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{{disambig2|Lucario's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Lucario}}
{{disambig2|Lucario's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Lucario}}
{{Infobox Character
{{Infobox Character
|name = Son Goku
|name = Lucario
|image = [[File:Lucario SSBU.png|250px]]
|image = [[File:Lucario SSBU.png|250px]]
|game = SSBU
|game = SSBU
Line 9: Line 9:
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
}}
}}
{{cquote|''Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed as a playable character on June 12th, 2018. Lucario is classified as fighter #41.


{{cquote|''Lucario the fast-as-lightning fighter is the only one whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.''|cite=[https://the-episodes-and-movie-yveltal-and-more.fandom.com/wiki/The_episodes_and_movie_yveltal_and_more._Wiki]|source=[[Super Smash Bros. Ultimate]]}}
Sean Schemmel and Daisuke Namikawa's potrayals of Lucario from ''Smash 4'' were repurposed for the English and Japanese versions of ''Ultimate'', respectively.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play VS. matches, with Lucario being the 44th character to be unlocked.
*Play [[VS. match]]es, with Lucario being the 27th character to be unlocked.
*Clear Classic Mode with Machamp then Sonic in any order, being the first character unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or anyone in his unlock tree, being the first character unlocked.
*Have Lucario join the player's party in [[World of Light]].
With the exception of the third method, Lucario must then be defeated on [[Spear Pillar]].


==About this fighter in this game==
==Changes from ''[[Super Smash Bros. 4]]''==
Lucario has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate''. Lucario's overall mobility has been greatly improved due to faster horizontal movement, while the universal 3-frame jumpsquat further improves Lucario's ability to traverse the stage. Many of its attacks in general, notably its dash attack, forward smash, neutral aerial and forward aerial, are more reliable and less of hindrance, while its special moves have also been improved: Aura Sphere can now be cancelled into any ground attack during a charge, allowing for mixup options, Force Palm has more range, Double Team can now home in on opponents and is much faster overall, and Extreme Speed is overall safer due to its ending and previously notorious landing lag both being lowered.


Lucario is one of the speediest characters in the game. He has an incredible run speed, and walk speed and air speed. He has aura and when he takes damage, He gets stronger. He can jump high and has a high combo potential by having less start up and lag. He is shown to be speedy and has stats like a Ninja fighter, Lucario is not a full ninja but he really suits to be a super ninja of super speed out speeding all speeds which is out speeding over 96% of the roster's speed. In the anime he is taller than Greninja but in This game Lucario is around Palutena's height so in this game he is not a giant. This reduces his hurtbox while Greninja is one of the tallest Characters a smash game had.
Lucario has received nerfs, however. The most notable one is to its Aura mechanic, as Lucario's Aura multiplier is worse than it was in ''Smash 4'' despite 1v1 multipliers now giving a slight advantage. This, when combined with the universal weakening of the rage mechanic, makes Lucario less powerful at higher percentages, while its reduced weight makes it even easier to KO. Furthermore, some of Lucario's most reliable moves, such as down aerial, have been made less effective. While Lucario still has a strong recovery, Extreme Speed's controls have been modified to the point where holding down the control stick can accidentally lead to self-destruction. Finally, the throws have increased knockback yet don't function as KO options; this, in addition to the changes in DI and air dodging, has the overall effect of limiting or even outright removing some of Lucario's previously guaranteed combos from throw, which were some of the only reliable ways for it to add damage.


==Attributes==
It is currently unknown how Lucario will fare in the ''Ultimate'' early meta, as its tournament representation is currently lacking.


Lucario is a fighter who gets better each time. He has almost nothing bad except the thing about being weak to weight-based throws like Mario's back and front throw or Incineroar's back throw and more. Lucario is a speedy, high-jumping, Strong light weight fighter who gets even more stronger when he gets damaged. So the higher damage he takes, the more he can damage and launch. So Damaging him is not that bad. And his defence is average making it harder for the opponent to get out from his terrible attacks. He has average defence <b> and fast attacking speed followed by run speed</b> Which makes is Combo potential, KO potential very high. He has high air speed so he can catch up to opponents when launched to finish them off and Lucario can also jump very high and he can do everything quickly except getting KOd quickly. He has a large Combo potential by having average lags and lower average lag and start up, He can chase opponents. He is a large threat and is a very good fighter. He is one of the fastest in the game.
===Aesthetics===
*{{change|Lucario's model has a more subdued color scheme, and its fur has a more detailed texture. }}
*{{change|[[Aura]] is now cyan in color instead of indigo at earlier percentages, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense, becoming indigo in color, which leave behind a trail as Lucario moves. Purple electricity starts emanating from its paws, and the spikes on each paw begin to glow white. The appendages on the back of its head also rise up as Aura grows in power.}}
*{{change|Many of Lucario's attacking animations have been updated from ''SSB4''. Notably, Lucario stands on one foot more in its attacks, particularly with its smash attacks and Double Team.}}


He has very very few weaknesses. As he is a light weight (But his one is considered as balloon weight of his incredibly low weight), His weakness is throws. the problem is he is more lighter than 40% of the characters which make him weaker to throws than most characters. Throws which are weight-based and strong like Incineroar's ones, It is a danger to Lucario making it a very good option to escape the threat of him surviving on high Percents.
===Attributes===
*{{buff|Like all characters, Lucario's [[jumpsquat]] animation now takes 3 frames to complete (down from 5).}}
*{{buff|Lucario [[walk]]s slightly faster (1.05 → 1.103).}}
*{{buff|Lucario [[run]]s faster (1.55 → 1.705).}}
**{{buff|Lucario's initial [[dash]] is significantly faster (1.8 → 2.255).}}
*{{buff|Lucario's [[air speed]] is much higher (1.09 → 1.281), now being on par with {{SSBU|Wolf}}'s.}}
*{{buff|Lucario's [[air acceleration]] is higher 0 → 0.01 (base), 0.07 → 0.08 (additional), 0.07 → 0.09 (max).}}
*{{nerf|Lucario is lighter (99 → 92), making it more difficult to survive at higher percents to take advantage of Aura.}}
*{{change|[[Aura]] increases in strength faster at lower percentages, reaching base damage at 65% (70% in SSB4), but slower at higher percentages, reaching a maximum of 1.6x power at 190% (down from 1.7x). Aura's strength at 0% is unchanged (0.66x).}}
*{{nerf|[[Aura]]'s effects have also been modified regarding placing. While Aura multipliers when at an advantage in 1v1 battles have been increased slightly, Lucario now only has a -1 placing as opposed to also having a -2 placing, reducing its multiplier when it is at a disadvantage down from a maximum of x1.333 to x1.125. Furthermore, this new multiplier applies beyond 1v1, also reducing the maximum multiplier of a four player match down from x2 to x1.125. This removes the [[Anubis Combo]] and greatly reduces Lucario's extreme comeback factor, which makes Lucario more reliant on taking damage to reap the benefits of Aura.}}


==Update History==
===Ground attacks===
*[[Neutral attack]]:
**{{buff|[[Neutral attack]]'s hits connect much more consistently.}}
**{{buff|All three hits of neutral attack have less ending lag (FAF 34, 38, 41 → 32, 35, 39).}}
**{{buff|The first two hits of neutral attack can jab lock opponents.}}
**{{nerf|Neutral attack's first hit comes out later than before (frame 6 → 7).}}
**{{nerf|The first hit has fewer active frames (frames 6-8 → 7-8).}}
**{{nerf|The final hit has fewer active frames (frames 9-11 → 9-10).}}


===2.0.0===
*[[Dash attack]]:
**{{buff|Dash attack now has a sweetspot located on Lucario's foot during the early frames of the attack. This new sweetspot deals more damage (10%) and knockback than the rest of the attack, letting it KO earlier.}}
**{{buff|The sourspot of the clean hit does more damage (8% → 8.5%).}}
**{{change|Lucario now lands on its feet after using dash attack; previously, it fell on its side after the kick.}}


*{{change| Lucario is even lighter despite being very light, (69 → 67).}}
*[[Forward tilt]]:
*{{buff| His down ground attack has a higher hit box. A significant increase.}}
**{{buff|[[Forward tilt]] has increased range.}}
*{{buff| His aura is force palm is much longer. Covers more range.}}
**{{buff|Forward tilt's hits chain together much more reliably.}}
*{{buff| Lucario runs a bit faster (2.746 → 2.769).}}
***{{change|Forward tilt has a new animation, with Lucario leaning back before the palm thrust. In addition, the updated visual on the Aura effect matches the hitboxes much better.}}


===Attributes===
*[[Up tilt]]:
**{{buff|Up tilt has increased range; it is now able to hit opponents on Battlefield platforms consistently.}}
**{{change|Up tilt has a new animation; Lucario jumps slightly higher when kicking, and kicks in an overall more animated fashion. It then quickly hops back into place at the end of the attack.}}
 
*[[Down tilt]]:
**{{buff|Down tilt has less ending lag (FAF 25 → 23). This improves its safety and combo potential.}}
**{{buff|Down tilt's new animation has Lucario crouch low to the ground while kicking. This allows it to lower its profile and dodge more attacks while using down tilt.}}
 
