|Inkling=

  • Nerf Ink takes longer to recharge.
  • Buff Rapid Jab uses less ink per hit (2 → 1).
  • Buff Neutral aerial now lasts longer (Frame 6-9 → 5-9).
  • Change Up throw has slightly less knockback. This decreases its kill power but allows it to more reliably connect into up aerial.
  • Buff Splat Bomb can be thrown a farther distance by holding forward on the control stick during startup.

|Ridley=

  • Buff Weight has been increased (107 → 119).
  • Buff Ridley's model has been enlarged to cover the whole screen, as Sakurai intended.
  • Up tilt:
    • Buff The early hitboxes now last one frame longer (Frames 8-9 → 7-9), removing a blind spot behind Ridley.
    • Buff The sweetspot hitbox has a shallower, inverted launch angle, allowing it to combo into itself and follow up easier.
  • Buff weak hitboxes have been added to around Ridley's wing tips during landing lag of down smash (Frames 4-5).
  • Buff The throw hitbox of up throw has more knockback scaling (Frame 120 → 125), improving its KO potential.
  • Buff Uncharged Plasma Breath has less startup (Frame 29 → 27).
  • Space Pirate Rush:
    • Buff The move has less startup (Frame 22 → 20).
    • Nerf It is now easier for opponents to escape.
  • Wing Blitz:
    • Buff Ridley now travels slightly further.
    • Buff Can now be angled diagonally and straight down, improving its recovery options.
  • Buff The sweetspot of Skewer does more shield damage (0 → 7).
  • Nerf Ridley has been indefinitely suspended for violating Nintendo's gambling policy by betting on his own games.

|Simon=

  • Buff The twirling attack after holding down the attack button has more range and priority over all non-armored, non-invincible attacks and projectiles.
  • Buff Neutral Aerial has slightly more range.
  • Change Simon receives a new grab. Named "Binding Whip," Simon throws his whip in front of him. If it latches onto an opponent, Simon pulls them into a clinch for the regular pummel.
    • Buff This grab has much more range.
    • Buff This grab acts as a Zair that can grapple edges.
    • Nerf This grab is much slower.
  • Buff Axe has a larger hitbox.
  • Buff Simon can now throw Holy Water at an arc by quickly flicking forward on the control stick during startup. This makes catching opponents in the air easier.
  • Change A golden cross appears behind Simon during Grand Cross.
  • Nerf Simon will not be playable on Sundays due to observing a day of rest.

|Richter=

  • Buff The twirling attack after holding down the attack button is now longer.
  • Buff Neutral Aerial has slightly more range.
  • Buff Axe has a larger hitbox.
  • Buff When at 0% or maximum HP, Richter can have to Crosses active at a time.
  • Change Holy Water now slowly travels forward.
    • Buff This greatly improves in utility for spacing and ledge trapping.
    • Nerf There is an increased chance of opponents falling out of the move.
  • Change Players can now pull on a slot machine lever for a random reward. Triples sevens will instantly make the opponent lose a stock.

|King K. Rool=

  • Belly Super Armor:
    • Buff Removed the 'HP' mechanic for King K. Rool's Belly Super Armour since as of 8.0.0 it never breaks anyway.
    • Nerf While King K. Rool still receives half the usual damage, the armor receives full damage, no longer effectively doubling the armor HP. This makes breaking the belly significantly easier.
  • Buff Due to recently being recruited for playgirl magazine, King K. Rool trimmed down and become an absolute beefcake.
  • Change The sweetspot of up tilt has more vertical knockback.
  • Change The throw bone has been adjusted to touch the ground during down throw.
  • Change The Kannonball of Blunderbuss now always gets inhaled when within the vortex range regardless of its current state.
    • Bug fix This fixes an uncommon glitch where the shot resists being inhaled.
  • Buff If the crown is thrown at King K. Rool, he will still receive damage and knockback, but the crown returns to him.

|Isabelle=

  • Change Isabelle had some vacation juice earlier.
    • Nerf This might effect movement and speed.
  • Buff The late hit of forward smash now has a new hitbox, improving its range considerably.
  • Buff When a projectile is pocketed, any timers tied to it are paused until they are unpocketed.
  • Buff Grab has less startup (Frame 14(standing)/15(dash)/17(pivot → 12/13/15).
  • Buff The grab of Fishing Rod now activates on frame 1 of being reeled in, removing instances of fighters not being caught despite making contact with the lure.
  • Balloon Trip:
    • Nerf Pressing the special button uses up significantly more helium, causing the move to last much less time if used recklessly.
    • Nerf The balloons have less HP and can be popped easier.
  • Buff The explosion caused when Lloid Trap takes too much damage without activating can no longer damage Isabelle. It is now solely a visual cue.

