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Dr. Mario (SSBU): Difference between revisions

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(→‎Ground attacks: Character correction)
Tag: Mobile edit
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===Aesthetics===
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''SSB4'', Dr. Mario's model features a more subdued color scheme. Like {{SSBU|Mario}}, his hair and clothing now features simple detailing, with his head mirror's headband reverting back to a cordovan brown from his ''Melee'' design, instead of a dark taupe gray.}}
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Dr. Mario's model features a more subdued color scheme. Like Mario, his hair and clothing now feature simple detailing, with his head mirror's headband reverting back to a cordovan brown from his design in ''[[Super Smash Bros. Melee]]'', instead of a dark taupe gray.}}
*{{change|The inside of Dr. Mario's pants are now slate grey instead of white.}}
*{{change|The inside of Dr. Mario's pants are now slate grey instead of white.}}
*{{change|Dr. Mario has a new idle animation with less exaggerated bouncing.}}
*{{change|Dr. Mario has a new [[Idle animation (SSBU)|idle animation]] with less exaggerated bouncing.}}
*{{change|Dr. Mario's chin victory animation has changed. He now taps the toe of his shoe on the ground before contemplatively rubbing his chin.}}
*{{change|The [[victory animation]] where Dr. Mario rubs his chin now has him tap the toe of his shoe on the ground before contemplatively rubbing his chin.}}


===Attributes===
===Attributes===
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**{{buff|Dash attack travels further.}}
**{{buff|Dash attack travels further.}}
*{{buff|All tilt attacks deal slightly more damage.}}
*{{buff|All tilt attacks deal slightly more damage.}}
*{{buff|All smash attacks deal slightly more damage.}}
*{{buff|All [[smash attack]]s deal slightly more damage.}}
**{{change|The electricity produced from Dr. Mario's forward smash is now magenta/lavender instead of light blue. That electricity also stems out from the player being hit with his forward smash.}}
**{{change|The electricity produced from Dr. Mario's [[forward smash]] is now magenta/lavender instead of light blue. That electricity also stems out from the player being hit with his forward smash.}}
**{{change|Down smash's animation has been altered, resembling both the {{s|mariowiki|Sweep Kick}} move from ''{{s|supermariowiki|Super Mario 64}}'', and the break dance Mario performs on the cover of ''{{s|mariowiki|Dance Dance Revolution: Mario Mix}}''.}}
**{{change|[[Down smash]]'s animation has been altered, resembling both the {{s|mariowiki|Sweep Kick}} move from ''{{s|supermariowiki|Super Mario 64}}'', and the break dance Mario performs on the cover of ''{{s|mariowiki|Dance Dance Revolution: Mario Mix}}''.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|All aerials have less landing lag.}}
*{{buff|All aerials have less landing lag.}}
*{{buff|All aerials deal slightly more damage.}}
*{{buff|All aerials deal slightly more damage.}}
*{{change|Forward aerial has a different animation, with Dr. Mario now punching downwards with his opposite hand and twisting around afterwards instead of flipping.}}
*{{change|[[Forward aerial]] has a different animation, with Dr. Mario now punching downwards with his opposite hand and twisting around afterwards instead of flipping.}}
*{{buff|Dr. Mario has a new down aerial, a downward stomp similar to that of {{SSBU|Captain Falcon}} and {{SSBU|Ganondorf}}, as opposed to a drill kick. Compared to the old down aerial, it deals more damage, has reduced ending lag, has a larger autocancel window and can [[meteor smash]].}}
*{{buff|Dr. Mario has a new [[down aerial]], a downward stomp similar to that of {{SSBU|Captain Falcon}} and {{SSBU|Ganondorf}}, as opposed to a drill kick. Compared to the old down aerial, it deals more damage, has reduced ending lag, has a larger autocancel window and can [[meteor smash]].}}
**{{nerf|The new down aerial has slower start-up and lacks a landing hit.}}
**{{nerf|The new down aerial has slower start-up and lacks a landing hit.}}


===Throws/other attacks===
===Throws/other attacks===
*{{change|Pummel deals less damage but is noticeably faster.}}
*{{change|[[Pummel]] deals less damage but is noticeably faster.}}
*{{buff|All throws deal slightly more damage.}}
*{{buff|All throws deal slightly more damage.}}
*{{change|Pummel has a slightly different animation: Dr. Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.}}
*{{change|Pummel has a slightly different animation: Dr. Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his [[grab]] animation.}}
*{{change|All of Dr. Mario's [[throw]]s have been altered with more exaggerated animations.}}
*{{change|All of Dr. Mario's [[throw]]s have been altered with more exaggerated animations.}}
*{{change|Dr. Mario has a new back throw where he heaves the opponent overhead behind him.}}
*{{change|Dr. Mario has a new [[back throw]] where he heaves the opponent overhead behind him.}}
**{{buff|The new back throw is slightly faster.}}
**{{buff|The new back throw is slightly faster.}}
**{{nerf|The new back throw doesn't have a collateral hit.}}
**{{nerf|The new back throw doesn't have a collateral hit.}}
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===Special Moves===
===Special Moves===
*{{change|Dr. Mario no longer opens his mouth when using [[Megavitamin]].}}
*{{change|Dr. Mario no longer opens his mouth when using [[Megavitamin]].}}
**{{buff|[[Megavitamin]] deal slightly more damage.}}
**{{buff|Megavitamin deals slightly more damage.}}
*{{change|[[Super Sheet]] has an updated animation. He now swings the sheet upwards rather than sideways, indicating the move's better vertical reach.}}
*{{change|[[Super Sheet]] has an updated animation. He now swings the sheet upwards rather than sideways, indicating the move's better vertical reach.}}
**{{buff|[[Super Sheet]] deal slightly more damage.}}
**{{buff|Super Sheet deals slightly more damage.}}
*{{buff|[[Super Jump Punch]] deal slightly more damage.}}
*{{buff|[[Super Jump Punch]] deals slightly more damage.}}
*{{buff|[[Dr. Tornado]] now hits seven times instead of four.}}
*{{buff|[[Dr. Tornado]] now hits seven times instead of four.}}
**{{buff|[[Dr. Tornado]] deal significantly more damage.}}
**{{buff|Dr. Tornado deals significantly more damage.}}
*{{change|[[Dr. Tornado]] has a vortex form around Dr. Mario when used.}}
*{{change|Dr. Tornado has a vortex form around Dr. Mario when used.}}
*{{change|Dr. Mario appears to be much angrier than in the previous games when unleashing [[Doctor Finale]].}}
*{{change|Dr. Mario appears to be much angrier than in the previous games when unleashing [[Doctor Finale]].}}
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Revision as of 03:56, November 6, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Dr. Mario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Dr. Mario.
Dr. Mario
in Super Smash Bros. Ultimate
Dr. Mario SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Doctor Finale
DrMarioHeadSSBU.png
He has more attack and launch power than Mario, but his jump and recovery is not as good. Pro tip: You can repeatedly press the B button when using his down special, Dr. Tornado, to float a bit!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Dr. Mario (ドクターマリオ, Doctor Mario) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

