Super Smash Bros. series

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Reflection Fox Capsule Brawl.gif|thumb|right|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]]
[[File:Reflection Fox Capsule Brawl.gif|thumb|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]]
{{disambig2|the attack property|other uses|Reflector (disambiguation)}}  
{{disambig2|the attack property|other uses|Reflector (disambiguation)}}  
:''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].''
:''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].''
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'''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.
'''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.


To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt.
==Properties==
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates.


==Properties==
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', if a projectile is too strong for a reflector, the reflector breaks as if it was a [[shield]] and [[stun]]s the user. From ''[[Super Smash Bros. Brawl]]'' onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]].
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', if a projectile is too strong for a reflector, the reflector breaks as if it was a [[shield]] and [[stun]]s the user. From ''[[Super Smash Bros. Brawl]]'' onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]].


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==List of reflectors==
==List of reflectors==
{{technical data|Lifespan multipliers}}
{{technical data|Lifespan multipliers for some fields}}
Reflectors only available as [[custom move]]s are in ''italics''.
Reflectors only available as [[custom move]]s are in ''italics''.


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! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable
! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable
|-
|-
| rowspan="2"| All characters || [[Powershield]] {{GameIcon|SSBM}}<ref>Does not change the ownership of [[Poké Ball]]s.</ref> || 0.5 || 1 || 1 || _
| rowspan="2"| All characters || [[Powershield]] {{GameIcon|SSBM}}<ref>Does not change the ownership of [[Poké Ball]]s.</ref> || 0.5 || 1 || 1 || &mdash;
|-
|-
| Perfect Shield Reflect {{GameIcon|SSBU}}<ref>Available as a [[Skill Tree|Skill]] in [[World of Light]]; can only reflect projectiles up to 3 times.</ref> || 1.2 || 1.5 || 2 || _
| Perfect Shield Reflect {{GameIcon|SSBU}}<ref>Available as a [[Skill Tree|Skill]] in [[World of Light]]; can only reflect projectiles up to 3 times.</ref> || 1.2 || 1.5 || 2 || &mdash;
|-
|-
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || || 50
| [[Bayonetta]] || [[Witch Time]] {{GameIcon|SSBU}}<ref name="straight">Does not reverse projectile direction.</ref><ref name="noeffect">Does not trigger reflection effect.</ref><ref name="control">The original owner can still control the projectile if acceptable.</ref> || 1 || 1 || 1 || &mdash;
|-
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || 1 || 50
|-
|-
| ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50
| ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50
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| ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50
| ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50
|-
|-
| [[Guardian Orbitars]] || 1.5 || 1.7 || || 50
| [[Guardian Orbitars]] || 1.5 || 1.7 || 0.7 || 50
|-
|-
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
|-
|-
| rowspan="3"| [[Dr. Mario]] || rowspan="2"| [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}} || rowspan="3"| 1 || || rowspan="3"| 50
| rowspan="2"| [[Dr. Mario]] || [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}}, 1.6 {{GameIcon|SSBU}} || rowspan="2"| 1 || 0.75 || rowspan="2"| 50
|-
| 1.6 {{GameIcon|SSBU}} ||
|-
|-
| ''[[Breezy Sheet]]'' || 1.5 ||  
| ''[[Breezy Sheet]]'' || 1.5 ||  
|-
|-
| rowspan="4"| [[Falco]] || rowspan="2"| [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || || 50
| rowspan="3"| [[Falco]] || [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 0.8 || 50
|-
| 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50
|-
|-
| ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50
| ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50
