Frame data / attribute changes?
I've looked at some of the gameplay footage and I've found that Charizard's initial dash speed appears to be much faster. Also, by slowing down the footage, back air looks like it comes out a bit faster, maybe frame 12-14, though I'm not sure. In addition, Jab seems to deal a little less damage, but that may be from the need to input the jabs at the right time for optimal damage. The match I got that info on was against Ryu, where the jabs did 9.2% to him, but he was focus attacking the first 2. The first 2 jabs did 4%, and Ryu's Focus Attack charge negates half of the damage done to him, they probably do normally 8%, meaning his jabs alltogether do 13.2%. That match was a 1v1 however, meaning if we subtract the 1.2x damage bonus, the jabs do 11% now. Can someone please confirm this? -YourAverageLink —Preceding unsigned comment added by YourAverageLink (talk • contribs) 09:11, 29 June 2018
- First off, please sign your comments (four tildes at the end like this: ~~~~).
- Secondly, you might want to take a look at this, we're currently debating whether or not to take down frame data for the game before it's released. Black Vulpine of the Furry Nation. Furries make the internets go! :3 10:06, 29 June 2018 (EDT)
- Initial dash speed seems to be higher, though we can't really reliably confirm that. Jab does 10% now, as shown here where jab is fresh and the damage multiplier isn't on because of items. I don't see why timing it right would change the damage, though. Also, I counted bair's startup in several videos and it has the same startup as Smash 4. I'll go ahead and add jab's damage reduction, and if we decide not to include damage values then it can be taken out later. Fitzpeter (talk) 14:09, 29 June 2018 (EDT)