While Dr. Mario is still slower and stronger than Mario, he is not classified as an Echo Fighter. Aside from having an altered animation for his side special, as well as receiving a new down aerial and back throw, it is other unknown to what extent he has been decloned.

Aesthetics

  • Change As with all veterans returning from Smash 4, Dr. Mario's model features a more subdued color scheme. Like Mario, his hair and clothing now feature simple detailing, with his head mirror's headband reverting back to a cordovan brown from his design in Super Smash Bros. Melee, instead of a dark taupe gray.
  • Change The inside of Dr. Mario's pants are now slate grey instead of white.
  • Change Dr. Mario has a new idle animation with less exaggerated bouncing.
  • Change The victory animation where Dr. Mario rubs his chin now has him tap the toe of his shoe on the ground before contemplatively rubbing his chin.

Attributes

  • Buff Like all characters, Dr. Mario's jumpsquat animation now takes three frames to complete.
  • Buff Dr. Mario jumps slightly higher.

Ground attacks

  • Buff Jab deals slightly more damage.
    • Buff Jab was reverted to match Mario's, meaning that it jablocks.
    • Buff The last hit of neutral attack comes out faster and goes higher. These changes allow it to connect better from the first two hits.
  • Nerf Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.
  • Nerf Dash attack has an altered animation that no longer lowers Dr. Mario's hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.
    • Buff Dash attack travels further.
  • Buff All tilt attacks deal slightly more damage.
  • Buff All smash attacks deal slightly more damage.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Buff All aerials deal slightly more damage.
  • Change Forward aerial has a different animation, with Dr. Mario now punching downwards with his opposite hand and twisting around afterwards instead of flipping.
  • Buff Dr. Mario has a new down aerial, a downward stomp similar to that of Captain Falcon and Ganondorf, as opposed to a drill kick. Compared to the old down aerial, it deals more damage, has reduced ending lag, has a larger autocancel window and can meteor smash.
    • Nerf The new down aerial has slower start-up and lacks a landing hit.

Throws/other attacks

  • Change Pummel deals less damage but is noticeably faster.
  • Buff All throws deal slightly more damage.
  • Change Pummel has a slightly different animation: Dr. Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.
  • Change All of Dr. Mario's throws have been altered with more exaggerated animations.
  • Change Dr. Mario has a new back throw where he heaves the opponent overhead behind him.
    • Buff The new back throw is slightly faster.
    • Nerf The new back throw doesn't have a collateral hit.

Special Moves

  • Change Dr. Mario no longer opens his mouth when using Megavitamin.
    • Buff Megavitamin deals slightly more damage.
  • Change Super Sheet has an updated animation. He now swings the sheet upwards rather than sideways, indicating the move's better vertical reach.
    • Buff Super Sheet deals slightly more damage.
  • Buff Super Jump Punch deals slightly more damage.
  • Buff Dr. Tornado now hits seven times instead of four.
    • Buff Dr. Tornado deals significantly more damage.
  • Change Dr. Tornado has a vortex form around Dr. Mario when used.
  • Change Dr. Mario appears to be much angrier than in the previous games when unleashing Doctor Finale.

Gallery

Character Showcase Video

<youtube>w0qVpaEtEF4</youtube>

Trivia

  • With Link and Young Link now representing different incarnations of Link and Zelda and Sheik now representing different incarnations of Princess Zelda, along with Zero Suit Samus briefly transforming into her Varia Suited form for her Final Smash, Dr. Mario is the only playable character to represent an alternate identity for another character with no gameplay connection between the two.
  • During Luigi's character's trailer, Dr. Mario's Super Sheet is shown to have a visual glitch in which the sheet is not displayed.
    • Oddly enough, Dr. Mario's Super Sheet also uses its' original animation from SSBM-SSB4 in this trailer, rather than the updated animation.
  • Super Smash Bros. Ultimate is the first Smash Bros. game where Dr. Mario is not holding his Vitamins in his official art.
  • Dr. Mario’s official art resembles one of the victory animations he has in Super Smash Bros. 4.
  • One of the images on the Smash Bros. website shows Dr. Mario and Link, with the former holding a Fairy Bottle and the latter laying face-down. This is a reference to Fairies, a The Legend of Zelda series item that would restore Link's health in case of exhaustion.