Super Smash Bros. Ultimate

Mewtwo (SSBU): Difference between revisions

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(→‎Aesthetics: "look" is correct over "looks" in this sentence)
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**The pose where Mewtwo laughs and floats has it float higher and look farther away from the screen.  
**The pose where Mewtwo laughs and floats has it float higher and look farther away from the screen.  
**The pose where Mewtwo thrusts its hand outward has an altered camera angle more towards its hand.
**The pose where Mewtwo thrusts its hand outward has an altered camera angle more towards its hand.
**The pose where Mewtwo faces away from the screen lasts about an extra second before Mewtwo opens its eyes. [https://youtu.be/IVDd88e4Dek?t=345]
**The pose where Mewtwo faces away from the screen has Mewtwo keep its eyes shut for slightly longer.}} [https://youtu.be/IVDd88e4Dek?t=345]


===Attributes===
===Attributes===
*{{buff|Like all characters, Mewtwo's [[jumpsquat]] animation now takes three frames to complete.}}
*{{buff|Like all characters, Mewtwo's [[jumpsquat]] animation now takes 3 frames to complete.}}
*{{buff|Mewtwo performs its [[double jump]] more quickly, improving its recovery and combo game.}}
*{{buff|Mewtwo performs its [[double jump]] more quickly, improving its recovery and combo game.}}


===Ground Moves===
===Ground Moves===
*{{change|[[Forward tilt]] has a new animation where Mewtwo spins horizontally to strike with its tail.}}
*{{change|[[Forward tilt]] has a new animation where Mewtwo spins horizontally to strike with its tail.}}
*{{buff|Forward tilt has more range and knockback.}}
**{{buff|Forward tilt has increased range.}}
*{{change|[[Up tilt]] has an altered animation.}}
**{{buff|Forward tilt deals more knockback.}}
*{{buff|Up tilt has improved hitboxes. It now properly connects with opponents behind Mewtwo.}}
*{{buff|[[Up tilt]] has improved hitboxes. It now properly connects with opponents behind Mewtwo.}}
*{{buff|Up tilt has less end lag.}}
**{{buff|Up tilt has less end lag.}}
*{{nerf|[[Down tilt]] has slightly increased end lag.}}
**{{change|Up tilt has a slightly altered animation.}}
*{{change|[[Dash attack]] has an altered animation, with Mewtwo attacking with one hand.}}
*{{nerf|[[Down tilt]] has slightly more end lag.}}
*{{change|[[Dash attack]] has an altered animation, with Mewtwo lunging forward with one hand.}}
*{{buff|[[Forward smash]] can now be angled.}}
*{{buff|[[Forward smash]] can now be angled.}}
*{{buff|[[Up smash]] has more range.}}
*{{buff|[[Up smash]] has more range.}}
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*{{buff|All aerials have reduced landing lag.}}  
*{{buff|All aerials have reduced landing lag.}}  
*{{change|[[Neutral aerial]] has altered visuals. Mewtwo discharges blue electricity around itself while flashing with a blue overlay rather than emitting multicolored orbs.}}
*{{change|[[Neutral aerial]] has altered visuals. Mewtwo discharges blue electricity around itself while flashing with a blue overlay rather than emitting multicolored orbs.}}
*{{nerf|Neutral aerial hits fewer times and deals less damage.}}
**{{nerf|Neutral aerial hits fewer times and deals less damage.}}
*{{buff|[[Forward aerial]] has increased range.}}  
*{{buff|[[Forward aerial]] has increased range.}}  
*{{buff|[[Back aerial]] has improved hitboxes. It can now reliably hit grounded opponents during a short hop.}}
*{{buff|[[Back aerial]] has improved hitboxes. It can now reliably hit grounded opponents during a short hop.}}
*{{nerf|Back aerial deals less damage.}}
**{{nerf|Back aerial deals less damage.}}
*{{change|[[Up aerial]] has an altered animation, with Mewtwo no longer facing the screen after finishing its sweep.}}
*{{change|[[Up aerial]] has an altered animation, with Mewtwo no longer facing the screen after finishing its sweep.}}
*{{buff|[[Down aerial]] has more range. It can now reliably hit grounded opponents after a full-hop.}}
*{{buff|[[Down aerial]] has more range. It can now reliably hit grounded opponents after a full-hop.}}
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*{{nerf|[[Forward throw]]'s Shadow Balls are smaller.}}
*{{nerf|[[Forward throw]]'s Shadow Balls are smaller.}}
*{{buff|[[Up throw]] deals slightly more knockback, improving its KO potential.}}
*{{buff|[[Up throw]] deals slightly more knockback, improving its KO potential.}}
*{{change|[[Back throw]] has an altered animation, with Mewtwo tossing the opponent over its shoulder nonchalantly.}}
*{{buff|[[Back throw]] launches opponents more horizontally, improving its ability to KO.}}
*{{buff|Back throw launches opponents more horizontally, thus improving its reliability as a kill throw.}}
**{{buff|Back throw deals more damage.}}
*{{buff|Back throw deals more damage.}}
**{{change|Back throw has an altered animation, with Mewtwo tossing the opponent over its shoulder nonchalantly.}}
*{{buff|[[Down throw]] can now combo into other attacks at mid-high percents.}}
*{{buff|[[Down throw]] can now combo into other attacks at mid-high percents.}}