|-
|-
| ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || || 999
| ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || || 999
|-
| rowspan="5"| [[Fox]] || rowspan="3"|[[Reflector (Fox)|Reflector]] || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} ||  || rowspan="5"| 50
|-
|-
| 1.5 {{GameIcon|SSB}} (NTSC-J){{GameIcon|SSBM}}{{GameIcon|SSBB}} ||
| rowspan="3"| [[Fox]] || [[Reflector (Fox)|Reflector]] || 1.5 {{GameIcon|SSB}} (JP), 1.8 {{GameIcon|SSB}} (USA), 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 || rowspan="3"| 50
|-
| 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} ||  
|-
|-
| ''[[Big Reflector]]'' || 1.2 || 1 ||  
| ''[[Big Reflector]]'' || 1.2 || 1 ||  
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| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 ||  
| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 ||  
|-
|-
| {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || || 50
| {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || 1.1 || 50
|-
|-
| {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || || 50
| {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || 0.7 || 50
|-
|-
| {{SSBU|Kazuya}} || [[Left Splits Kick]] || 2.4 || 1.8 || 0.8|| 80
| {{SSBU|Kazuya}} || [[Left Splits Kick]] || 2.4 || 1.8 || 0.8 || 80
|-
|-
| {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || &mdash;
| {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || &mdash;
|-
|-
| {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || || 50
| {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || 1 || 50
|-
|-
| [[Lucas]] || Forward smash || 1.5 || 1.5 || || 50
| [[Lucas]] || Forward smash || 1.5 || 1.5 || 0.7 || 50
|-
|-
| rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || || 50
| rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || 0.75 || 50
|-
|-
| ''[[Gust Cape]]'' || 1.5 || 1 || || 50
| ''[[Gust Cape]]'' || 1.5 || 1 || || 50
|-
|-
| {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25
| {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25
|-
|-
| [[Mewtwo]] || [[Confusion]]<ref>In ''Melee'', simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || || 50
| [[Mewtwo]] || [[Confusion]]<ref>In ''Melee'', simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || 1.25 || 50
|-
|-
| rowspan="2"| [[Mii Gunner]] || rowspan="2"| [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}} || 1.1 {{GameIcon|SSB4}} || || 50
| [[Mii Gunner]] || [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}}, 1.5 {{GameIcon|SSBU}} || 1.1 {{GameIcon|SSB4}}, 1.9 {{GameIcon|SSBU}} || 1 || 50
|-
|-
| 1.5 {{GameIcon|SSBU}} || 1.9 {{GameIcon|SSBU}} || || 50
| [[Mii Swordfighter]] || [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}}, 1.8 {{GameIcon|SSBU}} || 1 {{GameIcon|SSB4}}, 1.5 {{GameIcon|SSBU}} || 0.75 {{GameIcon|SSB4}}, 1 {{GameIcon|SSBU}} || 50
|-
| rowspan="2"| [[Mii Swordfighter]] || rowspan="2"| [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}} || 1 {{GameIcon|SSB4}} || || 50
|-
| 1.8 {{GameIcon|SSBU}} || 1.5 {{GameIcon|SSBU}} || || 50
|-
|-
| {{SSBU|Min Min}} || Up smash || 1.8 || 2.4 || 0.8 || 80
| {{SSBU|Min Min}} || Up smash || 1.8 || 2.4 || 0.8 || 80
|-
|-
| {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || || 50
| {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || 0.8 || 50
|-
| rowspan="4"| [[Ness]] || rowspan="4"| Forward smash || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}} {{GameIcon|SSBM}} || || &mdash; {{GameIcon|SSB}}
|-
| rowspan="2"| 1.5 {{GameIcon|SSB}} (NTSC-J) {{GameIcon|SSBM}} {{GameIcon|SSBB}} || || 50 {{GameIcon|SSBM}}
|-
|-
| 1.5 {{GameIcon|SSBB}} || || rowspan="2"| 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
| [[Ness]] || Forward smash || 1.5 {{GameIcon|SSB}} (JP), 1.8 {{GameIcon|SSB}} (US), 1.5 {{GameIcon|SSBM}} {{GameIcon|SSBB}}, 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSB}} {{GameIcon|SSBM}}, 1.5 {{GameIcon|SSBB}}, 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || &mdash; {{GameIcon|SSB}}, 50 {{GameIcon|SSBM}}, 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
| 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}} ||
| [[Palutena]] || [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}}, 1.4 {{GameIcon|SSBU}} || 1.25 || 1 || 50
|-
