SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png
SSBU Icon.png
This is a featured article. Click for more information.

Master Hand: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - "class=("?)invert\b([^-])" to "class=$1invert-dark$2")
 
(772 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Boss|
{{ArticleIcons|allgames=y|fa=y}}
| name        = {{FA-article}}Master Hand|
:''For details in individual games, see [[Master Hand (SSB)]], [[Master Hand (SSBM)]], [[Master Hand (SSBB)]],  [[Master Hand (SSB4)]], and [[Master Hand (SSBU)]].''
| image        = [[Image:Various28 080225awk1.jpg|250 px]]
{{for|the tournament series|Tournament:MasterHand}}
| boss         = ''[[SSB]], [[SSBM]], [[SSBB]]''|
{{Boss
| universe    = [[Super Smash Bros. (universe)|Super Smash Bros.]]}}
|name = Master Hand
|image = [[File:Master Hand SSBU.png|250px]]
|caption = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
Render of Master Hand in ''Super Smash Bros. Ultimate''
|boss = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|universe = {{uv|Super Smash Bros.}}
|gender      = Male
|console = [[Nintendo 64]]
|interwiki = wikirby
|interwikiname =  WiKirby
|interwikipage = Master Hand
|voiceactor = [[Jeff Manning]] (''[[SSB]]'')<br>[[Dean Harrington]] (''[[Melee]]'')<br>[[Pat Cashman]] (''[[Brawl]]'')<br>[[Xander Mobus]] (''[[SSB4]]'' and ''[[Ultimate]]'')
}}
{{cquote|''Bwa-hah-hah-hah-hah!''|cite=Master Hand}}
'''Master Hand''' ({{ja|マスターハンド|Masutā Hando}}, ''Master Hand'') is a hand-like entity who acts as the main recurring [[boss]] in the {{uv|Super Smash Bros.}} universe. He appears at [[Final Destination]] as the final boss of the [[1P Game]] in ''[[Super Smash Bros.]]'' and of [[Classic Mode]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and some fighters' paths in ''[[Super Smash Bros. Ultimate]]''. He also plays a large role in [[Adventure Mode: The Subspace Emissary]] and [[Adventure Mode: World of Light]]. Due to his role as a boss, Master Hand is often unplayable barring hacks, though a glitch that allows the player to play as him exists in ''Super Smash Bros. Melee''. The player must bring his HP down to zero to defeat him. Master Hand's left hand counterpart, [[Crazy Hand]], was introduced in ''Melee''.


'''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'') is a glove-like entity who acts as the creator of the [[Super Smash Bros. (universe)|''Super Smash Bros.'' universe]] and is also the creator of the [[World of Trophies]]. He is the final boss of the [[1P Game]] in ''[[Super Smash Bros.]]'', the final boss of the [[Classic Mode]] in ''[[Super Smash Bros. Melee]]'', and the final boss of [[Classic mode]] in [[Super Smash Bros. Brawl]].
Despite appearing in all five games of the series, considerable mystery surrounds the character, due to a lack of sufficient official explanations. However, he is known as the creator of the ''Super Smash Bros.'' universe, and in ''Brawl'' as the master of the [[World of Trophies]].<ref>{{cite web
Master Hand's origins are unknown, and his and [[Crazy Hand]]'s purpose is undiscovered. But both Hands are in a dualistic conflict of [[Master Hand|create]] and '''[[Crazy Hand|destroy]]'''.  
| url = http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html#modea17Box
| title = Mysteries of The Subspace Emissary
| accessdate = 24th June, 2011
| author = [[Masahiro Sakurai]]
| date = 10th April, 2008
| format = text
| publisher = [[Smash Bros. DOJO!!]]
| quote = Master Hand is the master of our world.
}}</ref> His trophy info in ''Brawl'' implies that he does not use his full power against the fighters, and merely toys with them for his own enjoyment which is further implied in the World of Light mode where in his playable appearance he has more stamina and his attacks being far more powerful than the power of his attacks as a boss. In ''Super Smash Bros 4'', Master Hand is shown to have some connection to [[Master Core]], with the "Swarm" that Master Core comprises appearing from within Master Hand after he has taken enough damage. This link between the two has yet to be elaborated upon in the ''Smash'' universe.


==Appearances==
Master Hand is playable in ''Ultimate'' in a special event battle found in World of Light. Elsewhere and in other games, he is only playable via a [[Master Hand glitch|glitch]] in ''[[Super Smash Bros. Melee]]'' or through hacking.


===''Super Smash Bros.''===
Master Hand is usually fought on [[Final Destination]], although in ''Ultimate'', {{SSBU|Donkey Kong}}'s Classic Mode instead uses the [[Ω form]] of [[New Donk City Hall]], {{SSBU|Joker}}'s Classic Mode uses the Ω form of [[Mementos]], and {{SSBU|Sephiroth}}'s Classic Mode uses the Ω form of [[Northern Cave]].
[[Image:MasterhandSSB64.jpg|thumb|right|150px|Official Artwork for Master Hand in ''Super Smash Bros.'']]In ''[[Super Smash Bros.]]'', Master Hand is the final opponent of the 1P Game. He resides in a level aptly called [[Master Hand's Residence (N64)|Master Hand's Residence]] by fans. He uses his size and shape to his advantage - he slaps, punches and flicks the player around.
Master Hand can't be defeated by normal means; instead, he has 300 HP which must be depleted. Once 0 HP is reached, he explodes into the background, and the character is turned back into a toy.


Master Hand also appears in the opening cinematic. He positions inanimate toy versions of two random characters on a table, and, after carefully positioning everything around them, he counts to three on his fingers, snaps his fingers, and changes the table into a stage resembling [[Peach's Castle]], bringing the toys to life.
==Origin==
[[File:WhamBamRocksKSS.png|thumb|150px|left|Wham Bam Rock as it appears in ''Kirby Super Star''.]]
Some of Master Hand's attacks are very similar to those of Wham Bam Rock in ''[[Kirby Super Star]]'' (''Kirby's Fun Pak'' in the PAL regions).