===Special Moves===
===Special Moves===
*{{nerf|[[Shadow Ball]] is smaller when fully charged and deals less damage.}}
*[[Shadow Ball]]:
*{{buff|Shadow Ball reaches its full charge more quickly.}}
**{{nerf|Shadow Ball has a smaller hitbox when fully charged.}}
*{{buff|[[Confusion]] has more range.}}
**{{nerf|Shadow Ball deals less damage.}}
*{{nerf|Confusion now halts aerial momentum, removing its boost to Mewtwo's [[recovery]].}}
**{{buff|Shadow Ball reaches its full charge more quickly.}}
*{{nerf|Confusion no longer corrects the opponent's position to the center of the ripple, which may leave them too far away to follow up with an attack.}}
*[[Confusion]]:
*{{change|[[Teleport]] has a darker, more distinct visual effect when Mewtwo disappears and reappears.}}
**{{buff|Confusion has increased horizontal range.}}
*{{change|[[Disable]] has an altered animation, with Mewtwo spreading its arms out while its eyes flash.}}
**{{nerf|Confusion now halts aerial momentum, removing its boost to Mewtwo's [[recovery]].}}
*{{buff|Disable can now be reversed.}}
**{{nerf|Confusion no longer corrects the opponent's position to the center of the ripple, which may leave them too far away to follow up with an attack.}}
*{{buff|Disable has more vertical range. Despite Mewtwo's posture being elevated during its new animation, it can still hit smaller characters below eye level.}}
*[[Teleport]]:
*{{change|[[Psystrike]] has modified visual effects. The projectile is now colored purple and white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center now resembles a burst of energy instead of a vortex. It also has more intense visual effects when hitting an opponent.}}
*{{change|Teleport has a darker, more distinct visual effect when Mewtwo disappears and reappears.}}
*[[Disable]]:
**{{buff|Disable can now be reversed.}}
**{{buff|Disable has more vertical range. Despite Mewtwo's posture being elevated during its new animation, it can still hit smaller characters below eye level.}}
**{{change|Disable has an altered animation, with Mewtwo spreading its arms out while its eyes flash.}}
*{{change|Mewtwo's [[Final Smash]], [[Psystrike]], has modified visual effects. The projectile is now colored purple/white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center of the orb now resembles a burst of energy instead of a vortex. The move also causes more intense visual effects when it hits an opponent.}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
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==Trivia==
==Trivia==
*Mewtwo's artwork for ''Ultimate'' resembles its [[bulbapedia:File:150Mewtwo.png|artwork]] for [[bulbapedia:Pok%C3%A9mon FireRed and LeafGreen Versions|''Pokémon FireRed/LeafGreen'']], albeit with its hands and legs posed slightly differently.
*Mewtwo's artwork for ''Ultimate'' resembles its [[bulbapedia:File:150Mewtwo.png|artwork]] for [[bulbapedia:Pok%C3%A9mon FireRed and LeafGreen Versions|''Pokémon FireRed/LeafGreen'']], albeit with its hands and legs posed slightly differently.
**It also resembles its artwork for ''Melee'' and ''Smash 4'', albeit flipped and with its forefront hand more inward.
*Mewtwo was confirmed to be a playable character in ''Ultimate'' before Pikachu, making this the first time Pikachu was not the first Pokémon to be announced as part of the roster.  
*Mewtwo was confirmed to be a playable character in ''Ultimate'' before Pikachu, making this the first time Pikachu was not the first Pokémon to be announced as part of the roster.  
*Mewtwo is the only [[DLC]] veteran who was playable in the E3 demo.
*Mewtwo is the only [[DLC]] veteran who was playable in the E3 demo.
*The [[Adventure Mode: World of Light]] trailer marks the first time that Mewtwo appears in CGI.


