Super Smash Bros. Ultimate

Isabelle (SSBU): Difference between revisions

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(Editing out the statement about Nery discovering the Wobbelle, since it's not true.)
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Isabelle sports versatile special moves. Her neutral special, [[Pocket]], allows her to steal an opponent's projectile and send it back at them, helping to discourage [[projectile camping]] against her. Her down special, [[Lloid Trap]], has her planting Lloid into the ground. Lloid Trap will active whenever an opponent walks over Lloid, or can be activated manually, making it useful for surprising opponents. Her side special, [[Fishing Rod]], is a command grab that allows her to grab and throw opponents from distances farther than her grab can, and it also functions as a [[tether recovery]] as well. Her up special, [[Balloon Trip]], provides incredibly long vertical and horizontal distance, though it travels a slightly shorter distance than Villager's version. This, in addition to her Fishing Rod's great horizontal distance, gives Isabelle an outstanding recovery.
Isabelle sports versatile special moves. Her neutral special, [[Pocket]], allows her to steal an opponent's projectile and send it back at them, helping to discourage [[projectile camping]] against her. Her down special, [[Lloid Trap]], has her planting Lloid into the ground. Lloid Trap will active whenever an opponent walks over Lloid, or can be activated manually, making it useful for surprising opponents. Her side special, [[Fishing Rod]], is a command grab that allows her to grab and throw opponents from distances farther than her grab can, and it also functions as a [[tether recovery]] as well. Her up special, [[Balloon Trip]], provides incredibly long vertical and horizontal distance, though it travels a slightly shorter distance than Villager's version. This, in addition to her Fishing Rod's great horizontal distance, gives Isabelle an outstanding recovery.


However, Isabelle is held back by her many flaws. Many of Isabelle's moves, despite being disjointed, lack range outside of her forward aerial, back aerial, and side special. Although she has faster mobility than Villager, she is still slow, and her lighter weight and slower falling speed renders her easier to KO and juggle in comparison while also giving her a harder time landing against opponents. Isabelle's KOing power is notoriously very poor, while her forward smash—her only reliable KOing move, suffers from noticeable ending lag and has infamously short range in spite of being disjointed. Her damage-racking potential is also poor, as she has very few effective combos (such as up tilt > up tilt > up air) and her damage output and frame data are below-average. Like Villager, Isabelle's grab game is also underwhelming. Isabelle's grab, while possessing decent range and the interesting trait of being able to pocket items, is slow. Her throws also have limited utility, as they have nonexistent combo potential outside of down throw, while her back throw is her only throw that is able to KO at realistic percents, though it is still weaker than numerous other back throws. Isabelle's mediocre mobility and generally poor range gives her a lackluster [[approach]] and a weak [[neutral game]], amplifying her poor KOing ability even further. As a result, Isabelle struggles to reliably KO her opponent, while she is easy to KO due to her floatiness and somewhat light weight.
However, Isabelle is held back by her many flaws. Many of Isabelle's moves, despite being disjointed, lack range outside of her forward aerial, back aerial, and side special. Although she has faster mobility than Villager, she is still slow, and her lighter weight and slower falling speed renders her easier to KO and juggle in comparison while also giving her a harder time landing against opponents. Isabelle's KOing power is notoriously very poor, as her forward smash—her only reliable KOing move, suffers from high ending lag, has infamously short range in spite of being disjointed, with the sweetspot a smaller hitbox than the sourspot, which only deals 8%, and smilarly to forward smash's afromentioned sourspot, other moves such as up and down smashes are too weak for KOing at reasonable percents. Her damage-racking potential is also poor, as she has very few effective combos (such as up tilt > up tilt > up air) and her damage output and frame data are below-average. Isabelle's grab game is also a bit mediocre and worse than the Villager's throws because they keep the same stats that the Villager's throws had in SSB4. Isabelle's grab, while possessing decent range and the interesting trait of being able to pocket items, is slow. Her throws also have limited utility, as they have nonexistent combo potential outside of down throw, while her back throw is her only throw that is able to KO at realistic percents, though it is still weaker than numerous other back throws. Isabelle's mediocre mobility and generally poor range gives her a lackluster [[approach]] and a weak [[neutral game]], amplifying her poor KOing ability even further. As a result, Isabelle struggles to reliably KO her opponent, while she is easy to KO due to her floatiness and somewhat light weight.


Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also somewhat flawed, as it disappears after only 10 seconds, can be destroyed with most attacks, and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is easily edgeguardable in practice. Finally, Isabelle loses certain of Villager's most important tools for zoning in the neutral game, namely [[Lloid Rocket]] and [[Timber]], making her noticeably worse at zoning than her counterpart.
Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also somewhat flawed, as it disappears after only 10 seconds, can be destroyed with most attacks, and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is easily edgeguardable in practice. Finally, Isabelle loses certain of Villager's most important tools for zoning in the neutral game, namely [[Lloid Rocket]] and [[Timber]], making her noticeably worse at zoning than her counterpart.

Revision as of 11:47, November 6, 2019

This article is about Isabelle's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Isabelle.
Isabelle
in Super Smash Bros. Ultimate
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AnimalCrossingSymbol.svg
Universe Animal Crossing
Availability Unlockable
Final Smash Dream Town Hall
Isabelle (SSBU)
Isabelle Turns Over A New Leaf!
—Introduction Tagline
Isabelle joins the battle from Animal Crossing: New Leaf! She uses various trinkets from around the village to battle. Her side special, "Fishing Rod," not only allows her to snag and bring opponents closer, it can also be used as a recovery move.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Isabelle (しずえ, Shizue) is a playable character in Super Smash Bros. Ultimate. She was announced as a newcomer at the end of the September 13, 2018 Nintendo Direct in tandem with the then-untitled Animal Crossing: New Horizons. While she shares many moves with Villager, Isabelle is not an Echo Fighter, and is instead a semi-clone. As such, Isabelle is classified as fighter #68.

Although Isabelle speaks Animalese within her home series and her reveal trailer, she is completely mute in Ultimate.

How to unlock

Complete one of the following:

With the exception of the third method, Isabelle must then be defeated on Town and City.

Attributes

Isabelle is a moderately short and floaty lightweight with slow overall mobility. As an Animal Crossing character, Isabelle is similar in many aspects to Villager; however, she has faster grounded and aerial mobility, is lighter and floatier, and cannot wall jump. Additionally, Isabelle also has multiple attacks that are unique to her (such as all three of her smash attacks), while even the moves she shares with Villager have different animations and altered functionality.

Isabelle's grounded moves, while not the best, have some utility. Neutral attack is Isabelle's fastest grounded move, and while it is a weak single-hit move, it can be used to combo into her smash attacks at high percentages, and can also be used to jab lock opponents reliably; forward tilt is useful for spacing thanks to its decent knockback and range, while also serving as a situational KOing move at higher percents near the ledge; up tilt can be used for combos and juggles thanks to its relatively fast speed and low knockback; down tilt possesses decent range, while the sweetspot close to her is a respectably powerful KOing option at high percents; and dash attack is a projectile that can be used off of platforms against opponents on the ground or on lower platforms, and it can also be used near the ledge for edgeguarding or potentially as a 2 frame punish. Her smash attacks also have some utility as well: forward smash is her strongest grounded KOing option if sweetspotted; up smash hits twice and is her best vertical kill move; and down smash is a semi-spike that can be used for KOing near the ledge, edgeguarding, and 2 frame punishes.

Isabelle's aerials are also useful as well, and all of them can autocancel in a short hop as well. Neutral aerial is Isabelle's fastest aerial, and it is a sex kick that can be used to combo into Isabelle's other moves or break out of combos. Forward and back aerials have her fire slingshot projectiles that are useful for approaching, spacing and edgeguarding; back aerial has slower startup but less ending lag than forward aerial, and is stronger as well. Finally, up and down aerials have her always swing two turnips as opposed to also one or three like Villager, making them more consistent overall; up aerial is a good follow-up from up tilt, is useful for juggling, and the clean hit can even act as a situational KOing move near the upper blast line, while down aerial's clean hit is capable of meteor smashing if sweetspotted, while otherwise launching opponents on the Sakurai angle, enabling it to be used for edgeguarding. The inability to tech grounded meteor smashes also gives sweetspotted clean down aerial limited combo potential at higher percents as well.

Her grab game also has some utility. Isabelle uses a net as part of her tether grab, which has longer range than a normal grab, but more startup and ending lag as a result; however, Isabelle does not have a grab aerial in spite of her long-ranged grab. Isabelle can also use her grab to pocket items as well. Pummel is useful for racking up damage against grabbed opponents, down throw can be used to initiate aerial combos, forward throw can setup edgeguards by throwing opponents off the stage, and back throw can be used to KO near the ledge. Up throw, however, is Isabelle's least useful throw.

