This article is about Villager's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Villager.
Villager
in Super Smash Bros. Ultimate
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Symbol of the Animal Crossing series.
Universe Animal Crossing
Other playable appearance in SSB4


Availability Unlockable
Final Smash Dream Home
VillagerHeadSSBU.png
This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Villager (むらびと, Murabito) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Villager is classified as fighter #45.

How to unlock

Complete one of the following:

Villager must then be defeated on Smashville for the first two methods or Final Destination for the third method.

Changes from Super Smash Bros. 4

Villager received relatively few direct changes in his transition to Ultimate, making him possibly one of the least changed characters alongside Mario. When it comes to the direct changes, Villager has received a mix of buffs and nerfs. However, Villager's relatively unchanged playstyle is noticeably hurt by indirect changes to Ultimate's engine. As such, Villager has been noticeably nerfed overall from Smash 4, despite the fact the direct changes to the character have been minor.

Some of Villager's biggest buffs come from changes to Pocket, which not only stores items indefinitely, but also allows him to act faster after pocketing an item, while also allowing him to pocket them with a grab. Villager's aerials all have less landing lag, and down aerial now has a sweetspot that always meteor smashes, instead of doing it if he uses three turnips. The changes made to airdodging noticeably benefit Villager's playstyle, as he can more easily punish opponents after a mistake, giving his aerial attacks more utility. His ground game has seen some improvements as well: his down tilt's sourspot is stronger and can now hit opponents in the air, his dash attack is much faster, his up smash has improved KO potential and down smash has increased range and more base knockback, making it more reliable and harder to escape from. His grab and throw game also has been greatly improved: his grabs are much faster and his throws have better edge guarding potential(forward and back throws) and more combo potential(up and down throws) . Finally, Villager's previously mediocre mobility has been improved, while the universal 3-frame jumpsquat improves his combo potential, notably with his throws.

To counter some of his buffs, Villager also received some direct nerfs. Most of Villager's ground attacks also have more ending lag, less knockback or less range, while down aerial had its startup nearly doubled and his previously disjointed pivot grab has much less range. Villager's jab in particular lacks its jab lock and kill confirm from Smash 4, due to its new finisher. While Villager's recovery is still strong, the helium for Balloon Trip now takes longer to recharge, which worsens Villager's recovery and allows opponents to edgeguard much more easily. Finally, Villager is noticeably lighter, which further hurts his survivability.

However, while Villager's direct nerfs aren't that significant, he is harmed by indirect changes significantly more compared to rest of the cast. Villager's floaty physics and camping-focused playstyle, essentially unchanged from Smash 4, fare worse with the universal changes made to Ultimate's engine, which prioritizes faster-paced, more aggressive gameplay. Most characters are able to get past Villager's zoning tools easier than ever due to universally increased mobility. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's off-stage survivability. Combined with significantly lighter weight, Villager's overall survivability is much worse, further reducing the effectiveness of his previously strong camping game.

Overall, Villager received less direct changes than most of the cast, with his gameplan being largely the same as in Smash 4. However, while Villager has received minor changes by himself, the significantly changed environment renders his gameplan much less effective. Because of this, Villager fares noticeably worse in Ultimate. Some professionals think that Villager's playstyle has became so much less effective that he is potentially a low-tier character, whereas previously he was a high-tier in Smash 4. This reflects to his tournament representation, which has been relatively poor so far, as he is an even rarer pick in tournaments than before. He has garnered some representation and results at higher levels of play thanks to the efforts of notable players including BobbyWasabi and Panda Bair, however. Although Villager clearly is inferior than he was in Smash 4, his true viability in tournaments is unknown due to his limited playerbase.

Aesthetics

  •   As with all veterans returning from SSB4, Villager's model features a more subdued color scheme. All costumes’ clothing features subtle detailing.
  •   Villager's seventh and eight alternate costumes now have a darker skin tone.
  •   Clothing such as Villager's shorts have more movement while fighting.
  •   Villager now faces the foreground regardless of whether he's facing left or right, resulting in all of his animations being mirrored.
  •   Villager now blinks during the clapping animation on the results screen.

