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Bowser Jr. (SSBU)

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This article is about Bowser Jr.'s appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Bowser Jr..
Bowser Jr.
in Super Smash Bros. Ultimate
Bowser Jr. SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearance in SSB4


Availability Unlockable
Final Smash Shadow Mario Paint
BowserJrHeadSSBU.png
The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Bowser Jr. (クッパJr., Koopa Jr.) is a playable character in Super Smash Bros. Ultimate. He returns with his Junior Clown Car, and the Koopalings also return as his alternate costumes. Bowser Jr. is classified as fighter #58.

As in Smash 4, Caety Sagoian's portrayals of Bowser Jr. in the Mario games were repurposed for Ultimate.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Bowser Jr.'s model features a more subdued color scheme. Like his father, his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the Koopalings.
  • Change The Junior Clown Car is more expressive, with new facial animations when Bowser Jr. gets hit and when he misses a grab.
  • Change Instead of a hammer, the Koopalings pull out their respective wands from Super Mario Bros. 3 and New Super Mario Bros. Wii.

Attributes

  • Buff Like all characters, Bowser Jr.'s jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Bowser Jr. dashes faster.

Ground Attacks

  • Buff Neutral attack connects more reliably, and has increased KO potential.
    • Buff The last hit of Bowser Jr.'s neutral attack is now an uppercut, making its hitbox larger.

Aerial Attacks

  • Buff All of Bowser Jr.'s aerials have less landing lag.
  • Buff Neutral aerial now autocancels out of a shorthop.

Throws/other attacks

  • Change Grab has less range, but it is faster in exchange, making it less punishable.
    • Change Bowser Jr. now preemptively pulls out his toy hammer in his grab animation.
    • Nerf The animation on Bowser Jr.'s pummel is slightly different and slower than before.
  • Buff Down throw deals significantly more damage.

Special Moves

  • Clown Cannon
    • Buff Clown Cannon can fire a cannon ball while another one is already in play.
    • Buff Clown Cannon has less startup and endlag, but travels slower, letting one follow it. Overall, this improves its utility.
    • Change Clown Cannon's cannon balls travel in a spiralling path, similar to ones fired by Shotzos, instead of flying straight.
  • Clown Kart Dash
    • Buff Clown Kart Dash has super armor on all hitboxes.
    • Buff After cancelling Clown Kart Dash, Bowser Jr. keeps his double jump .
    • Nerf Clown Kart Dash can no longer be airdodged out of.
    • Change Clown Kart Dash makes Bowser Jr. jump higher on sloped platforms.
  • Abandon Ship!
    • Buff Abandon Ship!'s Hammer Swing is faster.
    • Nerf Abandon Ship!'s Hammer Swing has a smaller hitbox, making it harder to hit.
    • Nerf Abandon Ship!'s explosion has less knockback.
  • Mechakoopa
    • Buff Mechakoopa has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.
    • Change The Mechakoopa now explodes upon hitting a shield.
  • Nerf Shadow Mario Paint is active for a shorter amount of time.

Role in World of Light

Bowser Jr. and the Koopalings were absent in the World of Light trailer, though they presumably became spirits alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Instead of alternate color schemes, Bowser Jr.'s alternate costumes consist of the Koopalings. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' Clown Cars have yellow mechanical eyes with vertical black "eye paint". All of the Koopalings have their own models and voice clips.

Bowser Jr. Palette (SSBU).png


Gallery

Character Showcase Video

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Trivia

  • The "Everyone is Here!" trailer features a visual glitch: when Lemmy uses his down taunt, his face disappears for a few frames at the end of the animation.
    • The Junior Clown Car also shows a visual glitch, with two mouths overlapping each other when Ludwig is seen falling off a ledge.
  • In Bowser Jr.'s showcase video, at one point the seven Koopalings follow Jr. in the same order they are fought in New Super Mario Bros. U.
  • The render of Lemmy resembles artwork of him from New Super Mario Bros. U. Similarly, the render of Wendy resembles an illustration of her from Super Mario World.