Charizard (SSBU): Difference between revisions
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*{{change|As a member of {{SSBU|Pokémon Trainer}}'s party, Charizard uses the Trainer's stock icon and victory screen name call instead of having its own.}} | *{{change|As a member of {{SSBU|Pokémon Trainer}}'s party, Charizard uses the Trainer's stock icon and victory screen name call instead of having its own.}} | ||
*{{change|Charizard's voice clips have been changed.}} | *{{change|Charizard's voice clips have been changed.}} | ||
*{{change|Charizard's dash animation has | *{{change|Charizard's dash animation has it move in a wave-like motion, similar to [[Lugia]] on the title screen for ''{{s|bulbapedia|Pokémon SoulSilver}}''.}} | ||
===Attributes=== | ===Attributes=== |
Revision as of 11:44, November 8, 2018
- This article is about Charizard's appearance in Super Smash Bros. Ultimate. For other uses, see Charizard. Also, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Ivysaur (SSBU).
Charizard in Super Smash Bros. Ultimate | |
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Universe | Pokémon |
Shares character slot with | Pokémon Trainer Ivysaur Squirtle |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triple Finish |
Charizard is a character in Super Smash Bros. Ultimate under Pokémon Trainer. It was confirmed on June 12th, 2018.
Changes from Super Smash Bros. 4
Aesthetics
As with all veterans returning from SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a consequence. Additionally, the flame on its tail has a more stylized visual effect.
Charizard has two new taunts: one where it stands upright (similarly to Ridley's taunt), and another where it does a quick aerial flip and roars. They replace its previous down and side taunts, respectively.
As a member of Pokémon Trainer's party, Charizard uses the Trainer's stock icon and victory screen name call instead of having its own.
Charizard's voice clips have been changed.
Charizard's dash animation has it move in a wave-like motion, similar to Lugia on the title screen for Pokémon SoulSilver.
Attributes
Universal 3-frame jumpsquat vastly improves Charizard's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames.
Due to initial dashes being more standardized in Ultimate, Charizard's initial dash speed is noticeably higher (having previously been the slowest in the game, tied with Bowser's), improving its approach on the ground.
Charizard now hangs onto a ledge with one hand instead of two, making its head no longer peek above the ledge while grabbing onto one. This gives Charizard more safety when ledge hanging.
Charizard moves its head to a less vulnerable position in many attacks, such as forward air, down smash, standing grab, and ledge hang.
Charizard's second mid-air jump now gives as much height as its first, improving its air game and recovery.
Charizard takes small amounts of damage while swimming.
Ground attacks
Neutral attack's hits link less reliably.
Up tilt now causes Charizard's wings to spread out more to the side, and Charizard jumps higher. As a result, the move has more horizontal coverage at the possible expense of vertical range.
Up smash has more horizontal range and both hits connect more reliably. It is now capable of landing both hits even on small characters standing behind Charizard.
Aerial attacks
All aerials have reduced landing lag.
Neutral aerial's animation has been sped up and its ending lag has also been greatly reduced.
Neutral aerial's autocancel window is unchanged despite the animation being sped up, effectively increasing its ending lag before it can autocancel.
Due to a slight decrease in Charizard's shorthop duration, forward aerial no longer autocancels out of a shorthop.
Forward aerial has increased knockback, KOing much earlier.
Back aerial has increased vertical range.
Throws/other attacks
Charizard has a new down throw animation where it hovers a bit while flaming the opponent.
Down throw has slightly more ending lag. However, the decrease in combo potential is offset by Charizard's faster jumpsquat.
Special Moves
Flare Blitz is significantly stronger and deals even more knockback and shield damage.
Flare Blitz has Charizard emit orange flames on startup instead of a blue glow. Additionally, its flame effects are noticeably more intense.
Fly's hitboxes were increased in size, making the multiple hits connect more reliably.
Fly's knockback has been reduced significantly.
Pokémon Change can now be used in the air and is much quicker, allowing the user to potentially combo into another Pokémon's moves, or choose the recovery move that suits their situation best. Like in Brawl, it also offers brief intangibility during the switch, giving it the functionality of a dodge, even in the air.
If Pokémon Change is used repeatedly, it will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.
Now that it is once again part of the Pokémon Trainer rotation, Charizard's old down special, Rock Smash, has been replaced with Pokémon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with Squirtle, a faster character, to adapt to different situations.
Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.
Triple Finish has a different text box and animations, making it identical to how they appear in the Generation VII games.
Charizard now fires five Fire Blasts in a row, matching its standard PP.
Gallery
Charizard performing Flare Blitz on Prism Tower.
With Squirtle, Ivysaur, and a Burrowing Snagret on The Great Cave Offensive.
With Lucina on Skyworld.
Trivia
- Charizard is the first character to have gained a new Final Smash in a future iteration of a game, only for it to be reverted back to its original Final Smash. In its case, it gained Mega Charizard X in Smash 4 before it was reverted back to Triple Finish in Ultimate, as a consequence of being grouped back into the Pokémon Trainer's party. The second is Lucario, which had its final smash reverted to Aura Storm.
- As a consequence, it is the only playable Pokémon capable of Mega Evolution that is known not to Mega Evolve for its Final Smash.
- Also, it is the only character in Smash Bros. history to be part of a transformation mechanic in one game (Brawl), to be separated as a standalone fighter in the next (SSB4), and then be reverted back to be part of the transformation mechanic (Ultimate).