| rowspan="2"| [[Palutena]] || rowspan="2"| [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}} || rowspan="2"|  1.25 || || 50
|-
| 1.4 {{GameIcon|SSBU}} || || 50
|-
|-
| rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50
| rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50
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| [[Mirror Shield]] || 1.5 || 1.7 || || 50
| [[Mirror Shield]] || 1.5 || 1.7 || || 50
|-
|-
| [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || || 50
| [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || 1 || 50
|-
|-
| ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50
| ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50
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| ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50
| ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50
|-
|-
| [[Guardian Orbitars]] || 1.5 || 1.7 || || 50
| [[Guardian Orbitars]] || 1.5 || 1.7 || 0.7 || 50
|-
|-
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
|-
|-
| rowspan="4"| [[R.O.B.]] || rowspan="2"| [[Arm Rotor]] || rowspan="2"| 1.5 || 1 {{GameIcon|SSBB}} || || 50
| rowspan="3"| [[R.O.B.]] || [[Arm Rotor]] || 1.5 || 1 {{GameIcon|SSBB}}, 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 || 50
|-
| 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50
|-
|-
| ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50
| ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50
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| ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50
| ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50
|-
|-
| {{SSBU|Sora}} || [[Counterattack (Sora)|Counterattack]]<ref>Does not reverse projectile direction.</ref> || 1.4 ||||
| {{SSBU|Sora}} || [[Counterattack (Sora)|Counterattack]]<ref name="straight"/> || 1.4 || {{rollover|1|1.8 but ignored in game|y}} || {{rollover|1|0.5 but ignored in game|y}} || 80
|-
|  rowspan="2"| [[Wolf]] || rowspan="2"| [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}} || rowspan="2"| 1.8 || || 50
|-
| 1.5 {{GameIcon|SSBU}} || || 50
|-
|-
| rowspan="4"| [[Zelda]] || rowspan="3"| [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}} || 1 {{GameIcon|SSBM}} || || 50
| [[Wolf]] || [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}}, 1.5 {{GameIcon|SSBU}} || 1.8 || 0.5 || 50
|-
|-
| 1.2 {{GameIcon|SSBB}} || 1.2 {{GameIcon|SSBB}} || || 50
| rowspan="2"| [[Zelda]] || [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}}, 1.2 {{GameIcon|SSBB}}, 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSBM}}, 1.2 {{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 0.75 || 50
|-
| 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50
|-
|-
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50
|-
|-
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2.0||2.5||0.5|| 80
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2||2.5||0.5|| 80
|-
|-
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50
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|colspan=2|[[Gardevoir]]||1.3||1.3|| ||100
|colspan=2|[[Gardevoir]]||1.3||1.3|| ||100
|-
|-
|colspan=2|[[Ghirahim]]||1.0||1.3|| ||30
|colspan=2|[[Ghirahim]]||1||1.3|| ||30
|-
|-
|colspan=2|[[Gray Fox]]||1.0||1.0|| ||100
|colspan=2|[[Gray Fox]]||1||1|| ||100
|-
|-
|colspan=2|[[Shovel Knight]]||1.2||1.0||1.15||?
|colspan=2|[[Shovel Knight]]||1.2||1||1.15||?
|}
|}
<references/>
<references/>
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! Character !! Move
! Character !! Move
|-
|-
|[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster]], [[Rear Egg]]
|[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster]], the pad of [[Shock Spring Jump]], [[Rear Egg]]
|-
|-
|[[Bayonetta]]||[[Bullet Climax]]
|[[Bayonetta]]||[[Bullet Climax]]
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|[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref>
|[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref>
|-
|-
|[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments
|[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments, [[Flare Blitz]] explosion
|-
|-
|[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]]
|[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]]