*[[Forward smash]]:
**{{buff|[[Forward smash]] has increased range.}}
**{{buff|Forward smash becomes active earlier (frame 22 → 19).}}
**{{change|Forward smash has more vibrant Aura effects.}}
**{{change|Forward smash's animation is more animated and snappy compared to ''SSB4''. It also now ends the attack standing on one foot.}}
**{{buff|The new animation of forward smash has Lucario lean back at the start of the attack, allowing it to evade attacks before retaliating with its own.}}
 
*[[Up smash]]:
**{{change|Up smash has an altered animation, with Lucario raising its leg much higher while releasing the blast of Aura. The charging stance is different, and the blast of Aura is much wider than before to match the hitbox more accurately.}}
 
*[[Down smash]]:
**{{change|Down smash has a new animation; instead of raising its arms into the air and bringing them down, Lucario now briefly stands on one foot before stomping it to the ground while simultaneously releasing Aura from its palms.}}
**{{change|The charging animation of down smash now has Lucario fold its arms while crouching in front of its chest instead of waving its arms in a circular motion.}}
***{{buff|Due to the change in stance, Lucario is less vulnerable to attack while charging down smash.}}
 
===Aerial Attacks===
 
*[[Neutral aerial]]:
**{{buff|[[Neutral aerial]] now hits twice, regardless of whether the opponent is in front of or behind Lucario. This allows the move to deal more damage in general and hit behind him much sooner, increasing its potency.}}
**{{buff|Neutral aerial is able to drag opponents with the attack, allowing for more followups.}}
**{{buff|Neutral aerial has reduced landing lag (9 frames → 5).}}
**{{nerf|Neutral aerial's first active frame is later than before (frame 8 → 10).}}
**{{buff|Neutral aerial's first hit lasts for a longer period of time (frames 8-11 → 10-14).}}
**{{buff|The second hit comes out earlier (frame 22 → 18).}}
**{{nerf|The second hit lasts a shorter period of time (frames 22-29 → 18-21).}}
**{{buff|It [[auto-cancel]]s earlier (frame 39 → 36).}}
**{{nerf|Its initial auto-cancel window was shortened (frames 1-7 → 1-4).}}
**{{change|Neutral air has a new animation; Lucario spins more quickly than it did in ''SSB4''.}}
 
*[[Forward aerial]]:
**{{buff|[[Forward aerial]] has reduced landing lag (18 frames → 9).}}
**{{buff|Lucario can grab ledge faster after using forward air (64 frames → 52).}}
 
*[[Back aerial]]:
**{{buff|Back aerial becomes active sooner (frame 16 → 13).}}
**{{nerf|Back aerial deals less damage (15% → 14%) and thus less knockback.}}
**{{nerf|Back aerial has more ending lag (FAF 49 → 50).}}
**{{buff|Its initial auto-cancel window has been lengthened (frames 1-3 → 1-4).}}
**{{change|The burst of aura from Back aerial's animation better matches it's hitbox.}}
 
*[[Up aerial]]:
**{{buff|[[Up aerial]] has decreased landing lag (22 frames → 13).}}
**{{nerf|Up aerial has fewer active frames (10-15 → 10-13).}}
**{{change|Up aerial has an altered animation, with Lucario backflipping following the initial kick.}}
 
*[[Down aerial]]:
**{{nerf|Down aerial stalls Lucario's movement less on successive uses.}}
**{{nerf|Down aerial has more landing lag (9 frames → 12).}}
 
===Throws/other attacks===
*{{buff|Forward throw is now a two-hit move. This change also grants the move a collateral hitbox to hit opponents near Lucario.}}
*{{buff|Down throw has slightly less knockback growth, allowing it to combo for longer.}}
 
===Special Moves===
*[[Aura Sphere]]:
**{{change|Aura Sphere is visually closer to how it appears in recent ''Pokémon'' games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.}}
**{{buff|Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging with an advanced technique called Charge Storage Cancelling.}}
***{{buff|With Lucario's increased air speed, this makes it possible to edge-guard oppenents by charging Aura Sphere and then cancelling it into an aerial, as well as improving its movement when combined with B-Reverses, Wavebounces, etc.}}
**{{change|Moving the control stick down has Lucario spotdodge, much like how moving it left or right has it roll.}}
**{{nerf|Lucario cannot shield immediately out of Aura Sphere, making it less safe to charge.}}
**{{nerf|Lucario cannot use its standard grab out of a charging Aura Sphere without shielding, as pressing the Z button fires the Aura Sphere.}}
**{{change|The aerial charge animation for Aura Sphere was altered; it now more closely resembles the grounded charging animation.}}


*{{buff| His run speed is very high, It is <b>2.769</b>. It is so fast that he is in the top 20 fastest runners out of 1050 fighters. He is an incredible runner.}}
*[[Force Palm]]:
*{{buff| His walk speed is high too, it is <b>1.588</b>. Again one of the fastest.}}
**{{buff|Force Palm has increased grab range.}}
*{{buff| His air speed is very high, again one of the highest. <b>1.679</b>.}}
**{{nerf|Force Palm's projectile deals less damage with the far hit (7.56% → ~5.4%).}}
*{{buff| His attacking speed is super fast. He can attack super quickly with very low lag and start up and some times he can even have NO LAG.}}
**{{change|Force Palm's hitbox now matches its Aura graphics more closely.}}
*{{buff| Overall speed, He is a ridiculously fast character with an extraordinary combo potential.}}
**{{change|Force Palm's grab triggers Special Zoom if Lucario has at least half of its maximum Aura. }}
*{{change| He is light weight, lighter than 40% of the light weights. He has a weight value of 67 ( in the top 100 lightest). He is so light that he is actually balloon weight.}}
**{{change|The animation for Force Palm has been completely changed; instead of pulling its left paw back before thrusting it forward with a stomp to release a blast of Aura, Lucario now moves its paws in a circle around its body while crouching low to the ground before gathering its paws together and releasing a blast of Aura from its left paw.}}
*{{buff| His defence is 1.}}
*{{buff| His resistance to launching is 1.}}
*{{buff| He has aura which increases his power.}}
*{{buff| His attack is okay at 0.}}
*{{buff| His launching is okay at 0%.}}
*{{buff| Through out the fight of his aura, he can reach up to an extraordinary attack.}}
*{{buff| Each 10% he goes up by, his attack in damaging goes up by 1.1. and his launching goes up by 1.1 too. So in total his launching every 10% damage is actually better than 1.1, it is 1.21 which is extreme.}}
*{{buff| The max his aura can boost is up to 400% and that is damaging is 4 times and launching is 4 times which equal 16 times. At 100% damage in total he will be launching opponents <b><big><big>4</big></big></b>, which will make his power extraordinary and has no problem to KO opponents, at 100% his KO potential is one of the best ever.}}


===Taunts===
*[[Extreme Speed]]:
**{{buff|Extreme Speed has less endlag and landing lag.}}
**{{buff|Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.}}
**{{buff|Crashing into a wall now sends Lucario upward as opposed to stopping it in place. This greatly increases the safety of the recovery.}}
**{{nerf|Extreme Speed's controls have been modified; the initial flight direction is locked in a short period of time before flight begins, which can lead to unintentional self-destructs.}}
**{{nerf|Extreme Speed travels less distance overall.}}
**{{nerf|Extreme Speed now halts at the end of the move, making it worse for recovering at low percents.}}
**{{change|The animation for Extreme Speed has been updated; Lucario now gathers Aura in its paws at the start of the move. If it is grounded, dust ripples appear around Lucario as it gathers Aura. Additionally, the streams of Aura during flight are much bigger and more colorful than before. At the end of the flight, a gust of wind envelops the front of Lucario to indicate the attack portion of the move.}}


*He waves his arms around with Aura coming out.
*[[Double Team]]:
*Lucario says "You Man, Come here now!"
**{{buff|Double Team deals more damage (11% → 12.5%).}}
*Lucario is surrounded by Aura.
**{{buff|Double Team's counterattack activates faster (frame 28 → 16), making the attack much more consistent.}}
**{{change|Lucario leaves blue-colored afterimages of itself in the location where it stood just before the attack.}}
**{{buff|Double Team has less endlag on an unsuccessful counter (80 frames → 71), decreasing the window of time where Lucario can be punished.}}
**{{buff|Double Team can now track opponents that activate the counterattack; Lucario will teleport to the attacker's location (within a certain range) and start its counterattack.}}
**{{buff|Double Team now slows down time for the opponent that attacked Lucario. This allows Double Team to punish many more attacks, greatly increasing its reliability.}}
**{{nerf|Double Team has fewer active frames (frames 5-39 → 5-24), no longer having the longest frame window in the game.}}
**{{nerf|Double Team has significantly fewer intangibility frames (5-39 → 4-13), no longer covering the entire counter window.}}
**{{change|Double Team's momentum in the air carries over into Lucario's own movement, which both benefits and hinders its recovery potential, as it can help with recovering when facing towards the stage, but prevent recovery (or even lead to a self-destruct) when facing away from the stage.}}
**{{change|The animation for Double Team has completely changed; instead of moving its arms in a circular motion while crouching, Lucario now stands upright with its left leg raised while holding a pose. It then pulls its right paw back while holding its martial arts-like stance. A vortex of wind surrounds Lucario throughout the entire animation.}}