|Incineroar=

  • Buff Grab has faster startup (Frame 7(standing)/11(dash)/12(pivot) → 6/10/11).
    • Buff This now makes Incineroar the cream, yeah, the cream of the crop. And there is no-one that does it better than the Heel Pokémon Incineroar! On balance, off balance, doesn't matter. It's better than you are, yeah, and I'm talking everyone in Super Smash Bros. Ultimate for Nintendo Switch, and I'm even talking to Director Masahiro Sakurai, yeah. It's on its way, and nothing is gonna stop it. Nothing's gonna stop it.
  • Buff Back throw deals more damage (14% → 15%).
  • Buff Up throw can be interruped sooner (FAF 56 → 52), improving its followup potential.
  • Change Incineroar no longer loses most horizontal velocity when activating Darkest Lariat.
  • Buff The buff acquired from Revenge is no longer instantly lost after being grabbed and thrown.

|Piranha Plant=

  • Change Piranha Plant's shield break animation has been adjusted to not wobble on the z-axis as much.
    • Nerf This mitigates its tendency to occasionally dodge attacks due to its specific placement.
  • Buff Neutral aerial has larger hitboxes, improving its range.
  • Buff Back aerial can be interrupted sooner (FAF 62 → 57).
  • Down Aerial:
  • Buff Piranha Plant can now attack and damage opponents caught in Petey Piranha's cages.

|Joker=

  • Change In costumes 7 & 8, Morgana appears in his normal cat design in all taunts to match Joker's Shujin Academy outfit.
  • Change Joker will suddenly have several scars. He will be happy to tell you how he got them.
  • Nerf Joker has a slightly larger hurtbox.
  • Buff Gun Special can lock oppenents from anywhere within range.
  • Buff The effects of Eigaon last longer (5.35 seconds → 8 seconds.).
  • Nerf Decreased the range of Grappling Hook.
  • Rebel's Guard:
    • Nerf Joker takes more damage while in this state (0.4x → 0.5x).
    • Nerf Rebel's guard is no longer immune to attacks that cause stun.
    • Nerf Rebel's guard now fills the rebellion gauge more slowly.
  • Change All animations have been redone by animation studio A1 Pictures.

|Hero=

  • Nerf Passive shield now is only active while standing still or crouching.
  • Nerf Hero no longer gains MP automatically. The only way to gain MP is by dealing or receiving damage.
  • Change Hocus Pocus now has several new possible spells.
    • Buff Gives caster the Superspicy Curry effect.
    • Buff Turns caster into a Gold fighter.
    • Buff Gives caster Bunny Hood.
    • Buff Turns caster into a metal fighter.
    • Buff All hoes on earth experience a burst of rage.
    • Buff All fighters swap positions on-screen.
    • Buff The player hits the jackpot and wins a million dollars.
    • Nerf Gives caster the Mushroom effect, reversing their controls.
    • Nerf Instantly freezes caster.
    • Nerf Caster is paralyzed for a significant amount of time.
    • Nerf Caster is buried.
    • Nerf The player is instantly killed in real life.
    • Nerf The hitboxes for the next attack that would connect do not activate.
    • Nerf All MP is instantly lost.
    • Change A random item appears in the caster's hand.

|Banjo & Kazooie=

  • Buff Up tilt now has a disjointed hitbox in front of Kazooie's feet on frame 11, allowing the move to hit smaller opponents.
  • Buff The hitboxes of down tilt are shifted down slightly, allowing the move to more consistently hit opponents on the ledge.
  • Change While walking through the alleys of New Pork City, Banjo will constantly have to turn away solicitors, saying he is "not that kind of bear."
  • Buff Neutral aerial has less landing lag (FAF 17 → 13).
  • Up Aerial:
    • Buff The late hitbox of hit 1 has longer range to cove Kazooie's wings.
    • Buff The early and late hitboxes of hit 2 have longer range to cove Kazooie's wings.
  • Buff Grab has more range.
  • Buff Up throw can be interrupted sooner (FAF 40 → 36).
  • Change The throw bone has been adjusted to touch the ground during down throw.
  • Egg Firing/Breegull Blaster:
    • Buff Egg Firing deals more damage (5.4%(clean)/4.6%(late)/3.8%(latest) → 8%/6.8%/5.4%).
    • Buff Breegull Blaster no longer reduces damage past shot 6.
  • Buff Banjo is now voiced by Will Smith.
  • Buff Wonderwing has less startup (Frame 18 → 15).