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|[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire
|[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire
|-
|-
|[[Falco]]||Blaster shots from [[forward throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Falco}}, [[Reflector (Falco)|Reflector]]<ref name="nah">Does not change trajectory when reflected.</ref> <small>({{GameIcon|SSB4}} only)</small>
|[[Falco]]||Blaster shots from [[up throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Falco}}, [[Reflector (Falco)|Reflector]]<ref name="nah">Does not change trajectory when reflected.</ref> <small>({{GameIcon|SSB4}} only)</small>
|-
|-
|[[Fox]]||Blaster shots from [[forward throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Fox}}
|[[Fox]]||Blaster shots from [[up throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Fox}}
|-
|-
|[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]]
|[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]]
|-
|[[Hero]]||[[Frizz/Frizzle/Kafrizz]], [[Kazap]] (first half), [[Woosh/Swoosh/Kaswoosh]], [[Kaboom]], [[Bang]], [[Sizzle]], [[Sizz]], [[Snooze]], [[Whack]], [[Thwack]]
|-
|-
|[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]]
|[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]]
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|-
|-
|[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]]
|[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]]
|-
|[[Sonic]]||The falling spring from aerial [[Spring Jump]]
|-
|[[Sora]]||All 3 moves of [[Magic]]
|-
|-
|[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref>
|[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref>
|-
|-
|[[Steve]]||[[Down smash]], [[Down aerial]], [[Minecart]], [[TNT]]
|[[Steve]]||[[Down smash]], [[Down aerial]], [[Minecart]], [[TNT]], [[Down throw]], [[Down tilt]]
|-
|-
|[[Terry]]||[[Power Wave]]
|[[Terry]]||[[Power Wave]]
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|[[Rathalos]]||Fireballs
|[[Rathalos]]||Fireballs
|-
|-
|[[Ray MK III]]||Lasers
|[[Ray Mk III]]||Lasers
|-
|-
|[[Saki Amamiya]]||Shots
|[[Saki Amamiya]]||Shots
Line 493: Line 473:
**Left Splits Kick has the highest damage multiplier at 2.4x
**Left Splits Kick has the highest damage multiplier at 2.4x
**Ness' forward smash and home run bat are tied for highest speed multiplier at 2.5x
**Ness' forward smash and home run bat are tied for highest speed multiplier at 2.5x
*Not counting ''Melee''{{'}}s powershield, since [[Zelda]]'s [[Nayru's Love]] and [[King Dedede]]'s {{b|Inhale|King Dedede}} in ''Ultimate'' are [[neutral special]] moves that can reflect projectiles, they can also be used by [[Kirby]] via his Copy Ability.
*Since [[Zelda]]'s [[Nayru's Love]] and [[King Dedede]]'s {{b|Inhale|King Dedede}} in ''Ultimate'' are [[neutral special]] moves that can reflect projectiles, they can also be used by [[Kirby]] via his Copy Ability.
*[[Pit]] is the only character to have different reflectors between games.
*[[Pit]] is the only character to have different reflectors between games.
*Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes could be reflected. By wearing a [[Franklin Badge]], a character trapped by Zoroark would only take damage from the final hit of the attack.
*Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes could be reflected. By wearing a [[Franklin Badge]], a character trapped by Zoroark would only take damage from the final hit of the attack.
*[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not [[special move]]s. Out of these, Ness' is the only one to be present in all ''Smash'' games.
*[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not [[special move]]s. Out of these, Ness' is the only one to be present in all ''Smash'' games.
*[[Hero]] has the most reflectable attacks out of all of the playable fighters in [[Super Smash Bros Ultimate]]. Frizz/Frizzle/Kafrizz, Kazap (first half), Woosh/Swoosh/Kaswoosh, Kaboom, Bang, Sizzle, Sizz, Snooze, Thwack, and Whack can all be reflected.
*[[Hero]] has the most reflectable attacks out of any playable fighter in the entire {{uv|Super Smash Bros.}} series, with a total of 14.
*If the [[Shadow]] [[Assist Trophy]] freezes a character performing a reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able to reflect much longer than intended.