===Victory poses===
*[[Aura Storm]]:
**{{change|Lucario's [[Final Smash]] has been reverted to Aura Storm. It now Mega Evolves into [[Mega Lucario]] before performing the attack.}}
**{{buff|Compared to Aura Storm in ''Brawl'', the beam fired is much wider, improving the move's horizontal reach.}}


*Lucario dashes in and jump and does the sonic down aerial.
==Update history==
*Lucario comes in somersaulting and lands.
'''{{GameIcon|ssbu}} 2.0.0'''
*Lucario shoots every where and says "Your dead"
*{{buff|Lucario can grab ledge faster after using forward air (64 frames → 52).}}
*{{nerf|Aura Sphere has less hitlag during the charge, allowing characters to escape it much easier.}}
*{{buff|The [[Final Smash Meter]] version of Aura Storm has a higher knockback multiplier (x0.7 → x0.77).}}


===Moveset===
==Moveset==
* Lucario's moveset is affected by [[Aura]]. Each move lists the percentages according to Lucario's damage: 0%/65%/190%.
** Lucario's Aura effects also change in regard to placing. When at a -1 placing, Lucario's Aura gains a multiplier of ×1.125.
[[File:Lucario SSBU Skill Preview Extra 1.png|thumb|right|Lucario using a Aura Sphere with max strength Aura as shown by a Skill Preview in ''Ultimate''.]]
{{cquote|''As Aura's power increases, your attack power increases as well. The more unfavorable the match is for you, the more power you gain.
<br>Aura's Power increases
<br>• When you have fewer KOs than opponents
<br>• The more you've been KO'd
<br>• As your damage increases
<br>• As your HP decreases in Stamina Mode
<br>
<br>Aura Sphere will get bigger, and the speed and power of it will increase. You can also leap higher and quicker when using Extreme Speed.''
|left|cite=Move List Description|source=[[Super Smash Bros. Ultimate]]}}


* Lucario is able to [[Crawling|crawl]], [[wall cling]], and [[wall jump]].
{{clr}}
<!-- This whole table needs fixing -->
{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname=&nbsp;
|neutralname=&nbsp;
|neutral1dmg=1.4%
|neutral1dmg={{AuraDamageSSBU|2.5}}
|neutral2dmg=1.6%
|neutral2dmg={{AuraDamageSSBU|2}}
|neutral3dmg=2%
|neutral3dmg={{AuraDamageSSBU|3}}
|neutraldesc=Lucario punches then another punch and then a kick./ Blue aura follows the motion of his arm. When he takes 0% his total is 5% and launches normally of how it should do, which is not that powerful. But when he gets to 10% , his neutral attack does much better. The lag between each move is 0 which is very low, and the end lag is low too, it is 1. The start up is low, 0. So as soon as you press the button. It is ultimate, <b>NO LAG</b>
|neutraldesc=The kham choui{{ref|a}} (a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}), followed by the choong choui{{ref|b}} (a jab-style punch in Shaolin Kung Fu), followed by a stretch kick.
|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltdmg=4.8%
|ftiltdmg={{AuraDamageSSBU|4}} (hit 1), {{AuraDamageSSBU|6}} (hit 2)
|ftiltdesc=Lucario does a low angle punch. It has better launching than his neutral attack and on 70% damage, This move launches opponents good. It has normal start up and normal lag. Hits twice even though Lucario only uses one paw. Has 0 start up and 1 lag.
|ftiltdesc=The kap theai choui{{ref|c}} (a low-angle cross-style punch in Shaolin Kung Fu). Hits twice.
|utiltname=&nbsp;
|utiltname= 
|utiltdmg=4.9%
|utiltdmg={{AuraDamageSSBU|6}} (foot), {{AuraDamageSSBU|5}}
|utiltdesc=An outside crescent kick. It is a good move to combo than other moves, the other moves are great but this one requires less run and when he gains aura, this move can really hit them hard upwards. <b>0 Start up and 0 lag.</b>
|utiltdesc=An outside crescent kick above itself.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=3.4%
|dtiltdmg={{AuraDamageSSBU|5}}
|dtiltdesc=A kneeling Hapkido-style shin kick. It can be followed up with a dash attack or a dash grab with low Aura. Or any thing, it is a very fast move, with 0 start up only so Really this is one of the moves with 0 start up and has 0 frames of lag. It is not much of a launching move but It has a huge Combo potential like His other moves. It starts to launch like around when Lucario is on 100% damage. It also has a very large hit box.
|dtiltdesc=A kneeling Hapkido-style shin kick.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=4.2%
|dashdmg={{AuraDamageSSBU|8.5}} (sourspot), {{AuraDamageSSBU|10}} (sweetspot), {{AuraDamageSSBU|7}} (late)
|dashdesc=A flying kick. A fast move with low lag and less start up, like all moves it has a large combo potential, It also is good for hitting opponents far. 0 Start up and 1 End Lag.
|dashdesc=A flying kick.
|fsmashname=&nbsp;
|fsmashname=&nbsp;
|fsmashdmg=14.3% (no charge) <br> 18.8% (Fully Charged)
|fsmashdmg={{AuraDamageSSBU|16|c}} (clean), {{AuraDamageSSBU|13|c}} (late)
|fsmashdesc=A double palm thrust that emits small blasts of Aura. It is a very powerful move and it is when Lucario is on 70% a OHKO when Lucario is on 70% or over and The opponent (Mario) is some where around 10% at edge of stage thus It also Has a high combo potential, 0 start up and 1 lag. It can easily be followed up by A grab on another side smash as Lucario has almost no start up making his combo potential in the top 150 out of the 1051 fighters in the game but obviously Arceus is not included in ranks or statistics so out of 1050 in the game. 0 start up and 1 end lag. Or is Lucario is on 50%, Mario at edge of stage, it can KO Mario at 31%. So Lucario can KO Mario very early when he has damage. Also it is ultra fast. 0 start up and 1 lag. So if use the button, It will hit instantly with no chance for Opponent to dodge. Lucario at normal attack which is 0%, He KOs Mario at edge around 131 which is still good even when he has 0% damage.
|fsmashdesc=A double palm thrust, which emits a burst of Aura.
|usmashname=&nbsp;
|usmashname=&nbsp;
|usmashdmg=10.5% (hit 1) <br> 7.5% (Hit 2) <br> 14.8% (Hit 1 and Full Charged) <br> 10.2%% (Hit 2 and Full Charged)
|usmashdmg={{AuraDamageSSBU|4|c}} (hit 1),  {{AuraDamageSSBU|14|c}} (clean hit 2),  {{AuraDamageSSBU|9|c}} (late hit 2)
|usmashdesc=A modified version of the long choui, an uppercut-styled punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. It has even less start up than Forward Smash and Also Has less lag than Forward smash even though it is much more damaging and launching so overall super powerful and can easily land A OHKO IF Lucario has 35% damage or over, And opponent has anything above 28% then it is 1 Hit KO even if it is not Charged. 0 start up and 0 lag.
|usmashdesc=A modified version of the long choui{{ref|d}} (an uppercut-styled punch in Shaolin Kung Fu), while emitting a blast of Aura. Hits twice.
|dsmashname=&nbsp;
|dsmashname=&nbsp;
|dsmashdmg=12% (No Charge) <br> 17% (fully Charged)
|dsmashdmg={{AuraDamageSSBU|14|c}}
|dsmashdesc=A modified version of the kap theai choui. Hits on both of its sides. It is less lag and less start up and has a high launch. It is strong and like all moves have high combo potential. And Can 100% OHKO when Lucario is damaged over 80% and Opponent is over 70%. 0 start up and 1 lag.
|dsmashdesc=Thrusts its palms in front and behind, while emitting blasts of Aura. Resembles a modified version of the kap theai choui. Hits on both of its sides  
|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=4.2%  (hit 1)<br> 3% (Hit 2)
|nairdmg={{AuraDamageSSBU|8}} (hit 1), {{AuraDamageSSBU|6}} (hit 2)
|nairdesc=Spins while emitting Aura from its paws. Very low landing lag and end lag and start up is low. This is a great move for him to space and It is excellent to knock opponents out. 0/1/0.
|nairdesc=Spins while emitting Aura from its paws.
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=4.9%
|fairdmg={{AuraDamageSSBU|6}}
|fairdesc=A stretch kick. It has again 0 Start up and 0 Lag and 1 land Lag. This is move is one of the best moves for Lucario and can use it 2 times in a row and when he lands he can straight away jump and attack.
|fairdesc=A stretch kick.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg=6.3%
|bairdmg={{AuraDamageSSBU|14}} (clean), {{AuraDamageSSBU|13}} (late)
|bairdesc=The sou choui, a sweeping punch in Shaolin Kung Fu. It is Good for damaging and very strong knock back, It has a low start up and low end lag. With the combination of good damage and powerful knock back, it has a strong launch and can KO opponents if Lucario has 100% and Opponent has over 100%. Start up/End lag/Land lag. 0/1/0
|bairdesc=The sou choui{{ref|e}} (a sweeping punch in Shaolin Kung Fu).
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=5.8%
|uairdmg={{AuraDamageSSBU|11}} (clean), {{AuraDamageSSBU|6}} (late)
|uairdesc=Leans back and performs a front kick upward. It is fast in all stats like all of his other moves. Start up/End lag/Land lag. 1/0/0
|uairdesc=An upward front kick, with Lucario backflipping.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=3.6% (hit 1), 4% (hit 2)
|dairdmg={{AuraDamageSSBU|5}} (hit 1), {{AuraDamageSSBU|6}} (hit 2)
|dairdesc=Stomps twice. It has 1 Start up and 1 Lag and 0 End lag. It is a super fast move and can launch opponents good.
|dairdesc=Stomps twice, emitting blasts of Aura with each stomp.
|grabname=&nbsp;
|grabname=&nbsp;
|grabdesc=Clinches the opponent.
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent.
|pummelname=&nbsp;
|pummelname=&nbsp;
|pummeldmg=1%
|pummeldmg={{AuraDamageSSBU|1.3}}
|pummeldesc=A surge of Aura. Very Fast and can do 10 pummels at 0% grab and It keeps on getting stronger so when Lucario has 100% damage and Opponent is on 0%, he can use it 10 times and do 20% with a pummel or when opponent gets around 70%, he can even use it 20 times.
|pummeldesc=A surge of Aura.
|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=3.8%
|fthrowdmg={{AuraDamageSSBU|5}} (hit), {{AuraDamageSSBU|3}} (throw)
|fthrowdesc=Shoves the opponent away. Not that Great at damage but it does not matter. After Lucario starts getting damaged, This moves gets extra powerful. Also this is weight based. 0 end lag.
|fthrowdesc=Shoves the opponent away.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=6.7%
|bthrowdmg={{AuraDamageSSBU|10}}
|bthrowdesc=The tai otoshi, a Judo throw. A super powerful throw and Like all of his moves, It becomes a very threatening move when he takes damage. It is not weight based. 0 end lag.
|bthrowdesc=The {{s|wikipedia|tai otoshi}}{{ref|f}}, a {{s|wikipedia|Judo}} throw.
|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=4.2% (hit 1), 2.8% (throw)
|uthrowdmg={{AuraDamageSSBU|5}} (hit), {{AuraDamageSSBU|6}} (throw)
|uthrowdesc=An upward front kick, with Lucario backflipping. Strong and fast. 0 end lag.
|uthrowdesc=The pao choui{{ref|g}} (an uppercut-styled punch in Shaolin Kung Fu).
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=5.8%
|dthrowdmg={{AuraDamageSSBU|7}}
|dthrowdesc=Holds the opponent over its head and then slams them into the ground. A good move and easily followed by combos. 0 end lag.
|dthrowdesc=Holds the opponent over its head and then slams them into the ground. Can combo into 3 forward aerials at low to mid percents.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=5%
|floorfdmg={{AuraDamageSSBU|7}}
|floorfdesc=Kicks around itself before getting up. 0 end lag.
|floorfdesc=Kicks around itself before getting up.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=5%
|floorbdmg={{AuraDamageSSBU|7}}
|floorbdesc=Kicks around itself before getting up. 0 end lag.
|floorbdesc=Same as its frontal floor attack.
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg={{AuraDamageSSBU|5}}
|floortdesc=Kicks behind itself and then in front of itself while getting up. 0 end lag.
|floortdesc=Kicks behind itself and then in front of itself while getting up.
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=5.6%
|edgedmg={{AuraDamageSSBU|9}}
|edgedesc=Performs a double palm thrust that emits a small blast of Aura while climbing up. 0 end lag.
|edgedesc=Performs a double palm thrust that emits a small blast of Aura while climbing up.
|nsname=Aura Sphere
|nsname=Aura Sphere
|nsdmg=0.9% (No Charge) <br> 10.8% (Full Charged)
|nsdmg={{AuraDamageSSBU|6.9}}~{{AuraDamageSSBU|17.2}} (move), {{AuraDamageSSBU|0.6}} (charge loop)
|nsdesc=A chargeable, condensed sphere of Aura. Pressing the special button again will make Lucario fire the aura sphere. Its size scales with Aura. A charging Aura Sphere can lead into up smash for a KO.
|nsdesc=A chargeable, condensed sphere of {{s|bulbapedia|Aura}}. Pressing the special button again will make Lucario [[bulbapedia:Aura Sphere (move)|fire the sphere]]. Its size scales with Aura. The charge can be cancelled into tilts, smash attacks, and aerials. It can also cancel into a dodge, and be jump-cancelled.
|ssname=Force Palm
|ssname=Force Palm
|ssdmg= 6% (near blast), 5% (mid/far blast), 9% (throw), 4% (escape)
|ssdmg={{AuraDamageSSBU|11.8}} (close blast), {{AuraDamageSSBU|5.4}} (far blast), {{AuraDamageSSBU|13}} (throw), {{AuraDamageSSBU|10}} (throw collateral)
|ssdesc=Fires a stream of Aura. Its blast's range scales with Aura. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then striking them with a palm thrust at point-blank range. It is a fast move, again like others it has low start up and low lag. 1 end lag and 1 start up.
|ssdesc=Fires a stream of Aura. Its blast's range scales with Aura. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then [[bulbapedia:Force Palm|striking them with a palm thrust at point-blank range]]. At half of its maximum Aura or more, it triggers Special Zoom.
|usname=Extreme Speed
|usname=Extreme Speed
|usdmg=4.7%
|usdmg={{AuraDamageSSBU|6}} (dash), {{AuraDamageSSBU|4}} (impact)
|usdesc=Propels itself in a predetermined direction by blasting steams of Aura from its forepaws. Has a hitbox at the end of its animation. Like Force Palm's blast, Extreme Speed's range scales with Aura. It is a fast and travels far and is no start up and low lag. 1 end lag.
|usdesc=[[bulbapedia:Extreme Speed|Propels itself in a predetermined direction]] by blasting steams of Aura from its forepaws. Has a hitbox at the end of its animation, and upon crashing directly into a wall or the ground. Extreme Speed's distance scales with Aura.
|dsname=Double Team
|dsname=Double Team
|dsdmg=12%
|dsdmg={{AuraDamageSSBU|12.5}}
|dsdesc=Performs a kata. If Lucario is attacked, it will disappear while emitting after images and then counterattacks with a flying kick from behind the attacker.
|dsdesc=Performs a {{s|wikipedia|kata}}. If Lucario is attacked, it will disappear while [[bulbapedia:Double Team (move)|emitting afterimages]] and then counterattacks with a flying kick. The direction Lucario kicks in can be controlled. Lucario will also aim above or below if it is hit accordingly.
|fsname=Aura Storm
|fsname=Aura Storm
|fsdmg=3% (startup), 1% (hits 1-31), 10% (hit 32) (44% total)
|fsdmg={{AuraDamageSSBU|0.8}} (loop), {{AuraDamageSSBU|11.5}} (final hit)
|fsdesc=Mega evolves and a blast down of aura.
|fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura. Increases in power depending on Lucario's Aura and can achieve [[OHKO]] power at max aura if all hitboxes connect.
}}
}}