===''Super Smash Bros. Melee''===
Wham Bam Rock attacks using its hand, which is made of rocks. Wham Bam Rock and Master Hand share a move where they point their index finger at Kirby like a gun; however, Wham Bam Rock proceeds to make rocks fall, while Master Hand shoots out bullets. Both Wham Bam Rock and Master Hand perform a move that involves "walking" across the stage using their fingers to flick Kirby. Both will also try to grab on to the player and crush them.<ref>{{cite web
[[Image:MasterHand.jpg|right|frame|Master Hand trophy in ''SSBM''.]]
| url = http://www.youtube.com/watch?v=Koqtl4DYNmU
''[[Super Smash Bros. Melee]]'' sees Master Hand taking a similar role - he is the final boss of the 1-player Classic mode, and has a set HP which must be depleted to win. There are, however, a few changes made to him. His moveset is slightly altered, and his HP is altered based on the difficulty (for example, he only has 150 HP when fought on Very Easy mode, where ''SSB'' had him fixed to 300 regardless of the mode).
| title = Master Hand's Moves - History Behind Super Smash Bros. Melee
| accessdate = 24th June, 2011
| author = [http://www.youtube.com/CrappyCaptureDevice CrappyCaptureDevice]
| date = 3rd February, 2008
| format = video
| publisher = YouTube
| quote = Shows where a few of the Master Hand's moves come from.
}}</ref>
{{clrl}}


The game also introduced [[Crazy Hand]], Master Hand's left-handed alter ego. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met. The two Hands also appear when Classic Mode is reached on Hard or Very Hard and they must be defeated together.
==In ''[[Super Smash Bros.]]''==
{{main|Master Hand (SSB)}}
[[File:MasterhandSSB64.jpg|thumb|150px|Official artwork for Master Hand in ''Super Smash Bros.'']]
{{Head|Master Hand|g=SSB}}
In ''[[Super Smash Bros.]]'', Master Hand is the final boss of the 1P Game. He resides in {{SSB|Final Destination}}.


Master Hand does not appear in the opening cinematic, though his trophy (see below) elaborates his role in the ''Super Smash Bros.'' universe.
He is also seen in the [[opening movie]]. He places plush dolls of two characters on a table and positions objects around them. After counting down from three, he snaps his fingers, transforming the objects and table into a stage resembling Peach's Castle, and bringing both of the plush dolls to life.
{{clr}}


Oddly, it was found that in [[Sound Test]] of the respective game, sound 64, Master Hand was named. Said sound isn't used in the game.It could be possible he was going to be playable,but the idea was scrapped during game development.
==In ''[[Super Smash Bros. Melee]]''==
{{main|Master Hand (SSBM)}}
[[File:MasterHandMelee.jpg|thumb|150px|Master Hand's appearance in ''Melee''.]]
{{Head|Master Hand|g=SSBM|s=16px}}
''Super Smash Bros. Melee'' sees Master Hand reprising his role as a boss in {{SSBM|Classic Mode}}. He is fought in the final battle on {{SSBM|Final Destination}}. Defeating Master Hand once again causes the screen to fade to white as he explodes into the background.


==== Trophy ====
Master Hand received a multitude of alterations to his overall fighting style in ''Melee''. He faces only one direction, and his HP and power change with the [[difficulty]]. The highest levels of difficulty give him attacks with [[OHKO]] potential. Aesthetically, he no longer has a cuff, instead having a wrist that fades into nothingness.
Trophy #159: "The Master Hand awaits anyone who survives the long difficult road to the [[Final Destination]]. This symbolic link between the real world and the imaginary battlefields of ''[[Super Smash Bros. Melee]]'' is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to get flicked, swatted, punched, and poked like crazy!"


===''Super Smash Bros. Brawl''===
The game also introduced {{SSBM|Crazy Hand}}, Master Hand's left-handed partner. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met. The duo also appear in [[Event 50: Final Destination Match]] as boss characters.
[[Image:Various28_080225awk1.jpg|thumb|right|Master Hand's official ''Brawl'' artwork.]]
{{clrl}}
Master Hand is in [[Super Smash Bros. Brawl]]. He reprises his role as the final boss of Classic mode. His attacks are very similar to that of his [[Melee]] form with some changes. The amount of HP he has is still dependent on the difficulty as well. Crazy Hand also returns in [[Classic Mode]], if certain conditions are met.  


====Role in the ''[[Subspace Emissary]]''====
===Trophy===
[[Image:MasterHandBrawl.png|thumb|left|Master Hand in the Subspace Emissary.]]
{{trophy
[[Master Hand]] also appears in the Subspace Emissary, as [[Ganondorf (SSBB)|Ganondorf's]], Wario's, and [[Bowser (SSBB)|Bowser's]]  boss. Soon after a [[Subspace Bomb]] is used on a castle, Ganondorf receives new orders from Master Hand, which he gets via a TV screen.
|name=Master Hand
|image=Master Hand Melee Trophy.png
|desc=The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
|gamelist={{Trophy games|game1=Super Smash Bros.|release1=4/99}}
|game=Melee
}}
{{clrl}}


[[Image:MH_dead.jpg|thumb|250px|Master Hand released from his bonds.]]However, when all of the characters arrive in the Subspace world, Master Hand turns out to be [[Tabuu]]'s puppet. Ganondorf attacks Tabuu, but is easily knocked back, though while he falls he breaks Master Hand's strings, thus freeing him. Master Hand too attempts to strike Tabuu, but just like Ganondorf, is defeated with little effort. Being a bit different from the playable characters, he does not change into a trophy, and simply lies motionless apparently showing that he is dead.
==In ''[[Super Smash Bros. Brawl]]''==
{{main|Master Hand (SSBB)}}
[[File:MasterHandBrawl.jpg|thumb|125px|Official artwork of Master Hand in ''Super Smash Bros. Brawl'']]
Master Hand reprises his role as the final boss of {{SSBB|Classic Mode}} in ''Super Smash Bros. Brawl'', and once again is fought on {{SSBB|Final Destination}}. His attacks are very similar to that of his ''Melee'' form with some changes. The amount of HP he has is still dependent on the set difficulty. Crazy Hand also returns in Classic Mode if certain conditions are met.
{{clr}}
===Role in [[Adventure Mode: The Subspace Emissary]]===
[[File:MH dead.jpg|thumb|left|Master Hand released from his bonds during the Subspace Emissary.]]
Master Hand also appears in [[The Subspace Emissary]], as the one giving orders to {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Wario}}. Soon after a [[Subspace Bomb]] is used on {{SSBB|King Dedede}}'s castle, Ganondorf receives new orders from Master Hand via a video screen.