==See also==
==See also==

Latest revision as of 09:55, October 23, 2023

My ATI is acting up...
Fox reflecting a thrown Capsule in Brawl.
This article is about the attack property. For other uses, see Reflector (disambiguation).
"Reflect" redirects here. For the tournament, see Tournament:Reflect.

Reflection is a phenomenon wherein one fighter gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.

Properties[edit]

To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named Reflector, Ness's forward smash, or a character wearing a Franklin Badge. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates.

In Super Smash Bros. and Super Smash Bros. Melee, if a projectile is too strong for a reflector, the reflector breaks as if it was a shield and stuns the user. From Super Smash Bros. Brawl onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being outprioritized.

Reflectors are generally very useful moves, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, than those who lack a reliable reflector.

In addition to the above, Villager and Isabelle are able to grab projectiles and items and store them for later use via their neutral special move, Pocket. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors.

In Super Smash Bros. 4 and Super Smash Bros. Ultimate, projectiles can only be reflected up to 7 times before disappearing. Additionally, in Ultimate, a visual indicator in the form of a flashing blue hexagon (akin to Fox's Reflector) is displayed when a projectile is reflected.

In Spirit Battles, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition.

List of reflectors[edit]

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The editor who added this tag elaborates: Lifespan multipliers for some fields
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Reflectors only available as custom moves are in italics.

User Move Damage multiplier Speed multiplier Lifespan multiplier Max damage reflectable
All characters Powershield Super Smash Bros. Melee[1] 0.5 1 1
Perfect Shield Reflect Super Smash Bros. Ultimate[2] 1.2 1.5 2
Bayonetta Witch Time Super Smash Bros. Ultimate[3][4][5] 1 1 1
Dark Pit Electroshock Arm[6] 1 1 1 50
Electrocut Arm[6] 1 1 50
Quickshock Arm[6] 1.3 1 50
Guardian Orbitars 1.5 1.7 0.7 50
Amplifying Orbitars 2 2 50
Dr. Mario Super Sheet 1.5 Super Smash Bros. MeleeSuper Smash Bros. 4, 1.6 Super Smash Bros. Ultimate 1 0.75 50
Breezy Sheet 1.5
Falco Reflector 1.5 Super Smash Bros. MeleeSuper Smash Bros. Brawl, 1.2 Super Smash Bros. 4Super Smash Bros. Ultimate 1 Super Smash Bros. MeleeSuper Smash Bros. Brawl, 1.3 Super Smash Bros. 4Super Smash Bros. Ultimate 0.8 50
Accele-Reflector 1 2.1 50
Reflector Void[7] 0.7 0.6 999
Fox Reflector 1.5 Super Smash Bros. (JP), 1.8 Super Smash Bros. (USA), 1.5 Super Smash Bros. MeleeSuper Smash Bros. Brawl, 1.4 Super Smash Bros. 4Super Smash Bros. Ultimate 1 Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl, 1.4 Super Smash Bros. 4Super Smash Bros. Ultimate 1 50
