Temple (神殿, Temple) is a stage introduced in Super Smash Bros. Melee, which returns in Super Smash Bros. Brawl as a Melee Stage, and in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate as a familiar stage. It is commonly known as Hyrule Temple (this name appears in Melee's instruction booklet at page 49), though its proper name is Temple (since "Hyrule" denotes Temple's location). Temple was first announced at E3 2001. In Melee, Roy is fought here for his unlocking battle, while in Ultimate, Zelda is fought here for her unlocking battle.
Temple is one of the eighteen default stages available in Super Smash Bros. Melee. It is a Legend of Zelda stage on which characters from that franchise (along with the characters from the Fire Emblem franchise) will usually battle the player in the single player modes. The layout is based on the palaces from Zelda II: The Adventure of Link.
In Melee's All-Star mode, this stage is played on when Zelda and her teammates are fought. It is also where Zelda will fight in Classic Mode and will sometimes play the song "Lost Woods", from The Legend of Zelda: Ocarina of Time.
In Super Smash Bros. Brawl, the stage no longer has a chance of playing the "Fire Emblem" medley theme from Melee, because the track has moved to the Fire Emblem-themed Castle Siege stage. A remix of the "The Great Temple" theme from Zelda II: The Adventure of Link can be obtained to play on this stage in My Music, making it the only Melee stage that has a new piece of music available to play on it. In Brawl, the ledge on the right hand side can no longer be grabbed on the larger bottom platform as it could in Melee.
See also: Cave of life
The underground area on the stage is referred to by Nintendo Power as the "Fight Club". It is termed so because battles there tend to produce disproportionately high damage totals because the surrounding environment has walls on all sides that can be teched on, which keeps characters from leaving the stage and greatly increasing the difficulty of KOing them. The ease in which a high damaged character can survive in the Fight Club can often lead to players turtling inside. The area is also known by a variety of other nicknames by players.
Main article: Hyrule Jump
Due to its immense size and its structure, Temple is a stage where notable feats involving the traversing of large area are performable, such as the Hyrule Jump and, as of Brawl, gliding completely around the stage.
Ω forms and Battlefield form
In Super Smash Bros. for Wii U, the Ω form is set on a much smaller stage retaining some of the designs from the original stage. The original stage can be seen in the background, split up.
In Super Smash Bros. Ultimate, the Ω form and Battlefield form are set on a platform similar to the stage's Ω form in SSB4, but it is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the soft platforms of the regular form.
This stage is loosely based on the palaces of Zelda II: The Adventure of Link. However, there are a few clear references: the top left portion resembles the entrances to the palaces, while the building on top of the mountain in the background resembles the sprite used to represent palaces in The Adventure of Link's overworld. The palaces in The Adventure of Link are also notorious for how immense and complex they are, which would explain why this is the largest stage in Melee.
The platforms on this stage have Hylian writing on them. In Melee, the writing appears to resemble the Hylian language in The Legend of Zelda: Ocarina of Time; however, it is not actually based on the language. In Brawl onwards, it is based on the Hylian language from The Legend of Zelda: The Wind Waker. When decoded, the text reads スマツシユ・ブラザーズ, which translates to "Smash Brothers".
As an extremely large stage, it is banned in all serious tournaments in every game it is featured in because its size and build provides opportunities for what is perceived broken camping and stalling. The many walls allow for wall infinites, and the underground section creates a large cave of life, allowing characters to live to extremely high damages that are effectively impossible to reach in normal conditions. The geometry of the stage also allows players to circle camp endlessly with characters such as Meta Knight or Jigglypuff, encouraging extremely slow hit-and-run matches, as well as favoring stalling. As a result of having areas where the upper blast line is much closer to the stage than the horizontal blast lines, this stage also gives characters with powerful vertical finishers a benefit over those with powerful horizontal finishers.
Temple Race is a method of gameplay in Super Smash Bros. Melee that could be considered as a Special Melee, though it must be set up through manual means. The mode features no specific data within Melee, but gameplay of the mode is explained in the instruction booklet. The mode would only be possible with human players, as there are no CPU commands to co-operate with this type of Melee.
How to Play
The suggested way to play Temple Race is to first set up a timed match on the Temple stage, with any time limit being allowed. The players must then choose the layout of a course, some of which may require usage of the Hyrule Jump, and then the player that can complete most laps of this chosen layout within the designated time limit is declared the winner.
Description in the Instruction Booklet
Play a MELEE battle in Time Mode. Set the time and choose the HYRULE TEMPLE stage. Choose a particular route, then see who can complete the most laps within the time limit.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate
Ads keep SmashWiki independent and free :)