This article is about Lucario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucario.
Lucario
in Super Smash Bros. Ultimate
Lucario SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Aura Storm
LucarioHeadSSBU.png
Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Lucario (ルカリオ, Lucario) is a playable character in Super Smash Bros. Ultimate. It was confirmed as a playable character on June 12th, 2018. Lucario is classified as fighter #41.

Sean Schemmel's potrayal of Lucario in Smash 4 was repurposed for the English versions of Ultimate.

How to unlock

Complete one of the following:

  • Play VS. matches, with Lucario being the 27th character to be unlocked.
  • Clear Classic Mode with Yoshi or anyone in his unlock tree, being the first character unlocked.
  • Have Lucario join the player's party in World of Light.

With the exception of the third method, Lucario must then be defeated on Spear Pillar.

Changes from Super Smash Bros. 4

Aesthetics

  •   Lucario's model has a more subdued color scheme, and its fur has a more detailed texture.
  •   Aura is now cyan in color instead of indigo, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense and leave behind a trail as Lucario moves, and the appendages on the back of its head rise up.

Attributes

  •   Like all characters, Lucario's jumpsquat animation now takes 3 frames to complete (down from 5).
  •   Lucario walks slightly faster (1.05 → 1.103).
  •   Lucario runs faster (1.55 → 1.705).
    •   Lucario's initial dash is significantly faster (1.8 → 2.255).
  •   Lucario's air speed is much higher (1.09 → 1.281), now being on par with Wolf's.
  •   Lucario's air acceleration is higher 0 → 0.01 (base), 0.07 → 0.08 (additional), 0.07 → 0.09 (max).
  •   Lucario is lighter (99 → 92), making it more difficult to survive at higher percents to take advantage of Aura.
  •   Aura increases in strength faster at lower percentages, reaching base damage at 65% (70% in SSB4), but slower at higher percentages, reaching a maximum of 1.6x power at 190% (down from 1.7x). Aura's strength at 0% is unchanged (0.66x).
  •   Aura's effects have also been modified regarding placing. While Aura multipliers when at an advantage in 1v1 battles have been increased slightly, Lucario now only has a -1 placing as opposed to also having a -2 placing, reducing his multiplier when it is at a disadvantage down from a maximum of x1.333 to x1.125. Furthermore, this new multiplier applies beyond 1v1, also reducing the maximum multiplier of a four player match down from x2 to x1.125. This removes the Anubis Combo and greatly reduces Lucario's extreme comeback factor, which makes him more reliant on taking damage to reap the benefits of Aura.
  •   The weakening of rage significantly hinders his damage and KO potential at max Aura.

Ground attacks

  •   Neutral attack's animation is quicker, with all three hits having less endlag.
  •   Dash attack does more damage (8% → 8.5%/10%), and the new sweetspot has more KO potential.
  • Forward tilt:
    •   Forward tilt has increased range, and the first hit links into the second hit more reliably.
      •   Forward tilt has a new animation, with Lucario leaning back before the palm thrust.
  •   Down tilt has less ending lag (FAF 25 → 23).
  • Forward smash:
    •   Forward smash has increased range.
    •   Forward smash has less startup (frame 21 → 18).
    •   Forward smash has more vibrant aura effects.

Aerial Attacks

  • Neutral aerial:
    •   Neutral aerial now hits twice, regardless of whether the opponent is in front of or behind Lucario.
    •   Neutral aerial is able to drag opponents with the attack, allowing for more followups.
    •   Neutral aerial has reduced landing lag (9 frames → 6).
    •   Neutral aerial has slightly more startup (frame 7 → 9).
  •   Forward aerial has reduced landing lag (18 frames → 10).
  • Back aerial:
    •   Back aerial has fewer startup frames (15 frames → 12) and a larger hitbox.
    •   Back aerial deals less damage (15% → 14%) and thus less knockback.
    •   Back aerial has more ending lag (FAF 49 → 50).
  • Up aerial:
    •   Up aerial has decreased landing lag (22 frames → 14).
      •   Up aerial has an altered animation, with Lucario backflipping following the initial kick.
  • Down aerial:
    •   Down aerial has larger hitboxes.
    •   Down aerial stalls Lucario's movement less.
    •   Down aerial has slightly more landing lag (9 frames → 13).

