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Charizard (SSBU): Difference between revisions

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m (→‎Special Moves: Skipping cooldown isn't exactly a buff when the cooldown wasn't present before.)
m (his-> its)
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Previously the standalone character in ''Smash 4'' representing the trio of Pokémon in ''Brawl'', Charizard now returns as part of the {{SSBU|Pokémon Trainer}}'s crew. As expected, it keeps many of its changes and buffs from ''Smash 4'', retaining its function as the strongest member of the Trainer's party while also gaining significant improvements to its mobility. It has received a mix of buffs and nerfs, but the former are more prominent as they address his more critical flaws in the previous game. Its overall mobility has been substantially improved; its previously abysmal initial dash speed is now one of the fastest in the game, its second [[midair jump]] covers more height, and its [[air speed]] is now substantially faster compared to in ''Smash 4''. Its [[falling speed]] and [[fast fall]]ing speed are much higher, making it easier for it to land while making its [[neutral game]] more effective, and the universal frame 3 jumpsquat significantly helps its buffed aerials (which are now faster). Up tilt's hitbox covers more horizontal range, [[up smash]] can now hit grounded opponents, and [[Flare Blitz]] and [[Fly]] have had their power and hitboxes buffed respectively, making Charizard's moveset more reliable. [[Neutral air]]'s endlag has been drastically reduced and its animation has been made faster, repurposing it into an effective air-to-air option and combo extender.
Previously the standalone character in ''Smash 4'' representing the trio of Pokémon in ''Brawl'', Charizard now returns as part of the {{SSBU|Pokémon Trainer}}'s crew. As expected, it keeps many of its changes and buffs from ''Smash 4'', retaining its function as the strongest member of the Trainer's party while also gaining significant improvements to its mobility. It has received a mix of buffs and nerfs, but the former are more prominent as they address its more critical flaws in the previous game. Its overall mobility has been substantially improved; its previously abysmal initial dash speed is now one of the fastest in the game, its second [[midair jump]] covers more height, and its [[air speed]] is now substantially faster compared to in ''Smash 4''. Its [[falling speed]] and [[fast fall]]ing speed are much higher, making it easier for it to land while making its [[neutral game]] more effective, and the universal frame 3 jumpsquat significantly helps its buffed aerials (which are now faster). Up tilt's hitbox covers more horizontal range, [[up smash]] can now hit grounded opponents, and [[Flare Blitz]] and [[Fly]] have had their power and hitboxes buffed respectively, making Charizard's moveset more reliable. [[Neutral air]]'s endlag has been drastically reduced and its animation has been made faster, repurposing it into an effective air-to-air option and combo extender.


Charizard's nerfs include a weakening of its former most effective tools, including its [[neutral attack]]'s reliability, [[down throw]]'s mitigated combo ability from its higher ending lag, and [[forward aerial]] no longer [[autocancel]]ing in a short hop. Its higher fall speed also makes it easier to combo. However, Charizard's most notable loss comes from the removal of [[Rock Smash]] to make way for [[Pokémon Change]], eliminating a niche landing option and shield-pressuring tool from its moveset.
Charizard's nerfs include a weakening of its former most effective tools, including its [[neutral attack]]'s reliability, [[down throw]]'s mitigated combo ability from its higher ending lag, and [[forward aerial]] no longer [[autocancel]]ing in a short hop. Its higher fall speed also makes it easier to combo. However, Charizard's most notable loss comes from the removal of [[Rock Smash]] to make way for [[Pokémon Change]], eliminating a niche landing option and shield-pressuring tool from its moveset.
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===Aesthetics===
===Aesthetics===
*{{change|Charizard's model features a more subdued color scheme, resembling its appearance in recent mainline ''[[Pokémon]]'' games. Additionally, his legs and arms are more prominently muscular, the flame on its tail is also more vibrant.}}
*{{change|Charizard's model features a more subdued color scheme, resembling its appearance in recent mainline ''[[Pokémon]]'' games. Additionally, its legs and arms are more prominently muscular, the flame on its tail is also more vibrant.}}
*{{change|During normal matches, Charizard uses the {{SSBU|Pokémon Trainer}}'s stock icon and name call instead of having its own. However, its own stock icon has been seen in the Spirits mode.}}
*{{change|During normal matches, Charizard uses the {{SSBU|Pokémon Trainer}}'s stock icon and name call instead of having its own. However, its own stock icon has been seen in the Spirits mode.}}
*{{change|Charizard's moves in a wave-like motion during its dash animation, similar to [[Lugia]] on the title screen for ''{{s|bulbapedia|Pokémon SoulSilver}}''.}} [https://youtu.be/QSjO2RYhEEg?t=68]
*{{change|Charizard's moves in a wave-like motion during its dash animation, similar to [[Lugia]] on the title screen for ''{{s|bulbapedia|Pokémon SoulSilver}}''.}} [https://youtu.be/QSjO2RYhEEg?t=68]