Isabelle sports versatile special moves. Her neutral special, Pocket, allows her to steal an opponent's projectile and send it back at them, helping to discourage projectile camping against her. Her down special, Lloid Trap, has her planting Lloid into the ground. Lloid Trap will active whenever an opponent walks over Lloid, or can be activated manually, making it useful for surprising opponents. Her side special, Fishing Rod, is a command grab that allows her to grab and throw opponents from distances farther than her grab can, and it also functions as a tether recovery as well. Her up special, Balloon Trip, provides incredibly long vertical and horizontal distance, though it travels a slightly shorter distance than Villager's version. This, in addition to her Fishing Rod's great horizontal distance, gives Isabelle an outstanding recovery.

However, Isabelle is held back by her many flaws. Many of Isabelle's moves, despite being disjointed, lack range outside of her forward aerial, back aerial, and side special. Although she has faster mobility than Villager, she is still slow, and her lighter weight and slower falling speed renders her easier to KO and juggle in comparison while also giving her a harder time landing against opponents. Isabelle's KOing power is notoriously very poor, as her forward smash—her only reliable KOing move, suffers from high ending lag, has infamously short range in spite of being disjointed, with the sweetspot a smaller hitbox than the sourspot, which only deals 8%, and smilarly to forward smash's afromentioned sourspot, other moves such as up and down smashes are too weak for KOing at reasonable percents. Her damage-racking potential is also poor, as she has very few effective combos (such as up tilt > up tilt > up air) and her damage output and frame data are below-average. Isabelle's grab game is also a bit mediocre and worse than the Villager's throws because they keep the same stats that the Villager's throws had in SSB4. Isabelle's grab, while possessing decent range and the interesting trait of being able to pocket items, is slow. Her throws also have limited utility, as they have nonexistent combo potential outside of down throw, while her back throw is her only throw that is able to KO at realistic percents, though it is still weaker than numerous other back throws. Isabelle's mediocre mobility and generally poor range gives her a lackluster approach and a weak neutral game, amplifying her poor KOing ability even further. As a result, Isabelle struggles to reliably KO her opponent, while she is easy to KO due to her floatiness and somewhat light weight.

Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also somewhat flawed, as it disappears after only 10 seconds, can be destroyed with most attacks, and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is easily edgeguardable in practice. Finally, Isabelle loses certain of Villager's most important tools for zoning in the neutral game, namely Lloid Rocket and Timber, making her noticeably worse at zoning than her counterpart.

Overall, Isabelle is a more well-rounded character than Villager, having inferior zoning and camping ability, but better mobility and a more reliable set of standard attacks in comparison. However, her standard attacks still suffer from a mixture of poor range, poor damage output, or both, and she has inferior survivability due to her lighter weight and slower falling speed. Because of this, she is often seen as an inferior counterpart to Villager. This has resulted in a negative competitive reception, as many top professional players view her not only as an inferior counterpart to Villager (who by himself has rather mixed competitive reception and poor tournament representation), but also potentially as one of the worst characters in the game. Her tournament representation reflects this, as it is very poor in all regions, and her most significant results are either from the very early days of Ultimate's meta, or her being used as a secondary or pocket to other characters. However, due to her low popularity in tournaments, it is debatable whether Isabelle is actually a poor character, or her representation is poor simply because of dedicated mains. As such, her true standing in the meta remains to be seen.

Update history

Isabelle has been buffed by game updates. Update 1.1.0 decreased the landing lag of up and down aerials, whereas update 1.2.0 granted Dream Town Hall invulnerability in order to prevent opponents from canceling it at its very last second. Update 2.0.0 fixed several infamous glitches, such as the infinite Assist Trophy glitch and Slingshot Crash, and enabled neutral aerial to auto-cancel earlier. Update 3.0.0 nerfed forward and back aerials' shield damage as part of the general nerf to projectiles. More notably, this same update modified Fishing Reel in two ways: its hook gained the ability to catch an opponent while it is idle, thus granting it a guaranteed set-up a 2 frame punish, but at the cost of having significantly less active frames. However, update 3.1.0 undid these changes to Fishing Rod.

In update 4.0.0, Isabelle received a number of worthwhile buffs. Her rolls travel farther, which compliments her defensive playstyle. Neutral attack, which was near-universally viewed by players as one the worst moves of any kind in the game, received a number of changes that noticeably improve its utility. Both up smash and Fishing Rod's up throw became stronger KOing options, thanks to their increased knockback scaling. Lastly, Fishing Rod and Lloid Trap had their lag decreased; in particular, Lloid Trap's decreased start-up lag enables it to function much better against most opponents that dash over it.

