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{{ArticleIcons|brawl=y|ssb4-u=y|ultimate=y}}
{{disambig2|the ''Brawl'' stage for multiplayer use|the [[Subspace Emissary]] side-scrolling stage|Skyworld (SSE)}}
{{disambig2|the ''Brawl'' stage for multiplayer use|the [[Subspace Emissary]] side-scrolling stage|Skyworld (SSE)}}
{{for|the {{forwiiu}} stage known as Skyworld in Europe and Australia|Palutena's Temple}}
{{ArticleIcons|ssbb=y|ssb4-u=y|ssbu=y}}
{{Infobox Stage
{{Infobox Stage
|location    = ''[[Kid Icarus]]''
|subtitle = ''[[Kid Icarus]]''
|name         = Skyworld
|name = Skyworld
|image       = [[Image:SSB4USkyworld.png|250px|Skyworld]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Skyworld.png|300px]]|title2=Wii U|content2=[[File:SSB4USkyworld.png|300px]]|title3=Brawl|content3=[[File:Skyworld1.jpg|300px]]}}
|caption     = Skyworld in {{forwiiu}}.<br>[[Image:KidIcarusSymbol.svg|50px]]
|caption = [[File:KidIcarusSymbol.svg|50px|class=invert]]<br>Skyworld as it appears in ''Smash''.
|universe     = {{uv|Kid Icarus}}
|universe = {{uv|Kid Icarus}}
|games       = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo      = '''Brawl:'''<br>{{SSBB|Pit}}<br>'''SSB4:'''<br>{{SSB4|Pit}}<br>{{SSB4|Palutena}}<br>{{SSB4|Dark Pit}}<br>'''Ultimate:'''<br>{{SSBU|Pit}}<br>{{SSBU|Palutena}}<br>{{SSBU|Dark Pit}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]] (''Brawl'' and ''SSB4'')
|maxplayers = 4 (''Brawl'')<br>[[8-Player Smash|6]] (Wii U)<br>[[8-Player Smash|8]] (Wii U Ω form, ''Ultimate'')
|maxplayers = [[8-Player Smash|6]]<br>[[8-Player Smash|8]] (Ω form only)
|brawlmusic = ''{{SSBBMusicLink|Kid Icarus|Underworld}}'' (100%)<br>''{{SSBBMusicLink|Kid Icarus|Skyworld}}'' (25%)<br>'''''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}''''' (10%)<br>''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}'' (10%)
|music = <small>In ''Brawl'':<br> ''{{SSBBMusicLink|Kid Icarus|Underworld}}''<br>''{{SSBBMusicLink|Kid Icarus|Skyworld}}''<br>'''''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}'''''<br>''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}''<br>'''Bolded track must be unlocked.'''<br>In ''SSB4:''<br>''{{SSB4MusicLink|Kid Icarus|Underworld}}''<br>''{{SSB4MusicLink|Kid Icarus|Title (Kid Icarus)}}''<br>''{{SSB4MusicLink|Kid Icarus|Overworld}}''<br>''{{SSB4MusicLink|Kid Icarus|Kid Icarus Retro Medley}}''</small>
|forwiiumusic = ''{{SSB4MusicLink|Kid Icarus|Underworld}}''<br>''{{SSB4MusicLink|Kid Icarus|Title (Kid Icarus)}}''<br>''{{SSB4MusicLink|Kid Icarus|Overworld}}''<br>''{{SSB4MusicLink|Kid Icarus|Kid Icarus Retro Medley}}''
|cratetype   = Normal
|ultimatemusic = [[List of SSBU Music (Kid Icarus series)|''Kid Icarus'' series music]]<br>Main: ''{{SSBUMusicLink|Kid Icarus|Underworld}}<br>Alternate: {{SSBUMusicLink|Kid Icarus|Overworld}}
|cratetype = Normal
|brawlsingles = Banned
|brawlsingles = Banned
|brawldoubles = Banned
|brawldoubles = Banned
|ssb4singles = Banned
|ssb4singles = Banned
|ssb4doubles = Banned
|ssb4doubles = Banned
|interwiki   = icaruspedia
|ultimatesingles= Banned
|interwikiname= Icaruspedia
|ultimatedoubles= Banned
|interwikipage= Skyworld
|interwiki = icaruspedia
|interwikiname = Icaruspedia
|interwikipage = Skyworld
}}
}}
'''Skyworld''' ({{ja|天空界|Tenku Kai}}, ''Skyworld'') is a stage in ''[[Super Smash Bros. Brawl]]'' , {{forwiiu}} (as '''Skyworld (Brawl)''' in PAL versions), and ''[[Super Smash Bros. Ultimate]]''.  
'''Skyworld''' ({{ja|天空界|Tenkūkai}}, ''Skyworld'') is a stage from the {{uv|Kid Icarus}} series in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''.