Attributes

  •   Like all characters, Villager's jumpsquat animation now only takes three frames to complete (down from 5).
  •   Villager is lighter, now the same weight as Ice Climbers (97 → 92); this worsens his survivability but makes Villager less susceptible to combos.
  •   Villager dashes faster (1.27 → 1.397).
  •   Villager's initial dash is faster (1.5 → 1.815).
  •   Villager's traction has been increased (0.06 → 0.131).
  •   Villager's spotdodge has slightly less endlag (FAF 28 → 26).
    •   Spotdodge has a slightly shorter duration (frames 3-18 → 3-17).
  •   Forward roll has slightly reduced endlag (FAF 31 → 30).
    •   Forward roll has a shorter duration (frames 4-17 → 4-15).
  •   Backward roll has slightly increased start-up lag (frame 4 → 5) and increased endlag (FAF 31 → 35).
    •   Backward roll has a shorter duration (frames 4-17 → 5-16).
  •   Neutral air dodge has a slightly longer duration (frames 3-28 → 3-30).
    •   Neutral air dodge has significantly increased endlag (FAF 34 → 58).
    •   Neutral air dodge has less landing lag (22 frames → 10).

Ground attacks

  • Neutral attack:
    •   Villager now has a neutral infinite and a finisher, a straight jab.
    •   Since Villager now has a finisher with jab, the jab to axe kill confirm Villager had in Smash 4 is no longer possible.
  • Dash attack:
    •   Dash attack has less startup (frame 13 → 9) and ending lag (FAF 55 → 45).
  • Forward tilt:
    •   Forward tilt deals much less knockback scaling, but much more base knockback (30 (base)/90 (scaling) → 80 (base)/50 (scaling)). This makes it safer on hit at low percents, but significantly hinders its KO potential at higher percents.
    •   Forward tilt launches at a higher angle (361° → 45°), further reducing its KO potential.
  • Up tilt:
    •   Up tilt's animation has been altered; Villager swings the stick back and forth rather than in a circular motion.
    •   Up tilt has less ending lag (FAF 50 → 48).
    •   The first hit has a reduced hit lag multiplier (1x → 0.8x), making it harder to escape from.
    •   It has significantly smaller hitboxes (4u/6u/6u → 3.8u/4u/4u (hit 1), 6u/4u → 5u/4u (hit 2)).
    •   It has its damage values reversed (6% → 5% (hit 1), 5% → 6% (hit 2)).
      •   However, its damage wasn't compensated enough for its lower knockback scaling (160 → 140), dealing less knockback overall.
  • Down tilt:
    •   Down tilt's sourspot can now hit aerial opponents.
    •   Down tilt's sourspot deals more damage (8% → 10%) and more knockback (40 (base)/90 (scaling) → 50/95), improving its KO potential.
    •   It has a slightly longer duration (frames 9-10 → 9-11).
    •   Down tilt now has a small patch of dirt underneath the weed before Villager pulls it from the ground.
    •   Down tilt has more ending lag (FAF 35 → 38).
    •   Down tilt's sweetspot deals less damage (13% → 12%), albeit with knockback compensated (40 (base)/90 (scaling) → 50/95).
    •   Down tilt's sweetspot launches at a lower angle (80° → 75°), slightly hindering its KO potential.
  • Forward smash:
    •   Forward smash's bowling ball now lingers for a moment after landing on the ground.
    •   Forward smash has less knockback scaling (100 → 95).
  • Up smash:
    •   Up smash's final hit has more knockback scaling (205 → 220).
    •   The multihits have had their large hitbox replaced with four smaller ones (7u → 2.8/2.8u/2.8u/2.8u), increasing its range.
    •   The first hit and final hit have smaller hitboxes (6.0u/6.0u → 4.0u/6.0u (hit 1), 10.0u → 9.0u (final)).
  • Down smash:
    •   Down smash has more range (Z offset: 10.0u/9.0u → 13.0u/12.0u (hit 1), -10.0u/-9.0u → -13.0u/-12.0u (hit 2)).
    •   Down smash has more base knockback (0 → 30), increasing the duration of its bury effect.
    •   Down smash is now unable to jab lock, removing Villager’s infinite combo.
    •   Down smash has more ending lag (FAF 48 → 50).

