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Greninja (SSBU)

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This article is about Greninja's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Greninja.
Greninja
in Super Smash Bros. Ultimate
Greninja SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearance in SSB4


Availability Unlockable
Final Smash Secret Ninja Attack
GreninjaHeadSSBU.png

How to Unlock

  • Play classic mode and win as playing Lucario and be the 3rd Character unlocked.
  • Play VS Matches and being the last character unlocked.

About this fighter in this game

He is the slowest character in the game. He has the lowest speeds in every stat. His attacks take ridiculously long to start. Example is when he does a neutral side attack, you can see him lifting up his leg and slowly turning around for the attack. This gives you over 2 seconds to escape the attack or do an easy counter. He has incredible defence and armour. He has incredible weight too. The worst move too hit him with is a weight based throw. He will just be knocked right next to you. he has one of the highest weights ever. And in the top 10s. His weight is in the top 10 through out the entire history of Super smash bros. His speed is the slowest through out the history of Super smash bros. His defence and resistance to launching could have been the highest in the history but of the The 11 and Ultra beasts he is not the highest. Same for attack. He is shown to boast the traits of Heavy weights massively. He Is a huge sized Fighter, Even Taller Than Ganondorf, Even Taller than King K. Rool and Even taller than such a big character Bowser but taller Than Lucario even though In the Real Pokémon world, Lucario is Taller than Greninja. Greninja even appears in his doctor's suit and has even a golden doctor suit also showing his wealth. Greninja is shown to be a bit like in the Anime, Acting smart (Like ALl Pokémon) and also Ordering and reminding stuff. And he almost in all fights survives over 200% and in some cases 300% or even 400% and if he verses cloud in some cases then over 800% or 900%. 900% if Xerneas maybe. He has a blue colour with Red Eyes and his Red Eyes glows in his Side Special (Shadow Sneak) but there is a flaw in it, But no effect really, The speed of it already ruined it more than anything really so no point of this being considered as a flaw, It is just an aesthetic.

Aesthetics

  • Change Greninja's model features a slightly more subdued color scheme.
  • Change Every move that once used water katanas now uses water kunai, similar to when Ash's Greninja uses Cut in the Pokémon anime.
  • Change Greninja's tongue has less physics-based movement than the previous game.
  • Change Greninja has altered animations for its sidestep, roll, and airdodge animations; it now disappears in a small whirlwind with leaves scattering, similarly to when Substitute is successful.

Attributes

Idling Poses

  • Greninja looks at his fist and clenches it.
  • Greninja punches his fists.

Taunts

  • Greninja punches his fist together saying "Come on".
  • Greninja says "Remember, Greninja's power".
  • Greninja says "I need to win".

Victory poses

  • Greninja shatters a diamond in a push of his tip of a finger and looks at the screen.
  • Greninja is on a chair reading a book.
  • Greninja says while pointing at the screen, "I have defeated you". Greninja stands and reaches his arm out and points then says that.
    • Against Lucario he says "Leave me NOW!"

Attributes

Greninja is the heavy weight fighter who lacks speed severely and has immense power and survivability. Greninja is one of the heaviest characters even surpassing the 2 Bowsers and Celesteela and Dialga and heavier than Guzzlord. Only ones heavier is Yveltal and Arceus. He is even heavier than Kyogre and All the other Character in the game. Greninja is the 3rd Heaviest In the game. This Makes Greninja very resistant to weight based attacks.

  • Buff Defence is 0.45. Highest defence after the 11 and Ultra beasts.
  • Buff Resistance to launching is 0.6.
  • Buff In total he is the hardest to launch after the 11 and Ultra beasts. You cant even knock him off stage with a non- smash attack which is any smash stronger than Mario even if he is on 140%. Even 170%.
  • Buff Highest attack and defence after UBs and The 11.
  • Change His weight is 155. Making him a super heavy weight. And is in the top 5 heaviest and out classes 98% of the weight in ssbu.
  • Nerf Slowest run speed. 0.193.
  • Nerf Slowest walk speed. 0.093.
  • Nerf Slowest air speed. 0.091.
  • Nerf His Jumping is trash. His full double jump is the same height as Mario.
  • Change His shield is his putting his arms crossed.
  • Change His shield shifting animation is different. He does a large step back and he still stays visible and has super armor during it.
  • Nerf His animation makes him predictable where he is going to shield shift.
  • Nerf His shield shift is very slow.
  • Nerf He can't move in air of his low speed.
  • Nerf Greninja is a massive character in the game so if they jump, Greninja can still be hit of his large hurtbox.
  • Nerf Greninja is a massive character who now stands up tall making him even easier to hit.
  • Nerf Greninja's roll (Shield shift) has very less distance.
  • Nerf Greninja's roll (Shield shift) Has high start up. It is 47 which is the only one to surpass such a number, Even Mewtwo has a Start up which is not like this. His shield shift is the worst of All shield shift and is utterly useless.
  • Nerf Greninja's roll (Shield Shift) Has a high end lag, 77. Higher lag than even some of his moves.
  • Nerf Greninja's spot dodge is also the only one to have such a number for a spot dodge, 11.
  • Change At least the spot dodge lag is normal.
  • Nerf Greninja's spot dodge is the worst in the game.
  • Buff Greninja has a very powerful Shield and can not break it for so long.
  • Nerf Greninja can't combo.
  • Nerf Greninja's air dodge has higher start up then most, 10.
  • Nerf Greninja's air dodge has higher End lag then most, 16.
  • Nerf Greninja's air dodge has less intangibility frames than most, which is 11-23. only 12 Intangibility frames while average is 21. Very bad one.
  • Nerf Greninja's traction is Low, 0.081.
  • Nerf Greninja's max air acceleration is low (0.05).
  • Buff Greninja's fall speed is high 1.799 so his fast fall is high, 2.8784.
  • Nerf Greninja's air friction is low 0.004.
  • Nerf Greinja's attack speed is like his movement speed.