Super Smash Bros. Ultimate 1.1.0

  • Buff Up and down aerials have less landing lag (12 frames → 9).

Super Smash Bros. Ultimate 1.2.0

Super Smash Bros. Ultimate 2.0.0

Super Smash Bros. Ultimate 3.0.0

  • Nerf Forward and back aerials deal less shield damage.
  • Nerf Fishing Rod has less active frames (frames 2-11 → 10-11).
  • Buff Fishing Rod can catch an airborne opponent while its hook is idle. This grants it a guaranteed set-up for 2 frame punishes.[1]

Super Smash Bros. Ultimate 3.1.0

  • Change Fishing Rod has reverted to its pre-3.0.0 behavior.

Super Smash Bros. Ultimate 4.0.0

  • Buff Isabelle's rolls travel a longer distance (2.25u → 2.85u).
  • Buff Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
  • Buff Up smash's second hit has more knockback scaling (111 → 116).
  • Buff Fishing Rod has less startup lag (frame 25 → 21) and can be reeled in faster (frame 50 → 46).
  • Buff Fishing Rod's up throw has more knockback scaling (62 → 66).
  • Buff Lloid Trap has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.
    • Nerf The rehit interval was increased to compensate (8 frames → 9), which can result in fewer hits occurring when catching opponents partway through the attack.

Moveset

For a gallery of Isabelle's hitboxes, see here.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2% Whacks the opponent with a toy hammer. This move is a single-hit jab with very low knockback. At low percent, the move can hit multiple times due to its speed and low endlag. Can lock. At high percents, it can combo into tilts, down smash, or pocket.
Forward tilt   9% Swings a Candy Umbrella horizontally, much like Villager. Compared to Villager's, it launches at a slightly lower angle and higher knockback growth, but more ending lag.
Up tilt   8% Swings a broom in an arc over her head, starting behind her. Fast and can combo into itself or aerials.
Down tilt   13% (close), 8% (far) Pulls a weed out of the ground, much like Villager. Compared to Villager, this move's sweetspot deals slightly more damage, while the sourspot deals considerably lower damage. It also has marginally less ending lag than Villager's, but a shorter hitbox duration.
Dash attack   10% (beginning), 6% (pot) Similar to Villager's, but with a brown pot instead of a potted sapling. As such, the pot will either break or bounce off the ground after hitting it. The hitbox on the pot disappears after bouncing off the ground. When used near a ledge, will fall off and continue to have a hitbox. Compared to Villager's, the pot does not travel as far, but the move has less ending lag.
Forward smash   17% (close)/ 8% (far) Fires a party popper forward. Strong, but has considerable recovery frames and poor range.
Up smash   2% (hit 1), 12% (clean hit 2), 10% (late hit 2) Blows her whistle, causing a do-not-enter sign to spring up from the ground in front of her. Has 2 hits that connect into each other. Can combo into up aerial at low percents.
Down smash   10% (front), 8% (back) Splashes a pail of water back and forth, similar to Inkling's Slosher, but considerably faster and with less range. Sends opponents at a very low angle.
Neutral aerial   10% (clean), 6% (late) Twirls around twice in the air while holding pom-poms. The weak hit can lock at low percents.
Forward aerial   7% (clean), 4% (mid), 2.5% (late) Fires a pellet from a slingshot in front of her. Functionally identical to Villager's.
Back aerial   9% (clean), 5% (mid), 3% (late) Fires a pellet from a slingshot behind her. Functionally identical to Villager's.
Up aerial   10% (clean), 5% (late) Swings turnips above her head. Unlike Villager's, she will always swing two turnips, making it more consistent but removing the chance of getting more knockback with three turnips.
