Spirits are a type of power-up in Super Smash Bros. Ultimate. They are also featured in Adventure Mode: World of Light, where they assist the fighters in defeating Galeem and Dharkon. Spirits can be seen as similar to stickers in Super Smash Bros. Brawl and equipment in Super Smash Bros. 4, while they also replace Trophies from earlier installments as the successor.
Spirits are characters who lost their bodies through disintegration (due to Galeem's attack) and were transformed into souls, which were then trapped into Puppet Fighters and made to do Galeem's bidding. There are currently 1302 spirits in the game; a list of them can be found here.
Spirits are separated by their strength which is referred to as "classes".
Each fighter can only have one Primary Spirit assigned at a time. The Primary Spirit will enhance the fighter's stats and may have up to three slots for a Support Spirit to be equipped in; as a rule, Primary Spirits that do not have many slots will compensate with higher base stats. Equipping a fighter with a Primary Spirit from the same series as the fighter gives a 10% bonus to the spirit's stats. Certain Primary Spirits can be enhanced upon reaching level 99. Enhanced Primary Spirits also add skills like a Support Spirit, while some non-enhanced Primary Spirits come with traits.
Primary Spirits have strengths based on their type, and grant a 1.3x increase in damage dealt to spirits that their type is strong against. However, they will also impose a weakness of 0.85x damage dealt to the type of Spirit that they are weak against. There is also a fourth type, Neutral, which is not strong or weak against any other type.
Certain Primary Spirits have slots, which can be filled by Support Spirits. The Support Spirits will give fighters skills: passive bonuses such as starting with an item, resistance to certain damage types or status effects, added abilities, and more. They can be useful when encountering traps that appear in certain Spirit Battles, such as winds that constantly push fighters or floors that put any fighter to sleep on contact. The fighter can equip up to three Support Spirits at a time depending on how many slots the Primary Spirit has, although some Support Spirits can take up more than one slot. Support Spirits are also divided into types like Primary Spirits, but only during Spirit Battles where they are equipped by an enemy Puppet Fighter.
Fighter Spirits are based on an existing playable character in the game, do not have classes and types, and also cannot be equipped. Rather, they simply exist to allow the players to view their artwork. They are earned by completing Classic Mode with the indicated fighter or by purchasing them when they appear randomly in the shop. With some exceptions, the Fighter Spirits generally use the fighter's artwork from their franchise of origin, with the option to swap to their Ultimate render. Characters with significant alternate costumes will have fighter spirits based on them as well, such as Male Wii Fit Trainer and each of the Koopalings; this does not include Wire Frame Little Mac or Link's Hero of the Wild set.
Master Spirits are another type of Spirit that cannot be equipped, and not have classes and types like Fighter Spirits. Once unlocked, Master Spirits run facilities that can be used. These facilities include Shopping (which sell spirits, items, and Skill Spheres), Gym (which level up spirits), Explore (which bring back rewards), and Dojo (which teach styles to spirits). Master Spirits have dialogue boxes, though certain spirits (such as Kraid) communicate unintelligibly and therefore have provided translations. Master Spirits are considered Neutral types when used by puppet fighters in Spirit Battles.
Most spirits can be obtained via Spirit Battles, which appear similar to the thematic missions seen in Event Matches and Super Smash Bros. for Wii U's Special Orders. Battles can be selected from the Spirit Board, containing up to ten spirits to challenge. The Spirit Board will cycle out new spirits after a short period of time. Each Spirit Battle contains unique challenges and rules. The spirits that are battled against will be paired with puppet fighters of a similar personality and/or appearance, with the battle's rules, conditions, stage and music track often being reflective of the spirit itself. During all battles against spirits, the Final Smash Meter will be active, and certain spirits can make the gauge fill up faster or slow the rate the enemy's gauge fills at. A spirit can be acquired by defeating its respective puppet fighter, then attacking the fighter in a shooting-style minigame. There is a shield that prevents the spirit from being acquired; however, the damage to the shield carries over to the next time that spirit is encountered and Spirit Points can be spent for one additional attempt per battle. There are also usable items that can slow the speed the shield rotates at or remove part of the shield.
Before each Spirit Battle, the two sides' strength will be compared. The higher the player's advantage over the spirit, the easier the battle will be, but fewer rewards will be earned if the player's strength is significantly greater than the spirit's.