Moveset

Like all move set table, it is against defence 1.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   10% Greninja hits with a jab which covers quite a lot of distance in a lower angle down wards then another jab a bit up and a final jab which has water. This is slow and it has many factors which hinders combo potential. And it is very hard to dodge, each jab is slow. The start up of the first jab is long and very easy to dodge, it has over 50 frames before the jab starts and another 50 frames before the actual attack and the frames between the next jab is long and it has 80 frames which makes it so hard to get to the second jab because he will mainly have 1 jab. The second jab's finish and frames between the 3rd jab is 92 frames. And the lag is 75. This move has a lot of lag and is very hard to get to the 2nd jab. The first Jab has a knockback and its damage is high making the first jab of the attack launch opponents quite good at 0%. The only characters which can not flinch without UBs and the 11 is Mewtwo. But Mewtwo can resist 1st jab at 0% the second jab only if He has under 10% but then he flinches. But Other characters get launched good. It has a very high base knock back so when characters get 30% or over then it can even have a potential to KO opponents with the first jab only. The second jab is strong but is very hard to activate of the lag and combo potential which will be talked about soon. It has a high knock back but not as high as the first jab. The third jab is very hard to activate, he has to even use the 2nd jab. The third jab has a very high knock back and is irresistible and can knock Mewtwo good but obviously UBs and The 11 can resist it. The combo potential is horrible. The first jab has a very high start up which effects it even to do damage because it is hard to hit opponents, the next factor is it is a very slow move which makes it even harder to use it, having a powerful knockback can be a problem with his stats. of having a high knockback and he has a very high lag between already makes it almost impossible to combo but with the power of this move, it is 99.99% to combo and actually 100% not able to combo. This move CANNOT COMBO. So he cannot use the full power of this move, 32% and can easily KO opponents like used twice and a KO. The First Jab Can Kill Mario around 205%, The second jab individually can kill around 206%, If the 2 combined, Then it can KO around 104%, Third Jab individually can KO Mario around 65.3% and The whole neutral attack can KO Mario around 31.1%. Each jab lasts for one frame but 1 frame before and after every jab grants him invincibility even though it is not much use of his great Survivability which grants him so much defence that he is usually KO around 290% or even 300%. This move has short range but the third jab has almost enough range to be longer range than his side tilt.
7%
15%
Forward tilt   31.4% A hook kick. Greninja does a kick where he turns around but stops half way. The start up is even higher than his neutral attack, it is 135 frames. It is very powerful and has an extremely high Knock back and with its damage. It can launch Mario off stage from the middle of the stage and if he does this 2 times it can be a OHKO from the center of the stage if the Opponent uses recovery, it won't work of its 100% a KO. Greninja is a fighter who has a high KO potential but a VERY, VERY, VERY Low Combo potential. Of Greninja's lag which is huge, such a large lag, it is too hard to combo and with the speed he cannot combo. Greninja does not fit into any running thing, actually he can Barely run. He is a just stand and an easy KO fighter. His Lags and disgusting speed, he cannot Combo. Also the start up makes it incredibly hard to hit. At edge of the stage, This Move can land a OHKO To Mario. And at center it can KO Mario around 16.8%. It has a okay range. The Longest Range of All his neutral Attacks and Lasts the longest for its hit boxes. Its hit box Lasts for 3 frames. It can even KO Mewtwo at 33.9%. The End lag is 130 Frames
Up tilt   24.9% Crouches forward and bobs its head to strike with its tongue. Its start up is large like all moves but not as large as other but to rest of SSBU roster, it is large. 30 Frames of start up. For Greninja is will be good even though he cannot combo with any moves. This move has high knock back and with its damage, it really hits opponents up but of its high lag (57 Frames) It may stop when the opponent already reaches the ground. This move can do a KO with 2 uses but it is a very hard move to use and like all moves he cannot combo. As it KOs Mario around 31.5%. This move has a short range similar to his Down tilt. This move's hit box only lasts for 1 frame.
Down tilt   29.8% A hand sweep. It has very high knock back with its damage and cannot combo. It has a high start up, 100 Frames and its lag is 90 Frames, He is very slow in all aspects but at least he launches opponents powerfully. Around 2 uses It can Kill Mario. It can KO Mario from edge of stage around 25.3%. It is extremely slow also in addition to the horrible stat thing, Greninja's range is very low and the hit box only is activated for 2 frames. While the rest is lags.
Dash attack   26.1% A leg sweep. Its lag is great (Meaning high so bad), it is 107 Frames and has a high start up, 110 Frames. It can launch opponents powerful but not as powerful as the others but it is so powerful, it can KO Mario from edge of Stage around 54.6%. It has a very short range Like his other attacks. But This one has the shortest range even shorter than his down Tilt. Its hit box only lasts for 1 frame. It is even harder to hit of the short range but that does not really matter any way ad the endlag and start up are too high and his start up is making it almost impossible to attack.
Forward smash   52.3% (normal no charge)
67.9% (Fully charged)
