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Mario (SSBU)

Revision as of 13:26, July 5, 2018 by Smash Master (talk | contribs) (→‎Changes from Super Smash Bros. 4: Ok, we'll leave the damage out until release.)
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This article is about Mario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mario.
Mario
in Super Smash Bros. Ultimate
Mario
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Mario Finale
MarioHeadSSBU.png
Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance!
—"Today's Fighter" Super Smash Blog description

Mario (マリオ, Mario) is a playable character in Super Smash Bros. Ultimate. He was suggested to appear in the then unnamed Ultimate in its first teaser trailer at the end of the March 8th, 2018 Nintendo Direct, and officially announced in Ultimate's E3 2018 trailer on June 12th. As in SSB4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Ultimate.

Changes from Super Smash Bros. 4

Aesthetics

  •   As with all veterans returning from SSB4, Mario's model features a more subdued color scheme. His clothing and hair now feature simple detailing, similar to Brawl.
  •   Mario's standard cap has been replaced by Cappy from Super Mario Odyssey. This only appears to be an aesthetic change; Cappy's eyes can appear during Super Jump Punch.
  •   Mario has two new taunts: one where he throws Cappy around in a circle, and another where he turns his back to the camera and gives a thumbs-up. They replace his previous up and side taunts, respectively.
  •   Mario, like many other characters, has been made much more expressive in this game, to an even greater degree than its predecessor. In particular, he will sometimes smile and appear whimsical or happy in battle, in line with his canon depiction.
  •   Mario’s attacks, especially ones involving fire, have been given brighter, flashier particle effects.
  •   Mario's builder outfit from Super Mario Maker and his wedding tuxedo from Super Mario Odyssey are present as alternate costumes. They seem to have replaced his Wario-inspired costume and his Fire Mario costume, respectively.
  •   Mario's idle animation is altered slighty, with his head turned more towards the screen.
  •   Mario's ledge hanging animation is different, he now hangs on with one hand instead of two, and has an angrier expression on his face.
  •   When using his side special, the Cape is now tied around Mario's neck and is swung over Mario's shoulder for the attack.

Attributes

  •   Mario jumps higher.
  •   Like all characters, Mario's jumpsquat animation now takes 3 frames to complete.

Ground Attacks

  •   Dash attack has an altered animation that no longer lowers his hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.
  •   Dash attack travels further.
  •   Up tilt has slightly increased ending lag, making it less effective at chaining into itself and combing into other ground moves.
  •   Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.
  •   Down smash's animation has been altered, resembling the break dance Mario performs on the cover of Dance Dance Revolution: Mario Mix.

Aerial Attacks

  •   Neutral aerial has reduced landing lag.
  •   Forward aerial has significantly less landing lag.
  •   Down aerial hits connect significantly better into each other and the final hit has an altered animation involving Mario spreading his limbs out.

Throws/other attacks

  •   Pummel is faster.
  •   Pummel has a slightly different animation: Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.
  •   Up throw has an altered, more exaggerated animation.
  •   Down throw has altered knockback and a more horizontal angle, making it harder to perform combos.

Special Moves

  •   Mario now wears the Cape around his neck when used, akin to how it's worn in Super Mario World.
  •   The coins from the Super Jump Punch now have the chance to be regional coins found in Super Mario Odyssey’s Metro Kingdom.
  •   Super Jump Punch requires a longer travel distance before being able to sweetspot a ledge.
  •   F.L.U.D.D has an altered charging animation.

Alternate costumes

 

Gallery

Character Showcase video

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Trivia