===Summary===
===[[On-screen appearance]]===
*Teleports on stage, floats for a second, gathers aura in its hands, and then lands
 
===[[Taunt]]s===
*'''Up Taunt''': Floats in mid-air and growls, emitting aura from its body.
*'''Side Taunt''': Moves one hand forward and one behind its back, growling.
*'''Down Taunt''': Stands on one foot and holds one hand in mid-air. This taunt is very similar to Link's down taunt.
 
===[[Idle poses]]===
*Stretches both arms out, one on each side, slowly lowers its body, and assumes its normal stance again.
*Moves its arms in a circular motion before assuming to its normal stance again.
 
===[[Victory pose]]s===
*Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura." ({{ja|満ちるぞ,この波導!|Michiru zo, kono hadō!}}, ''I am filled with aura!'').
*Moves its paws in front of itself, then clasps them together, saying "The aura is with me!" ({{ja|波導は我にあり!|Hadō wa ware ni ari!}}, ''The aura is with me!'').
*Moves its paw to its side while aura radiates off its body.
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]]
<gallery>
LucarioVictoryPose1SSBU.gif
LucarioVictoryPose2SSBU.gif
LucarioVictoryPose3SSBU.gif
</gallery>
 
=={{SSBU|Classic Mode}}: Counter Encounters==
Lucario fights characters with counterattacks.
 
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1||{{SSBU|Shulk}} and {{SSBU|Little Mac}}||[[Gaur Plain]]||Time to Fight! - Xenoblade Chronicles||
|-
|2||{{SSBU|Palutena}} and {{SSBU|Bayonetta}}||[[Umbra Clock Tower]]||Red & Black||
|-
|3||{{SSBU|Marth}} and {{SSBU|Lucina}}||[[Coliseum]]||Story 5 Meeting||
|-
|4||6 {{SSBU|Mii Swordfighter}}s||[[Spear Pillar]]||Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl||
|-
|5||{{SSBU|Roy}}, {{SSBU|Ike}}, and male {{SSBU|Corrin}}||[[Castle Siege]]||The Devoted||
|-
|6||{{SSBU|Greninja}}||[[Pokémon Stadium 2]]||Battle! (Champion) - Pokémon X / Pokémon Y||
|-
|colspan="5"|Bonus Stage
|-
|Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||Master Hand||On intensity 7.0 and higher, {{SSBU|Crazy Hand}} fights alongside Master Hand, and the track ''Master Hand / Crazy Hand'' plays during the battle.
|}
 
==Role in [[World of Light]]==
[[File:WoL-41Lucario.jpg|thumb|Lucario's location in World of Light|left]]
Lucario was among the fighters summoned to the cliffside to fight against the army of [[Master Hand]]s.
 