|Terry=

  • Buff chrouch far light punch and far heavy punch can now be canceled into Max Mode.
  • Far heavy kick:
    • Nerf recovery animation has been extended by 3 frames.
    • Buff hitbox has been extended backwards.
  • Rising Tackle(heavy Ver.):
    • Change The collision box has been extended upward.
    • Buff The hitbox on the 1st hit has been extended upward.

|Byleth=

  • Buff The sweetspot of down aerial has slightly more horizontal range.
  • Change Byleth has to constantly be fighting in and winning major tournaments as a supplement for a teacher's salary.
  • Buff The inert hitbox of aerial Sword of the Creator has been extended to the full range of the move and is active for the entirety of the start up. This should mitigate the player wanting to grab the opponent and the move accidentally missing or prioritizing the edge, ruining combo potential and potentially putting the player at a disadvantage.

|Min Min=

  • Bug fix Adjusted the way Min Min's ARMs react to Finish Zoom to fix the Extended ARM freeze glitch.
  • Buff Increased the window to perform tapped neutral attack.
  • Megawatt:
    • Forward Tilt:
      • Nerf Has more startup (Frame 14 → 17).
      • Buff Deals more damage (11% → 13%).
      • Buff Deals more shield damage (-3.5 → 0).
    • Forward Smash:
      • Nerf Has more startup (Frame 16 → 21).
      • Buff Deals more shield damage (-6 → 0).
  • Nerf Min Min's arms are now affected by gravity and need to be dragged around due to the skeletal structure made entirely of noodles.

|Steve=

  • Nerf Attacks with no weapon deal less damage (0.8x → 0.75x).
  • Nerf Attacks with diamond weapons deal less damage (1.35x → 1.3x).
  • Buff Attacks with gold weapons deal more damage (1.0x → 1.05x).
  • Nerf Removed Herobrine.

|Sephiroth=

  • Buff The late hit of up tilt has slightly more range to cover the entire sword.
  • Nerf Shadow Flare now takes longer to fully charge.
  • Scintilla:
    • Buff The move now has a bigger damage cap (25% → 30%).
    • Nerf Sephiroth now rebounds longer if Scintilla breaks.
  • Supernova:
    • Buff Two new potential random effects have been added.
      • Opponents shrink in size.
      • Opponents turn into frogs.
    • Change The animation has been extended to be the full two minute sequence of the original.
      • Buff The timer continues to run during this animation, meaning Sephiroth is guaranteed to win the match if he activates Supernova with a life lead and less than two minutes remaining.

|Pyra=

  • Change If Pyra gets hit while Rex happens to be on-screen, Rex will recoil in pain.
  • Buff A disjointed hitbox behind Pyra has been added to frame 11 of up tilt.
  • Buff Down tilt has slightly less knockback, making it easier to follow up.
  • Buff If the player loses all stocks, they can forge a pact with Pyra to gain more stocks in exchange for finding Elysium.
  • Bug fix Fixed a glitch where the flame effects during Prominence Revolt will detach after a while.

|Mythra=

  • Change If Mythra gets hit while Rex happens to be on-screen, Rex will recoil in pain.
  • Nerf Forward aerial deals less hitstun.
  • Nerf The hitboxes of Lightning Buster are smaller and shifted forward to no longer hit opponents behind Mythra.
  • Nerf The projectiles on Chroma Dust/Ray of Punishment deal less knockback.
  • Nerf Grounded Photon Edge can no longer be interrupted as soon (FAF 101 → 107).
  • Change Mythra has a new final smash where she offers the opponent a meal she made herself. After tasting the food, all opponents die of food poisoning.

|Kazuya=

  • Buff Increased damage of 3,1 from 7 to 10.
  • 3+1:
    • First Hit:
      • Buff Reduced pushback and made the move easier to land.
      • Buff Increased low hit range of the attack.
    • Second Hit:
      • Buff changed frame advantage on block form -14 to -13.
      • Change changed opponents behavior when hit.

|Sora=

  • Buff The second hit of up smash now lasts longer (Frames 16-19 → 16-22)
  • Buff Up air has slightly more hitstun.
  • Buff Both hits of floor attack have bigger hitboxes to cover the entire Keyblade.
  • Counterattack:
    • Buff The attack hitbox has slightly more horizontal range, mitigating an uncommon situation where opponents end up too far away to be hit.
    • Nerf The move no longer works on Wonderwing.
  • Nerf If you still don't realize this is an April Fool's prank, you need some help.