Throws/other attacks

  •   Down throw has slightly less knockback growth, allowing it to combo for longer.

Special Moves

  • Aura Sphere:
    •   Aura Sphere is visually closer to how it appears in recent Pokémon games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.
    •   Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging.
    •   This, coupled with Lucario's increased air speed, makes it possible to edge-guard oppenents by charging Aura Sphere and then cancelling it into an aerial, as well as improving his movement when combined with B-Reverses, Wave-Bounces etc.
    •   Aura Sphere has less endlag.
    •   Aura Sphere travels more slowly.
    •   Moving the control stick down has Lucario spotdodge, much like how moving it left or right has it roll.
    •   Lucario cannot use its standard grab out of a charging Aura Sphere, as pressing the Z button fires the Aura Sphere.
  • Force Palm:
    •   Force Palm has increased grab range.
    •   Force Palm's hitbox now matches its aura graphics more closely.
    •   Force Palm's grab now triggers Special Zoom if Lucario has at least half of his maximum aura.
  • Extreme Speed:
    •   Extreme Speed has less endlag and landing lag.
    •   Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.
    •   Extreme Speed's controls have been modified, where it will continue to curve in a direction if a direction is held, which can lead to unintentional self-destructs.
    •   Extreme Speed now halts at the end of the move making it worse for recovering at low percents.
  • Double Team:
    •   Double Team's counterattack activates faster, making the attack harder to avoid.
    •   Double Team has less endlag on an unsuccessful counter (80 frames → 71).
    •   Double Team appears to have homing capabilities, as it will aim above or below if Lucario is hit from above or below.
    •   Double Team has fewer active frames, no longer having the longest window frame in the game.
  • Aura Storm:
    •   Lucario's Final Smash has been reverted to Aura Storm. It now mega evolves into Mega Lucario before performing the attack.
    •   Compared to Aura Storm in Brawl, the beam fired is much wider, improving the move's horizontal reach.

Moveset

  • Lucario's moveset is affected by Aura. Each move lists the percentages according to Lucario's damage: 0%/65%/190%.
    • Lucario's Aura effects also change in regard to placing. When at a -1 placing, Lucario's Aura gains a multiplyer of ×1.125.
  • Lucario is able to crawl, wall cling, and wall jump.

{{MovesetTable |game=SSBU |neutralcount=3 |neutralname=  |neutral1dmg=2.5% |neutral2dmg=2% |neutral3dmg=3% |neutraldesc=The kham choui[1] (a downward sweeping punch in Shaolin Kung Fu), followed by the choong choui[2] (a jab-style punch in Shaolin Kung Fu), followed by a stretch kick. |ftiltname=  |ftiltdmg=4% (hit 1), 6% (hit 2) |ftiltdesc=The kap theai choui[3] (a low-angle cross-style punch in Shaolin Kung Fu). Hits twice. |utiltname=  |utiltdmg=6% (foot), 5% |utiltdesc=An outside crescent kick above itself. |dtiltname=  |dtiltdmg=5% |dtiltdesc=A kneeling Hapkido-style shin kick. |dashname=  |dashdmg=8.5% (sourspot), 10% (sweetspot), 7% (late) |dashdesc=A flying kick. |fsmashname=  |fsmashdmg=16% (clean), 13% (late) |fsmashdesc=A double palm thrust, which emits a burst of Aura. |usmashname=  |usmashdmg=4% (hit 1), 14% (clean hit 2), 9% (late hit 2) |usmashdesc=A modified version of the long choui[4] (an uppercut-styled punch in Shaolin Kung Fu), while emitting a blast of Aura. Hits twice. |dsmashname=  |dsmashdmg=14% |dsmashdesc=Thrusts its palms in front and behind, while emitting blasts of Aura. Resembles a modified version of the kap theai choui. Hits on both of its sides |nairname=  |nairdmg=8% (hit 1), 6% (hit 2) |nairdesc=Spins while emitting Aura from its paws. |fairname=  |fairdmg=6% |fairdesc=A stretch kick. |bairname=  |bairdmg=14% (clean), 13% (late) |bairdesc=The sou choui[5] (a sweeping punch in Shaolin Kung Fu). |uairname=  |uairdmg=11% (clean), 6% (late) |uairdesc=An upward front kick, with Lucario backflipping. |dairname=  |dairdmg=5% (hit 1), 6% (hit 2) |dairdesc=Stomps twice, emitting blasts of Aura with each stomp. |grabname=  |grabdesc=Clinches the opponent. |pummelname=  |pummeldmg=1.3% |pummeldesc=A surge of Aura. |fthrowname=  |fthrowdmg=5% (hit), 3% (throw) |fthrowdesc=Shoves the opponent away. |bthrowname=  |bthrowdmg=<span class="explain" title="Expression error: Unexpected * operator.% at 0% damage, Expression error: Unexpected * operator.% at 190% damage "> %