Knowing that he would be able to use Master Hand to recruit fighters to aid him in his goals, Tabuu enslaved Master Hand with the chains of light some time before the plot of the Subspace Emissary begins. Indeed, his trophy suggests that Master Hand himself is not inherently evil, or he disliked the fact that there was someone stronger than him.
However, when all of the characters [[Entrance to Subspace|arrive in Subspace]], Ganondorf reports to Master Hand after betraying Bowser. When Master Hand reveals himself, however, Ganondorf sees that he has actually been under the control of a powerful being called [[Tabuu]]. Tabuu had enslaved Master Hand using chains of light knowing that he could control and use him for recruiting fighters to aid him in his goals.


===Other appearances===
Ganondorf defiantly attempts to attack Tabuu but is easily knocked back, though his fall breaks the chains of light that Tabuu used to control Master Hand with, thus freeing him. Master Hand subsequently falls into the ground, bleeding from where he was enchained. Master Hand too attempts to strike Tabuu but is beaten with little effort, collapsing once again into the ground and lying motionless in defeat. Whatever happens to Master Hand afterwards is never revealed.
Master Hand appears in the Gameboy Advance game ''[[Kirby and the Amazing Mirror]]'' as a mini-boss. Vacuuming it up will give [[Kirby]] the Smash ability, an ability that gives Kirby some of his moves from [[Super Smash Bros. Melee]] (though in a slightly altered state). Master Hand and Crazy Hand are also the bosses of Candy Constellation.  
{{clrl}}


===Trophy===
{{trophy
|name=Master Hand
|image=Master Hand - Brawl Trophy.png
|desc=A being tied to the link between [[World of Trophies|this world]], where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.
|gamelist={{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


However, the concept of the Hands may have come from a boss called '''Wham Bam Rock''' from [[Kirby Super Star]] and Kirby Super Star Ultra (the game's remake), who attacked Kirby with a stone hand that used different slaps, pokes, and grabs.
==In ''[[Super Smash Bros. 4]]''==
In the updated version, ''Kirby Super Star Ultra'', a crystalline version called '''Wham Bam Jewel''' appears, with more parallels to the two hands.
{{main|Master Hand (SSB4)}}
[[File:Master Hand SSB4.png|125px|thumb|Master Hand in SSB4]]
Master Hand is once again the final boss of Classic Mode in ''Super Smash Bros. 4''. At higher intensities he is fought along with {{SSB4|Crazy Hand}}, and after taking a certain amount of damage, he writhes about in the air before releasing a dark mass named [[Master Core]]. In {{forwiiu}}, he stars in his own mode named [[Master Orders]].


==Playability==
Unlike the previous games, Master Hand and Crazy Hand share a HP meter. Each of them have new attacks they perform both individually and in conjunction with each other, such as the two tossing energy balls to one another and Crazy Hand opening a rift that sucks in characters that get caught inside.
Though there are several "cheats" that supposedly allow Master Hand to be played as a normal character, most of them are false - the only methods of controlling Master Hand are through a cheating device such as a [[GameShark]] or [[Action Replay]] or using the cheat menu on certain emulators. As expected, playing as Master Hand causes a few problems - he can cause random crashes, and depleting his HP freezes the game.
{{clr}}
 
However, [[Master hand glitch|one glitch]] works for controlling Master Hand in SSBM. Discovered by Exchord92 on SmashBoards, if one controller selects a character, and P3 doesn't, P3 can place his/her cursor on the "Name Entry" section on the character select screen. If the other controller presses "A" on the "Back" button at the same time as P3 presses "A" on the "Name Entry" button, the stage selection screen will come up. Once a stage is selected, P3 will play as Master Hand. Note that in Melee, since Master Hand has a percentage rather than stamina, he is unbeatable, and his victory will freeze the game. This is because he has no victory screen. However, in Stamina Mode, if he loses, the game will not freeze. Also, if the match is terminated early, on the "No Contest" section, P3 will say "Sheik," and have no picture.
 
None of the move names are official.
 
===''Super Smash Bros.'' moveset===
 
Note that Master Hand's moves will automatically target the highest-numerical player other than himself (Player 1 or 2 in most cases)
 
{| class="wikitable" cellpadding="5" cellspacing="0"
|-
! Move !! Name !! Notes
|-
| A || Poke || Master Hand pokes the air twice. The second poke is more powerful. Inflicts 8-26%.
|-
| A> || Slam || Master Hand makes a fist and slams into the player. Does 20% to player.
|-
| Forward Smash || Gun || Master Hand makes the shape of a gun, and fires sets of 2 bullets. It fires 1 set if above 100 HP, and three sets if below. 5% each.
|-
| A^ || Drill || Master Hand flies up, then slams down while spinning in a drill-like fashion. 1-25%
|-
| Up Smash || Ram || Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. 16%
|-
| Av || Sweep || Master Hand makes several sweeping motions. The amount of motions depend on the size of the platform. 12%
|-
| Down Smash || Crush || Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. 16%
|-
| B || Walk || Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 18%.
|-
| B^ || Jet || Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies in from the right. If the player makes contact with him when he is taking off, they will be burned launched downwards. 12-16%
|-
| B>* || Slap || Master Hand makes a slapping motion across the platform. 16%
|-
| Bv || Punch || Master Hand hovers over the target, then quickly punches down. 8-24%
|}