==Stage Layout==
In ''Ultimate'', {{SSBU|Pit}} is fought here for his [[Unlockable character|unlocking battle]].
The stage consists of a main floating [[platform]], with three smaller platforms above the main platform and one platform below, which is connected to the right side of the main platform by a chain, and can raise and move right, or fall and move left. All platforms have clouds directly beneath them.


All platforms are breakable, excluding the bottom platform below the main platform. When they are broken, all that is left is the clouds they were on top of. The player can stand on the clouds and drop through them as well. If a character is [[stage spike]]d or [[meteor smash]]ed powerfully enough, they can pass right through the clouds and end up at the bottom of the stage. These are the only platforms to have this property.
==Stage overview==
The stage consists of four floating cloud [[platform]]s, arranged in a pattern somewhat resembling [[Battlefield]], which each have sets of yellow stone platforms resting on them. The right-most platform is connected to the bottom one by a chain, and can raise and move right, or fall and move left. An additional stone platform occasionally appears, moving horizontally below the stage, from one end of the screen to the other.


===Ω form===
All of the stone platforms are solid and cannot be passed through, and there are grabbable [[edge]]s on the far ends of each set. All of them except for the one that moves underneath the stage can be individually attacked, showing visible cracks after taking some damage, and will break if they are damaged enough. In addition to player attacks, the platforms can be damaged and broken by [[item]]s such as [[Bob-omb]]s, [[Hammer]]s, and [[Assist Trophy]] or [[Poké Ball]] summons.
The Ω form features only one flat yellow platform. Unlike the normal form, this platform is no longer breakable.
 
If a platform is broken, the cloud underneath it will serve as the new platform. The clouds act as [[Platform#Soft platforms|soft]] platforms. Due to being made of the Cloud [[terrain]], players can pass through these clouds from above in powerful [[knockback]] from a [[meteor smash]] or [[stage spike]]. The clouds do not have any grabbable edges. After a certain amount of time, the breakable stone platforms will regenerate.
 
If the stone platforms at the edges are broken, this can hinder players' [[Recovery|recoveries]], as the clouds do not have grabbable edges on them. The moving platform below the stage can boost recovery, by giving players ground where there is normally none.
 
In ''Ultimate'', there are now grabbable edges on the sides of the stone platforms when an adjacent stone platform is broken. Most of the clouds no longer use Cloud terrain, and so players cannot be launched downwards through them. The clouds that still use Cloud terrain are the left-most cloud and the right-most, chained cloud. Additionally, the chained cloud's stone platform is no longer solid underneath, meaning that it can be passed through from underneath, preventing stage spikes when knocked towards the platform from below.
 
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the [[Ω form]] features a new stylized flat yellow platform. Unlike the normal form, this platform is unbreakable.
 
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively, and the main stage platform resembles the platform designs of the normal form. The three [[soft platform]]s of the Battlefield form resemble the yellow stone platforms of the normal form.
<gallery widths="200px">
<gallery widths="200px">
SSB4USkyworldOmega.jpg|[[Ω form]]
SSB4USkyworldOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSBU-SkyworldOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-SkyworldBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


==Tournament Legality==
===Hazards Off===
The stage is [[Banned stage|banned]] in most competitive [[tournament]]s as the unbroken platforms can create a [[Cave of life]], allowing for techs and unusually high damage percentages. Additionally, the unique platforms cause an over-reliance on stage spikes.
With stage hazards turned off in ''Ultimate'', the stone platforms cannot be destroyed, and the moving platform underneath the stage does not appear.