Aerial attacks

  •   All aerials have less landing lag: (14 → 9 (neutral), 23 → 15 (forward), 23 → 15 (back), 15 → 13 (up), 15 → 13 (down)).
  • Forward aerial/Back aerial
    •   Forward and back aerial's pellets now arc downwards.
    •   Forward and back aerial have smaller initial auto-cancel windows (1-7/1-9 frames → 1-2), and back aerial auto-cancels later (frame 25 → 30).
  • Down aerial:
    •   Down aerial has a hitbox on the clean hit that will now always meteor smash, regardless of how many turnips are used, greatly increasing its reliability.
    •   It has a larger initial auto-cancel window (frames 1-7 → 1-13).
    •   Down aerial has significantly increased startup lag (frame 8 → 14), no longer being one of the fastest meteor smashes in the game.

Throws/other attacks

  • Grab:
    •   Villager now has a shocked expression when missing a grab.
    •   Standing grab has slightly reduced start-up lag (frame 15 → 14).
    •   All grabs have slightly longer durations (frames 15-16 → 14-16 (standing), 16-17 → 16-18 (dash), 17-18 → 17-19 (pivot)).
    •   All grabs has significantly reduced ending lag (FAF 56 → 44 (standing), 70 → 48 (dash), 66 → 45 (pivot))..
    •   Grab can now pocket items.
    •   Dash grab and especially pivot grab have significantly less range (Z2 offset: 16.9u → 13u (dash), -23.5u → -14.0u (pivot)).
  • Forward throw:
    •   Forward throw releases the opponent later (frame 10 → 15), reducing its endlag, but giving the opponent more time to DI.
    •   Forward throw has more base knockback (102 → 108).
  • Back throw:
    •   Back throw releases the opponent slightly later (frame 10 → 11), reducing its endlag, but giving the opponent more time to DI.
    •   Back throw has much more base knockback but much less knockback scaling (18 (base)/110 (growth) → 46/88), making it safer at lower percents while still keeping its KO potential at higher percents.
  • Up throw:
    •   Up throw has increased base knockback, but reduced knockback scaling (105 (base)/40 (scaling) → 114/34).
  • Down throw:
    •   Down throw has more base knockback, but lower knockback scaling (60 (base)/80 (scaling) → 78/60), allowing it to combo for longer.
    •   Down throw releases the opponent later (frame 16 → 18), reducing its ending lag by two frames, further improving its combo potential.

Special Moves

  • Pocket:
    •   Pocketed projectiles no longer vanish after 30 seconds and can be kept indefinitely.
    •   Pocket throw has increased start-up lag (frame 5 → 9) and endlag (FAF 27 → 30).
      •   This gives the move slightly less endlag overall.
    •   While Villager has a pocketed item or projectile, the item/projectile will appear in a display above the damage meter, making Pocket easier to use but also allowing opponents to know what item is pocketed.
  • Lloid Rocket:
    •   Lloid Rocket has slightly reduced endlag (FAF 38 → 36).
    •   Lloid now has a shocked expression when hit.
    •   Lloid has increased base knockback, but reduced knockback scaling (30 (base)/100 (scaling) → 65/75), making it safer on hit, but reducing its KO potential.
    •   Lloid launches at a slightly higher angle (55° → 60°), hindering its edgeguarding potential.
  • Balloon Trip:
    •   Balloon Trip recharges helium slower, and if the helium is low enough it will only spawn one balloon instead of two, slowing Villager's ascent and making him more susceptible to edgeguarding.
  • Timber:
    •   Timber now bounces once on the ground before disappearing.
    •   Just like down tilt, Timber now has a patch of dirt underneath the sapling in the move's first stage.
  • Dream Home:
    •   Dream Home now has the house rotate while Tom Nook, Timmy and Tommy build it. Tom Nook also throws furniture into the building more rapidly.
    •   Dream Home has a longer pause before the final explosion.

Update History

  1.2.0

  •   Dream Home grants Villager invulnerability after the last hit.
  •   Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.

  2.0.0

  3.0.0

  •   Slingshot attacks (forward and back aerials) deal less shield damage.
  •   Lloid Rocket deals less shield damage.
  •   The lean glitch performed on sloped stages with Lloid Rocket has been fixed.
  •   Fixed Lloid Rocket being deployed incorrectly.

  3.1.0

  •   Up smash's hits connect more reliably.
    •   This change boosted the firework launcher's base knockback to connect to the explosion more reliably. However, it was increased so much that it can sometimes launch the opponent out of the explosion, making the move miss entirely.