Lucario was present when [[Galeem]] unleashed his beams of light. Lucario dodged a beam of light using [[Double Team]], but was hit by a beam {{SSBU|Greninja}} avoided a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.
 
In the mode proper, Lucario can be found on the corner of a stone wall.
{{clrl}}
 
===Fighter Battle===
{|class="wikitable sortable" style="width:100%;"
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Type
! Power
! Stage
! Music
|-
| 41
| [[File:Lucario SSBU.png|center|108x108px]]
| {{SSBU|Lucario}}
| {{color|#dc1029|Attack}}
| 3,300
| [[Spear Pillar]] ([[Ω form]])
| ''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}''
|}
{{-}}
 
==[[Spirit]]s==
Lucario's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucario in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
 
Additionally, Lucario's Mega Evolved form appears as a Primary Spirit.
 
<center>
<gallery>
Lucario Spirit.png|417. '''''Lucario'''''
MegaLucarioSpirit.png|505. Mega Lucario
</gallery>
</center>
 
==In Spirit battles==
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|505
|[[File:MegaLucarioSpirit.png|center|64x64px]]
|{{anchor|Mega Lucario}}[[Mega Lucario]]
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Teal}}
|{{color|#17ba17|Grab}}
|9,400
|[[Coliseum]] ([[Battlefield form]])
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash<br>•Lucario's Aura has increased power
|{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}
|-
|509
|[[File:Dialga Spirit.png|center|64x64px]]
|{{anchor|Dialga}}[[Dialga]]
|•Giant {{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=White}}
|{{color|#17ba17|Grab}}
|9,700
|[[Spear Pillar]]
|•Earthquake<br>•Sudden Final Smash
|•The enemy will suddenly have a Final Smash<br>•Periodic earthquakes will shake the stage after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}
|-
|525
|[[File:Cobalion Spirit.png|center|64x64px]]
|{{anchor|Cobalion, Terrakion, & Virizion}}Cobalion, Terrakion, & Virizion
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}
|{{color|#796581|Neutral}}
|9,000
|[[Unova Pokémon League]]
|N/A
|•The enemy's melee weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•The enemy starts the battle with a [[Beam Sword]]
|{{SSBUMusicLink|Pokémon|N's Castle}}
|-
|526
|[[File:TornadusIncarnateFormSpirit.png|center|64x64px]]
|{{anchor|Tornadus (Incarnate Forme)}}Tornadus (Incarnate Forme)
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}}
|{{color|#dc1029|Attack}}
|4,300
|[[Skyworld]] (clouds only)
|•Hazard: Heavy Wind
|•Dangerously high winds are in effect<br>•The enemy starts the battle with an [[Ore Club]]
|{{SSBUMusicLink|Pokémon|N's Castle}}
|-
|534
|[[File:Keldeo Spirit.png|center|64x64px]]
|{{anchor|Keldeo (Ordinary Form)}}[[Keldeo]] (Ordinary Form)
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}}
|{{color|#18aef5|Shield}}
|3,500
|[[Unova Pokémon League]]
|N/A
|•[[Stamina battle]]<br>•Only certain Pokémon will emerge from Poké Balls ([[Keldeo]])<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Pokémon|N's Castle}}
|-
|542
|[[File:Xerneas Spirit.png|center|64x64px]]
|{{anchor|Xerneas}}[[Xerneas]]
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}}
|{{color|#18aef5|Shield}}
|9,400
|[[Garden of Hope]]
|•Flowery
|•You constantly take minor damage<br>•Only certain Pokémon will emerge from Poké Balls ([[Xerneas]])<br>•The enemy is injured but powerful
|{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}
|-
|740
|[[File:Youngcricket.png|center|64x64px]]
|Young Cricket
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}}
|{{color|#18aef5|Shield}}
|1,900
|[[Suzaku Castle]]
|•Item Tidal Wave
|•The enemy's dash attacks have increased power<br>•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Street Fighter|Chun-Li Stage Type A}}
|-
|857
|[[File:Kicks Spirit.png|center|64x64px]]
|Kicks
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}}
|{{color|#18aef5|Shield}}
|3,600
|[[Town and City]]
|•Move Speed ↑<br>•Slippery Stage
|•The stage's platforms are very slippery<br>•All fighters have increased move speed
|{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}
|-
|991
|[[File:Fei Long Spirit.png|center|64x64px]]
|Fei Long
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Grey}}
|{{color|#18aef5|Shield}}
|2,000
|[[Arena Ferox]] ([[Ω form]])
|•Jump Power ↓
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type B}}
|-
|998
|[[File:Gen Spirit.png|center|64x64px]]
|Gen
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Pink}}
|{{color|#796581|Neutral}}
|3,600
|[[New Pork City]] ([[Ω form]])
|•Jump Power ↓
|•Lucario's Aura has increased power<br>•[[Stamina battle]]<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type A}}
|-
|999
|[[File:Karin.png|center|64x64px]]
|Karin
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Purple}}
|{{color|#17ba17|Grab}}
|3,900
|[[Wuhu Island]] (hazards off)
|•Jump Power ↓
|•[[Stamina battle]]<br>•All fighters have reduced jump power<br>•The enemy has increased move speed and reduced weight
|{{SSBUMusicLink|Street Fighter|Cammy Stage Type B}}
|}
 
===As a minion===
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|522
|[[File:Zoroak.png|center|64x64px]]
|{{anchor|Zoroark}}[[Zoroark]]
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Grey}} (×3)
|{{color|#dc1029|Attack}}
|3,500
|[[Prism Tower]]
|N/A
|•Only certain Pokémon will emerge from Poké Balls ([[Zoroark]])<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Pokémon|Battle! (Reshiram/Zekrom)}}
|}
 
==[[Alternate costume (SSBU)#Lucario|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[File:Lucario Palette (SSBU).png|link=Alternate costume (SSBU)#Lucario|1000px]]
|-
|{{Head|Lucario|g=SSBU|s=50px}}
|{{Head|Lucario|g=SSBU|s=50px|cl=Purple}}
|{{Head|Lucario|g=SSBU|s=50px|cl=White}}
|{{Head|Lucario|g=SSBU|s=50px|cl=Grey}}
|{{Head|Lucario|g=SSBU|s=50px|cl=Teal}}
|{{Head|Lucario|g=SSBU|s=50px|cl=Navy}}
|{{Head|Lucario|g=SSBU|s=50px|cl=Green}}
|{{Head|Lucario|g=SSBU|s=50px|cl=Pink}}
|}
 
==Gallery==
<gallery>
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
SSBU Lucario Number.png|Lucario's fighter card.
SSBUWebsiteLucario1.jpg|[[Taunting]] in [[Temple]].
SSBUWebsiteLucario2.jpg|Lucario charging [[Aura Sphere]] on [[Find Mii]].
SSBUWebsiteLucario3.jpg|Lucario attacking {{SSBU|Greninja}} on [[Pokémon Stadium 2]].
SSBUWebsiteLucario4.jpg|Using its dash attack on an aerial {{SSBU|Squirtle}} on the [[Bridge of Eldin]].
SSBUWebsiteLucario5.jpg|Performing its neutral aerial in front of {{SSBU|Samus}} on [[Prism Tower]].
SSBUWebsiteLucario6.jpg|Lucario using its down tilt on {{SSBU|Snake}} on [[Moray Towers]].
SSBUWebsiteChrom5.jpg|Lucario, {{SSBU|Wolf}} and {{SSBU|Fox}} sleeping around {{SSBU|Chrom}} with [[Super Leaf]] equipped on [[Living Room]].
SSBUWebsiteMewtwo4.jpg|Taunting with {{SSBU|Mewtwo}} and Fox on [[Coliseum]].
</gallery>
 
===Character Showcase Video===
{{#widget:YouTube|id=7gfpUgrLEwo}}
 
==Trivia==
*Lucario and {{SSBU|Charizard}} are the only characters to have had their [[Final Smash]] change between games only to have it revert back to the previous Final Smash. In Lucario's case, it had [[Aura Storm]] in ''Brawl'', changed to [[Mega Lucario]] in ''Smash 4'', and then reverted back to Aura Storm in ''Ultimate''.
**However, Lucario does transform into Mega Lucario for the duration of Aura Storm in ''Ultimate''.
*The Tip about Lucario's Aura being able to reach a multiplier of ×2.5 is both true and false: as of recent updates, ×1.6 is the maximum multiplier. However, Lucario at 0% has a ×0.6 multiplier on its attacks, making the net change about ×2.5.
*Lucario is the only ''Pokémon'' character whose animations are not mirrored.
 
