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Lucario (SSBU): Difference between revisions

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===Aesthetics===
===Aesthetics===
*{{change|Lucario's model has a more subdued color scheme, and its fur has a more detailed texture. }}
*{{change|Lucario's model has a more subdued color scheme, and its fur has a more detailed texture. }}
*{{change|[[Aura]] is now cyan in color instead of indigo, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense and leave behind a trail as Lucario moves.}}
*{{change|[[Aura]] is now cyan in color instead of indigo, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense and leave behind a trail as Lucario moves, and the appendages on the back of its head rise up.}}


===Attributes===
===Attributes===
*{{buff|Like all characters, Lucario's [[jumpsquat]] animation now takes 3 frames to complete (down from 5).}}
*{{buff|Like all characters, Lucario's [[jumpsquat]] animation now takes 3 frames to complete (down from 5).}}
*{{buff|Lucario [[dash]]es faster.}}
*{{buff|Lucario [[walk]]s and [[dash]]es faster (1.05 → 1.103 (walk), 1.55 → 1.705 (dash)).}}
*{{buff|Lucario's [[air speed]] is much faster, now being on par with {{SSBU|Wolf}}'s.}}
*{{buff|Lucario's [[air speed]] is much faster (1.09 → 1.281), now being on par with {{SSBU|Wolf}}'s.}}
*{{nerf|Lucario's [[weight]] has been significantly decreased, making it more difficult to survive at higher percents to take advantage of Aura.}}
*{{buff|Lucario's [[air acceleration]] is faster (0 → 0.01 (base), 0.07 → 0.08 (additional), 0.07 → 0.09 (max)).}}
*{{nerf|Lucario is lighter (99 → 92), making it more difficult to survive at higher percents to take advantage of Aura.}}
*{{change|[[Aura]]'s effects are weaker at lower percentages, but stronger at higher percentages. This makes Lucario less of a threat at low percents, but improves its capabilities when damaged.}}
*{{change|[[Aura]]'s effects are weaker at lower percentages, but stronger at higher percentages. This makes Lucario less of a threat at low percents, but improves its capabilities when damaged.}}



Revision as of 15:21, December 11, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Lucario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucario.
Lucario
in Super Smash Bros. Ultimate
Lucario SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Aura Storm
LucarioHeadSSBU.png
Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Lucario (ルカリオ, Lucario) is a playable character in Super Smash Bros. Ultimate. It was confirmed as a playable character on June 12th, 2018. Lucario is classified as fighter #41.

Sean Schemmel reprises his role as Lucario in the English version of the game through reused voice clips from Smash 4.

How to unlock

  • Lucario is the 26th character to be unlocked via Smash battles.
  • Lucario is the 1st character in Yoshi's Classic Mode unlock tree.

Changes from Super Smash Bros. 4

Aesthetics

  • Change Lucario's model has a more subdued color scheme, and its fur has a more detailed texture.
  • Change Aura is now cyan in color instead of indigo, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense and leave behind a trail as Lucario moves, and the appendages on the back of its head rise up.

Attributes

  • Buff Like all characters, Lucario's jumpsquat animation now takes 3 frames to complete (down from 5).
  • Buff Lucario walks and dashes faster (1.05 → 1.103 (walk), 1.55 → 1.705 (dash)).
  • Buff Lucario's air speed is much faster (1.09 → 1.281), now being on par with Wolf's.
  • Buff Lucario's air acceleration is faster (0 → 0.01 (base), 0.07 → 0.08 (additional), 0.07 → 0.09 (max)).
  • Nerf Lucario is lighter (99 → 92), making it more difficult to survive at higher percents to take advantage of Aura.
  • Change Aura's effects are weaker at lower percentages, but stronger at higher percentages. This makes Lucario less of a threat at low percents, but improves its capabilities when damaged.

Ground attacks

  • Buff Neutral attack's animation is quicker, with all three hits having less endlag.
  • Buff Forward tilt has increased range, and the first hit links into the second hit more reliably.
    • Change Forward tilt has a new animation, with Lucario leaning back before the palm thrust.
  • Buff Forward smash has increased range.
    • Change Forward smash has more vibrant aura effects.

Aerial Attacks

  • Buff Neutral aerial now hits twice, regardless of whether the opponent is in front of or behind Lucario.
    • Buff Neutral aerial is able to drag opponents with the attack, allowing for more followups.
    • Buff Neutral aerial has reduced landing lag.
    • Nerf Neutral aerial has slightly more startup frames.
  • Buff Forward aerial has reduced landing lag.
  • Buff Back aerial has fewer startup frames and a larger hitbox.
    • Nerf Back aerial deals less damage and knockback.
  • Buff Up aerial has decreased landing lag.
    • Change Up aerial has an altered animation, with Lucario backflipping following the initial kick.
  • Buff Down aerial has larger hitboxes.
    • Nerf Down aerial stalls Lucario's movement less.
    • Nerf Down aerial has slightly more landing lag.

Special Moves

  • Aura Sphere:
    • Change Aura Sphere is visually closer to how it appears in recent Pokémon games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.
    • Buff Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging.
    • Buff Aura Sphere has less endlag.
    • Nerf Aura Sphere travels more slowly.
  • Force Palm:
    • Buff Force Palm has increased grab range.
    • Change Force Palm's hitbox now matches its aura graphics more closely.
  • Extreme Speed:
    • Buff Extreme Speed has less endlag and landing lag.
    • Buff Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.
  • Double Team:
    • Buff Double Team's counterattack activates faster, making the attack harder to avoid.
    • Buff Double Team has less endlag on an unsuccessful counter.
    • Nerf Double Team has fewer active frames.
  • Aura Storm:
    • Change Lucario's Final Smash has been reverted to Aura Storm. It now evolves into Mega Lucario before performing the attack.
    • Buff Compared to Aura Storm in Brawl, the beam fired is much wider, improving the move's horizontal reach.

Role in World of Light

Lucario was among the fighters summoned to the cliffside to fight against the army of Master Hands.

Lucario was present when Galeem unleashed his beams of light. Lucario dodged a beam of light using Double Team, but another beam of light hit it a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

Alternate costumes

Lucario Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>7gfpUgrLEwo</youtube>

Trivia

  • Lucario and Charizard are the only characters to have had their Final Smash change between games only to have it revert back to the previous Final Smash. In Lucario's case, it had Aura Storm in Brawl, changed to Mega Lucario in Smash 4, and then reverted back to Aura Storm in Ultimate.