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Bowser (SSBU): Difference between revisions

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(Cleanup, again)
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===Ground attacks===
===Ground attacks===
*{{nerf|Both hits of [[neutral attack]] deal slightly less damage.}}
*{{change|[[Neutral attack]] is now a sumo-style palm strike followed by a punch.}}
*{{change|Neutral attack is now a sumo-style palm strike followed by a punch.}}
**{{nerf|Both hits of neutral attack deal slightly less damage.}}
*{{change|[[Forward tilt]] is now a swung backhand punch with the arm slightly bent. The fist is enlarged while the hitbox is out, so its range appears unaltered.}}
*{{change|[[Forward tilt]] is now a swung backhand punch with the arm slightly bent. The fist is enlarged while the hitbox is out, so its range appears unaltered.}}
*{{buff|[[Down tilt]] is faster, allowing both hits to link more reliably, and the first strike can trip at low percents.}}
*{{buff|[[Down tilt]] is faster, allowing both hits to link more reliably, and the first strike can trip at low percents.}}
*{{nerf|Down tilt deals less damage, with both hits combined now dealing less damage than the first hit in ''Smash 4''.}}
**{{nerf|Down tilt deals less damage, with both hits combined now dealing less damage than the first hit in ''Smash 4''.}}
*{{buff|[[Up smash]] deals more damage.}}
*{{buff|[[Up smash]] deals more damage.}}
*{{buff|[[Forward smash]] has slightly less endlag.}}
*{{buff|[[Forward smash]] has slightly less endlag.}}
*{{buff|Bowser has a new [[down smash]]: a grounded claw swipe that hits forward then backward, similar to {{SSBU|Wolf}}'s. This improves the range of Bowser's old down smash and deals much more knockback. The animation is also much faster.}}
*{{buff|Bowser has a new [[down smash]]: a grounded claw swipe that hits forward then backward, similar to {{SSBU|Wolf}}'s. This improves the range of Bowser's old down smash and deals much more knockback. The animation is also much faster.}}
*{{nerf|Down smash has fewer active frames and slightly increased start up.}}
**{{nerf|Down smash has fewer active frames and slightly increased start up.}}


===Aerial attacks===
===Aerial attacks===
Line 47: Line 47:


===Throws/other attacks===
===Throws/other attacks===
*{{buff|[[Grab]] is faster.}}
*{{change|[[Grab]] has quicker startup but also longer endlag.}}
*{{nerf|Grab has more endlag.}}
*{{change|[[Pummel]] is faster but deals less damage.}}
*{{change|[[Pummel]] is faster but deals less damage.}}
*{{buff|[[Up throw]] deals more damage and knockback.}}
*[[Up throw]] has recieved multiple changes:
*{{nerf|Up throw's increased knockback removes most of its combo potential.}}
**{{buff|Up throw deals more damage and knockback.}}
*{{change|Bowser now hops on the final hit of up throw.}}
**{{nerf|Up throw's increased knockback removes most of its combo potential.}}
**{{change|Bowser now hops on the final hit of up throw.}}
*{{buff|[[Down throw]] has faster start-up and does more damage.}}
*{{buff|[[Down throw]] has faster start-up and does more damage.}}