==Notes==
:1.{{note|a}}translates to "Smashing Punch"
:2.{{note|b}}translates to "Thrust Punch"
:3.{{note|c}}translates to "Armpit Punch"
:4.{{note|d}}translates to "Wave Punch"
:5.{{note|e}}translates to "Sweeping Punch"
:6.{{note|f}}translates to "Body Drop"
:7.{{note|g}}translates to "Cannon Punch"


He has almost No lag and start up in most of his moves. He has made excellent Progress and put into the S tier. The thing is that his Combo potential is too high and his moves are too fast followed by ordinary defence and easily powered by aura, He is so fast to he can do easy combos and when he even takes 50% damage, he will launch opponents 2.25 more. So he gats easy KOs. Also His smash attacks are one of the fastest a game can have which is also powerful so with his aura he is going to be very powerful. He just needs to damage opponents and easily beat them up. His weakness is weight based throws where he get launched a lot. But he easily can dodge then and hit because of his speed. But the threat the weight based throws are to him are a lot. Non-weight based throws depend on how powerful the throws is but if a weight based throws is used on Lucario, It will to extra Launching. Especially the fact that Lucario has an extremely low eight value making him super vulnerable to weight based throws. That is the easiest way to escape the danger Lucario can give. Especially if they have a stronger base knock back, he is in real danger. He also got boosted significantly by the update. His speed of his moves are so fast that 3 full neutral special can out speed cloud's neutral special and cloud's one is super fast with around less than 10 frames in each part. While Lucario has around 1-2 frames in each thing. Lucario can use all of his tilts before Mario can use a  side smash. Lucario is just too fast. He has super ground mobility and super speed in attack and air, also his recovery is great of his super high and fast low lag extreme speed and his absurdly high jump. He has an exceptional pummel, when an Opponent is at 0% he can do a maximum of 10 pummels and around 70% the opponent is on, Lucario can do a maximum of 20 pummels. If Lucario is on 100% damage and does the 10 pummels then he done 20% damage just by pummeling, if he does 20 pummels then he does 40% by pummeling. Lucario is an exceptional character who is in S tier. Lucario is so fast that he can do the whole fight with 30 side smashes in a row. like just continuously pressing the side smash code all the time and the Opponent won't go, It will just take the damage of Lucario's exceptional speed. This makes Lucario such a threat and if he can do 1 jab on you your probably finished. a row of neutral specials until 400% damage or anything without your Opponents even touching you. Lucario also can do this with the advantage of Aura thus Having average Survivability allowing him to survive up to percents like 100% (Which all characters can do But Lucario will be 4 times more powerful (2 × 2)) so Lucario is easily going to win and is clearly one of the Best Characters of All time in Smash Games.
{{SSBUCharacters}}
{{Pokémon universe}}
[[Category:Lucario (SSBU)]]
[[Category:Pokémon (SSBU)]]
[[Category:Spirits]]

Revision as of 14:31, April 1, 2019

This article is about Lucario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucario.
Lucario
in Super Smash Bros. Ultimate
Lucario SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Aura Storm
LucarioHeadSSBU.png
Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Lucario (ルカリオ, Lucario) is a playable character in Super Smash Bros. Ultimate. It was confirmed as a playable character on June 12th, 2018. Lucario is classified as fighter #41.

Sean Schemmel and Daisuke Namikawa's potrayals of Lucario from Smash 4 were repurposed for the English and Japanese versions of Ultimate, respectively.

How to unlock

Complete one of the following:

  • Play VS. matches, with Lucario being the 27th character to be unlocked.
  • Clear Classic Mode with Yoshi or anyone in his unlock tree, being the first character unlocked.
  • Have Lucario join the player's party in World of Light.

With the exception of the third method, Lucario must then be defeated on Spear Pillar.

Changes from Super Smash Bros. 4

Lucario has received a mix of buffs and nerfs in the transition from Smash 4 to Ultimate. Lucario's overall mobility has been greatly improved due to faster horizontal movement, while the universal 3-frame jumpsquat further improves Lucario's ability to traverse the stage. Many of its attacks in general, notably its dash attack, forward smash, neutral aerial and forward aerial, are more reliable and less of hindrance, while its special moves have also been improved: Aura Sphere can now be cancelled into any ground attack during a charge, allowing for mixup options, Force Palm has more range, Double Team can now home in on opponents and is much faster overall, and Extreme Speed is overall safer due to its ending and previously notorious landing lag both being lowered.

Lucario has received nerfs, however. The most notable one is to its Aura mechanic, as Lucario's Aura multiplier is worse than it was in Smash 4 despite 1v1 multipliers now giving a slight advantage. This, when combined with the universal weakening of the rage mechanic, makes Lucario less powerful at higher percentages, while its reduced weight makes it even easier to KO. Furthermore, some of Lucario's most reliable moves, such as down aerial, have been made less effective. While Lucario still has a strong recovery, Extreme Speed's controls have been modified to the point where holding down the control stick can accidentally lead to self-destruction. Finally, the throws have increased knockback yet don't function as KO options; this, in addition to the changes in DI and air dodging, has the overall effect of limiting or even outright removing some of Lucario's previously guaranteed combos from throw, which were some of the only reliable ways for it to add damage.

It is currently unknown how Lucario will fare in the Ultimate early meta, as its tournament representation is currently lacking.

Aesthetics

  • Change Lucario's model has a more subdued color scheme, and its fur has a more detailed texture.
  • Change Aura is now cyan in color instead of indigo at earlier percentages, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense, becoming indigo in color, which leave behind a trail as Lucario moves. Purple electricity starts emanating from its paws, and the spikes on each paw begin to glow white. The appendages on the back of its head also rise up as Aura grows in power.
  • Change Many of Lucario's attacking animations have been updated from SSB4. Notably, Lucario stands on one foot more in its attacks, particularly with its smash attacks and Double Team.

Attributes

  • Buff Like all characters, Lucario's jumpsquat animation now takes 3 frames to complete (down from 5).
  • Buff Lucario walks slightly faster (1.05 → 1.103).
  • Buff Lucario runs faster (1.55 → 1.705).
    • Buff Lucario's initial dash is significantly faster (1.8 → 2.255).
  • Buff Lucario's air speed is much higher (1.09 → 1.281), now being on par with Wolf's.
  • Buff Lucario's air acceleration is higher 0 → 0.01 (base), 0.07 → 0.08 (additional), 0.07 → 0.09 (max).
  • Nerf Lucario is lighter (99 → 92), making it more difficult to survive at higher percents to take advantage of Aura.
  • Change Aura increases in strength faster at lower percentages, reaching base damage at 65% (70% in SSB4), but slower at higher percentages, reaching a maximum of 1.6x power at 190% (down from 1.7x). Aura's strength at 0% is unchanged (0.66x).
  • Nerf Aura's effects have also been modified regarding placing. While Aura multipliers when at an advantage in 1v1 battles have been increased slightly, Lucario now only has a -1 placing as opposed to also having a -2 placing, reducing its multiplier when it is at a disadvantage down from a maximum of x1.333 to x1.125. Furthermore, this new multiplier applies beyond 1v1, also reducing the maximum multiplier of a four player match down from x2 to x1.125. This removes the Anubis Combo and greatly reduces Lucario's extreme comeback factor, which makes Lucario more reliant on taking damage to reap the benefits of Aura.

Ground attacks

  • Neutral attack:
    • Buff Neutral attack's hits connect much more consistently.
    • Buff All three hits of neutral attack have less ending lag (FAF 34, 38, 41 → 32, 35, 39).
    • Buff The first two hits of neutral attack can jab lock opponents.
    • Nerf Neutral attack's first hit comes out later than before (frame 6 → 7).
    • Nerf The first hit has fewer active frames (frames 6-8 → 7-8).
    • Nerf The final hit has fewer active frames (frames 9-11 → 9-10).
  • Dash attack:
    • Buff Dash attack now has a sweetspot located on Lucario's foot during the early frames of the attack. This new sweetspot deals more damage (10%) and knockback than the rest of the attack, letting it KO earlier.
    • Buff The sourspot of the clean hit does more damage (8% → 8.5%).
    • Change Lucario now lands on its feet after using dash attack; previously, it fell on its side after the kick.
  • Forward tilt:
    • Buff Forward tilt has increased range.
    • Buff Forward tilt's hits chain together much more reliably.
      • Change Forward tilt has a new animation, with Lucario leaning back before the palm thrust. In addition, the updated visual on the Aura effect matches the hitboxes much better.
  • Up tilt:
    • Buff Up tilt has increased range; it is now able to hit opponents on Battlefield platforms consistently.
    • Change Up tilt has a new animation; Lucario jumps slightly higher when kicking, and kicks in an overall more animated fashion. It then quickly hops back into place at the end of the attack.
  • Down tilt:
    • Buff Down tilt has less ending lag (FAF 25 → 23). This improves its safety and combo potential.
    • Buff Down tilt's new animation has Lucario crouch low to the ground while kicking. This allows it to lower its profile and dodge more attacks while using down tilt.
  • Forward smash:
    • Buff Forward smash has increased range.
    • Buff Forward smash becomes active earlier (frame 22 → 19).
    • Change Forward smash has more vibrant Aura effects.
    • Change Forward smash's animation is more animated and snappy compared to SSB4. It also now ends the attack standing on one foot.
    • Buff The new animation of forward smash has Lucario lean back at the start of the attack, allowing it to evade attacks before retaliating with its own.
  • Up smash:
    • Change Up smash has an altered animation, with Lucario raising its leg much higher while releasing the blast of Aura. The charging stance is different, and the blast of Aura is much wider than before to match the hitbox more accurately.
  • Down smash:
    • Change Down smash has a new animation; instead of raising its arms into the air and bringing them down, Lucario now briefly stands on one foot before stomping it to the ground while simultaneously releasing Aura from its palms.
    • Change The charging animation of down smash now has Lucario fold its arms while crouching in front of its chest instead of waving its arms in a circular motion.
      • Buff Due to the change in stance, Lucario is less vulnerable to attack while charging down smash.