Down aerial   10% (clean), 5% (late) Swings turnips below her body. Similar to her up air, she will always swing two turnips, making it more consistent than Villager but removing the chance of getting more knockback with three turnips. Hitting clean with the ends of the turnips will meteor smash opponents; any other part of the turnips will launch opponents horizontally.
Grab Net Swings a net down in front of her, much like Villager. As such, using her grab on an item will cause her to pocket it. Notably, all four of Villager's throws were altered somewhat on transition to Ultimate, with Isabelle's throws retaining Villager's throw properties from Smash 4. Isabelle's dash grab also has 1 frame less startup that Villager's.
Pummel   1% Yanks the net backwards, similar to Villager.
Forward throw   9% Tosses the opponent out of the net with an overhead swing. Its low knockback scaling makes it best suited for throwing opponents off the stage to setup edgeguards.
Back throw   11% Turns around, tossing the opponent out of the net with a horizontal swing. Isabelle's strongest throw, and the only one that can KO at high percents.
Up throw   10% Flips the net over and tosses the opponent upward.
Down throw   6% Turns her net horizontally and slams it on the ground. Can combo into aerials at low to mid percents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Isabelle swings a broom in front, and then behind her.
Floor attack (back)
Floor getups (back)
  7% Same as her other floor attack, but swings the broom behind her first.
Floor attack (trip)
Floor getups (trip)
  5% Swings a broom in front, then behind herself while getting up.
Edge attack
Edge getups
  9% Isabelle slides along the ground and shoves with pom-poms in her hands.
Neutral special Pocket 1.9x (multiplier) Pockets projectiles and items, similar to Villager. After pocketing a projectile, using the neutral special input will produce and use the projectile. Using neutral special with a pocketed item will put the item in Isabelle's hand.
Side special Fishing Rod ~9.5%-18.7% Casts out a fishing rod. The distance it is cast depends on whether or not it was inputted while flicking the stick. It can be left out for about 5 seconds before Isabelle will automatically begin to slowly reel it in. Pressing the special or attack button will automatically reel it in completely at any time. When an opponent is captured by the fishing rod, she reels them in and can throw the opponent in one of 4 directions. The forward, back and up variants can kill at high percents, while the down variant can combo until high percents. The damage dealt varies, but what determines it is currently unknown. The fishing rod can also be used as a tether recovery and can also grab items. Unlike normal grabs, it cannot grab opponents through shield, even when reeled in.
Up special Balloon Trip 0% Sits on a swing with two bunny balloons. Nearly identical to Villager's variant, and grants a lot of distance, though it travels a shorter distance than Villager's. Pressing or holding the special button will cause Isabelle to rise. Pressing the attack button will cancel the move while propelling her slightly upwards. If cancelled with the attack button, the next use will only have one balloon until landing on stage.
Down special Lloid Trap 1.6% (hits 1 & 2), 0.9% (hits 3 - 5), 12% (hit 6) Plants the Gyroid Lloid into the ground. When someone steps over him, or when the down special is inputted again, Lloid shoots out vertically, dragging the opponent with him. If nothing happens for 10 seconds, the trap will disappear. After taking 8% damage, not counting the 1v1 multiplier, he will explode, which will damage Isabelle if she is near the explosion.
Final Smash Dream Town Hall 50.5% (entire), 10% (collateral loop), 15% (collateral explosion) When activated, Tom Nook and the Nooklings come and build a town hall, trapping opponents that got caught in the Final Smash. Once the town hall is completed, it explodes, dealing high knockback and damage. While similar to Villager's variant, it deals more knockback and damage. The final hit is also faster.