Revision as of 16:05, December 27, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Charizard's appearance in Super Smash Bros. Ultimate. For other uses, see Charizard. Also, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Ivysaur (SSBU).
Charizard
in Super Smash Bros. Ultimate
Charizard SSBU.png
PokemonSymbol.svg
Universe Pokémon
Shares character slot with Pokémon Trainer
Ivysaur
Squirtle
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Triple Finish
CharizardHeadSSBU.png

Charizard is a character in Super Smash Bros. Ultimate under Pokémon Trainer. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Charizard is classified as fighter #35.

Shin'ichirō Miki reprises his role as the Pokémon, providing new clips once again.

Changes from Super Smash Bros. 4

Previously the standalone character in Smash 4 representing the trio of Pokémon in Brawl, Charizard now returns as part of the Pokémon Trainer's crew. As expected, it keeps many of its changes and buffs from Smash 4, retaining its function as the strongest member of the Trainer's party while also gaining significant improvements to its mobility. It has received a mix of buffs and nerfs, but the former are more prominent as they address its more critical flaws in the previous game. Its overall mobility has been substantially improved; its previously abysmal initial dash speed is now one of the fastest in the game, its second midair jump covers more height, and its air speed is now substantially faster compared to in Smash 4. Its falling speed and fast falling speed are much higher, making it easier for it to land while making its neutral game more effective, and the universal frame 3 jumpsquat significantly helps its buffed aerials (which are now faster). Up tilt's hitbox covers more horizontal range, up smash can now hit grounded opponents, and Flare Blitz and Fly have had their power and hitboxes buffed respectively, making Charizard's moveset more reliable. Neutral air's endlag has been drastically reduced and its animation has been made faster, repurposing it into an effective air-to-air option and combo extender.

Charizard's nerfs include a weakening of its former most effective tools, including its neutral attack's reliability, down throw's mitigated combo ability from its higher ending lag, and forward aerial no longer autocanceling in a short hop. Its higher fall speed also makes it easier to combo. However, Charizard's most notable loss comes from the removal of Rock Smash to make way for Pokémon Change, eliminating a niche landing option and shield-pressuring tool from its moveset.

Overall, aside from its reintroduction as part of Pokémon Trainer, Charizard is much more fundamentally sound as an individual character with both substantial ground and air mobility to complement its high-reward moveset. In terms of execution, it functions differently from in Smash 4 because of the overall changes to its moveset and different engine, but it generally serves the same purpose as a lightning bruiser.

Aesthetics

  • Change Charizard's model features a more subdued color scheme, resembling its appearance in recent mainline Pokémon games. Additionally, its legs and arms are more prominently muscular, the flame on its tail is also more vibrant.
  • Change During normal matches, Charizard uses the Pokémon Trainer's stock icon and name call instead of having its own. However, its own stock icon has been seen in the Spirits mode.
  • Change Charizard's moves in a wave-like motion during its dash animation, similar to Lugia on the title screen for Pokémon SoulSilver. [1]
  • Change Charizard now hangs onto the ledge with one hand instead of two.
  • Change Charizard has two new taunts:
    • It stands upright for its down taunt, similar to Ridley's taunt.
    • It does a quick aerial flip and roars during its side taunt.

Attributes

  • Change Charizard is once again a part of Pokémon Trainer, allowing it to switch to Squirtle and Ivysaur.
  • Buff Like all characters, Charizard's jumpsquat animation now takes three frames to complete (down from 7).
  • Nerf Charizard walks slightly slower (1.2 → 1.187).
  • Buff Charizard's initial dash speed is exponentially higher (1 → 2.28), going from the slowest in the game to the 4th fastest.
  • Buff Charizard dashes slightly faster (2 → 2.2).
  • Buff Charizard's air speed is much faster (0.92 → 1.103).
  • Buff Charizard moves its head to a less vulnerable position during forward air, down smash, standing grab, and when hanging on the ledge.
  • Buff Charizard's second midair jump now gives as much height as its first, improving its air game and recovery.
  • Change Charizard's falling speed and fast falling speed are much faster (1.4 → 1.52) and (2.24 → 2.432) respectively. This makes it more prone to combos but improves its tomahawk and overall neutral game.
  • Nerf Charizard takes small amounts of damage while swimming. It shares this attribute with Sonic, Inkling, and Incineroar.