Aerial Attacks

  • Neutral aerial:
    • Buff Neutral aerial now hits twice, regardless of whether the opponent is in front of or behind Lucario. This allows the move to deal more damage in general and hit behind him much sooner, increasing its potency.
    • Buff Neutral aerial is able to drag opponents with the attack, allowing for more followups.
    • Buff Neutral aerial has reduced landing lag (9 frames → 5).
    • Nerf Neutral aerial's first active frame is later than before (frame 8 → 10).
    • Buff Neutral aerial's first hit lasts for a longer period of time (frames 8-11 → 10-14).
    • Buff The second hit comes out earlier (frame 22 → 18).
    • Nerf The second hit lasts a shorter period of time (frames 22-29 → 18-21).
    • Buff It auto-cancels earlier (frame 39 → 36).
    • Nerf Its initial auto-cancel window was shortened (frames 1-7 → 1-4).
    • Change Neutral air has a new animation; Lucario spins more quickly than it did in SSB4.
  • Forward aerial:
    • Buff Forward aerial has reduced landing lag (18 frames → 9).
    • Buff Lucario can grab ledge faster after using forward air (64 frames → 52).
  • Back aerial:
    • Buff Back aerial becomes active sooner (frame 16 → 13).
    • Nerf Back aerial deals less damage (15% → 14%) and thus less knockback.
    • Nerf Back aerial has more ending lag (FAF 49 → 50).
    • Buff Its initial auto-cancel window has been lengthened (frames 1-3 → 1-4).
    • Change The burst of aura from Back aerial's animation better matches it's hitbox.
  • Up aerial:
    • Buff Up aerial has decreased landing lag (22 frames → 13).
    • Nerf Up aerial has fewer active frames (10-15 → 10-13).
    • Change Up aerial has an altered animation, with Lucario backflipping following the initial kick.
  • Down aerial:
    • Nerf Down aerial stalls Lucario's movement less on successive uses.
    • Nerf Down aerial has more landing lag (9 frames → 12).

Throws/other attacks

  • Buff Forward throw is now a two-hit move. This change also grants the move a collateral hitbox to hit opponents near Lucario.
  • Buff Down throw has slightly less knockback growth, allowing it to combo for longer.

Special Moves

  • Aura Sphere:
    • Change Aura Sphere is visually closer to how it appears in recent Pokémon games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.
    • Buff Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging with an advanced technique called Charge Storage Cancelling.
      • Buff With Lucario's increased air speed, this makes it possible to edge-guard oppenents by charging Aura Sphere and then cancelling it into an aerial, as well as improving its movement when combined with B-Reverses, Wavebounces, etc.
    • Change Moving the control stick down has Lucario spotdodge, much like how moving it left or right has it roll.
    • Nerf Lucario cannot shield immediately out of Aura Sphere, making it less safe to charge.
    • Nerf Lucario cannot use its standard grab out of a charging Aura Sphere without shielding, as pressing the Z button fires the Aura Sphere.
    • Change The aerial charge animation for Aura Sphere was altered; it now more closely resembles the grounded charging animation.
  • Force Palm:
    • Buff Force Palm has increased grab range.
    • Nerf Force Palm's projectile deals less damage with the far hit (7.56% → ~5.4%).
    • Change Force Palm's hitbox now matches its Aura graphics more closely.
    • Change Force Palm's grab triggers Special Zoom if Lucario has at least half of its maximum Aura.
    • Change The animation for Force Palm has been completely changed; instead of pulling its left paw back before thrusting it forward with a stomp to release a blast of Aura, Lucario now moves its paws in a circle around its body while crouching low to the ground before gathering its paws together and releasing a blast of Aura from its left paw.
  • Extreme Speed:
    • Buff Extreme Speed has less endlag and landing lag.
    • Buff Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.
    • Buff Crashing into a wall now sends Lucario upward as opposed to stopping it in place. This greatly increases the safety of the recovery.
    • Nerf Extreme Speed's controls have been modified; the initial flight direction is locked in a short period of time before flight begins, which can lead to unintentional self-destructs.
    • Nerf Extreme Speed travels less distance overall.
    • Nerf Extreme Speed now halts at the end of the move, making it worse for recovering at low percents.
    • Change The animation for Extreme Speed has been updated; Lucario now gathers Aura in its paws at the start of the move. If it is grounded, dust ripples appear around Lucario as it gathers Aura. Additionally, the streams of Aura during flight are much bigger and more colorful than before. At the end of the flight, a gust of wind envelops the front of Lucario to indicate the attack portion of the move.
  • Double Team:
    • Buff Double Team deals more damage (11% → 12.5%).
    • Buff Double Team's counterattack activates faster (frame 28 → 16), making the attack much more consistent.
    • Change Lucario leaves blue-colored afterimages of itself in the location where it stood just before the attack.
    • Buff Double Team has less endlag on an unsuccessful counter (80 frames → 71), decreasing the window of time where Lucario can be punished.
    • Buff Double Team can now track opponents that activate the counterattack; Lucario will teleport to the attacker's location (within a certain range) and start its counterattack.
    • Buff Double Team now slows down time for the opponent that attacked Lucario. This allows Double Team to punish many more attacks, greatly increasing its reliability.
    • Nerf Double Team has fewer active frames (frames 5-39 → 5-24), no longer having the longest frame window in the game.
    • Nerf Double Team has significantly fewer intangibility frames (5-39 → 4-13), no longer covering the entire counter window.
    • Change Double Team's momentum in the air carries over into Lucario's own movement, which both benefits and hinders its recovery potential, as it can help with recovering when facing towards the stage, but prevent recovery (or even lead to a self-destruct) when facing away from the stage.
    • Change The animation for Double Team has completely changed; instead of moving its arms in a circular motion while crouching, Lucario now stands upright with its left leg raised while holding a pose. It then pulls its right paw back while holding its martial arts-like stance. A vortex of wind surrounds Lucario throughout the entire animation.
  • Aura Storm:
    • Change Lucario's Final Smash has been reverted to Aura Storm. It now Mega Evolves into Mega Lucario before performing the attack.
    • Buff Compared to Aura Storm in Brawl, the beam fired is much wider, improving the move's horizontal reach.

Update history

Super Smash Bros. Ultimate 2.0.0

  • Buff Lucario can grab ledge faster after using forward air (64 frames → 52).
  • Nerf Aura Sphere has less hitlag during the charge, allowing characters to escape it much easier.
  • Buff The Final Smash Meter version of Aura Storm has a higher knockback multiplier (x0.7 → x0.77).

Moveset

  • Lucario's moveset is affected by Aura. Each move lists the percentages according to Lucario's damage: 0%/65%/190%.
    • Lucario's Aura effects also change in regard to placing. When at a -1 placing, Lucario's Aura gains a multiplier of ×1.125.
Lucario using a Aura Sphere with max strength Aura as shown by a Skill Preview in Ultimate.
As Aura's power increases, your attack power increases as well. The more unfavorable the match is for you, the more power you gain.


Aura's Power increases
• When you have fewer KOs than opponents
• The more you've been KO'd
• As your damage increases
• As your HP decreases in Stamina Mode

Aura Sphere will get bigger, and the speed and power of it will increase. You can also leap higher and quicker when using Extreme Speed.