On-screen appearance

  • Isabelle comes out of the Town Hall cheering before it shrinks into a puff of smoke.

Taunts

  • Up taunt: Isabelle waves her hand while looking toward the screen. Based off of the Greetings emote.
  • Side taunt: Isabelle claps her hands while facing the screen. Based off of the Delight emote.
  • Down taunt: Isabelle dances, waving her arms in an inward circular motion while stepping in place. She then jumps up, and lands facing the screen with her arms spread out. Based off of the Complete emote in Happy Home Designer.

Idle poses

  • Stretches her arms.
  • Turns around and inspects her dress.

Victory poses

  • Left: Waves twice and spreads her arms.
  • Up: Waves goodbye to a Lloid as he flies upwards in the background, then turns toward the camera with a pose similar to her official render.
  • Right: Dusts herself off, jumps twice, and poses triumphantly with her hands on her hips. Her end pose is based on the "Pride" emotion from the Animal Crossing series.
A remix of the first "Phrase" of the original Animal Crossing theme for the Nintendo 64 and GameCube, slightly sped up.

In competitive play

Notable players

Classic Mode: Best in Show

Isabelle's congratulations screen.

Isabelle's opponents are composed of nearly every female challenger that appears in Ultimate.

Round Opponent Stage Music Notes
1 Villager (x4) Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU) Smashville Title Theme - Animal Crossing: Wild World (Brawl)
2 Wii Fit Trainer Wii Fit Trainer (SSBU), Pokémon Trainer Pokémon Trainer (SSBU), and Pikachu Pikachu (SSBU) Wii Fit Studio Super Hoop
3 Palutena Palutena (SSBU), Lucina Lucina (SSBU), Zelda Zelda (SSBU), Corrin Corrin (SSBU), and Robin Robin (SSBU) Temple (Battlefield form) Title Theme - Animal Crossing: Happy Home Designer This battle is a free-for-all.
4 Zero Suit Samus Zero Suit Samus (SSBU), Bayonetta Bayonetta (SSBU), and Samus Samus (SSBU) Moray Towers Split & Splat Inkling Inkling (SSBU) and Ice Climbers Ice Climbers (SSBU) (with Nana leading, and with their red costume equipped) are CPU allies.
5 Peach Peach (SSBU), Daisy Daisy (SSBU), Rosalina & Luma Rosalina (SSBU), and Wendy Bowser Jr. (SSBU) Princess Peach's Castle Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
6 Sheik Sheik (SSBU) Gerudo Valley Ocarina of Time Medley
Bonus Stage
Final Master Hand Final Destination Master Hand (Less than 7.0 intensity)
Master Hand / Crazy Hand (Intensity 7.0 or higher)
On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand.

Credits roll after completing Classic Mode. Completing it as Isabelle has Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World accompany the credits.

Role in World of Light

Finding Isabelle in World of Light

Although Isabelle does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

She can be found near a small town on a secluded road, that requires the spirit of Kapp'n (Wild World) to be driven through a tunnel to reach. Freeing her unlocks a path to the town.

Fighter Battle

No. Image Name Type Power Stage Music
68
Isabelle SSBU.png
Isabelle Grab 3,900 Town and City (Ω form) Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World

Template:-

Spirits

Isabelle's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Isabelle in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces it with the fighter's artwork in Ultimate.