On-screen appearance

  • Teleports on stage, floats for a second, gathers aura in its hands, and then lands

Taunts

  • Up Taunt: Floats in mid-air and growls, emitting aura from its body.
  • Side Taunt: Moves one hand forward and one behind its back, growling.
  • Down Taunt: Stands on one foot and holds one hand in mid-air. This taunt is very similar to Link's down taunt.

Idle poses

  • Stretches both arms out, one on each side, slowly lowers its body, and assumes its normal stance again.
  • Moves its arms in a circular motion before assuming to its normal stance again.

Victory poses

  • Moves its paws in front of itself, then clasps them together, saying "The aura is with me!" (波導は我にあり!, The aura is with me!).
  • Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura." (満ちるぞこの波導!, I am filled with aura!).
  • Moves its paw to its side while aura radiates off its body.

Classic Mode: Counter Encounters

Lucario fights characters with counterattacks, with the penultimate battle being against Greninja.

Round Opponent Stage Music Notes
1 Shulk and Little Mac Gaur Plain Time to Fight! - Xenoblade Chronicles
2 Palutena and Bayonetta Umbra Clock Tower Red & Black
3 Marth and Lucina Coliseum Story 5 Meeting
4 6 Mii Swordfighters Spear Pillar Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl
5 Roy, Ike, and Corrin Castle Siege The Devoted
6 Greninja Pokémon Stadium 2 Battle! (Champion) - Pokémon X / Pokémon Y
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Lucario was among the fighters summoned to the cliffside to fight against the army of Master Hands.

Lucario was present when Galeem unleashed his beams of light. Lucario dodged a beam of light using Double Team, but another beam of light hit it a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

In the mode proper, Lucario can be found by walking on a road that leads to walk on a stone wall.

Spirits

Lucario's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucario in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

Additionally, Lucario's Mega Evolved form appears as a Primary Spirit.

Alternate costumes

 
               

Gallery

Character Showcase Video

Trivia

  • Lucario and Charizard are the only characters to have had their Final Smash change between games only to have it revert back to the previous Final Smash. In Lucario's case, it had Aura Storm in Brawl, changed to Mega Lucario in Smash 4, and then reverted back to Aura Storm in Ultimate.
    • However, Lucario does transform into Mega Lucario for the duration of Aura Storm in Ultimate.
  • The Tip about Lucario's Aura being able to reach a multiplyer of ×2.5 is false: as of recent updates, 1.6× is the maximum.
    • Furthermore, even at -1 placement, when combined with Lucario being at max Aura, the total doesn't even appear close to ×2.5.

Notes

1.^ "Smashing Punch"
2.^ "Thrust Punch"
3.^ "Armpit Punch"
4.^ "Wave Punch"
5.^ "Sweeping Punch"
6.^ "Body Drop"
7.^ "Cannon Punch"