{{SSBUCharacters}}
{{SSBUCharacters}}

Revision as of 22:58, November 16, 2018

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This article is about Mewtwo's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mewtwo.
Mewtwo
in Super Smash Bros. Ultimate
Mewtwo SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Psystrike
Mewtwo (SSBU)

Mewtwo (ミュウツー, Mewtwo) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Keiji Fujiwara reprises his role as Mewtwo in the game through reused voice clips from Smash 4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Mewtwo's model features a more subdued color scheme. Its body has a noticeable glossy sheen, and the end of its tail is slightly larger.
  • Change All attacks that utilize darkness have more intense particle effects.
  • Change Mewtwo's idle pose has been altered; it now keeps one of its arms lifted.
  • Change Mewtwo's victory poses have been slightly altered:
    • The pose where Mewtwo laughs and floats has it float higher and look farther away from the screen.
    • The pose where Mewtwo thrusts its hand outward has an altered camera angle more towards its hand.
    • The pose where Mewtwo faces away from the screen has Mewtwo keep its eyes shut for slightly longer.}} [1]

Attributes

  • Buff Like all characters, Mewtwo's jumpsquat animation now takes 3 frames to complete.
  • Buff Mewtwo performs its double jump more quickly, improving its recovery and combo game.

Ground Moves

  • Change Forward tilt has a new animation where Mewtwo spins horizontally to strike with its tail.
    • Buff Forward tilt has increased range.
    • Buff Forward tilt deals more knockback.
  • Buff Up tilt has improved hitboxes. It now properly connects with opponents behind Mewtwo.
    • Buff Up tilt has less end lag.
    • Change Up tilt has a slightly altered animation.
  • Nerf Down tilt has slightly more end lag.
  • Change Dash attack has an altered animation, with Mewtwo lunging forward with one hand.
  • Buff Forward smash can now be angled.
  • Buff Up smash has more range.

Aerial Attacks

  • Buff All aerials have reduced landing lag.
  • Change Neutral aerial has altered visuals. Mewtwo discharges blue electricity around itself while flashing with a blue overlay rather than emitting multicolored orbs.
    • Nerf Neutral aerial hits fewer times and deals less damage.
  • Buff Forward aerial has increased range.
  • Buff Back aerial has improved hitboxes. It can now reliably hit grounded opponents during a short hop.
    • Nerf Back aerial deals less damage.
  • Change Up aerial has an altered animation, with Mewtwo no longer facing the screen after finishing its sweep.
  • Buff Down aerial has more range. It can now reliably hit grounded opponents after a full-hop.

Throws/other attacks

  • Nerf Forward throw's Shadow Balls are smaller.
  • Buff Up throw deals slightly more knockback, improving its KO potential.
  • Buff Back throw launches opponents more horizontally, improving its ability to KO.
    • Buff Back throw deals more damage.
    • Change Back throw has an altered animation, with Mewtwo tossing the opponent over its shoulder nonchalantly.
  • Buff Down throw can now combo into other attacks at mid-high percents.

Special Moves

  • Shadow Ball:
    • Nerf Shadow Ball has a smaller hitbox when fully charged.
    • Nerf Shadow Ball deals less damage.
    • Buff Shadow Ball reaches its full charge more quickly.
  • Confusion:
    • Buff Confusion has increased horizontal range.
    • Nerf Confusion now halts aerial momentum, removing its boost to Mewtwo's recovery.
    • Nerf Confusion no longer corrects the opponent's position to the center of the ripple, which may leave them too far away to follow up with an attack.
  • Teleport:
  • Change Teleport has a darker, more distinct visual effect when Mewtwo disappears and reappears.
  • Disable:
    • Buff Disable can now be reversed.
    • Buff Disable has more vertical range. Despite Mewtwo's posture being elevated during its new animation, it can still hit smaller characters below eye level.
    • Change Disable has an altered animation, with Mewtwo spreading its arms out while its eyes flash.
  • Change Mewtwo's Final Smash, Psystrike, has modified visual effects. The projectile is now colored purple/white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center of the orb now resembles a burst of energy instead of a vortex. The move also causes more intense visual effects when it hits an opponent.

Role in World of Light

Mewtwo was among the fighters that were summoned to fight the army of Master Hands.

Mewtwo was present when Galeem unleashed its beams of light. Mewtwo and Zelda attempted to reflect the beams using Confusion and Nayru's Love respectively; this effort failed, with both being vaporized and transformed into spirits, along with the rest of the fighters (excluding Kirby).

Alternate costumes

Mewtwo Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>BcCpZHVIv9Q</youtube>

Trivia

  • Mewtwo's artwork for Ultimate resembles its artwork for Pokémon FireRed/LeafGreen, albeit with its hands and legs posed slightly differently.
  • Mewtwo was confirmed to be a playable character in Ultimate before Pikachu, making this the first time Pikachu was not the first Pokémon to be announced as part of the roster.
  • Mewtwo is the only DLC veteran who was playable in the E3 demo.