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Mario (SSBU): Difference between revisions

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*{{buff|Down aerial hits connect significantly better into each other and the final hit has an altered animation involving Mario spreading his limbs out.}}
*{{buff|Down aerial hits connect significantly better into each other and the final hit has an altered animation involving Mario spreading his limbs out.}}
*{{buff|Back aerial deals more damage (10.5% → ~11.2%).}}
*{{buff|Back aerial deals more damage (10.5% → ~11.2%).}}
*{{buff|Up aerial has a slightly altered animation with slightly less ending lag and deals more damage (7% → 8.8%).}}
*{{buff|Up aerial has a slightly altered animation and deals more damage (7% → 8.8%).}}


===Throws/other attacks===
===Throws/other attacks===

Revision as of 23:04, June 23, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
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This article is about Mario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mario.
Mario
in Super Smash Bros. Ultimate
Mario
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Mario Finale
MarioHeadSSBU.png
Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance!
—"Today's Fighter" Super Smash Blog description

Mario (マリオ, Mario) is a playable character in Super Smash Bros. Ultimate. He was suggested to appear in the then unnamed Ultimate in its first teaser trailer at the end of the March 8th, 2018 Nintendo Direct, and officially announced in Ultimate's E3 2018 trailer on June 12th. He is now partially based on his appearance in Super Mario Odyssey.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Mario's model features a more subdued color scheme. His clothing and hair now feature simple detailing, similar to Brawl. His model and textures otherwise appear unchanged.
  • Change Mario's standard cap has been replaced by Cappy from Super Mario Odyssey. This only appears to be an aesthetic change; Cappy's eyes can appear during Super Jump Punch.
  • Change Mario has two new taunts: one where he throws Cappy around in a circle, and another where he turns his back to the camera and gives a thumbs-up. They replace his previous up and side taunts, respectively.
  • Change Mario, like many other characters, has been made much more expressive in this game, to an even greater degree than its predecessor. In particular, he will sometimes smile and appear whimsical or happy in battle, in line with his canon depiction.
  • Change Mario’s attacks, especially ones involving fire, have been given brighter, flashier particle effects.
  • Change Mario's builder outfit from Super Mario Maker and his wedding tuxedo from Super Mario Odyssey are present as alternate costumes. They seem to have replaced his Wario-inspired costume and his Fire Mario costume, respectively.
  • Change Mario's idle animation is altered slighty, with his head turned more towards the screen.
  • Change Mario's ledge hanging animation is different, he now hangs on with one hand instead of two, and has an angrier expression on his face.
  • Change When using his side special, the Cape is now tied around Mario's neck and is swung over Mario's shoulder for the attack.

Attributes

Ground Attacks

  • Nerf Dash attack has an altered animation which no longer lowers his hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.
  • Buff Forward tilt deals more damage (7% → 8.8%).
  • Nerf Up tilt has slightly increased ending lag, possibly 2 frames more , preventing it from chaining into itself and combing into other ground moves and since Mario's jump squat frames are 2 frames quicker at frame 3 , mitigates this nerf for aerial follow-ups.
  • Nerf Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.
  • Change Down smash's animation has been altered, resembling the break dance Mario performs on the cover of Dance Dance Revolution: Mario Mix.

Aerial Attacks

  • Buff Neutral aerial has reduced landing lag.
  • Buff Forward aerial has an altered animation, with Mario punching downwards without flipping, and has significantly less landing lag.
  • Buff Down aerial hits connect significantly better into each other and the final hit has an altered animation involving Mario spreading his limbs out.
  • Buff Back aerial deals more damage (10.5% → ~11.2%).
  • Buff Up aerial has a slightly altered animation and deals more damage (7% → 8.8%).

Throws/other attacks

  • Buff Pummel is faster.
  • Nerf Pummel deals less damage (3.25% → ~1.35%).
  • Change Pummel has a slightly different animation: Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.
  • Nerf Down throw has altered knockback and a more horizontal angle, making it a bit harder to perform combos, however Mario having a 3 frame jump squat mitigates this somewhat when it comes to aerial follow-ups.
  • Change Up throw has an altered, more exaggerated animation.
  • Buff Back throw deals more damage (11% → ~13.8%).

Special Moves

  • Change Mario now wears the Cape around his neck, akin to how it's worn in Super Mario World.
  • Change The coins from the Super Jump Punch now have the chance to be regional coins found in Super Mario Odyssey’s Metro Kingdom.
  • Nerf Super Jump Punch requires a longer travel distance before being able to sweetspot a ledge.
  • Change F.L.U.D.D has an altered charging animation.

Alternate costumes

Mario Palette (SSBU).png

Gallery

Character Showcase video

<youtube>INk1W8OujQI</youtube>

Trivia