|Stages=

  • Nerf The stage select screen is now randomly ordered every time it is accessed. Good luck finding the stage you want.
  • Bug fix changed how semi-thin walls function to mitigate the chances of triggering the Blast through glitch.
  • Bug fix Fixed an issue with wraparound blast zones that caused Power Pellet to cover a much greater distance than it should.
  • Change All Mario Kart stages now play the “Final Lap” version of the track being played during the final minute and/or stock of the game.
  • Change Aria of the Soul now triggers the Persona 3 variant of Mementos.
  • Change All 27 background drawings from PictoChat have been added to PictoChat 2, and the stage has been renamed to PictoChat X.
  • Moray Towers:
    • Change The version being played on is now decided by the system's internal clock instead of music tracks.
    • Change There are no more ink splats at the beginning of the game if stage hazards are turned off.
  • Change The two platforms on Spiral Mountain that float away and never return with stage hazards turned off now stay on-screen.
  • Change The river on Jungle Japes has been stagnated and now acts like regular water when hazards are turned off.
  • Bug fix The frame rate issues with Fountain of Dreams caused by Wario Bike have been fixed.
  • Change Apples no longer appear on Green Greens if items are turned off.
  • Buff The Great Fox on Corneria has been replaced with a corn cob.
  • Change The Great Fox on Venom no longer tilts with stage hazards off.
  • Change Players can now drop through platforms while in front of a ladder.
  • Change Players can no longer attach to ladders by holding up or down on the control stick. The only way now to attach to a ladder now is to flick the stick while near one.
  • Change The throw jacks on 75m now do much less damage and knockback.
    • Buff This drastically increases all fighters' survivability.
  • Bug fix Fixed an uncommon issue on Distant Planet that caused fighters to hang from a non-existant edge.
  • Mushroomy Kingdom:
  • Change The World 1-2 version can now be accessed by holding down L + R while selecting the stage.
    • Bug fix Fixed an issue that caused Poké ball Pokémon to behave incorrectly under certain conditions.
  • Smashville & Town and City:
    • Change Both stages now have seasonal variants. The pre-14.0.0 settings are now the summer version, with autumn, winter, and spring versions now appearing based on the internal calender of the Nintendo Switch.
      • In the event of players from different hemispheres matching up online and using one of these stages, the game will default to the season of the northern hemisphere to avoid potential desyncronization.
    • Change If save data for Animal Crossing: New Horizons is present on the Nintendo Switch that happens to contain villagers that appear on either of these stages, they will always appear in the background.
  • Super Mario Maker:
    • Bug fix Fixed a glitch where ice blocks now have a proper level of slipperiness.
    • Bug fix Fixed an uncommon glitch where lava sometimes acts as a regular floor with no damage, knockback, or hitstun.
  • Bug fix Fixed an issue where Ganondorf is unnaffected by the track on Mute City SNES by spamming up taunt.

