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Mewtwo (SSBU): Difference between revisions

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*Mewtwo was confirmed to be a playable character in ''Ultimate'' before Pikachu, making this the first time Pikachu was not the first Pokémon to be announced as part of the roster.  
*Mewtwo was confirmed to be a playable character in ''Ultimate'' before Pikachu, making this the first time Pikachu was not the first Pokémon to be announced as part of the roster.  
*Mewtwo is the only [[DLC]] veteran who was playable in the E3 demo.
*Mewtwo is the only [[DLC]] veteran who was playable in the E3 demo.
*Mewtwo was the last character added to the Super Smash Bros. Blog.
*Mewtwo was the last non-DLC character added to the Super Smash Bros. Blog.


{{SSBUCharacters}}
{{SSBUCharacters}}

Revision as of 23:22, December 5, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
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This article is about Mewtwo's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mewtwo.
Mewtwo
in Super Smash Bros. Ultimate
Mewtwo SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Psystrike
MewtwoHeadSSBU.png
A Legendary Pokémon known for its technical moves. Use Confusion or Disable as a diversion, then land a Shadow Ball! For its Final Smash, Mewtwo transforms into Mega Mewtwo Y and fires a projectile that freezes and launches the opponent!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Mewtwo (ミュウツー, Mewtwo) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Like in Melee, Mewtwo is once again an unlockable character. Mewtwo is classified as fighter #24.

Keiji Fujiwara reprises his role as Mewtwo in the game through reused voice clips from Smash 4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Mewtwo's model features a more subdued color scheme. Its body has a noticeable glossy sheen, and the end of its tail is slightly larger.
  • Change All attacks that utilize darkness have more intense particle effects.
  • Change Mewtwo's idle pose has been altered; it now keeps one of its arms lifted.
  • Change Mewtwo's victory poses have been slightly altered:
    • The pose where Mewtwo laughs and floats has it float higher and look farther away from the screen.
    • The pose where Mewtwo thrusts its hand outward has an altered camera angle more towards its hand.
    • The pose where Mewtwo faces away from the screen has Mewtwo keep its eyes shut for slightly longer. [1]

Attributes

  • Buff Like all characters, Mewtwo's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Mewtwo dashes significantly faster.
  • Buff Mewtwo performs its double jump more quickly, improving its recovery and combo game.
  • Buff Mewtwo is slightly heavier, improving its survivability.

Ground Moves

  • Change Forward tilt has a new animation where Mewtwo spins horizontally to strike with its tail.
    • Buff Forward tilt has increased range.
    • Buff Forward tilt deals more knockback.
  • Buff Up tilt has improved hitboxes. It now properly connects with opponents behind Mewtwo.
    • Buff Up tilt has less end lag.
    • Change Up tilt has a slightly altered animation.
  • Nerf Down tilt has slightly more end lag.
  • Change Dash attack has an altered animation, with Mewtwo lunging forward with one hand.
  • Buff Forward smash can now be angled.
  • Buff Up smash has more range.

Aerial Attacks

  • Buff All aerials have less landing lag.
  • Change Neutral aerial has altered visuals. Mewtwo discharges blue electricity around itself while flashing with a blue overlay rather than emitting multicolored orbs.
    • Nerf Neutral aerial hits fewer times and deals less damage.
  • Buff Forward aerial has increased range.
  • Buff Back aerial has improved hitboxes. It can now reliably hit grounded opponents during a short hop.
    • Nerf Back aerial deals less damage.
  • Change Up aerial has an altered animation, with Mewtwo no longer facing the screen after finishing its sweep.
  • Buff Down aerial has more range. It can now reliably hit grounded opponents after a full-hop.

Throws/other attacks

  • Nerf Forward throw's Shadow Balls are smaller.
  • Buff Up throw deals slightly more knockback, improving its KO potential.
  • Buff Back throw launches opponents more horizontally and deals more damage, both of which greatly improve its ability to KO.
    • Change Back throw has an altered animation, with Mewtwo tossing the opponent over its shoulder nonchalantly.
  • Buff Down throw can now combo into other attacks at mid-high percents.

Special Moves

  • Shadow Ball:
    • Nerf Shadow Ball has a smaller hitbox when fully charged.
    • Nerf Shadow Ball deals less damage.
    • Buff Shadow Ball reaches its full charge more quickly.
  • Confusion:
    • Buff Confusion has increased horizontal range.
    • Nerf Confusion now halts aerial momentum, removing its boost to Mewtwo's recovery.
    • Nerf Confusion no longer corrects the opponent's position to the center of the ripple, which may leave them too far away to follow up with an attack.
  • Teleport:
    • Change Teleport has a darker, more distinct visual effect when Mewtwo disappears and reappears.
  • Disable:
    • Buff Disable can now be reversed.
    • Buff Disable has more vertical range. Despite Mewtwo's posture being elevated during its new animation, it can still hit smaller characters below eye level.
    • Change Disable has an altered animation, with Mewtwo spreading its arms out while its eyes flash.
  • Change Mewtwo's Final Smash, Psystrike, has modified visual effects. The projectile is now colored purple/white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center of the orb now resembles a burst of energy instead of a vortex. The move also causes more intense visual effects when it hits an opponent.

Classic Mode: Psychic Control

Each round, through its psychic powers, Mewtwo controls previous opponents to use as teammates in future rounds; these teammates typically represent characters that have been possessed in their home series.

Round Opponent Stage
1 Ness and Lucas Fourside
2 Cloud Midgar
3 Ryu and Ken Suzaku Castle
4 Richter Dracula's Castle
5 Palutena and Pit Skyworld
6 Pikachu, Pichu, Jigglypuff, and Lucario Kalos Pokémon League
Bonus Stage
Final Master Hand and Crazy Hand Final Destination

Note: Each round uses a track taken from the universe fought in the previous round. A different CPU teammate will appear in each round except the first: Lucas in round 2, Cloud in round 3, Ken in round 4, Richter in round 5, Pit in round 6, and Pikachu in the final round.

Role in World of Light

Mewtwo was among the fighters that were summoned to fight the army of Master Hands.

Mewtwo was present when Galeem unleashed its beams of light. Mewtwo and Zelda attempted to reflect the beams using Confusion and Nayru's Love respectively; this effort failed, with both being vaporized and transformed into spirits, along with the rest of the fighters (excluding Kirby).

Alternate costumes

https://www.youtube.com/watch?v=sPK2K78Evow

Gallery

Character Showcase Video

<youtube>BcCpZHVIv9Q</youtube>

Trivia

  • Mewtwo's artwork for Ultimate resembles its artwork for Pokémon FireRed/LeafGreen, albeit with its hands and legs posed slightly differently.
  • Mewtwo was confirmed to be a playable character in Ultimate before Pikachu, making this the first time Pikachu was not the first Pokémon to be announced as part of the roster.
  • Mewtwo is the only DLC veteran who was playable in the E3 demo.
  • Mewtwo was the last non-DLC character added to the Super Smash Bros. Blog.