In Spirit battles

As the main opponent

Spirit Battle parameters
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music
27 Baby Peach Super Mario series •Tiny Isabelle Isabelle (SSBU)
Mario Mario (SSBU)
Attack
3,600 Peach's Castle N/A •Defeat the main fighter to win
•The enemy favors dash attacks
•The enemy has increased move speed
Ground Theme - Super Mario Bros (Melee)
145 Dixie Kong Donkey Kong series Isabelle Isabelle (SSBU)
Diddy Kong Diddy Kong (SSBU)
Grab
9,100 Jungle Japes •Item: Banana Peel •The enemy is easily distracted by items Swinger Flinger
192
Saria Spirit.png
Saria The Legend of Zelda series Isabelle Isabelle (SSBU)
Young Link Young Link (SSBU)
Shield
9,900 Garden of Hope •Hazard: Fog •The stage is covered in fog
•The enemy will charge up a powerful Final Smash
Saria's Theme
251
Medli.png
Medli The Legend of Zelda series Isabelle Isabelle (SSBU)
Charizard Charizard (SSBU)
Shield
9,300 Pirate Ship N/A •The enemy has increased jump power Dragon Roost Island
304 Crazee Dayzee Yoshi series Isabelle Isabelle (SSBU)
Neutral
1,700 Yoshi's Island •Flowery •You constantly take minor damage
•Only certain Pokémon will emerge from Poké Balls
Flower Field
336
Nago.png
Nago Kirby series Isabelle Isabelle (SSBU)
Grab
1,900 Green Greens (Battlefield form) •Item: Soccer Ball •The enemy has an extra midair jump Forest/Nature Area
358
Susie Spirit.png
Susie Kirby series Isabelle Isabelle (SSBU)
•Metal Meta Knight Meta Knight (SSBU)
Shield
3,400 Halberd N/A •The enemy is metal Pink Ball Activate!
433
MeowthSpirit.png
Meowth Pokémon series •Gold Isabelle Isabelle (SSBU) (×2)
Shield
3,300 Golden Plains N/A •Take your strongest team into this no-frills battle Road to Viridian City - Pokémon Red / Pokémon Blue
667
LissaSpirit.png
Lissa Fire Emblem series Isabelle Isabelle (SSBU)
Robin Robin (SSBU)
Chrom Chrom (SSBU)
Neutral
3,300 Arena Ferox N/A •Take your strongest team into this no-frills battle Duty (Ablaze)
681
SakuraSpirit.PNG
Sakura (Fire Emblem) Fire Emblem series Isabelle Isabelle (SSBU)
Corrin Corrin (SSBU)
Shield
9,100 Reset Bomb Forest (hazards off) N/A •Defeat the main fighter to win
•The enemy heals over time
Lost in Thoughts All Alone (Remix)
685 Elise Fire Emblem series Isabelle Isabelle (SSBU)
Shield
9,600 Coliseum •Item: Recovery Types •Timed battle
•The enemy heals over time
•The enemy is easily distracted by items
Lost in Thoughts All Alone (for 3DS / Wii U)
741 5-Volt WarioWare series Isabelle Isabelle (SSBU)
Neutral
3,500 Gamer •Earthquake
•Sudden Damage
•All fighters take serious damage after a little while
•Periodic earthquakes will shake the stage
Gamer
791 Cream & Cheese Sonic the Hedgehog series Isabelle Isabelle (SSBU)
•Tiny Squirtle Squirtle (SSBU)
Grab
3,500 Green Hill Zone •Hazard: Low Gravity •Gravity is reduced
•The enemy takes less damage while in the air
Rooftop Run
851 Harriet Animal Crossing series Isabelle Isabelle (SSBU)
Attack
3,700 Town and City •Strengthen Weapon
•Item: Swords
•All fighters' melee weapons have increased power after a little while Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
854 Kaitlin & Katie Animal Crossing series Isabelle Isabelle (SSBU)
•Tiny Isabelle Isabelle (SSBU)
Grab
4,100 Smashville •Hazard: Fog •The stage is covered in fog Tour - Animal Crossing: New Leaf
858
Zipper.png
Zipper T. Bunny Animal Crossing series •Bunny Isabelle Isabelle (SSBU)
Grab
1,800 Smashville (Ω form) N/A •Take your strongest team into this no-frills battle Title Theme - Animal Crossing: Wild World
862 Digby Animal Crossing series Isabelle Isabelle (SSBU)
Neutral
3,900 Smashville N/A •The enemy has increased power for the first part of the battle House Preview
912
Roll Caskett Spirit.png
Roll Caskett Mega Man Legends series Isabelle Isabelle (SSBU)
Diddy Kong Diddy Kong (SSBU)
Shield
3,700 Pilotwings •Item: Hocotate Bomb •Take your strongest team into this no-frills battle Light Plane (for 3DS / Wii U)
1,015
Cereza Spirit.png
Cereza Bayonetta series •Tiny Isabelle Isabelle (SSBU)
Bayonetta Bayonetta (SSBU)
Shield
1,900 Luigi's Mansion N/A •Defeat the main fighter to win Let's Dance, Boys!
1,084 Coraline StreetPass Mii Plaza Isabelle Isabelle (SSBU)
Mii Gunner Mii Gunner (SSBU) (Moveset 1111, Pirate Hat, Splatoon 2 Outfit)
Grab
1,800 Wuhu Island (Speedboat) N/A •The enemy favors side specials Mii Plaza
1,179 DeMille Tomato Adventure •Bunny Isabelle Isabelle (SSBU)
Neutral
1,800 Yoshi's Island (Melee) •Item: Maxim Tomato •The enemy becomes more powerful after eating
•The enemy is easily distracted by items
Attack and Run!
1,212 Ashley Robbins Trace Memory Series Isabelle Isabelle (SSBU)
Villager Villager (SSBU)
Attack
3,700 Luigi's Mansion N/A •The enemy is invisible Main Theme - Luigi's Mansion (Brawl)
1,218
Ouendan Cheerleaders Spirit.png
Ouendan Cheerleaders Osu! Tatakae! Ouendan series Isabelle Isabelle (SSBU) (×3)
Grab
4,000 Pokémon Stadium •Attack Power ↑ •The enemy has increased attack power after a little while
•The enemy favors neutral air attacks
Ring a Ding
1,238
Looksley Spirit.png
Looksley Looksley's Line Up Isabelle Isabelle (SSBU)
Villager Villager (SSBU)
Shield
1,500 Paper Mario •Invisibility
•Item: Smoke Ball
•All fighters are invisible Freakyforms: Your Creations, Alive! Medley
1,277 Arcade Bunny Nintendo Badge Arcade •Bunny Isabelle Isabelle (SSBU)
Attack
3,700 PictoChat 2 (Battlefield form) Assist Trophy Enemies (Arcade Bunny)
•Item: Franklin Badge
•Hostile assist trophies will appear Arcade Bunny's Theme