A reverse gripped inward slash while wielding a kunai made of water. It has incredible start up, 160 Frames, With this start up you will need to find a way to use this move, it is too hard to use. Its lag is incredible too, 180 frames of lag. Greninja is super powerful and can 1 hit KO opponents with this move, charged or not. Even KO Mewtwo in 2 uses with a non charge and 50% KO Mewtwo if it is used once and is fully charged. This is so powerful but such a hard move to use. Greninja is such an easy Character to avoid making it very hard for him to land a hit but when he attacks It is dangerous and be careful if hit by a smash attack. Greninja is invincible through the 2 frames in attack and has less range than his side tilt also 2 frames of an active hitbox too. It can OHKO Mario from any where in the stage, Even from right from screen to left of the screen. KO Mewtwo from edge of stage at any percent. At edge of center of Stage it can KO Around 60%.
Up smash   Two reverse gripped outward arcing slashes while wielding two kunai made of water.No charged is: (10% (hit 1), 50% (hit 2 clean center), 44.5% (Only sides))
Fully Charged is: (15% (hit 1), 60% (hit 2 clean center), 55.3% (Only Sides))
Same power, if it is the 2 hits one than it KOs every one even Mewtwo has a 50% of being KOd if not charged. Sides KO almost every one but fully charged does KO every one but Mewtwo need to be used 3 times. The end lag is horrible, 200 Frames and it start up is bad 177 Frames. When bad, it means bad compared to his smash attacks because his forwards smash is horrible, but to every thing this is the 2nd worst. His sweet spot (A clean hit, when it does the 2 hit part) can KO Any fighter in One Hit, Sides at edge can OHKO Mario. Sweet Spot Can OHKO Mewtwo if he is slightly late to recover. The sides can KO Mewtwo At edge of stage around 89% at at centre of stage it can KO Around 99%. The arms of Greninja when using this move possess no actual hitbox worsenning tbe move, only the kunai does. This move is almost impossible to attack. Its height his very high which is pretty good. As Greninja is a huge Character so the height it reaches is very high,however the kunai are very small so this move also has a severe lack in range.
Down smash   49.6% (No Charge)
60% (full charged)
Two reverse gripped outward fanning slashes while wielding two kunai made of water. High knock back and Can KO opponents and Mewtwo is most likely to get KOd by it too. It has high lag (153 Frames) And high start up (127 Frames). It has a very long range but only 2 frames of active hit boxes. This Move grants his Arms intangibility and his body invincibility but only in 1 frame of the hit box. This Move can OHKO Mario from any where from center to edge. But if it is farer from center life in a 10 Metre stage. You are on the other edge of the stage or any thing farer from center to KO right screen Or same for left then It will KO Mario at 56%. Mewtwo can be KOd from center at 56.3%. Greninja's arm possess no hitbox.
Neutral aerial   35.3% Strikes a ninjutsu pose while it emitting an exploding water bubble around itself. This move has high start up, 80 Frames and high lag, 110 Frames and landing lag is 100 Frames, This move has so much lag. But has incredible power and can KO Mario from the edge onwards from stage at any percents. It cannot be used too of the poor jump height and ludicrous start up. Also the ranhe of this move is quite short, the water possesses no hitbox, it is just an aesthetic.
Forward aerial   40.1% A reverse gripped slash while wielding a kunai made of water, essentially being a midair version of its forward smash. It has high start up, 120 Frames and landing lag is 120 frames and 118 End lag. It has incredible power and can KO Mario from center on the stage from center of stage but hard to do other stuff.
Back aerial   11.5% (hit 1), 9.5% (hit 2), 12% (hit 3) A series of back kicks, beginning at a high angle, then a low angle and ending at a mid-level. It has high knock back at the start it's attributes are almost the same has neutral ground attack. It cannot be used at all. It is like Greninja's dash, It is a useless file which really won't effect anything.
Up aerial   5% (hits 1-5), 10% (hit 6) A corkscrew flying kick. It has a high launching power but the thing is of Greninja's disgusting jump height and his start up, All of his aerials are just too hard to use, before he can attack he will be on the floor landed. This move has relatively low start up compared to the other moves, 19 Frames but the lag is high. The problem for this to KO is Greninja won't be able to use all the hits of his jumping height and it won't KO much as he jumps very low, he has horrible jumping to. It cannot be used at all. It is like Greninja's dash, It is a useless file which really won't effect anything.
Down aerial   30% A diving double foot stomp. It can smash opponents right down and the landing lag is huge, 136, the start up is high 54 Frames. Has SO much power and if he does not do a direct hit, the opponents will just smash of the ground into the air. The problem is of his jump height, it is very hard to hit because he can't jump high so he will miss most of the time like his other moves. Also has a very tiny hit box. This move has a super tiny meteor smash box.
Grab   Grabs the opponent with a whirlpool. It has high start up. Very high start up, Incredibly high start up. It takes ages to do the actual grab. It has around 80 frames start up for the actual grab box,which makes thos an impossible grab to work,no chracters would just stand there, they will try to win. Also the grab box is only 1 frame and it also has 90 end lag. The dash grab is even worser start up and end lag.
Pummel   5% Squeezes the opponent with the whirlpool. Super slow but strong. But Has 30 Frames of Start up and end lag is over 80 Frames.
Forward throw   24.6% Shoves the opponent forward. This is weight based but it has such a powerful base launch that it can KO heavy weight on 4 uses (Middle) and 2 uses on edge of stage. It can KO Middle weights 1 use on edge of stage but from middle, 2-3. And any weight under 90 will always be KOd. Weights like over 125-140 can be KOd on edge with 3 and middle 5 uses. 140-150 can be KOd in 4 and 6. 151-154 is 3-4 uses on edge and 6 uses on middle. 155-170 is 6 uses on edge and 7-8 uses on middle.