Big Reflector 1.2 1
Amplifying Reflector 2.1 1.8
Hero Bounce[8] 1.5 1.4 1.1 50
Joker Makarakarn[9] 1.6 1.9 0.7 50
Kazuya Left Splits Kick 2.4 1.8 0.8 80
King Dedede Inhale Super Smash Bros. Ultimate 1.5 1.6
King K. Rool Gut Check 1.5 2 1 50
Lucas Forward smash 1.5 1.5 0.7 50
Mario Cape 1.5 1 0.75 50
Gust Cape 1.5 1 50
Mega Man Skull Barrier 1.2 1.2 25
Mewtwo Confusion[10] 1.4 1.2 1.25 50
Mii Gunner Echo Reflector 1.4 Super Smash Bros. 4, 1.5 Super Smash Bros. Ultimate 1.1 Super Smash Bros. 4, 1.9 Super Smash Bros. Ultimate 1 50
Mii Swordfighter Reversal Slash 1.5 Super Smash Bros. 4, 1.8 Super Smash Bros. Ultimate 1 Super Smash Bros. 4, 1.5 Super Smash Bros. Ultimate 0.75 Super Smash Bros. 4, 1 Super Smash Bros. Ultimate 50
Min Min Up smash 1.8 2.4 0.8 80
Mr. Game & Watch Oil Panic[7] Super Smash Bros. Ultimate 1 0.8 0.8 50
Ness Forward smash 1.5 Super Smash Bros. (JP), 1.8 Super Smash Bros. (US), 1.5 Super Smash Bros. Melee Super Smash Bros. Brawl, 2 Super Smash Bros. 4Super Smash Bros. Ultimate 1 Super Smash Bros. Super Smash Bros. Melee, 1.5 Super Smash Bros. Brawl, 2.5 Super Smash Bros. 4Super Smash Bros. Ultimate Super Smash Bros., 50 Super Smash Bros. Melee, 80 Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Palutena Reflect Barrier 1.17 Super Smash Bros. 4, 1.4 Super Smash Bros. Ultimate 1.25 1 50
Pit Angel Ring 1.5 1 50
Mirror Shield 1.5 1.7 50
Upperdash Arm[6] 1 1 1 50
Interception Arm[6] 1 1 50
Quickdash Arm 1.3 1 50
Guardian Orbitars 1.5 1.7 0.7 50
Amplifying Orbitars 2 2 50
R.O.B. Arm Rotor 1.5 1 Super Smash Bros. Brawl, 1.3 Super Smash Bros. 4Super Smash Bros. Ultimate 1 50
Reflector Arm 1.8 1.5 50
Backward Arm Rotor 1.5 1.3 50
Sora Counterattack[3] 1.4 1 1 80
Wolf Reflector 1.3 Super Smash Bros. Brawl, 1.5 Super Smash Bros. Ultimate 1.8 0.5 50
Zelda Nayru's Love 1.5 Super Smash Bros. Melee, 1.2 Super Smash Bros. Brawl, 1.25 Super Smash Bros. 4Super Smash Bros. Ultimate 1 Super Smash Bros. Melee, 1.2 Super Smash Bros. Brawl, 1.4 Super Smash Bros. 4Super Smash Bros. Ultimate 0.75 50
Nayru's Rejection 1.25 1.2 50
Home-Run BatSuper Smash Bros. 4Super Smash Bros. Ultimate Forward smash 2 2.5 0.5 80
Franklin Badge 1.3 1.3 0.5 50
Gardevoir 1.3 1.3 100
Ghirahim 1 1.3 30
Gray Fox 1 1 100
Shovel Knight 1.2 1 1.15 ?
  1. ^ Does not change the ownership of Poké Balls.
  2. ^ Available as a Skill in World of Light; can only reflect projectiles up to 3 times.
  3. ^ a b Does not reverse projectile direction.
  4. ^ Does not trigger reflection effect.
  5. ^ The original owner can still control the projectile if acceptable.
  6. ^ a b c d e Does not change the ownership of certain projectiles reflected.
  7. ^ a b Only reflects physical projectiles. Absorbs energy-based projectiles.
  8. ^ Selected randomly through Command Selection.
  9. ^ Only available while Arsene is active.
  10. ^ In Melee, simply reverses projectiles without changing their owner.