As a minion

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
844
Lloid.png
Lloid Animal Crossing series Villager (x2) (Villager (SSBU)Villager (SSBU))
Isabelle (x2) (Isabelle (SSBU)Isabelle (SSBU))
Shield
1,600 Mushroomy Kingdom N/A •The enemy favors side specials Title Theme - Animal Crossing Lloid
852 Brewster Animal Crossing series Falco Falco (SSBU)
Villager (x2) (Villager (SSBU)Villager (SSBU))
Isabelle Isabelle (SSBU)
Neutral
8,800 Luigi's Mansion •Item Tidal Wave •Defeat the main fighter to win
•Reinforcements will appear during the battle
•Certain items will appear in large numbers after a little while
The Roost - Animal Crossing: Wild World Isabelle
856 Frillard Animal Crossing series Wario Wario (SSBU)
Isabelle Isabelle (SSBU)
Villager Villager (SSBU)
Shield
2,400 Town and City N/A •The enemy loves to taunt Town Hall and Tom Nook's Store - Animal Crossing: Wild World Isabelle

Alternate costumes

Alternate costume (SSBU)
Isabelle (SSBU) Isabelle (SSBU) Isabelle (SSBU) Isabelle (SSBU) Isabelle (SSBU) Isabelle (SSBU) Isabelle (SSBU) Isabelle (SSBU)

Reveal trailer

Gallery

Character Showcase Video

Trivia

  • Isabelle is the fourth character to be announced in Ultimate that was previously featured as a Mii costume in Super Smash Bros. 4, the others being Inkling, Chrom, and King K. Rool. Additionally, she uses a party popper in her forward smash, which is used in the Mii Gunner outfit based on her instead of an arm cannon.
  • The Nintendo Direct that revealed Isabelle as a playable fighter was supposed to air on September 6th, 2018. However, an earthquake struck Hokkaidō, Japan that day. Its aftermath prompted Nintendo to postpone the Direct—and by extension, news of Isabelle's inclusion in Ultimate—by one week, out of respect for those affected by the tremor. This makes Isabelle the only playable character in the series' history whose reveal was explicitly delayed for any given reason.
  • Isabelle's reveal trailer initially appeared to be a reveal trailer for a new Nintendo Switch installment of the Animal Crossing series, and was followed by an actual teaser trailer confirming such a title (later named Animal Crossing: New Horizons) for 2019.
    • Tom Nook is even seen watching Isabelle's own trailer on his computer, before telling the audience he has to get back to work, in order to prepare for the upcoming game.
    • This is the second time an upcoming Nintendo game has been teased through a character reveal trailer, the first being Luigi's Mansion 3, which was teased by Luigi's new Poltergust in Simon and Richter's reveal trailer.
  • In her reveal trailer, Isabelle opens a letter inviting her to join Smash Bros. that is enclosed in an envelope with a wax seal in the shape of the Super Smash Bros. logo. This is a callback to a similar letter found by Villager in his mailbox in the first trailer for Super Smash Bros. 4.
  • There is an error on Isabelle's page on the Smash Bros. Ultimate site where her Animal Crossing symbol is the same color as Villager's (a dark green), instead of chartreuse, her background color.
  • Isabelle is the only character who faces Bayonetta as a Classic Mode opponent on a stage outside the latter's own series.
  • Although Isabelle's Classic Mode contains female fighters, Spiky-eared Pichu and Dark Samus do not appear as her opponents.
    • The only male fighter is Popo of the Ice Climbers, because neither Popo nor Nana can spawn alone, regardless of which one is the leading Ice Climber.
  • Isabelle is the first newcomer in Super Smash Bros. Ultimate to be from a franchise that had their first character introduced in Super Smash Bros. 4 . Her inclusion also makes Animal Crossing the first franchise with a single character in Smash 4 to receive another playable character, the other being Street Fighter.
  • Strangely, Isabelle's reveal trailer shows that Super Smash Bros. Ultimate was then still Rating Pending, even though the rating had already been revealed to be rated E10+ at the time. Whether this was an error on Nintendo's part or ESRB's part is unknown, though European trailers kept the PEGI 12 rating.
  • In a Famitsu column, Sakurai noted that because Isabelle and Villager have significantly different proportions and personalities, it was not possible for Isabelle to be Villager's Echo Fighter, and therefore she was developed as a unique character[2], although she still shares many moves with Villager. This makes Isabelle the only character so far whose reasoning for not being labeled as an Echo Fighter has been explicitly confirmed.
  • Isabelle is the only character in the base roster whose official confirmation was not part of a Super Smash Bros.-centered Nintendo Direct. Instead, she was revealed as part of a general Nintendo Direct.

References