  4.0.0

  •   Up smash's hits connect more reliably, fixing the issue patch 3.1.0 introduced.

Moveset

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   1% (loop), 2% (final hit) A quick series of alternating punches with boxing gloves that ends with a strong straight jab at the end. It no longer jab cancel because of the new finisher. However it can rack up a great amount of damage quickly.
Forward tilt   9% Swings a Paw Umbrella horizontally. Good disjointed range.
Up tilt   5% (hit 1), 6% (hit 2) Waves a stick upwards in an arc above his head, swinging it back and forth thrice. Hits twice, with very long duration and the second hit having vertical knockback that can KO at high percentages. Both hits can hit opponents on either side of the Villager.
Down tilt   12% (weed), 10% (shockwave) Pulls a weed out of the ground, knocking foes upwards. Decently fast, coming out on frame 9. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up.
Dash attack   10% (clean), 6% (late) Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edgeguarding option. However, the potted sapling will disappear after traveling a set distance.
Forward smash Bowling Ball 15% (early), 17% (clean) Leans forwards and drops a bowling ball. Is safe on shield and has enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and noticeable startup as well as high endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point blank range.
Up smash   3% (hit 1), 1% (hits 2 - 5), 4% (hit 6) Detonates a fountain firework, creating an explosion above themself. Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%.
Down smash Dig 6% (clean), 3% (further opponents on the ground) Takes out a shovel and digs in front, then behind himself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. Has moderate ending lag, and it can follow-up into Village's strongest attacks like forward smash if the opponent is at high percentages.
Neutral aerial   9% (clean), 5% (late) Does a cartwheel. Acts as a decently long sex kick that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
Forward aerial   7% (clean), 4% (mid), 2.5% (late) Fires a slingshot pellet that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage.
Back aerial   9% (clean), 5% (mid), 3% (late) Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use.
Up aerial Upward Turnips One: 8% (clean), 4% (late)
Two: 10% (clean), 5% (late)
Three: 13% (clean), 6% (late)
Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6.
Down aerial Downward Turnips One: 8% (clean), 4% (late)
Two: 10% (clean), 5% (late)
Three: 13% (clean), 6% (late)
Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit any amount of turnips can meteor smash if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean.
Grab Net Traps opponents in a net with an overhead swing. Long range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net.
Pummel   1.2% Yanks the net backwards to damage the opponent inside. 
Forward throw   9% Swings net overhead again, tossing the opponent out. High base knockback but very low knockback growth.
Back throw   11% Turns around swinging his net horizontally.One of the strongest back throw in the game, KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. It's also very effective for edgeguards due to its altered knockback.
Up throw   10% Flips net over and tosses opponent upwards. Good for juggling.
Down throw   6% Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percentages. A good way to combo into a pocketed projectile.
Floor attack (front)   7% Gets up then swings with a stick in front and then back of themself.
Floor attack (back)   7% Same as their frontal floor attack.
Floor attack (trip)   5% Does a low kick with both feet ahead of and then behind themself.
Edge attack   9% Climbs the ledge, then does an inverted leg sweep.
Neutral special Pocket 1.9× pocketed projectile Villager grabs a nearby projectile or item, stowing it away; using the move again will release the projectile or item with greatly increased damage and knockback, acting as a delayed reflector. Villager is granted brief intangibility during the first few frames of this move. Any pocketed items or projectiles are shown in a little display above the damage meter.
Side special Lloid Rocket Riding Lloid: 15.4% (early), 11% (late), 18% (explosion)
Not riding Lloid: 7% (early), 5% (late), 12% (explosion)
Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting an opponent or damageable object. Additionally, if the Lloid hits a wall, runs out of fuel, or is hit by a strong enough move, it will explode much more powerfully than normal, dealing high flame damage and knockback. This fiery explosion can kill quite early, even on heavy characters.
Up special Balloon Trip 0% Villager puts on a hat with two balloons (both of a set color determined by the player's number) attached to it. Pressing or holding the special move button will cause Villager to flap his arms and gain height. After a few seconds (or by pressing the standard attack button), the balloons will dissociate from Villager, leaving him helpless. The balloons can also be popped; losing one impairs Villager's potential vertical height, and losing both leaves him helpless . After using Balloon Trip, there is a period in which the helium has to recharge before it can be used effectively; if the helium is too low, then only one balloon will spawn.
Down special Timber 13% (growing tree, top), 18% (growing tree, trunk), 25% (falling tree, clean), 15% (falling tree, late), 3% (woodchip), 14% (axe) A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down.
Final Smash Dream Home 45.5% (entire), 10% (collateral loop), 15% (collateral explosion) When activated, Tom Nook and his sons come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, dealing high knockback and damage.