<nowiki>*</nowiki> B> attacks were not given to "normal" characters until ''Melee''.
===Trophy===
{{trophy
|name=Master Hand
|image-3ds=MasterHandTrophy3DS.png
|image-wiiu=MasterHandTrophyWiiU.png
|desc-ntsc=The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
|desc-pal=Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
|gamelist-ntsc={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=04/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=11/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
{{clrl}}


===''Super Smash Bros. Melee''===
==In ''[[Super Smash Bros. Ultimate]]''==
In ''[[Super Smash Bros. Melee]]'', Master Hand can only be controlled if set to Player 3. Also note that the directions are pressed on the [[D-Pad]], not the [[Control Stick]].  
{{main|Master Hand (SSBU)}}
 
[[File:Master Hand SSBU.png|125px|thumb|Master Hand in ''Super Smash Bros. Ultimate''.]]
====Solo moves====
Master Hand returns as the final boss of several characters' [[Classic Mode]] routes, sometimes, along with [[Crazy Hand]]. Once again, both have separate health bars. The characters that don't fight him are {{SSBU|Mario}}, {{SSBU|Captain Falcon}} (who fight [[Giga Bowser]]), {{SSBU|Link}}, {{SSBU|Zelda}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}} (who fight [[Ganon]]), {{SSBU|Yoshi}}, {{SSBU|Bowser}}, {{SSBU|Marth}}, {{SSBU|Duck Hunt}}, {{SSBU|Piranha Plant}}, {{SSBU|Hero}} (who fight [[Rathalos]]), {{SSBU|Kirby}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Inkling}} (who fight [[Marx]]), {{SSBU|Luigi}}, {{SSBU|Pac-Man}}, {{SSBU|Simon}}, {{SSBU|Richter}} (who fight [[Dracula]]), {{SSBU|Falco}}, {{SSBU|Ken}} (who fight only Crazy Hand), {{SSBU|Snake}}, {{SSBU|R.O.B.}}, {{SSBU|Wolf}}, {{SSBU|Mega Man}}, {{SSBU|Dark Pit}}, {{SSBU|King K. Rool}}, {{SSBU|Min Min}} (who fight [[Galleom]]), {{SSBU|Jigglypuff}}, {{SSBU|Bayonetta}}, {{SSBU|Terry}}, {{SSBU|Steve}} and {{SSBU|Kazuya}} (who don't fight any boss). Additionally, some characters have company fighting both of the Hands: {{SSBU|Mewtwo}} fights along with {{SSBU|Pikachu}}, {{SSBU|Chrom}} along with {{SSBU|Robin}}, Pit along with Dark Pit, {{SSBU|Diddy Kong}} along with {{SSBU|Donkey Kong}}, Ryu along with Ken, {{SSBU|Incineroar}} along with {{SSBU|Greninja}} and {{SSBU|Byleth}} along with Marth, {{SSBU|Roy}}, {{SSBU|Ike}}, Robin and {{SSBU|Corrin}}; thus far, {{SSBU|Ice Climbers}}, {{SSBU|Meta Knight}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}/{{SSBU|Mythra}} and {{SSBU|Sora}} fight them alone.
{| class="wikitable" cellpadding="5" cellspacing="0"
{{clr}}
|-
! Move || Name || Notes
|-
| A^ || Jet || Master Hand makes a vaguely plane-like shape, then flies into the background. It attempts to fly into the player, then flies in from the right. 10-30%
|-
| A> || Ram || Master Hand flies off the screen, then appears in the background as a fist. It attempts to slam into the player, then flies back onto the stage from the top of the screen. 34%
|-
| Av || Crush || Master Hand flies off the top of the screen, then appears in the background. It attempts to flatten the player. 30%
|-
| B^|| Lasers || Master Hand shoots a laser beam from each of his fingertips. Only the endpoints do damage. 9% each
|-
| B> || Gun || Master Hand makes the shape of a gun, and fires sets of bullets. It fires 1 set if above 100 HP, and three sets if below. 10% (one set) 6% (three sets)
|-
| Z ^ or > || Grab || Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away. 13%/crush, then 18-20% afterwards. Depending on the direction pressed with Z, Master Hand will throw the opponent differently. If up is used, he will throw them upward behind him. If right, he will slam them into the ground.
|-
| R< || Poke || Master Hand pokes the air three times. The third poke is more powerful. 7-34%
|-
| R> || Punch || Master Hand hovers over the target, then quickly punches down. 24%
|-
| Rv || Slap || Master Hand slaps the ground. 26%
|-
| R^ || Drill || Master Hand flies up, then slams down while spinning in a drill-like fashion. 1-48%
|-
| L^ || Slap || Master Hand makes a slapping motion across the platform. 25%
|-
| Lv || Walk || Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 10-30%
|}


====Moves used in conjunction with [[Crazy Hand]]====
===Role in [[Adventure Mode: World of Light]]===
MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.
[[File:Minions of light.jpeg|thumb|200px|Galeem’s army of Master Hands.]]
[[File:SSBU Dharkon killing Master Hands.png|thumb|200px|The Master Hands being destroyed by Dharkon.]]
He also appears in [[Adventure Mode: World of Light]]. In the introductory cinematic, an army of many Master Hands is seen approaching the fighters alongside [[Galeem]]. The Master Hands unravel to reveal blue glowing energy-like forms within, which are then absorbed by Galeem before he unleashes beams of light that consume the fighters. Master Hand will obstruct the player's path several times in [[The Light Realm]] and must be fought before reaching Galeem.
Following Galeem's defeat, [[Dharkon]] appears, sending his army of Crazy Hands to destroy Master Hands, which instead of exploding in blue energy, they burst in yellow.


