User talk:Aliks-Odev

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

Hi there![edit]


Welcome to our wiki, and thank you for your contributions! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.

Read this first as it provides many great resources designed to help users get oriented with the wiki and become part of the community.
Visit the recent changes to see what other people are editing right this minute, and where you can help.
Questions? You can ask at the help desk or on the "discussion" page associated with each article, or post a message on my talk page!
Need help? The community portal has an outline of the site, and pages to help you learn how to edit.

I'm really happy to have you here, and look forward to working with you!

Nintendofan1653 (talk) 18:30, 15 December 2015 (EST)

King Dedede page changes[edit]

Hello Aliks-Odev I recently saw all the changes to Dedede's Smash Ultimate page. I see that you have deleted the statement about Dedede's back throw. I was the one who added that a long time ago when Smash Ultimate was in it's early stages.(But already released to the public) When I put that in, I added evidence to my summery to prove it. I have it linked for ya right here. If all makes sense and we agree, may I put back that change? Smash 4 back throw The youtube one, Luigi was grabbed at 124%. In Smash Ultimate back throw The twitter one, Luigi was grabbed at 122% and died. Luigi's weight also remained unchanged too. -- 01:59, June 10, 2019 (EDT)

The game scripts for Smash 4 and Ultimate show the move as having the exact same damage, angle, and knockback values in both games, so to begin with the claim about it having more knockback is false. As for the clips, there are critical inconsistencies with them. The specific DI done by the opponent in both clips is not known (CPUs do DI randomly, regardless of level), and there's no clear-cut proof that they were done on the exact same spot; the game uses miniscule units of distance, so even if it looks like their positioning was identical, there may be some variation in distance causing the move to KO sooner or later. In general, since specific KO percents are extremely volatile, it is more accurate to only list explicit changes in knockback and angles taken from the game's code itself. 034.png DracoRex, Creator of the Land 02:27, June 10, 2019 (EDT)

Alright, I checked it out myself and your right. I really thought it killed much earlier. While I was testing in smash 4 I wasn't able to kill luigi with back throw at the edge of battlefield during another test. Yet I was able to kill earlier in Smash Ultimate! I didn't record this one but I tested this separately with both Luigis with no DI. I used another controller to make sure no DI was applied for both tests. Yet somehow Luigi died 20% earlier in Ultimate then in Smash 4. That was what really boosted my confidence. (NO RAGE) But the calculator seemed to prove me wrong so theres that. But I still don't understand why he died earlier even if the knockback scaling and base knockback is the same. -- 02:46, June 10, 2019 (EDT)

using smash 3DS to test knockback and comparing it to ultimate isn't recommended, as the blast zones in that game are farther away than in both ultimate and in smash Wii U, so that's why it seems back throw kills a lot earlier Aliks-Odev (talk) 11:12, June 10, 2019 (EDT)

Oh, the battlefield test I used was with the Wii U actually. Only the one I recorded used smash 3ds. -- 15:35, June 10, 2019 (EDT)