Ground attacks

  • Nerf Neutral attack's hits do not link as reliably.
  • Change Up tilt has an altered animation with Charizard jumping higher and its wings spreading out more to the side. As a result, the move has more horizontal coverage at the expense of vertical range.
  • Buff Up tilt can no longer KO, but its combo utility has been substantially improved.
  • Buff Up smash has more horizontal range, and both hits connect more consistently. It is now capable of landing both hits even on small characters standing behind Charizard.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Buff Neutral aerial's animation has been sped up, and its end lag has been significantly reduced.
  • Change Neutral aerial's autocancel window is unchanged despite the animation being sped up, effectively increasing its end lag before it can autocancel.
  • Buff Forward aerial deals more knockback.
  • Nerf Forward aerial no longer autocancels out of a shorthop because of a slight decrease in Charizard's shorthop duration.
  • Buff Back aerial has increased vertical range. This enables it to punish opponents recovering from above more reliably.

Throws/other attacks

  • Change Down throw has an altered animation where Charizard hovers slightly while breathing fire onto the opponent.
  • Nerf Down throw has slightly more end lag.

Special Moves

  • Flare Blitz:
    • Buff Flare Blitz deals more damage, knockback, and shield damage.
    • Change Flare Blitz causes Charizard to emit orange flames on startup instead of a glowing blue. Its flame effects are much more intense.
    • Change Charizard's voice is now louder when using Flare Blitz, allowing players to hear it without adjusting the Sound settings.
  • Fly:
    • Buff Fly's hitboxes are larger, and its hits connect more reliably.
    • Nerf Fly deals less knockback.
  • Pokémon Change:
    • Change As a result of rejoining the Pokémon Trainer's team, Rock Smash has been replaced with Pokémon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with Squirtle to adapt to different situations.
    • Buff Pokémon Change is much faster due to no longer having to load the next Pokémon during every switch, and it can now be used in the air. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to choose the recovery that suits a situation best.
    • Nerf Spamming Pokémon Change will grant no invincibility frames for a period of time, and has a cooldown of around 2 seconds. This cooldown can be skipped if a special move is used.
    • Buff Pokémon Change will refresh ledge invincibility if used in the air. This even works if the move is spammed, as the new Pokémon is considered a different character grabbing the ledge. This gives Pokémon Trainer a unique stall option.
  • Final Smash:
    • Change Charizard's previous Final Smash, Mega Charizard X, has been reverted to Triple Finish.
    • Change Triple Finish has an updated animation, and its textbox closely resembles the texboxes in the Generation VII Pokémon games.
    • Change Charizard now fires five Fire Blasts in a row.

Role in World of Light

Pokémon Trainer was among the fighters that were summoned to fight against the army of Master Hands, and he brought his three Pokémon with him.

During the opening cutscene, Charizard was sent out by Pokémon Trainer, along with Squirtle and Ivysaur, shortly before Galeem unleashed his beams of light. Under Pokémon Trainer's command, Charizard used Flamethrower in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.

Pokémon Trainer can be found at the southeast near the maze that resembles Pac-Maze. Defeating him allows access to all of their Pokémon.

Gallery

Trivia

  • Charizard is the only character in Smash Bros. to have been part of a transformation character in one game, separated into a standalone character, and then reverted back to a transformation character.
  • Charizard and Lucario are the only characters to have had their Final Smash change between games only to have it revert back to the previous Final Smash. In Charizard's case, it had Triple Finish in Brawl, changed to Mega Charizard X in Smash 4, and then reverted back to Triple Finish in Ultimate.
  • Charizard is the only playable Pokémon capable of Mega Evolution that does not Mega Evolve for their Final Smash; however, Mega Charizard X reappears in Spirit form.
  • Unlike in Brawl, the number of Fire Blasts fired by Charizard during Triple Finish matches the amount of PP that Fire Blast has in the mainline Pokémon games.
  • Charizard's amiibo scans as Pokémon Trainer, with Charizard as the Trainer's active Pokémon. On the amiibo customization screen, both the Trainer and their Charizard are seen.