{| class="wikitable" cellpadding="5" cellspacing="0"
Master Hand can be fought twice in the [[The Final Battle (World of Light)|Final Battle Realm]], a second time which the actual Master Hand will be freed from Galeem's control, suggesting that at some point Master Hand, just like the fighters, must have been copied too. Upon being freed, Master Hand performs a gesture as if he was looking back and forth, implying he was unaware of what happened up until that point. When both Master and Crazy Hand are freed, they create a giant rift via their Static Discharge joint technique, through which Master Hand enters to defeat 50 false characters as a temporary playable character (the only time in the series that Master Hand is playable without hacking). Succeeding, Master Hand flies out of the crack and the Final Battle Realm changes scenery, after which the message appears: "You've conquered both light and darkness!"
|-
! MH input !! CH input !! Move !! Notes
|-
| Y< || Y> || Applaud || A shockwave is released that puts the player to sleep, then the two hands clap together five times.
|-
| Y^ || Y^ || Double Punch || The two hands punch together.
|-
| Y^ || Yv || Catch || Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact.
|}


====Useful Combination Moves====
In the True Ending, armies of Master Hands and Crazy Hands disintegrate following Galeem and Dharkon's ultimate defeat.
Certain moves can be used in conjunction with each other to cause massive amounts of damage.
{{clrl}}


{| class="wikitable" cellpadding="5" cellspacing="0"
===Spirit===
|-
{|class="wikitable"
! MH Input !! CH Input !! Combo Name !! Notes
! No. !! Image !! Name !! Type !! Class !! Slots
|-
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
| A^ || Av, A< || Double Jet || Not exactly the most useful combo, but still fun if pulled off right.
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
|-
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
| Av || R> || Dual Smash || When done one right after the other at just the right moment, the player will dodge the first hand, but get hit by the other.
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
|-
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
| B^ || B^, B>, B< || Twin Laser || When both laser moves are used together, the player will have a hard time dodging the lasers without staying in the center of the arena.
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
|-
! Ability !! Series
| B> || Bv || Unique Traits || Useful for when the enemy is dazed or stuck in something, but easily blocked, reflected, or dodged otherwise.
|-
| Lv || L< || Walking Death || Another combo the player will have a hard time dodging, and even recovering if it hits right.
|-
| R< || Rv || Dual Poke || Avoidable, but causes good damage if hit right.  Also freezes the enemy if Crazy gets in the third hit.
|-
|-
| Z^ || Z^, Z>, Z< || Twin Grab || Somewhat avoidable, but still useful.
| 1,095 || {{SpiritTableName|Master Hand}} || {{SpiritType|Neutral}} || ★★★ || 3 || 2945 || 8861 || 1266 || 3810 || 1679 || 5051 || No Effect || ''Super Smash Bros.'' Series
|}
|}
{{clr}}


===SSBB ===
==Playability==
A hacker (Y.S) made a code using USBGecko program that allows you to use bosses on boss battles on Brawl. Those are the available commands for Master Hand.
In ''Melee'', the [[Master Hand glitch]], a particular application of the [[Name Entry glitch]], allows a player to control Master Hand. Aside from this, the only other methods of controlling Master Hand are by hacking with a cheating device such as [[GameShark]] or [[Action Replay]]. Several rumors exist of being able to control Master Hand in other games, particularly the original ''Super Smash Bros.'', all of which are false. In ''Ultimate'' however, he is now playable legitimately for the first time in the penultimate stage of [[World of Light]].
They are not playable, just controllable, they can just be used on Boss Battles, some glitches, and some attacks cannot be used.
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[R] or [L]
 
==Changes from Melee to Brawl==
*Drill Attack will almost always hit the player.
*At the end of the Jet Technique will end at where it started rather than stopping all the way to the other side of the stage.
*Most special effects of the moves (e.g. sparkles from the Grab) has been taken out
*With Crazy Hand, during the start of the Applause attack, characters will be hit by Fan effect when in the air.
*No freeze frame from Ram either hit or miss.
*Laser attack will move forth and back once.
*Walk is faster
*Damage taken from Master Hand's attacks is dependent on the difficulty level.
*You can't avoid the Gun attack just by ducking anymore.
 
==Attack Order==
 
===Brawl===
Attacks in parenthesis require Crazy Hand.
 
 
====First Move====
*Sweep
*Lasers
*Punch
*(Double Punch)
 
====Second Move====
*Drill
*Grab
*Gun
*(Applaud)
*(Double Punch)
*(Catch)


====Third Move====
==Names in other languages==
*Ram
{{Langtable
*Jet
|ja={{ja|マスターハンド|Masutā Hando}}, ''Master Hand''
*Crush
|fr=Créa-Main
 
|frM=Creator Hand
====Fourth Move====
|de=Meisterhand
*Grab
|deM=Master Hand
*Walk
|es=Master Hand
*(Applaud)
|it=Master Hand
 
|nl=Master Hand
====Fifth Move====
|pt=Mão Mestra
*Slap
|ptM=Master Hand
*Poke
|ru={{rollover|Главная рука|Glavnaya ruka|?}}
 
|ruM=Main Hand
==Trophy Info==
|ko={{rollover|마스터 핸드|Maseuteo Haendeu|?}}, ''Master Hand''
''A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.''
|zh_tw={{rollover|大師之手|Dà shī zhī shǒu|?}}, ''Master Hand''
|zh_cn={{rollover|大师之手|Dà shī zhī shǒu|?}}, ''Master Hand''
}}