==Origin==
==Origin==
[[File:SkyWorldKI.png|thumb|left|150px|Sky World as it originally appeared in ''Kid Icarus''.]]
[[File:SkyWorldKI.png|thumb|left|150px|Skyworld as it originally appeared in ''Kid Icarus''.]]
Sky World is the third level for ''[[Kid Icarus]]'' and its sequel ''Kid Icarus: Of Myths and Monsters''. The majority of the elements in this stage are made up for ''Smash'' and have no origin, with a few exceptions: In ''Kid Icarus''' Sky World, there are platforms that are made out of stone and some that are clouds. Throughout the level, there are columns that go through the cloud platforms and support some of the stone platforms. In this stage in ''Smash'', the main platforms are made out of clouds with destructible stone platforms on top. In the background can be seen numerous columns. Also in ''Kid Icarus'' are floating platforms that go from one side of the level to the other, which Pit can use to his advantage to reach his destination. In ''Smash'', there are times where a floating platform towards the bottom of the stage will go from the left side of the stage to the right.
Skyworld is the third level of ''[[Kid Icarus]]'' and its sequel ''Kid Icarus: Of Myths and Monsters''. The majority of the elements in this stage are original to ''Smash'' and have no origin, with a few exceptions: In ''Kid Icarus'', some of Skyworld's platforms are stone, and some are clouds. Throughout the level, there are columns that go through the cloud platforms and support some of the stone platforms. In this stage, the main platforms are made out of clouds with destructible stone platforms on top. In the background, numerous columns can be seen. ''Kid Icarus'' also includes floating platforms that go from one side of the level to the other, which Pit can use to his advantage to reach his destination. In ''Smash'', there are times where a floating platform towards the bottom of the stage will go from the left side of the stage to the right. A temple, likely referencing the Palace of the Sky, can be seen in the background on the left side; it also includes a statue of [[Palutena]], more closely resembling her original design than her ''Brawl'' redesign.
{{clr}}
{{clr}}
==Tournament legality==
The stage is [[Banned stage|banned]] in most competitive [[tournament]]s, as the unbroken platforms can create a [[cave of life]], allowing for [[tech]]ing players to survive to unusually high damage percentages. Additionally, the unique platforms cause an over-reliance on stage spikes.


==Glitches==
==Glitches==
A few [[glitch]]es can occur in Skyworld:
A few [[glitch]]es can occur on Skyworld:
*One of them concerns {{SSBB|Mr. Game & Watch}}. If the player plays as him, breaks the middle section of the main platform, and walks towards one of the platforms on either side of the new empty space, the player will drop through the cloud, as if they had smashed the Control Stick down. However, even if he just walks towards either platform, he will still drop through.
*One of them concerns {{SSBB|Mr. Game & Watch}}. If the player plays as him, breaks the middle section of the main platform, and walks towards one of the platforms on either side of the new empty space, the player will drop through the cloud, as if they had smashed the Control Stick down. However, even if he just walks towards either platform, he will still drop through.
*Another can be performed on this stage with {{SSBB|Meta Knight}}. When using his [[side special]], [[Drill Rush]], aiming up into a breakable platform causes Meta Knight to appear above the platform once the move has been finished.
*Another can be performed on this stage with {{SSBB|Meta Knight}}. When using his [[side special]], [[Drill Rush]], aiming up into a breakable platform causes Meta Knight to appear above the platform once the move has been finished.
*[[Skyworld Hothead glitch|Another one]] involves a [[Hothead]]. If the left side of the highest platform is destroyed, the Hothead will rapidly move back and forth on the right side's top left corner while it circles clockwise.
*[[Skyworld Hothead glitch|Another one]] involves a [[Hothead]]. If the left side of the highest platform is destroyed, the Hothead will rapidly move back and forth on the right side's top left corner while it circles clockwise.
==Trivia==
*Ironically, while most characters' [[Final Smash]]es are not affected by what stage they are on, [[Palutena's Army|Pit's ''Brawl'' Final Smash]] is affected. The [[Palutena's Army|Centurions]] hit the breakable stage and are knocked out of flight. Because of this, characters with a fast enough spot dodge can easily completely dodge this attack on this stage.
*In the [[Super Smash Bros. for Wii U 50-Fact Extravaganza]], this stage is mistakenly labeled as part of the {{uv|Zelda}} universe. In this case, it may have been confused with [[Skyloft]], which is part of the ''Zelda'' universe.
*One of the floating islands in the background features a temple with a Palutena statue. This statue is modeled after her [[:File:Palutena - KI.png|artwork]] from the first Kid Icarus game.