|Items=

  • Buff opponents can now be hit multiple times by the same Rolling Crate while it is in motion.
  • Change Franklin finally came back for his badge. It has been removed from the game as a result.
  • Change Party Ball has a flatter trajectory when thrown with a forward tilt or forward smash.
    • Buff This allows it to more easily hit grounded opponents.
  • Change Fairy Bottle no longer automatically heals the fighter after being grabbed. It now only activates if the attack button is pressed after being grabbed.
  • Change Added Thunderstone as a selectable item. Will automatically evolve Pikachu into Raichu upon contact.
  • Buff Smoke Ball now has a larger smoke radius, obscuring more of the screen.
  • Change The Black Hole activates sooner with a down tilt/down smash throw. This also makes it activate at a lower elevation.
  • Change Fire Flower has been reworked. The item now launches fire balls that behave similarly to Plasma Breath, but one at a time with extremely quick startup. A maximum of ten fireballs can be launched from a single Fire Flower.
  • Nerf Eating over a certain amount of food in a single match will cause fighters to get fat.
  • Buff Staff has longer range (600 units → 1000).
  • Buff Poison Mushroom has changed properties to have a positive damage multiplier (0.6x → 1.3x).
  • Buff Hammer Bro now walks towards the nearest opponent to and stops when at the optimal distance to throw hammers.
  • Change Skull Kid now makes shields invisible.
  • Thwomp:
    • Buff Can now bury grounded opponents.
    • Buff Can now move horizontally depending on the position of the target.
  • Change Chain Chomp's peg can now be destroyed, causing it to bounce around the stage and hit any fighter indiscriminantly.
  • Change Labrador and French Bulldog can now possibly appear when summoning Nintendog.
  • Change Nightmare now launches star shaped projectiles while in the dark.
  • Flies & Hand:
    • Buff Flies more aggressively swarm the opponent.
    • Buff Hand more aggressively swats flies.
  • Color TV-Game 15:
    • Buff The AI now plays a best of five set with no time limit.
    • Change Padels are now killed individually. The game will still continue if one padel is left.
  • Nerf Lyn can now trigger counterattacks.
  • Midna:
    • Change The shadow of the summoner is temporarily replace with Midna's silhouette while active.
    • Buff As a final attack, Midna will create a large energy field that traps all fighters that enter except the summoner. The field disappears after a few seconds.
    • Bug fix fixed an issue where Midna's teleport animation would glitch if hit with enough knockback.
  • Riki:
    • Change Happy Happy now increases attack power, speed and launch power.
    • Buff Riki now casts spells faster.
    • Buff Riki now casts 5 spells.
  • Buff Dr. Wright now runs around the stage, constructing a total of 3 buildings before constructing a massive building.
  • Buff Starfy can now float through the air as if underwater.
  • Buff Sukapon Deez Nuts!
  • Change Ditto no longer picks up Dragoon or Daybreak parts.
  • Buff Mew now has a chance to randomly perform an attack any other Poké Ball Pokémon use.
  • Buff Inkay now covers opponents in a dark gray ink after being tripped. It functions identically to Inkling's ink.
  • Buff Fletchling does significantly more damage and knockback.
  • Buff Swirlix has a larger area of effect.

|Universal=

  • Bug fix fixed an uncommon error that causes fighters to recieve a fake KO effect despite being invincible.
  • Change A new type of hitbox has been created. This type is similar to inert in that it causes no damage or knockback, but also does not trigger counterattacks. It is primarily used for Jigglypuff's Sing.
  • Buff The Universal buffering system has been removed for air dodges.
  • Change Flicking up on the control stick while sheilding will activate a spot dodge just like flicking down. This makes activating a spot dodge easier overall, but increases the likelihood of accidentally spot dodging.
  • Change If a fighter spawns on a soft platform before a match starts, holding down on the control stick before the match will make the fighter immediately fall through the platform when the match starts.
  • Change Pressing the shield button while dashing will make the fighter perform a roll. This increases mixup opportunities but removes the ability to quickly shield in front of an opponent to secure positional advantage.
  • Change Tilting back on the controls stick and pressing the grab button on the same frame will result in a reverse grab.
  • Nerf After March 31st, 2023, players will no longer be able to crouch.
  • Change Pressing both shield buttons at once will activate Light Shield. This is a larger, more transparent shield that takes longer to break or even poke, but causes more pushback and makes the shield take longer to replenish.
  • Change The fighter's lowest point is no longer a factor in the outcome of grabbing a ledge.
    • Bug fix This should mitigate uncommon situations where fighters act wierdly with two edges that are very close to each other, particularly on 75m and with Isabelle's Fishing Rod.
  • Bug introduced A rare bug is introduced where performing a certain action will cause all fighters on screen to appear naked for 1 frame. Pausing on said frame causes the game to take screenshot and post it to twitter though the account linked to the switch with the caption "LMAO this bitch horny!"
  • Ice:
    • Change Made it more difficult to button mash out of at lower percents.
    • Change Frozen players are automatically broken free when getting hit with enough knockback. Players are launched with the amount of knockback taken.
  • Directional air dodge:
    • Buff The “slingshot” property of the startup animation has been removed. Fighters now move in the desired direction instantly.
    • Buff Landing lag has been significantly reduced (FAF 19 → 10).
    • Buff Directional air dodges can now be ledge canceled.
  • Change If a fighter is grabbed while still being considered airborne, all of their moves are refreshed after being released.
    • Bug fix This removes the Grab release glitch.
    • Buff This removes certain strategies around gimping certain fighters by grabbing them out of the air and letting them escape to their death.
  • Tether recovery:
    • Nerf The reduced intangibility while hanging on a ledge now properly applies on regrab.
    • Bug fix Fighters now lock on to the edge while being reeled in, removing the Tether Recovery Glitch.
  • Nerf the Edge sweet spot radius has been slightly decreased.
  • Buff If the control stick is being held toward an edge within sweet spot range but the fighter is facing the other direction, the fighter will still grab the edge.