==Trivia==
==Trivia==
*Master Hand's interactions with [[Tabuu]] in the [[Subspace Emissary]] has created some debate over his true nature, especially whether or not he can be "killed".
*Master Hand and his counterpart Crazy Hand both share English voice actors with the [[announcer]] in each ''Smash Bros.'' game to date as well as with [[Joker]] in ''Ultimate''.
*Master Hand's entrance laugh strongly resembles a stereotypical "evil villain" laugh.
*''Super Smash Bros. 4'' is the first installment since the original ''Super Smash Bros.'' to show a VS. screen when the player reaches Master Hand in Classic Mode.
*Master Hand appears as a boss with [[Crazy Hand]] in "Kirby and the Amazing Mirror."  He is also a mini boss by himself, when, if swallowed, will give Kirby the Smash ability, which gives Kirby his Super Smash Bros. Melee moveset.
**This is also the first time an announcer call is used in-game for Master Hand, as well as Crazy Hand.
*Master Hand's moveset resembles that of Wham Bam Rock from Kirby Super Star.
*His [[idle pose]] consists of him simply clenching his fist. However, in all games except ''Super Smash Bros.'', this is not seen in normal gameplay due to the AI not allowing enough time between his attacks. It can be seen by using the [[Master Hand glitch]] in ''Melee'', or using Boss control codes in Boss Battles mode in Brawl.
*Master Hand stars in the original SSB opening as he sets up the stage and characters. He is the first ''Smash'' character ever seen.
**However, in ''Super Smash Bros. 4'', there is a chance that Master Hand will not attack for a while due to Crazy Hand attacking by himself, resulting in him doing the idle pose.
*The voice actor of the [[Announcer]], regardless of which Smash Bros. game, also voices Master Hand, as well as Crazy Hand in Melee and Brawl.
*''Melee'' and ''Brawl'' are the only games in the series where Master Hand does not have his own theme song.
*[[Crazy Hand|'''Crazy Hand''']] and '''Master Hand''' are the only boss characters that remain on their starting sides after an attack, Crazy remains on the left while Master remains on the right.
**In ''Brawl'', however, Master Hand's battle music is slightly altered from the Final Destination theme in that it skips the short intro at the beginning of the song and goes straight to the lyrics.
*The Chains of Light leave bloody wounds on Master Hand, suggesting that he may contain organic material.
*''Ultimate'' is the first game in the ''Smash'' series to have Master Hand playable through normal means.
*If Master Hand (or Crazy hand, for that matter) is KO'd on Zebes in Melee via Debug Menu, he bounces endlessly on the lava.  Using the develope mode camera, he can be seen bouncing away even once he leaves the stage and is in the black void behind the stage. It's interesting to note that the acid programming goes out this far.
*''64'' and ''Ultimate'' are the only games in the series in which Master Hand moves around completely freely during the fight, rather than staying in the right side of the screen.
*''Ultimate'' is also the very first game where Master Hand can be stunned and incapacitated during battle.
** In addition, ''Ultimate'' is the very first game where Master Hand can be legitimately fought on a stage that isn't Final Destination (In [[Donkey Kong]]'s Classic Mode, he is instead fought on the Ω form of [[New Donk City Hall]], in Joker's Classic Mode route, he is fought in the Ω form of [[Mementos]], and in [[Sephiroth]]'s Classic Mode, he is fought on the Ω form of [[Northern Cave]]). However, all these stages are a variation of Final Destination.
*An enemy named {{s|wikirby|Uja}} appears in some levels of ''Kirby Squeak Squad''; it appears to be a swarm of insects taking a form that closely resembles Master Hand's sprite in ''Amazing Mirror''. However, it is made of small, black particles similar to [[Master Core]].
*Master Hand is the only boss to appear in every game.


==See also==
==See also==
* [[Crazy Hand]]
*[[Final Destination]]
* [[Final Destination]]
*[[Crazy Hand]]
*[[Master Core]]
*[[Tabuu]]
*[[Master Hand glitch]]
 
==References==
{{reflist}}


{{Bosses}}
{{Bosses}}
Line 244: Line 211:
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Boss Trophies]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Super Smash Bros. Trophies]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Character Trophies]]
[[Category:Subspace Army]]
[[Category:Characters (SSB)]]
[[Category:Master Hand| ]]
[[Category:Spirits]]
[[es:Master Hand]]

Latest revision as of 14:28, May 20, 2024

For details in individual games, see Master Hand (SSB), Master Hand (SSBM), Master Hand (SSBB), Master Hand (SSB4), and Master Hand (SSBU).
For the tournament series, see Tournament:MasterHand.
Master Hand
Master Hand SSBU.png
SmashBrosSymbol.svg

Render of Master Hand in Super Smash Bros. Ultimate

A boss in SSB
Melee
Brawl
SSB4
Ultimate
Universe Super Smash Bros.
Gender Male
Console of origin Nintendo 64
Voice actor Jeff Manning (SSB)
Dean Harrington (Melee)
Pat Cashman (Brawl)
Xander Mobus (SSB4 and Ultimate)
Article on WiKirby Master Hand
Bwa-hah-hah-hah-hah!
—Master Hand

Master Hand (マスターハンド, Master Hand) is a hand-like entity who acts as the main recurring boss in the Super Smash Bros. universe. He appears at Final Destination as the final boss of the 1P Game in Super Smash Bros. and of Classic Mode in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, and some fighters' paths in Super Smash Bros. Ultimate. He also plays a large role in Adventure Mode: The Subspace Emissary and Adventure Mode: World of Light. Due to his role as a boss, Master Hand is often unplayable barring hacks, though a glitch that allows the player to play as him exists in Super Smash Bros. Melee. The player must bring his HP down to zero to defeat him. Master Hand's left hand counterpart, Crazy Hand, was introduced in Melee.

Despite appearing in all five games of the series, considerable mystery surrounds the character, due to a lack of sufficient official explanations. However, he is known as the creator of the Super Smash Bros. universe, and in Brawl as the master of the World of Trophies.[1] His trophy info in Brawl implies that he does not use his full power against the fighters, and merely toys with them for his own enjoyment which is further implied in the World of Light mode where in his playable appearance he has more stamina and his attacks being far more powerful than the power of his attacks as a boss. In Super Smash Bros 4, Master Hand is shown to have some connection to Master Core, with the "Swarm" that Master Core comprises appearing from within Master Hand after he has taken enough damage. This link between the two has yet to be elaborated upon in the Smash universe.