Back throw   31.8% Turns around and throws. Much more stronger than front throw and at 0% it Can KO all weights under 93 from any where on stage and if opponentis on 10% or higher, then weights under 105 can be KOd any where and weights under 110 can be KOd on the edge. Weights from 110-120 has a 50% chance of being KOd on edge and 2 uses for middle. For 2 uses of middle it is 120-130. 120-140 on edge is 2 uses. and 140-170 is 3 uses from middle and 2-3 uses from back.
Up throw   24.6% Heaves the opponent upward. Attributes same as front throw.
Down throw   31.7%. Slams Opponent on floor. Not weight based.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  22.5% Sweep kicks around itself while getting up. 100 Frames of Start up and 109 Frames of End Lag.
Floor attack (back)
Floor getups (back)
  22.5% Sweep kicks around itself while getting up. 100 Frames of Start up and 109 Frames of End Lag.
Floor attack (trip)
Floor getups (trip)
  22.5% Sweep kicks around itself while getting up. 100 Frames of Start up and 109 Frames of End Lag.
Edge attack
Edge getups
  25.6% punches while coming up. 40 Frames of Start up and 49 Frames of End Lag. Greninja has invincibility through out the whole attack.
Neutral special Water Shuriken 5% (Uncharged)
2% (Fully charged loop), 35% (Fully charged end hit)
Throws a shuriken made of water. It is chargeable, but its charge cannot be held indefinitely. Additionally, charging the move noticeably increases its power, but reduces its speed and range. It has high start up and high lag but not like the other hits, it has 50 frames of end lag. The fully charged one is very, very powerful. easily KO opponents and can launch Mewtwo strongly as well. The un charged shuriken has quite less range and The Fully Charged one has so less range also The Uncharged one does not go that fast, It is pretty slow but the fully charged one is ultra slow, Like A Mewtwo (Not a Greninja). The Uncharged one has a very high KO Potential but it is also quite small too making it even harder to hit. The Fully Charged one significantly increases Size and is So Wide. The Uncharged one can KO Mario at edge less than 70%. The Fully Charged one can Do a One Hit KO. Also the charging of the move is at lest not too slow, It is slow but not too slow which is pretty good for Greninja. But As The Shuriken is very slow and the uncharged one is also very small so it also has a huge amount of Draw back but also has quite a lot of Goods too Making it quite a viable move compared to his whole moveset.
Side special Shadow sneak. 30% (normal)
38.7% (Back)
Silently prepares to teleport to a moving shadow, which activates when either attack button is released. The shadow moves relative to Greninja's position, and while it is being prepared, Greninja cannot run, shield, grab or attack, but can walk, jump and taunt. If the shadow is in front of the opponent, Greninja performs a kick If the shadow is behind the opponent, Greninja dropkicks them instead. It has a huge start up, 121 frames For Reverse and 110 Frames for front and a huge lag. Normal one's lag is 89 frames and reverse one is 108 frames. It is such a powerful move especially when opponent is behind than it is too powerful. Stronger than his down smash non charged. His Movement in the Shadow sneak is slower than he runs so it is even worse and cannot hit and is so easy to dodge (It is Slower than Greninja so it can 100% dodge actually). But Greninja's shadow sneak has so much power too. Greninja can To A One Hit KO On Mario at Middle of Stage With the reverse one. Greninja can Do a KO at centre of Stage at Mario at the percent 15%. Greninja's eyes also glow red too making it even more easier To Dodge Greninja's shadow Sneak.
Up special Hygro Pump. 17.5% (Per shot) Shoots two streams of water from one of its hands in the opposite direction of travel, propelling Greninja in the input directions. Functions similarly to Quick Attack, though it can be used twice in the same direction. Each water stream has a push effect, allowing it to be used as an unorthodox edgeguarding technique; on the ground, Greninja can also fire a single spurt of water in one direction and then cancel it by aiming downward. Greninja will immediately start falling once the second water stream ends, making it easy to underestimate vertical distance gained. Unlike other up specials, Greninja's up special input will trigger a Shadow Sneak charge instead if the Control Stick is angled to the side enough. It has a huge lag and start up. Also the travel is so, so slow making him very predictable where he will go and land. Greninja's start up in the Move is 80 Frames so Before Greninja starts a pump of Water, They can easily grab him interrupting him also during the Move he has no invincibility except from one point, he has invincibility when he start the second pump, But he also has a large gap of Stuff between the 2 shots, 50 Frames. He is also completely Vulnerable. Greninja does gain altogether lots of distance during this but he also falls but faster than usual. Greninja's ground one does do a launch and Can do One Hit KOs too. He air one only pushes but the push is very large and also Greninja travels so slow when doing the pump that Opponents can easily foot Stool Greninja and Greninja is fully effected by all attacks and Footstools making him very, Very vulnerable during this attack.
Down special Counter Counters with 1.5× strength. Greninja puts a substitute and kicks in. It has such a high Start up and it also moves so slow making it easy to dodge and the end lag is huge too. A counter
Final Smash Greninja Punch. 100% This was not a move from any Pokémon game. This Final smash was taken from Pokémon The Series Episode 18. It was just an ordinary punch but it ended up destroying the area. This game gave it a name but in anime it was just a punch where stuff happens and good beats bad. This move 100% KOs all opponents except UBS and the 11. This Final Smash is so powerful that it can KO Ultra Beasts From Edge of Stage around 60% and the 11 also at 60%. His move also does not really lack anything and also has a pretty decent range.