On-screen appearance

  • The Villager comes out of their house cheering before it shrinks into a puff of smoke.

Taunts

  • Up Taunt: Faces the screen and cheers twice.
  • Side Taunt: Does a shortened version of the Shrunk Funk Shuffle.
  • Down Taunt: Bends down and pokes the ground with a stick.

Idle poses

  • Puts their hand on their face while tapping their foot. This is the animation used when they access their inventory in the Animal Crossing games
  • Scratches the side of their head.

Victory poses

  • Left: Catches a horned dynastid with their net and shows it off.
  • Up: Digs up a fossil and shows it off.
  • Right: Does a Dance Spin then poses in their SSB4 artwork pose.
A remix of the first "Phrase" of the original Animal Crossing theme for the Nintendo 64 and GameCube, slightly sped up.

In competitive play

Notable players

Classic Mode: Mistake to Underestimate

 
Villager's congratulations screen.

Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager not being included in Brawl.[1]

Round Opponent Stage Music Notes
1 Villager (x6)        Town and City Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World If any of the alternate costumes are used by the player, the default Villager   takes their place.
2 Pokémon Trainer   Saffron City Road to Viridian City - Pokémon Red / Pokémon Blue
3 Ness   and Lucas   Onett Onett Theme / Winters Theme
4 Dr. Mario   New Donk City Hall New Donk City
5 Wii Fit Trainer (x2)    Wii Fit Studio Main Menu - Wii Fit
6 Isabelle   Smashville Title Theme - Animal Crossing
Bonus Stage
Final Master Hand Final Destination Master Hand (Less than 7.0 intensity)
Master Hand / Crazy Hand (Intensity 7.0 or higher)
On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand.

Credits roll after completing Classic Mode. Completing it as Villager has Title Theme - Animal Crossing accompany the credits.

Role in World of Light

 
Finding Villager in World of Light

The default male Villager was among the fighters that were summoned to fight against the army of Master Hands. He was also present when Galeem unleashed its beams of light. He is seen panicking alongside Duck Hunt and a composed Wii Fit Trainer. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

During the mode itself, the default male Villager can be unlocked early on shortly after rescuing Mario, where the player arrives at a crossroads and has the choice to rescue him, Marth or Sheik. If one of the others is rescued first, Villager's path will be blocked by a force field created by Master Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.

Fighter Battle

No. Image Name Type Power Stage Music
45 Villager Grab 2,500 Final Destination Final Destination

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Spirits

Villager's Fighter Spirits can be obtained by completing Classic Mode. They also available periodically for purchase in the shop for 500 coins. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