Master Hand is playable in Ultimate in a special event battle found in World of Light. Elsewhere and in other games, he is only playable via a glitch in Super Smash Bros. Melee or through hacking.

Master Hand is usually fought on Final Destination, although in Ultimate, Donkey Kong's Classic Mode instead uses the Ω form of New Donk City Hall, Joker's Classic Mode uses the Ω form of Mementos, and Sephiroth's Classic Mode uses the Ω form of Northern Cave.

Origin[edit]

Wham Bam Rock as it appears in Kirby Super Star.

Some of Master Hand's attacks are very similar to those of Wham Bam Rock in Kirby Super Star (Kirby's Fun Pak in the PAL regions).

Wham Bam Rock attacks using its hand, which is made of rocks. Wham Bam Rock and Master Hand share a move where they point their index finger at Kirby like a gun; however, Wham Bam Rock proceeds to make rocks fall, while Master Hand shoots out bullets. Both Wham Bam Rock and Master Hand perform a move that involves "walking" across the stage using their fingers to flick Kirby. Both will also try to grab on to the player and crush them.[2]

In Super Smash Bros.[edit]

Main article: Master Hand (SSB)
Official artwork for Master Hand in Super Smash Bros.

MasterHandHeadSSB.png In Super Smash Bros., Master Hand is the final boss of the 1P Game. He resides in Final Destination.

He is also seen in the opening movie. He places plush dolls of two characters on a table and positions objects around them. After counting down from three, he snaps his fingers, transforming the objects and table into a stage resembling Peach's Castle, and bringing both of the plush dolls to life.

In Super Smash Bros. Melee[edit]

Main article: Master Hand (SSBM)
Master Hand's appearance in Melee.

MasterHandHeadSSBM.png Super Smash Bros. Melee sees Master Hand reprising his role as a boss in Classic Mode. He is fought in the final battle on Final Destination. Defeating Master Hand once again causes the screen to fade to white as he explodes into the background.

Master Hand received a multitude of alterations to his overall fighting style in Melee. He faces only one direction, and his HP and power change with the difficulty. The highest levels of difficulty give him attacks with OHKO potential. Aesthetically, he no longer has a cuff, instead having a wrist that fades into nothingness.

The game also introduced Crazy Hand, Master Hand's left-handed partner. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met. The duo also appear in Event 50: Final Destination Match as boss characters.

Trophy[edit]

Master Hand's trophy in Melee
Master Hand
The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
Super Smash Bros. (4/99)

In Super Smash Bros. Brawl[edit]

Main article: Master Hand (SSBB)
Official artwork of Master Hand in Super Smash Bros. Brawl

Master Hand reprises his role as the final boss of Classic Mode in Super Smash Bros. Brawl, and once again is fought on Final Destination. His attacks are very similar to that of his Melee form with some changes. The amount of HP he has is still dependent on the set difficulty. Crazy Hand also returns in Classic Mode if certain conditions are met.

Role in Adventure Mode: The Subspace Emissary[edit]

Master Hand released from his bonds during the Subspace Emissary.

Master Hand also appears in The Subspace Emissary, as the one giving orders to Ganondorf, Bowser and Wario. Soon after a Subspace Bomb is used on King Dedede's castle, Ganondorf receives new orders from Master Hand via a video screen.

However, when all of the characters arrive in Subspace, Ganondorf reports to Master Hand after betraying Bowser. When Master Hand reveals himself, however, Ganondorf sees that he has actually been under the control of a powerful being called Tabuu. Tabuu had enslaved Master Hand using chains of light knowing that he could control and use him for recruiting fighters to aid him in his goals.

Ganondorf defiantly attempts to attack Tabuu but is easily knocked back, though his fall breaks the chains of light that Tabuu used to control Master Hand with, thus freeing him. Master Hand subsequently falls into the ground, bleeding from where he was enchained. Master Hand too attempts to strike Tabuu but is beaten with little effort, collapsing once again into the ground and lying motionless in defeat. Whatever happens to Master Hand afterwards is never revealed.

Trophy[edit]

Master Hand's trophy in Brawl
Master Hand
A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.
N64: Super Smash Bros.
Wii: Super Smash Bros. Brawl

In Super Smash Bros. 4[edit]

Main article: Master Hand (SSB4)
Master Hand in SSB4

Master Hand is once again the final boss of Classic Mode in Super Smash Bros. 4. At higher intensities he is fought along with Crazy Hand, and after taking a certain amount of damage, he writhes about in the air before releasing a dark mass named Master Core. In Super Smash Bros. for Wii U, he stars in his own mode named Master Orders.

Unlike the previous games, Master Hand and Crazy Hand share a HP meter. Each of them have new attacks they perform both individually and in conjunction with each other, such as the two tossing energy balls to one another and Crazy Hand opening a rift that sucks in characters that get caught inside.

Trophy[edit]

Master Hand's trophy in Super Smash Bros. for Nintendo 3DS
Master Hand's trophy in Super Smash Bros. for Wii U
Master Hand
NTSC The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
N64: Super Smash Bros. (04/1999)
Wii U: Super Smash Bros. for Wii U
PAL Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
N64: Super Smash Bros. (11/1999)
Wii U: Super Smash Bros. for Wii U

In Super Smash Bros. Ultimate[edit]

Main article: Master Hand (SSBU)
Master Hand in Super Smash Bros. Ultimate.