Summary

He Is the slowest fighter who had made it into the lower tiers. He has so much power and defence but of his speed he is let down. He also received some nerf in the update.

Greninja is a water and dark type fighter who has made not that good progress so far in super smash bros ultimate. He is in a lower tier. He has good and bads like most characters. He also got some nerfs from the update like he can't foot stool opponents and his footstool were very strong, he also got smaller hit boxes. He is a super heavy weight and his weight, against weight based attacks. He does not get launched like how he does not get launched normally. Greninja is super powerful and cam do easy OHKOs at 0% damage. Surviving over 200% is normal for Greninja, and don't think of being able to KO Greninja with a weight based attack when over 200%, may need to wait till 350% unless your mewtwo. Even mewtwo can't KO him under 150% with a weight based attack. Greninja has the highest survivability after UBs and the 11 and same for the attack, highest. But with speed it is opposite. He is the slowest. So slow that the 2nd slowest can out speed him over hours. His attack speed, air speed, run speed, walk speed, all of his speed are so slow.

There is a huge problem with Greninja. It is his speed. It effects everything, the way his speed it, it is horrible. It effects combo potential, recovery, his ability to attack quickly and many more, if he had at least a speed which was normally slow like Zekrom (He is very slow but not like Tapu Koko, Mewtwo and Greninja) then He would be and S tier character with no problem. He Is in a very high state but his speed mad him worser significantly. So much worser that his attack does in 30% damages but it is useless, he is so slow that he takes so long to do even 1 jab. Speed is very important. His speed is not actually slow, it is Greninja's slow speed which no one can achieve like Xerneas is the fastest and is significantly faster than the 2nd fastest character Pheromosa, that is Like Greninja who is significantly slower than the 2nd Slowest but in the update which happened, many character got buffed speed like Mewtwo and Lucario got buffed and Greninja did not which makes his speed even worser compared to the entire roster. Greninja looks fast and light but he is 100% the opposite, he is one of the heaviest and is ridiculously slow.

His speed is horrible. He can't even run, want to see him run, you will only see a leg coming up from the ground and after 2-3 minutes you will see him leaning forward starting to move the other leg but bye then the opponent will probably put him on 200% but at least surviving up to 300% is quite normal for him sometimes, especially against damages under average like Corrin or Pichu. Greninja's speed is so bad that when he hits, the only thing you can do is just wait. His run is nothing really, it Is pointless for making him run or chase opponents, Like in a race from which character can run from left-right of a stage and say you chose Greninja and Mewtwo. Mewtwo is another ridiculously slow character who can't run. After 2-3 minutes or something, Mewtwo would be at the end of the stage and Greninja will be still on the start place. Greninja's has no point of walking or being in the air. If he can't run, he can't move in air and walk. His attacking speed is horrible too and his recovery is the worst in the game. All of his speed is in the bottom. He has a disgusting ground mobility, he does not even have a mobility, his stats don't allow him to move. He is a fighter who is glued to 1 spot and can only be moves if you hit him (Which is also you need to wait around 288% to actually flinch him with a neutral attack or something like Mario's side attack will have to be able to at least knock him around 250% but out of stage will be around 350% or higher).