List of reflectable attacks[edit]

These attacks can also be blocked by the passive shields worn by Link (from Melee onward), Young Link, Toon Link, and Hero.

By characters[edit]

Character Move
Banjo & Kazooie Egg Firing / Breegull Blaster, the pad of Shock Spring Jump, Rear Egg
Bayonetta Bullet Climax
Bowser (Giga Bowser) Fire Breath
Bowser Jr. Clown Cannon, Mechakoopa both when walking and when thrown as an item
Byleth Failnaught[1], Sword of the Creator[2]
Charizard Flamethrower, Rock Smash fragments, Flare Blitz explosion
Cloud Blade Beam both normally and in Limit Break
Corrin Dragon Fang Shot's projectile
Daisy Toad's spores, Vegetables when thrown
Dark Samus Charge Shot, Missile, Bomb
Dark Pit Silver Bow
Diddy Kong Peanut Popgun, stray barrels from Rocketbarrel Boost, Banana Peel whether stationary or thrown
Dr. Mario Megavitamin
Duck Hunt Trick Shot can, Clay Shooting clay pigeon, Wild Gunman gunfire
Falco Blaster shots from up throw, back throw, and down throw; Blaster, Reflector[3] (Super Smash Bros. 4 only)
Fox Blaster shots from up throw, back throw, and down throw; Blaster
Greninja Water Shuriken, Hydro Pump
Hero Frizz/Frizzle/Kafrizz, Kazap (first half), Woosh/Swoosh/Kaswoosh, Kaboom, Bang, Sizzle, Sizz, Snooze, Whack, Thwack
Ice Climbers Ice Shot, Blizzard
Inkling Splattershot, Splat Bomb
Isabelle Dash attack, forward aerial, back aerial, Fishing Rod[2], Lloid Trap
Ivysaur Bullet Seed, Razor Leaf
Joker Eiha, Eigaon, Grappling Hook[2]
Kazuya Devil Blaster, beam shot from up throw
Ken Hadoken
King Dedede Waddle Dees, Waddle Doos, and Gordos thrown by Waddle Dee Toss[4] (Super Smash Bros. Brawl only), Waddle Doo's beam attack (Super Smash Bros. Brawl only), Gordo Throw (Super Smash Bros. 4 onwards), Super Dedede Jump landing stars
King K. Rool Blunderbuss (Cannonball), Crownerang
Kirby All reflectable attacks he can copy, Final Cutter projectile
Link Forward smash sword beam (Super Smash Bros. Ultimate only), Hero's Bow (before Super Smash Bros. Ultimate), Bow and Arrows whether fired or thrown as items (Super Smash Bros. Ultimate only), Boomerang (Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Ultimate only), Gale Boomerang (Super Smash Bros. BrawlSuper Smash Bros. 4 only), Bomb (before Super Smash Bros. Ultimate), Remote Bomb (Super Smash Bros. Ultimate only)
Lucario Aura Sphere when launched, Force Palm blast
Lucas PK Freeze[3], PK Fire, PK Thunder
Luigi Fireball
Mario Fireball, F.L.U.D.D. (Super Smash Bros. Brawl onwards)
Mega Man Neutral attack, forward tilt, forward smash, neutral aerial, up aerial, down aerial, Metal Blade, Crash Bomber, Leaf Shield once thrown
Mewtwo Forward throw shots, Shadow Ball, Disable
Mii Brawler Shot Put
Mii Gunner Forward aerial, Charge Blast, Laser Blaze, Grenade Launch, Flame Pillar, Stealth Burst at the moment of detonation[3], Lunar Launch, Bomb Drop
Mii Swordfighter Gale Strike, Shuriken of Light, Chakram
Mr. Game & Watch Forward aerial[3] (Super Smash Bros. Ultimate only), up aerial (Super Smash Bros. Ultimate only), Chef
Mythra Ray of Punishment / Chroma Dust
Ness PK Flash[3], PK Fire, PK Thunder
Olimar Forward smash (Super Smash Bros. 4 onwards), Up smash (Super Smash Bros. 4 onwards), Down smash (Super Smash Bros. 4 onwards), Pikmin Throw
Pac-Man All Bonus Fruit projectiles, Fire Hydrant while falling, Fire Hydrant water blasts
Palutena Autoreticle, Explosive Flame
Peach Toad's spores, Vegetables when thrown
Pichu Thunder Jolt, Thunder[3]
Pikachu Thunder Jolt, Thunder[3] (Super Smash Bros. Melee onwards)
Piranha Plant Ptooie, Poison Breath
Pit Palutena Bow
Pyra Blazing End
R.O.B. Robo Beam, Gyro both when launched and when thrown
Richter Axe, Cross, Holy Water
Ridley Plasma Breath
Robin All Thunder projectiles, Arcfire, Elwind, Levin Sword and all Tomes once expired and thrown as items
Rosalina Luma Shot, Star Bits (Super Smash Bros. Ultimate only)
Ryu Hadoken
Samus Charge Shot, Missile, Bomb
Sephiroth Flare / Megaflare / Gigaflare[3], Shadow Flare, Scintilla
Sheik Needle Storm, Burst Grenade (Super Smash Bros. 4 onwards)
Simon Axe, Cross, Holy Water
Snake Up smash bomb, Hand Grenade, Remote Missile, independently flying Cypher, Box
Sonic The falling spring from aerial Spring Jump
Sora All 3 moves of Magic
Squirtle Water Gun[5]
Steve Down smash, Down aerial, Minecart, TNT, Down throw, Down tilt
Terry Power Wave
Toon Link Hero's Bow, Boomerang, Bomb
Villager Dash attack, forward smash, up smash firework explosion, forward aerial, back aerial, Lloid Rocket; Timber water, falling tree, and wood chip
Wario Wario Bike when thrown, Wario Bike tires (Super Smash Bros. Brawl only)
Wii Fit Trainer Sun Salutation, Header ball
Wolf Blaster projectile
Yoshi Egg Throw, Yoshi Bomb landing stars
Young Link Fire Bow, Boomerang, Bomb
Zelda Din's Fire at the moment of detonation[3], Phantom Slash
Zero Suit Samus Paralyzer, thrown Power Suit Pieces (Super Smash Bros. Brawl only)

By items[edit]

By Poké Ball Pokémon[edit]