==Gallery==
==Gallery==
===''Super Smash Bros. Brawl''===
<gallery>
<gallery>
Skyworld1.jpg|Skyworld in ''Brawl''.
Skyworld1.jpg|Skyworld in ''Brawl''.
Skyworld2.jpg|The platforms breaking apart.
Skyworld2.jpg|{{SSBB|Link}}, {{SSBB|Pit}} and {{SSBB|Samus}} breaking the stone platforms.
Skyworld3.jpg|Clouds in place of the platforms, making it able to meteor smash opponents below the clouds.
Skyworld3.jpg|{{SSBB|Donkey Kong}} meteor smashing {{SSBB|Wario}} through the bottom cloud.
SSB4-WiiU - Skyworld Palutena Statue.png|The floating Island on the left side of the stage showing a palace and a statue behind it.
</gallery>
 
===''Super Smash Bros. for Wii U''===
<gallery>
SSB4USkyworld.png|Skyworld in {{forwiiu}}.
SSB4-WiiU - Skyworld Palutena Statue.png|The floating island in the background has a palace on it with a statue behind it.
</gallery>
 
===''Super Smash Bros. Ultimate''===
<gallery>
SSBUKidIcarusJPTwitter1.jpg|The {{uv|Kid Icarus}} series playable characters on Skyworld in ''Ultimate''.
SSBUWebsiteMario6.jpg|{{SSBU|Mario}} jumping in his Wedding costume with {{SSBU|Peach}} on the stage.
SSBUWebsiteDonkeyKong6.jpg|{{SSBU|Donkey Kong}} performing [[Spinning Kong]] on the stage.
SSBUWebsiteLink6.jpg|{{SSBU|Link}} about to strike {{SSBU|Ganondorf}} with his [[forward smash]] on the stage.
SSBUWebsiteYoshi6.jpg|Green and Yellow {{SSBU|Yoshi}}s in the stage.
SSBUWebsiteSheik1.jpg|{{SSBU|Sheik}} posing on the stage.
SSBUWebsiteMarth5.jpg|{{SSBU|Marth}} taunting on the stage.
SSBUWebsiteLucina6.jpg|{{SSBU|Lucina}} taunting with {{SSBU|Charizard}} on the stage.
SSBUWebsiteYoungLink3.jpg|{{SSBU|Young Link}} [[Idle pose|idling]] with {{SSBU|Toon Link}}'s Fairy on the stage.
SSBUWebsiteRoy2.jpg|{{SSBU|Roy}} on the stage.
SSBUWebsiteMetaKnight4.jpg|{{SSBU|Meta Knight}} standing next to an “[[Kirby (SSBU)|unmasked Meta Knight]]” on the stage.
SSBUWebsiteMetaKnight6.jpg|Meta Knight in his Galacta Knight-inspired costume post-Dimensional Cape on the stage.
SSBUWebsiteDarkPit1.jpg|{{SSBU|Dark Pit}} on the stage.
SSBUWebsiteIke1.jpg|{{SSBU|Ike}} performing his [[neutral aerial]] on the stage.
SSBUWebsitePokémonTrainer5.jpg|{{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and Charizard on the stage.
SSBUWebsiteLucas5.jpg|{{SSBU|Lucas}} using [[PSI Magnet]] near the [[Black Hole]] item on the stage.
SSBUWebsiteSonic3.jpg|{{SSBU|Sonic}} attacking {{SSBU|R.O.B.}} with his [[up tilt]] on the stage.
SSBUWebsiteSonic6.jpg|Sonic with one of {{SSBU|Bayonetta}}'s butterflies on the stage.
SSBUWebsiteWolf3.jpg|{{SSBU|Wolf}} taunting on the stage.
SSBUWebsiteWolf6.jpg|Wolf grabbing {{SSBU|Fox}} on the stage.
SSBUWebsiteBayonetta2.jpg|Bayonetta performing [[Bullet Climax]] on the stage.
SSBUWebsiteIsabelle8.jpg|{{SSBU|Isabelle}} [[pocket]]ing Mario's [[Fireball]] on the stage.
SSBUWebsiteMiiFighter5.jpg|The default {{SSBU|Mii Brawler}} striking {{SSBU|Kirby}} mid-Stone with his [[Head-On Assault]] on the stage.
SSBUWebsiteKazuya2.jpg|{{SSBU|Kazuya}} attacking {{SSBU|Ness}} on the stage.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|天空界|Tenkūkai}}
|jaM=Skyworld
|en=Skyworld
|fr=Royaume céleste
|frM=Celestial Kingdom
|es=Reino del Cielo
|esM=Sky Kingdom
|de=Reich der Lüfte
|deM=Realm of the Sky
|it=Il Regno celeste
|itM=Celestial Kingdom
|nl=Luchtrijk
|nlM=Sky Realm
|ru={{rollover|Поднебесье|Poknebese|?}}
|ruM=The Sky
|ko={{rollover|천공계|Cheon-gonggye|?}}
|koM=Celestial Kingdom
|zh=Skyworld
|pt=Mundo Celeste
|ptM=Heavenly World
}}
==Trivia==
*Ironically, {{SSBB|Pit}}'s [[Final Smash]] in ''Brawl'', [[Palutena's Army]], is hindered in its effectiveness when used on this stage. The Centurions hit the breakable stone platforms and are knocked out of flight, allowing characters with a fast enough spot dodge to completely dodge the attack.
*In the [[Super Smash Bros. for Wii U 50-Fact Extravaganza]], this stage is mistakenly labeled as part of the {{uv|Zelda}} universe, but it is correctly labelled as part of the {{uv|Kid Icarus}} universe in the "50 Must-See Things" version. In this case, it may have been confused with [[Skyloft]], which is part of the ''Zelda'' universe.
*One of the floating islands in the background features a temple with a Palutena statue. This statue is modeled after her [[:File:Palutena - KI.png|artwork]] from the first Kid Icarus game.
*The game logo for this stage on the stage selection screen has been different in every game it has appeared in: in ''Brawl'', the logo was a modified ''Kid Icarus: Of Myth and Monsters'' logo; in ''Smash for Wii U'', it was a modified ''Kid Icarus: Uprising'' logo; and in ''Ultimate'', the logo was taken from the original American ''Kid Icarus'' box art.
*In ''Ultimate'', [[Lugia]] cannot be summoned from a [[Poké Ball]] on this stage.
*{{SSBU|Steve}} is unable to destroy the breakable platforms with his down tilt or down smash.
*{{SSBU|Steve}} picks up wool blocks instead of dirt blocks on this stage.