Master Hand returns as the final boss of several characters' Classic Mode routes, sometimes, along with Crazy Hand. Once again, both have separate health bars. The characters that don't fight him are Mario, Captain Falcon (who fight Giga Bowser), Link, Zelda, Young Link, Toon Link (who fight Ganon), Yoshi, Bowser, Marth, Duck Hunt, Piranha Plant, Hero (who fight Rathalos), Kirby, Rosalina & Luma, Inkling (who fight Marx), Luigi, Pac-Man, Simon, Richter (who fight Dracula), Falco, Ken (who fight only Crazy Hand), Snake, R.O.B., Wolf, Mega Man, Dark Pit, King K. Rool, Min Min (who fight Galleom), Jigglypuff, Bayonetta, Terry, Steve and Kazuya (who don't fight any boss). Additionally, some characters have company fighting both of the Hands: Mewtwo fights along with Pikachu, Chrom along with Robin, Pit along with Dark Pit, Diddy Kong along with Donkey Kong, Ryu along with Ken, Incineroar along with Greninja and Byleth along with Marth, Roy, Ike, Robin and Corrin; thus far, Ice Climbers, Meta Knight, Banjo & Kazooie, Sephiroth, Pyra/Mythra and Sora fight them alone.

Role in Adventure Mode: World of Light[edit]

Galeem’s army of Master Hands.
The Master Hands being destroyed by Dharkon.

He also appears in Adventure Mode: World of Light. In the introductory cinematic, an army of many Master Hands is seen approaching the fighters alongside Galeem. The Master Hands unravel to reveal blue glowing energy-like forms within, which are then absorbed by Galeem before he unleashes beams of light that consume the fighters. Master Hand will obstruct the player's path several times in The Light Realm and must be fought before reaching Galeem. Following Galeem's defeat, Dharkon appears, sending his army of Crazy Hands to destroy Master Hands, which instead of exploding in blue energy, they burst in yellow.

Master Hand can be fought twice in the Final Battle Realm, a second time which the actual Master Hand will be freed from Galeem's control, suggesting that at some point Master Hand, just like the fighters, must have been copied too. Upon being freed, Master Hand performs a gesture as if he was looking back and forth, implying he was unaware of what happened up until that point. When both Master and Crazy Hand are freed, they create a giant rift via their Static Discharge joint technique, through which Master Hand enters to defeat 50 false characters as a temporary playable character (the only time in the series that Master Hand is playable without hacking). Succeeding, Master Hand flies out of the crack and the Final Battle Realm changes scenery, after which the message appears: "You've conquered both light and darkness!"

In the True Ending, armies of Master Hands and Crazy Hands disintegrate following Galeem and Dharkon's ultimate defeat.

Spirit[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
1,095
SSBU spirit Master Hand.png
Master Hand
Neutral
★★★ 3 2945 8861 1266 3810 1679 5051 No Effect Super Smash Bros. Series

Playability[edit]

In Melee, the Master Hand glitch, a particular application of the Name Entry glitch, allows a player to control Master Hand. Aside from this, the only other methods of controlling Master Hand are by hacking with a cheating device such as GameShark or Action Replay. Several rumors exist of being able to control Master Hand in other games, particularly the original Super Smash Bros., all of which are false. In Ultimate however, he is now playable legitimately for the first time in the penultimate stage of World of Light.

Names in other languages[edit]

Language Name Meaning
Japan Japanese マスターハンド, Master Hand
France French Créa-Main Creator Hand
Germany German Meisterhand Master Hand
Spain Spanish Master Hand
Italy Italian Master Hand
China Chinese (Simplified) 大师之手, Master Hand
Taiwan Chinese (Traditional) 大師之手, Master Hand
South Korea Korean 마스터 핸드, Master Hand
Netherlands Dutch Master Hand
Russia Russian Главная рука Main Hand
Portugal Portuguese Mão Mestra Master Hand

Trivia[edit]

  • Master Hand and his counterpart Crazy Hand both share English voice actors with the announcer in each Smash Bros. game to date as well as with Joker in Ultimate.
  • Super Smash Bros. 4 is the first installment since the original Super Smash Bros. to show a VS. screen when the player reaches Master Hand in Classic Mode.
    • This is also the first time an announcer call is used in-game for Master Hand, as well as Crazy Hand.
  • His idle pose consists of him simply clenching his fist. However, in all games except Super Smash Bros., this is not seen in normal gameplay due to the AI not allowing enough time between his attacks. It can be seen by using the Master Hand glitch in Melee, or using Boss control codes in Boss Battles mode in Brawl.
    • However, in Super Smash Bros. 4, there is a chance that Master Hand will not attack for a while due to Crazy Hand attacking by himself, resulting in him doing the idle pose.
  • Melee and Brawl are the only games in the series where Master Hand does not have his own theme song.
    • In Brawl, however, Master Hand's battle music is slightly altered from the Final Destination theme in that it skips the short intro at the beginning of the song and goes straight to the lyrics.
  • Ultimate is the first game in the Smash series to have Master Hand playable through normal means.
  • 64 and Ultimate are the only games in the series in which Master Hand moves around completely freely during the fight, rather than staying in the right side of the screen.
  • Ultimate is also the very first game where Master Hand can be stunned and incapacitated during battle.
    • In addition, Ultimate is the very first game where Master Hand can be legitimately fought on a stage that isn't Final Destination (In Donkey Kong's Classic Mode, he is instead fought on the Ω form of New Donk City Hall, in Joker's Classic Mode route, he is fought in the Ω form of Mementos, and in Sephiroth's Classic Mode, he is fought on the Ω form of Northern Cave). However, all these stages are a variation of Final Destination.
  • An enemy named Uja appears in some levels of Kirby Squeak Squad; it appears to be a swarm of insects taking a form that closely resembles Master Hand's sprite in Amazing Mirror. However, it is made of small, black particles similar to Master Core.
  • Master Hand is the only boss to appear in every game.

See also[edit]

References[edit]

  1. ^ Masahiro Sakurai (10th April, 2008). Mysteries of The Subspace Emissary (text). Smash Bros. DOJO!!. Retrieved on 24th June, 2011. “Master Hand is the master of our world.”
  2. ^ CrappyCaptureDevice (3rd February, 2008). Master Hand's Moves - History Behind Super Smash Bros. Melee (video). YouTube. Retrieved on 24th June, 2011. “Shows where a few of the Master Hand's moves come from.”