In Spirit battles

As the main opponent

Spirit Battle parameters
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music
33 Toadette Captain Toad: Treasure Tracker series Villager  
Mii Brawler   (Toad Hat, Toad Outfit)
2,600 The Great Cave Offensive (Battlefield form) N/A •The enemy is easily distracted by items Plucky Pass Beginnings
139 Stanley Donkey Kong series Villager   3,700 75m N/A •The enemy starts the battle with a Gust Bellows Donkey Kong / Donkey Kong Jr. Medley
211 Tingle The Legend of Zelda series Villager (×3) (   )
Young Link  
9,000 Great Bay •Uncontrollable Speed
•Slippery Stage
•Defeat the main fighter to win
•All fighters move faster and can't stop quickly after a while
•The enemy loves to taunt
Termina Field (Remix)
250 Aryll The Legend of Zelda series Villager  
Toon Link  
9,000 Wuhu Island N/A •The enemy has increased attack power The Great Sea / Menu Select
377 Tac Kirby series Villager Team   (×4) 4,200 The Great Cave Offensive N/A •Timed battle
•The enemy can deal damage by dashing into you
•The enemy has increased move speed
The Great Cave Offensive
566 Ana Earthbound series Villager  
Ness  
9,200 Magicant (hazards off) N/A Stamina battle
•The enemy heals over time
Pollyanna (I Believe in You)
567 Lloyd Earthbound series Villager  
R.O.B.  
9,200 Magicant Bob-omb Festival •Defeat the main fighter to win
•Bob-ombs will rain from the sky after a little while
Stamina battle
Bein' Friends
572 Paula Earthbound series Villager  
Ness  
13,300 Onett •Sudden Final Smash •The enemy will suddenly have a Final Smash
•The enemy's PSI attacks have increased power
Stamina battle
Smiles and Tears
637 Alm & Celica (Young) Fire Emblem series Villager (×2) (  ) 2,500 Skyloft (hazards off) N/A •Timed battle
•The enemy tends to avoid conflict
Those Who Challenge Gods
767 Paz Ortega Andrade Metal Gear Solid series Villager  
•Giant R.O.B.  
3,500 Gaur Plain (Battlefield form) •Bob-omb Festival •Bob-ombs will rain from the sky after a little while
•The enemy is giant
Main Theme - METAL GEAR SOLID PEACE WALKER
830 Timmy & Tommy Animal Crossing series •Tail Villager   (×2) 2,600 Smashville N/A •The enemy is easily distracted by items Town Hall and Tom Nook's Store - Animal Crossing: Wild World
844 Lloid Animal Crossing series Villager (x2) (  )
Isabelle (x2) (  )
1,600 Mushroomy Kingdom N/A •The enemy favors side specials Title Theme - Animal Crossing
849 Blathers Animal Crossing series Villager   9,700 Smashville •Hazard: Slumber Floor •The floor is sleep-inducing
•Items will be pulled toward the enemy
Title Theme - Animal Crossing
868 Roll Mega Man series Villager  
Mega Man  
9,800 Living Room N/A •Defeat the main fighter to win
•Timed battle
•The enemy heals over time
Mega Man Retro Medley
1,082 Iris Archwell StreetPass Mii Plaza series Villager  
Mii Brawler   (Wild West Hat, Butler Outfit)
3,600 Luigi's Mansion •Invisibility •All fighters are invisible after a little while On the Hunt -Gloomy Manor Ver.- (Instrumental)
1,124 Balloon Fighter Balloon Fighter series Villager Team   (×4) 4,500 Balloon Fight N/A •Timed battle
•The enemy favors up specials
•The enemy has increased jump power
Balloon Fight Medley
1,138 Ayumi Tachibana Famicom Tantei Club Series Villager   2,300 Town and City •Item: Smoke Ball
•Hazard: Fog
•The stage is covered in fog Route 10 - Pokémon Black / Pokémon White
1,141 Yakuman Player Yakuman Villager team   (×4) 2,000 Tomodachi Life •Item: Daybreak Parts •The enemy is easily distracted by items Yūyūki Medley
1,149 Dr. Wright SimCity Series Villager Team (×6) (      ) 9,500 New Donk City (Ω form) •Assist Trophy Enemies (Dr. Wright) •Hostile assist trophies will appear (Dr. Wright)
•Defeat an army of fighters
Light Plane (Original)
1,154 Dion, Max, & Jack Marvelous: Mouhitotsu no Takarajima Villager  
Luigi  
Wario  
1,800 Tortimer Island •Item: Beastball •Take your strongest team into this no-frills battle Village of the Blue Maiden
1,156 Girl from Hajimari no Mori Hajimori no Mori Villager  
Ness  
2,300 Duck Hunt (Battlefield form) •Hazard: Fog •The stage is covered in fog
•The enemy favors down specials
Yūyūki Medley
1,176 Magical Vacation Protagonists Magical Vacation Series Villager (×2) (  ) 3,800 Smashville N/A •The enemy is easily distracted by items Attack - Soma Bringer
1,191 Pocket Football Player Calciobit Series •Tiny Villager Team   (×11) 3,900 Pokémon Stadium 2 •Item: Soccer Ball •The enemy's kicks and knee strikes have increased power
•The enemy is easily distracted by items
•Defeat an army of fighters
Wii Sports Series Medley
1,259 Sakura Samurai Sakura Samurai: Art of the Sword Villager   3,700 Suzaku Castle N/A •The enemy starts the battle with a Killing Edge
•The enemy has increased jump power
Boss 1 - Sakura Samurai: Art of the Sword
1,315 Haru Okumura Persona series Villager  
Daisy  
2,300 Tomodachi Life (Ω form) •Item Tidal Wave •Defeat the main fighter to win
•Certain items will appear in large numbers after a little while
Last Surprise