==External links==
==External links==
*[http://www.smashbros.com/wii/en_us/stages/stage08.html DOJO!! page]
*[https://www.smashbros.com/wii/en_us/stages/stage08.html DOJO!! page]


{{SSBBStages}}
{{SSBBStages}}
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[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSBU)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSBB)]]
[[es:Reino del Cielo]]

Latest revision as of 20:32, April 30, 2024

This article is about the Brawl stage for multiplayer use. For the Subspace Emissary side-scrolling stage, see Skyworld (SSE).
Kid Icarus
Skyworld
SSBU-Skyworld.png
SSB4USkyworld.png
Skyworld1.jpg

KidIcarusSymbol.svg
Skyworld as it appears in Smash.
Universe Kid Icarus
Appears in Brawl
SSB4 (Wii U)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (Brawl)
6 (Wii U)
8 (Wii U Ω form, Ultimate)
Music
Bolded tracks must be unlocked
Brawl Underworld (100%)
Skyworld (25%)
Title (Kid Icarus) (10%)
Kid Icarus Original Medley (10%)
for Wii U Underworld
Title (Kid Icarus)
Overworld
Kid Icarus Retro Medley
Ultimate Kid Icarus series music
Main: Underworld
Alternate: Overworld
Tournament legality
Brawl Singles: Banned
Doubles: Banned
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Icaruspedia Skyworld

Skyworld (天空界, Skyworld) is a stage from the Kid Icarus series in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.

In Ultimate, Pit is fought here for his unlocking battle.

Stage overview[edit]

The stage consists of four floating cloud platforms, arranged in a pattern somewhat resembling Battlefield, which each have sets of yellow stone platforms resting on them. The right-most platform is connected to the bottom one by a chain, and can raise and move right, or fall and move left. An additional stone platform occasionally appears, moving horizontally below the stage, from one end of the screen to the other.

All of the stone platforms are solid and cannot be passed through, and there are grabbable edges on the far ends of each set. All of them except for the one that moves underneath the stage can be individually attacked, showing visible cracks after taking some damage, and will break if they are damaged enough. In addition to player attacks, the platforms can be damaged and broken by items such as Bob-ombs, Hammers, and Assist Trophy or Poké Ball summons.

If a platform is broken, the cloud underneath it will serve as the new platform. The clouds act as soft platforms. Due to being made of the Cloud terrain, players can pass through these clouds from above in powerful knockback from a meteor smash or stage spike. The clouds do not have any grabbable edges. After a certain amount of time, the breakable stone platforms will regenerate.

If the stone platforms at the edges are broken, this can hinder players' recoveries, as the clouds do not have grabbable edges on them. The moving platform below the stage can boost recovery, by giving players ground where there is normally none.