He has so slow speed which make him very susceptible to combos, Character's run to get out of combos and other but Greninja can't do 1% of it. Not only this, his attacking speed, Make Mario do 3 side smashes before Greninja can hit you. Mario can do 3 side smashes and still Greninja did not even launch a hit. His attacking speed is similar to him running. For him to attack, it takes at least a time of 3-4 smash attacks to use a side tilt on Mario. This makes him very easy to dodge and has 1% of hitting his target. So he can't put any pressure on his opponents at all. He looks like a ninja when he is not even faster than a snail. He can easily be dodged so the power he has, it is no use whatsoever. He is completely useless really but somehow made it into a high tier. Not only he is so predictable to dodge. You can do 3 side smashed and then dodge a hit then another 3 side smashes and dodge a hit then another 3 side smashes then dodge a hit or is you can to counter, so easy to counter him. You can do this forever so him being all defensive and stuff is also no use, you can just hit him forever with no pressure at all, It is like waiting for a game to load.

Greninja has horrible recovery and more. His movement in air is like his running. And his jumping is like 50% of Mario and a full double jump is just over Mario and when he is out of stage, He has a hard time to recover and his move hydro pump, it is so slow. Any one can predict where he will go.

His attack and defence are useless of his speed. But At least his Defence does not allow him to Be KOd easily. Him against throws, He is very strong. He can Survive Mario's front throw over 300% damage. Look at his weight value, 155. In your Super Smash Bros 4 before the SSBU Bowser where the is the 11, in ssb4 he did not flinch and he did not launch much, your SSB Donkey kong and your difference between your Cloud and Lucario in SSB4 was a bit huge, Cloud survived much better Than Lucario and in SSB4 What was their weight difference, 1. 1 made a difference but your SSB4 Bowser VS your SSBU Greninja is huge. Even your SSBU Bowser is not heavier than Greninja. 25 difference between SSBU Greninja and SSB4 Bowser. 1 made a large difference, Cloud survives significantly better with 1 difference but now we are talking 25. 25 with SSB4 Bowser. Greninja can get KOd at edge of stage by Mario's front throw around 380%. Greninja gets KOd around Front Throw from Mario from middle, that is over 450%. The Thing is Greninja cannot move in air, he is so slow that it is like a rock trying to move in air, Greninja has so little jump that now the double jump together is same height as Mario so it is no point of his Jumping and you know about his Hydro Pump start up and travelling speed. So Greninja can get KOd significantly before 380% of his poor agility stats. But Greninja will always survive this or Mario back throw over 250% damage.

Overall. It is absolutely Normal For A Greninja to Survive over 200% or even 300% but of his speed stats, It may take forever but he can't hit you. He is too slow. So he is very easy to KO. He is more of a waste of time for the opponent. At least of him being a Super Tall Character even Taller than Ganondorf, Taller than Master hand and Bowser is also taller than Master hand a tiny bit but Greninja is taller than Bowser quite a lot. Greninja is Bigger than bowser and is in the top 10 Biggest Characters in the game. Only a few is taller than him like Arceus, Groudon and few others. Despite his height, Unlike Groudon who has a huge Hurtbox or Ganondorf who is much small than him and he has a higher hurtbox. Greninja does have a higher hurtbox than most players of being a giant in the game but he needs to be hit very accurate so at least he has something after survivability and useless power. Greninja is a lower tier Character of his huge flaws.

His aerial fighting is absolutely useless. The worst jump height and all moves cannot even activate. Even if he Jumps at Lucario's height, 2 of his aerials won't be able to be activated for him. He has been given poor moves. His agility is worser than the slowest turtle on earth, He has a move set which does not suit him at all. Resulting him having ridiculous lags and so easy to dodge him. And is very easy to know why Is he in Such a low tier.

Also some of Greninja's ranges are appauling and especially his smash attacks mainly his side smash and up smash. His down smash is not a problem has he slides the kunak out wards to it will possess a quite llng range kf how tall Greninja is,he is taller than Bowser. Greninja's side smash has a very long range for no hit box. The actual size of the hit box is so tiny. There is a lot of space between the kunai. As his arms are very long so when he reaches out, his arms goes very long and possesses no hitbox also the size of the kunai are so tiny, so actual range for the attack is very tiny. Also same for his up smash. It does not really matter because the lags these attacks javw make it impossible to attack. Opponents will alwaus dodge it or do a perfect counter if they have the move.

Greninja has a lot of Reasons of Being such a bad Character in Super Smash Bros. Ultimate and ended up to be near the worst Character in the entire game of 1050 characters.