As a minion

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
733 9-Volt & 18-Volt WarioWare series Incineroar  
Villager  
9,000 Gamer (Battlefield form) •Assist Trophy Enemies (Sheriff)
•Item: Boss Galaga
•Hostile assist trophies will appear
•The enemy is easily distracted by items
WarioWare, Inc. 9-Volt
831 DJ K.K. Animal Crossing series Duck Hunt  
Villager (x3) (   )
3,900 Fourside •Assist Trophy Enemies
•Temporary Invincibility
•Defeat the main fighter to win
•The enemy will occasionally be invisible after a little while
•Hostile assist trophies will appear after a little while
2:00 a.m. - Animal Crossing: Wild World Villager
835 Rover Animal Crossing series Sheik  
Villager (x2) (  )
8,800 Spirit Train N/A •Take your strongest team into this no-frills battle Title Theme - Animal Crossing: Wild World Villager
842 Joan Animal Crossing series Peach  
Villager  
3,800 Town and City N/A •The enemy favors down specials Town Hall and Tom Nook's Store - Animal Crossing: Wild World Villager
852 Brewster Animal Crossing series Falco  
Villager (x2) (  )
Isabelle  
8,800 Luigi's Mansion •Item Tidal Wave •Defeat the main fighter to win
•Reinforcements will appear during the battle
•Certain items will appear in large numbers after a little while
The Roost - Animal Crossing: Wild World Villager
856 Frillard Animal Crossing series Wario  
Isabelle  
Villager  
2,400 Town and City N/A •The enemy loves to taunt Town Hall and Tom Nook's Store - Animal Crossing: Wild World Villager
1,130 Donbe & Hikari Famicom Mukashibanashi Series Young Link  
Villager  
Falco  
Diddy Kong  
Duck Hunt  
3,500 Duck Hunt (hazards off) N/A •Defeat an army of fighters Shin Onigashima Medley Hikari
1,139 Goku & Chao Famicom Mukashibanashi Series Diddy Kong  
Villager  
1,600 Town and City •Item: Golden Hammer •Reinforcements will appear during the battle
•The enemy is easily distracted by items
Yūyūki Medley Chao
1,189 Yama SimTower SP Luigi  
Villager   (×2)
2,000 Tomodachi Life •Item: Ore Club
•Hazard: Heavy Wind
•Dangerously high winds are in effect after a little while
•The enemy is easily distracted by items
Title Theme - NES Remix 2 Tenants
1,212 Ashley Robbins Trace Memory Series Isabelle  
Villager  
3,700 Luigi's Mansion N/A •The enemy is invisible Main Theme - Luigi's Mansion (Brawl) Daniel Edward
1,284 Wonder-Blue The Wonderful 101 Chrom  
Villager (×5) (     )
1,800 New Donk City Hall N/A •Defeat the main fighter to win
•The enemy's melee weapons have increased power
•Defeat an army of fighters
ST01: Roll Out, Wonderful 100! Recruitable citizens

Alternate costumes

 
               

Gallery

Character Showcase Video

Trivia

  • Villager is the only character who travels to Town and City in Classic Mode.
  • Villager is the only SSB4 newcomer to appear on the game's boxart.
  • In the E3 demo of the game, Villager's portrait, strangely, used his in-game model as opposed to the render made for the final game. This was also the case with Link, Mario and Pikachu. This has since been fixed.
    • Coincidentally, all four of these characters were playable in the Super Smash Bros. for 3DS demo.
  • In the demo for Super Smash Bros. Ultimate, Villager's 7th and 8th costumes had a light skin tone, just like in SSB4. However, in the final game, the skin was changed to be a darker tone.
  • In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ("el Aldeano"/"la Aldeana", "der Bewohner"/"die Bewohnerin", "l'Habitant"/"l'Habitante", "le Villageois"/"la Villageoise", and "l'Abitante"). This trait is shared with Wii Fit Trainer, Inkling, Pokémon Trainer, Hero, and the Mii Fighters.

References

  1. ^ [1]