In Ultimate, there are now grabbable edges on the sides of the stone platforms when an adjacent stone platform is broken. Most of the clouds no longer use Cloud terrain, and so players cannot be launched downwards through them. The clouds that still use Cloud terrain are the left-most cloud and the right-most, chained cloud. Additionally, the chained cloud's stone platform is no longer solid underneath, meaning that it can be passed through from underneath, preventing stage spikes when knocked towards the platform from below.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Wii U, the Ω form features a new stylized flat yellow platform. Unlike the normal form, this platform is unbreakable.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform is resized and reshaped to match Final Destination and Battlefield, respectively, and the main stage platform resembles the platform designs of the normal form. The three soft platforms of the Battlefield form resemble the yellow stone platforms of the normal form.

Hazards Off[edit]

With stage hazards turned off in Ultimate, the stone platforms cannot be destroyed, and the moving platform underneath the stage does not appear.

Origin[edit]

Skyworld as it originally appeared in Kid Icarus.

Skyworld is the third level of Kid Icarus and its sequel Kid Icarus: Of Myths and Monsters. The majority of the elements in this stage are original to Smash and have no origin, with a few exceptions: In Kid Icarus, some of Skyworld's platforms are stone, and some are clouds. Throughout the level, there are columns that go through the cloud platforms and support some of the stone platforms. In this stage, the main platforms are made out of clouds with destructible stone platforms on top. In the background, numerous columns can be seen. Kid Icarus also includes floating platforms that go from one side of the level to the other, which Pit can use to his advantage to reach his destination. In Smash, there are times where a floating platform towards the bottom of the stage will go from the left side of the stage to the right. A temple, likely referencing the Palace of the Sky, can be seen in the background on the left side; it also includes a statue of Palutena, more closely resembling her original design than her Brawl redesign.

Tournament legality[edit]

The stage is banned in most competitive tournaments, as the unbroken platforms can create a cave of life, allowing for teching players to survive to unusually high damage percentages. Additionally, the unique platforms cause an over-reliance on stage spikes.

Glitches[edit]

A few glitches can occur on Skyworld:

  • One of them concerns Mr. Game & Watch. If the player plays as him, breaks the middle section of the main platform, and walks towards one of the platforms on either side of the new empty space, the player will drop through the cloud, as if they had smashed the Control Stick down. However, even if he just walks towards either platform, he will still drop through.
  • Another can be performed on this stage with Meta Knight. When using his side special, Drill Rush, aiming up into a breakable platform causes Meta Knight to appear above the platform once the move has been finished.
  • Another one involves a Hothead. If the left side of the highest platform is destroyed, the Hothead will rapidly move back and forth on the right side's top left corner while it circles clockwise.

Gallery[edit]

Super Smash Bros. Brawl[edit]

Super Smash Bros. for Wii U[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese 天空界 Skyworld
UK English Skyworld
France French Royaume céleste Celestial Kingdom
Germany German Reich der Lüfte Realm of the Sky
Spain Spanish Reino del Cielo Sky Kingdom
Italy Italian Il Regno celeste Celestial Kingdom
China Chinese Skyworld
South Korea Korean 천공계 Celestial Kingdom
Netherlands Dutch Luchtrijk Sky Realm
Russia Russian Поднебесье The Sky
Portugal Portuguese Mundo Celeste Heavenly World

Trivia[edit]

  • Ironically, Pit's Final Smash in Brawl, Palutena's Army, is hindered in its effectiveness when used on this stage. The Centurions hit the breakable stone platforms and are knocked out of flight, allowing characters with a fast enough spot dodge to completely dodge the attack.
  • In the Super Smash Bros. for Wii U 50-Fact Extravaganza, this stage is mistakenly labeled as part of the Zelda universe, but it is correctly labelled as part of the Kid Icarus universe in the "50 Must-See Things" version. In this case, it may have been confused with Skyloft, which is part of the Zelda universe.
  • One of the floating islands in the background features a temple with a Palutena statue. This statue is modeled after her artwork from the first Kid Icarus game.
  • The game logo for this stage on the stage selection screen has been different in every game it has appeared in: in Brawl, the logo was a modified Kid Icarus: Of Myth and Monsters logo; in Smash for Wii U, it was a modified Kid Icarus: Uprising logo; and in Ultimate, the logo was taken from the original American Kid Icarus box art.
  • In Ultimate, Lugia cannot be summoned from a Poké Ball on this stage.
  • Steve is unable to destroy the breakable platforms with his down tilt or down smash.
  • Steve picks up wool blocks instead of dirt blocks on this stage.

External links[edit]