===Special Moves===
===Special Moves===
*{{buff|[[Fire Breath]] now causes flinching at all ranges of its hitboxes, removing the flinch-less ones from Smash 4.}}
*[[Fire Breath]]:
*{{change|Fire Breath is more vibrant in color as opposed to the more realistic flame in ''Smash 4''.}}
**{{buff|Fire Breath now causes flinching at all ranges of its hitboxes, removing the flinch-less ones from Smash 4.}}
*{{buff|[[Flying Slam]] is faster. Its aerial variant now has the same amount of startup lag as its grounded one, and it has less startup lag outright.}}
**{{change|Fire Breath is more vibrant in color as opposed to the more realistic flame in ''Smash 4''.}}
*{{buff|Flying Slam now K.O.'s the opponent first, making the move much more effective as a [[Sacrificial KO]].}}
*[[Flying Slam]]:
*{{nerf|Flying Slam's grounded variant has more endlag and its aerial one no longer autocancels upon landing.}}
**{{buff|Flying Slam is faster. Its aerial variant now has the same amount of startup lag as its grounded one, and it has less startup lag outright.}}
*{{change|Flying Slam now spins Bowser around more dramatically on the way down and now has an explosion effect on landing.}}
**{{buff|Flying Slam now K.O.'s the opponent first, making the move much more effective as a [[Sacrificial KO]].}}
*{{buff|Grounded [[Whirling Fortress]] does more damage and has less ending lag.}}
**{{nerf|Flying Slam's grounded variant has more endlag and its aerial one no longer autocancels upon landing.}}
*{{buff|The final hitbox of aerial Whirling Fortress has significantly improved knockback, making its ending much harder to punish and now making it a KO move.}}
**{{change|Flying Slam now spins Bowser around more dramatically on the way down and now has an explosion effect on landing.}}
*{{buff|Aerial Whirling Fortress has less landing lag.}}
*[[Whirling Fortress]]:
*{{nerf|Aerial Whirling Fortress travels a shorter distance.}}
**{{buff|Grounded Whirling Fortress does more damage and has less ending lag.}}
*{{nerf|Aerial Whirling Fortress deals overall less damage.}}
**{{buff|The final hitbox of aerial Whirling Fortress has significantly improved knockback, making its ending much harder to punish and now making it a KO move.}}
*{{change|Aerial Whirling Fortress now has Bowser spin more at an angle toward the camera.}}
**{{buff|Aerial Whirling Fortress has less landing lag.}}
**{{nerf|Aerial Whirling Fortress travels a shorter distance.}}
**{{nerf|Aerial Whirling Fortress deals overall less damage.}}
**{{change|Aerial Whirling Fortress now has Bowser spin more at an angle toward the camera.}}
*{{buff|[[Bowser Bomb]] now [[meteor smash]]es at the beginning of its descent.}}
*{{buff|[[Bowser Bomb]] now [[meteor smash]]es at the beginning of its descent.}}
*{{change|{{b|Giga Bowser|Final Smash}}'s functionality has drastically changed: rather than utilizing Bowser's ''Brawl'' moveset, he teleports to the background of the stage in giant form, and aims a single punch that can cause an [[instant KO|instant]] [[Screen KO]] or launch opponents.}}
*{{change|{{b|Giga Bowser|Final Smash}}'s functionality has drastically changed: rather than utilizing Bowser's ''Brawl'' moveset, he teleports to the background of the stage in giant form, and aims a single punch that can cause an [[instant KO|instant]] [[Screen KO]] or launch opponents.}}

Revision as of 14:58, November 16, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Bowser's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Bowser.
Bowser
in Super Smash Bros. Ultimate
Bowser SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Giga Bowser Punch
BowserHeadSSBU.png
Who's the greatest nemesis of all!? It's King Bowser! In Super Smash Bros. his power and weight make him a reliable fighter. Use his Fire Breath to keep opponents at bay, then use his damaging attacks to launch them off the stage! He transforms into Giga Bowser for his Final Smash and delivers a super powerful punch!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Bowser (クッパ, Koopa) is a playable character in Super Smash Bros. Ultimate. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018. As opposed to being a starter character like in previous Smash games, Bowser is now an unlockable character. He retains the realistic roar voice clips that he had in Super Smash Bros. 4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from Smash 4, Bowser's model features a more subdued color scheme. His colors overall are slightly darker and more monotone, similar to his appearance in Melee, while his scales, hair, horns, and spikes exhibit simple detailing, similar to his design in Brawl.
  • Change Bowser has been made more expressive than previous installments with facial expressions reminiscent of his appearances in the Mario series.
  • Change Bowser has a new victory pose. He now breathes fire towards the screen before striking a pose that is similar to his Smash 4 artwork. It replaces his shell spinning victory pose.
  • Change Bowser's roaring victory pose now shows him performing a headbutt with his horns before rearing his head back to roar. His body also faces more towards the screen during said animation.
  • Change Bowser's claw slashing victory pose now shows him running up to the victory area before slashing the air with his claws.
  • Change Up and side taunts have been shortened, the latter also updated to match his upright stance.