There are consumable items one can earn or purchase to make the spirit obtaining process easier. Examples include restocking the Spirit Board, rerolling the board, or forcing the reappearance of a previously fought Spirit, for either a second attempt at acquiring it or the chance of acquiring a duplicate.
One can also battle other players locally in versus matches with spirits equipped, working in a similar manner to character customization from Super Smash Bros. 4.
When used in a battle, Primary Spirits will gain experience regardless of its outcome. A sufficient amount of experience will allow the spirit to level up, which increases its stats. Some Spirits can also be enhanced upon reaching level 99; this causes the spirit to change to a new spirit, which will be at level 1 but compensate with a higher class and superior base stats. Additionally, spirits available via enhancement typically cannot be found in Spirit Battles.
Spirits can also level up by using Snacks or Cores on them; using a core of the same type as the spirit will give an additional boost.
Spirits can level up by training in the gym, learn a style that alters their stats in the dojo, or hunt for treasure. Spirits must remain in a facility for an extended period of time to gain its benefits and cannot be used while deployed in a facility, but they can be recalled at any time; however, a Spirit recalled from a facility must wait a short time before being sent to a different facility. All facilities must be unlocked by defeating their corresponding Master Spirits in World of Light before they can be used.
When selecting Spirits to use a facility, some of them may have arrows displayed on them. These spirits will be more or less efficient at whatever they were assigned to do, depending on the way the arrow points.
The Gym will level up Spirits as long as they remain assigned there. It is operated by Doc Louis.
Dojos teach Spirits different Styles. A spirit with a Style active will alter its user's stats, boosting some stats at the expense of other stats. A Spirit can only know one Style at a time. Learning a new Style will cause the Spirit to forget any pre-existing Style. Previously forgotten Styles can be re-taught instantly.
Spirits can be sent for treasure, with a chance of finding valuable items, SP, Gold, and the like after a given period of time elapses. The exact rewards vary depending on several factors, including the specific Explore facility used, the types, levels, and ranks of the spirits assigned there, and any styles those spirits might possess.
While Spirits can sometimes be bought from the Vault's Shop for Gold, there are also five other shops that can be unlocked after defeating their corresponding Master Spirits in World of Light that use SP for payment. Each of these has a selection of spirits with a particular theme, and may also sell snacks, support items, and Skill Spheres.
Dismiss and Summon
Spirits can also be dismissed; while this removes the spirit, the core a dismissed spirit leaves behind can be used to create a new spirit when combined with other cores or level up other spirits. Some spirits can only be found by summoning them with specific cores.
Spirits can also power up Figure Players, but will be permanently consumed. The Figure Player will gain any abilities the Spirit used to power it up may have possessed, and will be considered the same type as that Spirit.
All Support Spirits and enhanced Primary Spirits come with a skill that augments the fighter they are applied to. Unenhanced Primary Spirits instead may come with traits, modifiers which may be beneficial or detrimental. The effects of these are listed below.
Abilities that increase the power of specific attack types, or increase damage dealt under specific circumstances.
Abilities that decrease damage received by specific attack types, modify shield behavior, or grant super armor.
Abilities that allow health recovery mid-battle.
† Only found on the Nightmare and Skull Kid & Majora's Mask Primary Spirits
Abilities that increase ground and aerial mobility.
Abilities that allow the fighter to start with an item or make items more effective.
† Only found on the Mini Mario & Hammers Primary Spirit
‡ Rank 3 for the Lip Spirit
Abilities that mitigate or nullify the effects of hazards that may be encountered in the Spirit Board and World of Light.
Abilities with unusual effects or otherwise do not fit into any other category. May be used to counter certain stage hazards or conditions.
Especially rare abilities only found on a select few Rank 3 and 4 Spirits. Though they can feasibly be categorized elsewhere, they were considered by the developers to be powerful enough to warrant a category all to themselves.
† Only found on the Metal Face and Sahelanthropus Primary Spirits
Primary Spirit Traits
Abilities found on Primary Spirits that cannot be enhanced. Unlike skills, these traits aren't always necessarily beneficial, though Spirits with negative traits might make up for it with greater stat boosts than usual for their rank or additional slots for support Spirits. When applicable, these traits can also stack with skills with similar effects.
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