Pokémon Move
Blastoise Hydro Pump
Bonsly Tackle when thrown as an item
Charizard Flamethrower
Chespin Seed Bomb
Chikorita Razor Leaf
Clefairy Some copied attacks with Metronome
Cyndaquil Flamethrower
Darkrai Dark Void balls
Ditto Any reflectible moves it copies
Fennekin Incinerate
Genesect Techno Blast
Kyogre Hydro Pump
Marill Tackle
Meloetta Echoed Voice
Meowth Pay Day
Oshawott Surf
Piplup Surf
Snivy Razor Leaf
Starmie Swift
Staryu Swift
Tapu Koko Electroweb beams
Vulpix Incinerate, Blizzard

By Assist Trophies[edit]

Assist Trophy Move
Chef Kawasaki Plates
Color TV-Game 15 Pong ball
Dark Samus Homing shots
Dr. Wily Projectiles
Elec Man Thunder Beam
Excitebikes Collision
Ghirahim Knives
Guile Sonic Boom
Hammer Bros. Hammers
Infantry and Tanks Shots
Jeff Multi-Bottle Rockets
Knuckle Joe Smash Punch
Krystal Ice Blast
Mother Brain Rinkas
Phosphora All attacks
Rathalos Fireballs
Ray Mk III Lasers
Saki Amamiya Shots
Sheriff Shots (Super Smash Bros. 4 only)
Shovel Knight Dirt
Starman PK Beam, PK Beam γ
Sukapon Tondeker
Takamaru Thrown Knives
Zero Genmu Zero

By stage hazards[edit]

Stage Hazard
Corneria Shots fired from Arwings, Wolfens, and the Great Fox
Green Greens Apples
Mario Bros. Shellcreepers and Sidesteppers
Sector Z Shots fired from Arwings
Venom Shots fired from Arwings and Wolfens
Wily Castle Yellow Devil's energy blasts

By enemies and bosses[edit]

Enemy/Boss Move
Armank Energy shot
Autolance Launched lance
Bombed Thrown head
Boom Primid Thrown boomerang
Bullet Bill Collision
Crazy Hand Bombs[6]
Duon Scattershot, missiles
Fire Primid Fireball
Galeem Tri-Eye Attack
Gamyga Lasers
Hammer Bro. Hammers
Master Edges Sword projectiles
Master Hand Finger bullets, fireball rain (Super Smash Bros. 4 only)
Meta Ridley Small and medium fireballs
Poppant Tossed gifts
Puppit Lasers
Rayquaza Energy ball
R.O.B. Blaster Lasers
R.O.B. Launcher Missiles
Roturret Bullets
Scope Primid Shots
Spaak Electric ball, lightning bolt
  1. ^ When fully charged, cannot be pocketed or inhaled
  2. ^ a b c Does not change trajectory nor damages the user when reflected, instead act as if they were shielded.
  3. ^ a b c d e f g h i Does not change trajectory when reflected.
  4. ^ When reflected, Waddle Dees and Waddle Doos will not switch ownership.
  5. ^ In Brawl, Water Gun is only reflectible when at least partially charged.
  6. ^ Only the bombs themselves, not their explosions, can be reflected.

Trivia[edit]

  • Of all reflections in the Smash series:
    • Left Splits Kick has the highest damage multiplier at 2.4x
    • Ness' forward smash and home run bat are tied for highest speed multiplier at 2.5x
  • Since Zelda's Nayru's Love and King Dedede's Inhale in Ultimate are neutral special moves that can reflect projectiles, they can also be used by Kirby via his Copy Ability.
  • Pit is the only character to have different reflectors between games.
  • Prior to version 1.0.8 of Smash 4, all but the final hit of Zoroark's Fury Swipes could be reflected. By wearing a Franklin Badge, a character trapped by Zoroark would only take damage from the final hit of the attack.
  • Ness, Lucas, Min Min, and Kazuya are the only fighters whose reflection moves are not special moves. Out of these, Ness' is the only one to be present in all Smash games.
  • Hero has the most reflectable attacks out of any playable fighter in the entire Super Smash Bros. series, with a total of 14.
  • If the Shadow Assist Trophy freezes a character performing a reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able to reflect much longer than intended.

See also[edit]