Greninja does have the power so When He attack he gets a lot of Space which gives him the opportunity to actually get a KO, Greninja may be able to KO Some opponents really early. Also Greninja's moveset for an up tilt is not as bad as his other ones so he can also use that a lot to defeat opponents very early. But As Greninja has lags like his Lags so His Power again Is Useless. The only quite Use full move is his Up tilt. The Up tilt is the only one which may hit but Also the problem is also that the Up tilt also may miss so much also the lag compared to rest of the cast, IT is much higher. Thus Greninja's up tilt has such a short range and only lasts for one frame in a particular area. Making it even harder to attack already his down tile and dash attack is also similar but this one is also now a 5% chance hit move. So Greninja also with all his other moves have so much lag that the Opponent can stand right next to him and walk away from the attack. So Greninja's power is also very, very, very useless.

Graninja's grab game is also horrible, His grab is the worst grab in the game. Greninja cannot even pull of any successful attacks so His Grab is there and he can't even Grab. His Grab has a Ludicrous start up and end lag so if he misses like his other Attacks, They can just attack with a flurry of Attacks like Mario could pull of two Side tilts. Greninja's grab has such a high Start up that even if he grabs the Opponent, If they are in the whirlpool but still it won't even catch the opponent, It will just by turning around and eventually catch the opponent but if he misses then it will continuously spin and he will also take so long to take his hands of and get back to normal which is bad, So Greninja has no chance to Grab, Mewtwo's grab is way better and Mewtwo's grab is now also very slow but not like Greninja. So Greninja is a more tougher Mewtwo but Greninja is much Worser, Greninja cannot even attack.

Greninja is such a laggy and slow character that even his floor attacks and his edge attack has lag. It also has super power but also so much lag. Greninja's floor attack is particular are very bad with over 100 start up frames and end lag frames. So His floor attack are very use less too. Also Greninja is not a flexible character at all so giving him moves such as a sweep kick for a floor attack is horrible, Greninja is obviously gonna have some large amount of Lag in that one.

Greninja's edge attack is also very bad but not as bad as the other ones as it is a punch, Ultimately powerful but still slow but more better than the other ones. It as a high Start up lag and end lag but it is no way near as bad has his floor attacks, His edge one is much more fitting for him.

Greninja has more factors which effect his disgusting Recovery, His Up special. Despite the fact His up special in total grants a large amount of distance but Firstly Greninja is completely Vulnerable during it, Secondly characters can interfere, Especially with a foot stool which he will get out, He moves so slow that in a normal amount of time he will reach so less distance, He takes ages to fulfill his full distance making his recovery very, very poor with not able to movie in air of air speed and jump height making his recovery the worst thing in the universe after speed which effected recovery, It is like opposite recovery. Incineroar great recovery with a Greninja having such a sucking Recovery.

Greninja's other attributes are also atrocious. His Traction is incredibly low with a value of 0.081 when 0.1000 is normal. So in a result, Greninja can't punish out of shield that great. He already can't punish out of shield but now its even harder of The Slow fighter to punish of his very low Traction. Not only his Friction (Traction) On the ground is horrible, There is another Friction is air resistance but in the Smash game it is known as air Friction. The Value of Air friction is also very low so it will be hard for him to control direction. However with Greninja's filthy run speed, Traction is not really needed, He does not really need that value as he can't run any way. Same for jump, He literally can't move in air and can't even jump, His full double jump=Mario's height. How bad. So really there is not use for his poor traction or his poor Air resistance.

Greninja's speeds are all bad but there is one speed which is actually very high. It is his fall speed. His fall speed is actually very good. It does have bad things but when you want to get Greninja onto the ground quickly (Which you really don't need as Greninja can barely jump), his fast fall speed (2.8784) is incredibly high, So already he will fall and touch ground already so fast of poor height so he also really does not need a good fall speed. Despite having high Fall speed, It is useless as even if Greninja has so low fall speed, He will reach the ground anyway so his only good speed is useless.


In competitive play

Notable players

Classic Mode: Greninja, Defeat you enemies!

Greninja's opponents are mainly based on Anime. He fights Mewtwo as a boss too. He first Battles Lucario in a battle field as Lucario was the first Antagonist he met, Then he fights Galeem as He tried to solve a mystery and needs to beat up Galeem to save the world. Then he had to fight Buzzwole and other Gangsters and this is in any order, Buzzwole as He had fights with Buzzwole quite a lot and failed all. But Buzzwole is now given 150% so Greninja has a chance to win. Then he fights Tapu Koko as Mewtwo ordered him in Anime to destroy Greninja and Tapu Koko himself was frustrated a bit. Then he fights Genesect because Of Mewtwo's order and Genesect really hates him and was eager to defeat him. In the boss battle, There are minions of Mewtwo, The 3 Legendries then a Genesect for Revenge what he did in anime and finally his Large threatening Enemy of the world and him, Mewtwo.

