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Jigglypuff (SSBU)

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This article is about Jigglypuff's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Jigglypuff.
Jigglypuff
in Super Smash Bros. Ultimate
Jigglypuff SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Puff Up
JigglypuffHeadSSBU.png
Jigglypuff can jump 5 times in the air and can move faster in the air than on the ground. Use Jigglypuff's great aerial ability to overwhelm your opponent! If you manage to land the down special Rest, you can powerfully launch your opponent.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Jigglypuff (プリン, Purin) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Jigglypuff is classified as fighter #12.

As with previous games, Rachael Lillis's portrayal of Jigglypuff from 64 has been repurposed for the English version of Ultimate; Mika Kanai, Jigglypuff's voice actress from previous games and the Pokémon anime, reprises her role in the Japanese version with new voice clips.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Jigglypuff's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a result. Only its irises have retained some of their vibrancy, and they are more detailed than they were previously.
  • Change Jigglypuff is slightly more expressive, for example, now smiling when using certain neutral attacks as it did in games prior to SSB4 rather than looking surprised.
  • Change Jigglypuff's ears now fold slightly inward when using Rollout or Rest.
  • Change Jigglypuff has a new dash attack animation, with its face angled more towards the screen and its limbs more elegantly spread out.
  • Change Jigglypuff has an altered airdodge animation, where it poses more gracefully during the ending lag.
  • Change Side taunt is now much faster; over twice as fast. Up taunt is also slightly faster.
  • Change Jigglypuff has two new victory poses. In one, it jumps twice, spins around, and assumes a pose similar to its render from SSB4. In the other, it runs into the scene, does a backflip, and assumes a pose similar to its official art from Pokémon FireRed and LeafGreen.

Attributes

  • Buff Like all characters, Jigglypuff's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Jigglypuff dashes faster.
  • Change The changes to airdodges weaken Jigglypuff's defensive capabilities, but also strengthen its offensive aerial capabilities.

Ground Attacks

  • Buff Jab 1 can lock, returning the capability previously in Brawl and Melee.
  • Change Jab 2 has more knockback, further differentiating its use from Jab 1.
  • Buff Dash attack has visibly more knockback at low percents, improving its safety on hit.
  • Buff Forward smash deals slightly more damage.
  • Change Both the charging animation and the animation of the execution of Jigglypuff's forward smash have changed. Jigglypuff charges the move by holding its foot behind itself, and then swiftly swings its foot around to execute a roundhouse kick.

Aerial attacks

  • Buff All of Jigglypuff's aerials have significantly reduced landing lag.
  • Change Forward aerial has more knockback, increasing its KO potential but weakening its combo potential.
  • Change Back aerial now turns Jigglypuff the other way, even when landing with the move, similarly to Marth's back aerial.
  • Buff Down aerial connects much more reliably, no longer needing to drift backwards to ensure that all the hits connects. This allows Jigglypuff to combo it into itself or into moves like rest to greater success.

Throws/other attacks

  • Change Jigglypuff now pummels with its foot, dealing less damage but increasing its speed.
  • Nerf Jigglypuff's dash grab and stand grab animations have more ending lag.

Special Moves

  • Change Rollout:
    • Buff Rollout deals significantly more damage, its rebound animation is much faster, and its overall ending lag has been greatly reduced.
    • Buff When using an uncharged Rollout, Jigglypuff will only roll once, significantly speeding up the animation. This improves its safety.
    • Buff Jigglypuff is able to move in freefall after hitting an opponent with Rollout, bringing back this capability from Brawl.
  • Change Pound:
    • Buff Pound has reduced ending lag, allowing for true combos into other moves, including Rest.
  • Change Sing:
    • Buff Sing has reduced ending lag.
  • Change Rest:
    • Buff When Rest hits, it is now interruptible as soon as Jigglypuff opens its eyes.
    • Buff On whiff, Rest is still interruptible only slightly later, as Jigglypuff first looks around.
    • Buff With crouch cancelling becoming much stronger, Jigglpuff can now land a rest on opponents who hit her out of a crouch.
    • Change Rest now activates a dramatic slow motion effect upon hitting.
  • Change Puff Up:
    • Change Puff Up is now much faster than the previous games. When it ends, Jigglypuff aesthetically "pops", and then deflates to normal size, mimicking a balloon. Jigglypuff additionally shrinks considerably faster at the end. It also has an angry expression while inflating, resembling the face the Jigglypuff from the anime makes when someone falls asleep.
    • Buff Puff Up now has a second, shockwave-like hitbox at the climax of the move.

Role in World of Light

Jigglypuff was absent in the World of Light trailer, though it presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Jigglypuff Palette (SSBU).png

Gallery

Character Showcase Video

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