Attributes

  • Buff Universal 3-frame jumpsquat vastly improves Bowser's ground-to-air transitioning, down from 8 frames.
  • Buff Bowser's universal heavy armor (officially known as "Tough Guy") seems to be amplified, to the point where he can resist attacks like Villager's slingshot, and the linking hits of Mewtwo's up smash.
  • Nerf Bowser jumps lower.
  • Buff Standardized initial dash speeds vastly improves Bowser's ground mobility even further.

Ground attacks

  • Change Neutral attack is now a sumo-style palm strike followed by a punch.
    • Nerf Both hits of neutral attack deal slightly less damage.
  • Change Forward tilt is now a swung backhand punch with the arm slightly bent. The fist is enlarged while the hitbox is out, so its range appears unaltered.
  • Buff Down tilt is faster, allowing both hits to link more reliably, and the first strike can trip at low percents.
    • Nerf Down tilt deals less damage, with both hits combined now dealing less damage than the first hit in Smash 4.
  • Buff Up smash deals more damage.
  • Buff Forward smash has slightly less endlag.
  • Buff Bowser has a new down smash: a grounded claw swipe that hits forward then backward, similar to Wolf's. This improves the range of Bowser's old down smash and deals much more knockback. The animation is also much faster.
    • Nerf Down smash has fewer active frames and slightly increased start up.

Aerial attacks

Throws/other attacks

  • Change Grab has quicker startup but also longer endlag.
  • Change Pummel is faster but deals less damage.
  • Up throw has recieved multiple changes:
    • Buff Up throw deals more damage and knockback.
    • Nerf Up throw's increased knockback removes most of its combo potential.
    • Change Bowser now hops on the final hit of up throw.
  • Buff Down throw has faster start-up and does more damage.

Special Moves

  • Fire Breath:
    • Buff Fire Breath now causes flinching at all ranges of its hitboxes, removing the flinch-less ones from Smash 4.
    • Change Fire Breath is more vibrant in color as opposed to the more realistic flame in Smash 4.
  • Flying Slam:
    • Buff Flying Slam is faster. Its aerial variant now has the same amount of startup lag as its grounded one, and it has less startup lag outright.
    • Buff Flying Slam now K.O.'s the opponent first, making the move much more effective as a Sacrificial KO.
    • Nerf Flying Slam's grounded variant has more endlag and its aerial one no longer autocancels upon landing.
    • Change Flying Slam now spins Bowser around more dramatically on the way down and now has an explosion effect on landing.
  • Whirling Fortress:
    • Buff Grounded Whirling Fortress does more damage and has less ending lag.
    • Buff The final hitbox of aerial Whirling Fortress has significantly improved knockback, making its ending much harder to punish and now making it a KO move.
    • Buff Aerial Whirling Fortress has less landing lag.
    • Nerf Aerial Whirling Fortress travels a shorter distance.
    • Nerf Aerial Whirling Fortress deals overall less damage.
    • Change Aerial Whirling Fortress now has Bowser spin more at an angle toward the camera.
  • Buff Bowser Bomb now meteor smashes at the beginning of its descent.
  • Change Giga Bowser's functionality has drastically changed: rather than utilizing Bowser's Brawl moveset, he teleports to the background of the stage in giant form, and aims a single punch that can cause an instant Screen KO or launch opponents.

Role in World of Light

Bowser was among the fighters that were summoned to fight the army of Master Hands.

Bowser was present when Galeem unleashed its beams of light. Bowser attempted to fight back against the beams, using his Fire Breath alongside the Pokémon Trainer and his Pokémon. This effort ended up being fruitless however, as Bowser was vaporized and transformed into a spirit alongside the other fighters (except for Kirby).

Alternate costumes

Bowser Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>liuwszyDhXM</youtube>

Trivia

  • Bowser's official artwork resembles a pose he commonly makes for Mario games, being almost identical to official art for Super Mario 64 DS, Fortune Street and Mario Party 10 (albeit mirrored in Mario Party 10).
  • Like in Smash 4, he was the first Melee newcomer to be confirmed.
  • During the segment of the E3 2018 Nintendo Direct focusing on Bowser, Sakurai states that the changes made to his Final Smash are an allusion to the boss fight with Baby Bowser at the end of Yoshi's Island.