Round Opponent Stage Music
1 Lucario Battlefield (SSBU) (Ω form) Victory road - Pokémon Ruby / Pokémon Sapphire
2 Galeem Skyworld Battle! (Gladion)
3 Handicap Match (Advantage for Greninja) Buzzwole at 150% Pokémon Stadium 2 Battle! (Trainer) - Pokémon Sun / Pokémon Moon
4 Zekrom And Reshiram Unova Pokémon League Battle! (Reshiram / Zekrom)
5 Tapu Koko Big Battlefield (SSBU) Lumiose City
6 Genesect Kalos Pokéon League The Battle at the Summit!
Bonus Stage
Final Groudon & Rayquaza & Deoxys then after them defeated then A scene happens of Genesect returns after defeat in round 6 now says "You though I will let you go Undefeated" and then Verse Metal Genesect, Finally after that a scene happen of Mewtwo enters and talks for a while and Verses finally a Giant Mewtwo Kalos Pokémon League (Ω form) Battle! (Team Flare)

Role in World of Light

Finding Greninja in World of Light

Greninja was among the fighters that were summoned to fight the army of Master Hands.

He is found in the dark realm also when versing Ultra beasts, If Stakataka chosen, He will be one of the supporters with you.

Greninja was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and it can be found in the Realm of Darkness in the path necessary to advance, making it an obligatory unlock.

Greninja is later seen among several other fighters, making their last stand against Galeem and Dharkon. It also shows up in the bad ending where Galeem emerges victorious against Dharkon, witnessing Galeem engulf the world in light.

Fighter Battle

No. Image Name Type Power Stage Music
50
Greninja SSBU.png
Greninja Shield 10,600 Kalos Pokémon League (Ω form) Battle! (Trainer Battle) - Pokémon X / Pokémon Y

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Spirits

Greninja's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Greninja in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

In Spirit battles

As the main opponent

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
154
Winky.png
Winky Greninja GreninjaHeadGreenSSBU.png Attack 1,700 Mushroom Kingdom U N/A •The enemy deals damage when falling
•The enemy has increased jump power
Jungle Level (Brawl)
199
Zora Spirit.png
Zora Greninja GreninjaHeadVioletSSBU.png Shield 1,800 Great Bay N/A •The enemy's neutral special has increased power Ocarina of Time Medley
385
Slippy toad.png
Slippy Toad Greninja GreninjaHeadGreenSSBU.png
Fox FoxHeadBlackSSBU.png
Shield 9,600 Frigate Orpheon (hazards off) N/A •Defeat the main fighter to win
•Timed battle
•The enemy tends to avoid conflict
Corneria - Star Fox
482
LegendaryDogsSpirits.png
Raikou, Entei, & Suicune Greninja GreninjaHeadVioletSSBU.png
Incineroar IncineroarHeadWhiteSSBU.png
Pikachu PikachuHeadLibreSSBU.png
Shield 9,900 Suzaku Castle •Hazard: Lava Floor •The floor is lava Pokémon Red / Pokémon Blue Medley Suicune
516 Darkrai Greninja GreninjaHeadBlackSSBU.png Shield 9,900 Luigi's Mansion (Ω form) •Item: Black Hole
•Hazard: Slumber Floor
•The floor is sleep-inducing
•Only certain Pokémon will emerge from Poké Balls (Darkrai)
Battle! (Team Galactic)
770
Metal Gear Ray Spirit.png
Metal Gear RAY •Metal Greninja GreninjaHeadGreySSBU.png Grab 4,200 Shadow Moses Island •Item: Exploding Types Stamina battle
•Explosion attacks aren't as effective against the enemy
•The enemy is metal
Yell "Dead Cell"
893
Shadowman.png
Shadow Man Greninja GreninjaHeadPurpleSSBU.png (×3) Shield 3,500 Norfair (Battlefield form) N/A •The enemy's neutral special has increased power
Stamina battle
•The enemy favors neutral specials
Shadow Man Stage
1,014
Luka.png
Luka Greninja GreninjaHeadBlackSSBU.png Shield 3,800 New Donk City Hall •Temporary Invincibility •The enemy becomes temporarily invincible when badly damaged Riders Of The Light
1,048
Octoling Octopus Spirit.png
Octoling Octopus Greninja Team GreninjaHeadPinkSSBU.png (×4) Shield 3,900 Moray Towers N/A •Timed battle Octoweaponry
1,143
Sable Prince.png
Frog & Snake Greninja GreninjaHeadGreenSSBU.png
King K. Rool KingKRoolHeadBlueSSBU.png
Shield 3,600 Dream Land GB (Castle Lololo interior) Assist Trophy Enemies (Sablé Prince) •Hostile assist trophies will appear Castle Lololo Frog

Alternate costumes

Greninja Palette (SSBU).png
GreninjaHeadSSBU.png GreninjaHeadRedSSBU.png GreninjaHeadPinkSSBU.png GreninjaHeadBlackSSBU.png GreninjaHeadVioletSSBU.png GreninjaHeadGreenSSBU.png GreninjaHeadGreySSBU.png GreninjaHeadPurpleSSBU.png

Gallery

Character Showcase Video

Trivia

  • In the Pokémon series, Ash-Greninja is only obtainable as a male. The fact that Greninja transforms into Ash-Greninja for its Final Smash, Secret Ninja Attack, implies that Greninja is a male in Ultimate.
  • Greninja's new character portrait resembles its air dodge animation.
  • Coincidentally, Greninja's fighter number, 50, is the same as the number of its costume in Super Mario Maker.