—Move List Description, Super Smash Bros. Ultimate

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2.5% The kham choui[1] (a downward sweeping punch in Shaolin Kung Fu), followed by the choong choui[2] (a jab-style punch in Shaolin Kung Fu), followed by a stretch kick.
2%
3%
Forward tilt   4% (hit 1), 6% (hit 2) The kap theai choui[3] (a low-angle cross-style punch in Shaolin Kung Fu). Hits twice.
Up tilt   6% (foot), 5% An outside crescent kick above itself.
Down tilt   5% A kneeling Hapkido-style shin kick.
Dash attack   8.5% (sourspot), 10% (sweetspot), 7% (late) A flying kick.
Forward smash   16% (clean), 13% (late) A double palm thrust, which emits a burst of Aura.
Up smash   4% (hit 1), 14% (clean hit 2), 9% (late hit 2) A modified version of the long choui[4] (an uppercut-styled punch in Shaolin Kung Fu), while emitting a blast of Aura. Hits twice.
Down smash   14% Thrusts its palms in front and behind, while emitting blasts of Aura. Resembles a modified version of the kap theai choui. Hits on both of its sides
Neutral aerial   8% (hit 1), 6% (hit 2) Spins while emitting Aura from its paws.
Forward aerial   6% A stretch kick.
Back aerial   14% (clean), 13% (late) The sou choui[5] (a sweeping punch in Shaolin Kung Fu).
Up aerial   11% (clean), 6% (late) An upward front kick, with Lucario backflipping.
Down aerial   5% (hit 1), 6% (hit 2) Stomps twice, emitting blasts of Aura with each stomp.
Grab   Clinches the opponent.
Pummel   1.3% A surge of Aura.
Forward throw   5% (hit), 3% (throw) Shoves the opponent away.
Back throw   10% The tai otoshi[6], a Judo throw.
Up throw   5% (hit), 6% (throw) The pao choui[7] (an uppercut-styled punch in Shaolin Kung Fu).
Down throw   7% Holds the opponent over its head and then slams them into the ground. Can combo into 3 forward aerials at low to mid percents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Kicks around itself before getting up.
Floor attack (back)
Floor getups (back)
  7% Same as its frontal floor attack.
Floor attack (trip)
Floor getups (trip)
  5% Kicks behind itself and then in front of itself while getting up.
Edge attack
Edge getups
  9% Performs a double palm thrust that emits a small blast of Aura while climbing up.
Neutral special Aura Sphere 6.9%~17.2% (move), 0.6% (charge loop) A chargeable, condensed sphere of Aura. Pressing the special button again will make Lucario fire the sphere. Its size scales with Aura. The charge can be cancelled into tilts, smash attacks, and aerials. It can also cancel into a dodge, and be jump-cancelled.
Side special Force Palm 11.8% (close blast), 5.4% (far blast), 13% (throw), 10% (throw collateral) Fires a stream of Aura. Its blast's range scales with Aura. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then striking them with a palm thrust at point-blank range. At half of its maximum Aura or more, it triggers Special Zoom.
Up special Extreme Speed 6% (dash), 4% (impact) Propels itself in a predetermined direction by blasting steams of Aura from its forepaws. Has a hitbox at the end of its animation, and upon crashing directly into a wall or the ground. Extreme Speed's distance scales with Aura.
Down special Double Team 12.5% Performs a kata. If Lucario is attacked, it will disappear while emitting afterimages and then counterattacks with a flying kick. The direction Lucario kicks in can be controlled. Lucario will also aim above or below if it is hit accordingly.
Final Smash Aura Storm 0.8% (loop), 11.5% (final hit) Mega Evolves into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura. Increases in power depending on Lucario's Aura and can achieve OHKO power at max aura if all hitboxes connect.

On-screen appearance

  • Teleports on stage, floats for a second, gathers aura in its hands, and then lands

Taunts

  • Up Taunt: Floats in mid-air and growls, emitting aura from its body.
  • Side Taunt: Moves one hand forward and one behind its back, growling.
  • Down Taunt: Stands on one foot and holds one hand in mid-air. This taunt is very similar to Link's down taunt.

Idle poses

  • Stretches both arms out, one on each side, slowly lowers its body, and assumes its normal stance again.
  • Moves its arms in a circular motion before assuming to its normal stance again.

Victory poses

  • Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura." (満ちるぞ,この波導!, I am filled with aura!).
  • Moves its paws in front of itself, then clasps them together, saying "The aura is with me!" (波導は我にあり!, The aura is with me!).
  • Moves its paw to its side while aura radiates off its body.
A small excerpt of the title theme of Pokémon Red, Blue, Yellow, and Green Versions, a track which would go on to become the Pokémon main theme and the title theme for the entire series.

Classic Mode: Counter Encounters

Lucario fights characters with counterattacks.

Round Opponent Stage Music Notes
1 Shulk and Little Mac Gaur Plain Time to Fight! - Xenoblade Chronicles
2 Palutena and Bayonetta Umbra Clock Tower Red & Black
3 Marth and Lucina Coliseum Story 5 Meeting
4 6 Mii Swordfighters Spear Pillar Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl
5 Roy, Ike, and male Corrin Castle Siege The Devoted
6 Greninja Pokémon Stadium 2 Battle! (Champion) - Pokémon X / Pokémon Y
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Lucario's location in World of Light

Lucario was among the fighters summoned to the cliffside to fight against the army of Master Hands.

Lucario was present when Galeem unleashed his beams of light. Lucario dodged a beam of light using Double Team, but was hit by a beam Greninja avoided a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

In the mode proper, Lucario can be found on the corner of a stone wall.

Fighter Battle

No. Image Name Type Power Stage Music
41
Lucario SSBU.png
Lucario Attack 3,300 Spear Pillar (Ω form) Battle! (Team Galactic)

Template:-

Spirits

Lucario's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucario in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

Additionally, Lucario's Mega Evolved form appears as a Primary Spirit.

In Spirit battles

As the main opponent

Spirit Battle parameters
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
505
MegaLucarioSpirit.png
Mega Lucario Lucario LucarioHeadTealSSBU.png Grab 9,400 Coliseum (Battlefield form) •Sudden Final Smash •The enemy will suddenly have a Final Smash
•Lucario's Aura has increased power
Battle! (Trainer Battle) - Pokémon X / Pokémon Y
509 Dialga •Giant Lucario LucarioHeadWhiteSSBU.png Grab 9,700 Spear Pillar •Earthquake
•Sudden Final Smash
•The enemy will suddenly have a Final Smash
•Periodic earthquakes will shake the stage after a little while
•The enemy is giant
Battle! (Dialga/Palkia) / Spear Pillar
525 Cobalion, Terrakion, & Virizion Lucario LucarioHeadGreenSSBU.png
Duck Hunt DuckHuntHeadYellowSSBU.png
Yoshi YoshiHeadBlueSSBU.png
Neutral 9,000 Unova Pokémon League N/A •The enemy's melee weapons have increased power
•The enemy can unleash powerful critical hits at random
•The enemy starts the battle with a Beam Sword
N's Castle
526
TornadusIncarnateFormSpirit.png
Tornadus (Incarnate Forme) Lucario LucarioHeadGreenSSBU.png Attack 4,300 Skyworld (clouds only) •Hazard: Heavy Wind •Dangerously high winds are in effect
•The enemy starts the battle with an Ore Club
N's Castle
534
Keldeo Spirit.png
Keldeo (Ordinary Form) Lucario LucarioHeadNavySSBU.png Shield 3,500 Unova Pokémon League N/A Stamina battle
•Only certain Pokémon will emerge from Poké Balls (Keldeo)
•The enemy's FS Meter charges quickly
N's Castle
542
Xerneas Spirit.png
Xerneas Lucario LucarioHeadNavySSBU.png Shield 9,400 Garden of Hope •Flowery •You constantly take minor damage
•Only certain Pokémon will emerge from Poké Balls (Xerneas)
•The enemy is injured but powerful
Battle! (Champion) - Pokémon X / Pokémon Y
740
Youngcricket.png
Young Cricket Lucario LucarioHeadNavySSBU.png Shield 1,900 Suzaku Castle •Item Tidal Wave •The enemy's dash attacks have increased power
•Certain items will appear in large numbers after a little while
Chun-Li Stage Type A
857
Kicks Spirit.png
Kicks Lucario LucarioHeadNavySSBU.png Shield 3,600 Town and City •Move Speed ↑
•Slippery Stage
•The stage's platforms are very slippery
•All fighters have increased move speed
Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
991 Fei Long Lucario LucarioHeadGreySSBU.png Shield 2,000 Arena Ferox (Ω form) •Jump Power ↓ •The enemy's punches and elbow strikes have increased power
•The enemy's kicks and knee strikes have increased power
Stamina battle
Fei Long Stage Type B
998 Gen Lucario LucarioHeadPinkSSBU.png Neutral 3,600 New Pork City (Ω form) •Jump Power ↓ •Lucario's Aura has increased power
Stamina battle
•All fighters have reduced jump power
Fei Long Stage Type A
999
Karin.png
Karin Lucario LucarioHeadPurpleSSBU.png Grab 3,900 Wuhu Island (hazards off) •Jump Power ↓ Stamina battle
•All fighters have reduced jump power
•The enemy has increased move speed and reduced weight
Cammy Stage Type B

As a minion

Spirit Battle parameters
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
522
Zoroak.png
Zoroark Wolf WolfHeadBlackSSBU.png
Lucario LucarioHeadGreySSBU.png (×3)
Attack 3,500 Prism Tower N/A •Only certain Pokémon will emerge from Poké Balls (Zoroark)
•Reinforcements will appear after an enemy is KO'd
Battle! (Reshiram/Zekrom)

Alternate costumes

Lucario Palette (SSBU).png
LucarioHeadSSBU.png LucarioHeadPurpleSSBU.png LucarioHeadWhiteSSBU.png LucarioHeadGreySSBU.png LucarioHeadTealSSBU.png LucarioHeadNavySSBU.png LucarioHeadGreenSSBU.png LucarioHeadPinkSSBU.png

Gallery

Character Showcase Video

Trivia

  • Lucario and Charizard are the only characters to have had their Final Smash change between games only to have it revert back to the previous Final Smash. In Lucario's case, it had Aura Storm in Brawl, changed to Mega Lucario in Smash 4, and then reverted back to Aura Storm in Ultimate.
    • However, Lucario does transform into Mega Lucario for the duration of Aura Storm in Ultimate.
  • The Tip about Lucario's Aura being able to reach a multiplier of ×2.5 is both true and false: as of recent updates, ×1.6 is the maximum multiplier. However, Lucario at 0% has a ×0.6 multiplier on its attacks, making the net change about ×2.5.
  • Lucario is the only Pokémon character whose animations are not mirrored.

Notes

1.^ translates to "Smashing Punch"
2.^ translates to "Thrust Punch"
3.^ translates to "Armpit Punch"
4.^ translates to "Wave Punch"
5.^ translates to "Sweeping Punch"
6.^ translates to "Body Drop"
7.^ translates to "Cannon Punch"