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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
Link now incorporates many elements from ''The Legend of Zelda: Breath of the Wild'' into his moveset, such as the {{s|zeldawiki|Remote Bomb}}, the {{s|zeldawiki|Ancient Bow}} & {{s|zeldawiki|Ancient Arrow}}, and the {{s|zeldawiki|Sword Beam}}. Compared to his previous iterations in ''Smash'', Link's faster [[dash]] speed and longer sword in ''Ultimate'' make him more threatening during close combat, while the return of the [[Boomerang]] improves his ability to [[combo]]. Alternatively, [[Remote Bomb]]s offer an array of advantages and disadvantages over the previous {{b|Bomb|Link}}s, while the loss of his [[Clawshot]] hinders his [[grab]] range and [[recovery]].
Overall, Link received a mix of buffs and nerfs in the transition between ''Super Smash Bros. 4'' and ''Ultimate''. Link now incorporates many elements from ''The Legend of Zelda: Breath of the Wild'' into his moveset, such as the {{s|zeldawiki|Remote Bomb}}, the {{s|zeldawiki|Ancient Bow}} & {{s|zeldawiki|Ancient Arrow}}, and the {{s|zeldawiki|Sword Beam}}. Compared to his previous iterations in ''Smash'', his faster [[dash]] speed and longer sword improve his close combat capabilities, while the return of the [[Boomerang]] improves his ability to [[combo]]. Alternatively, [[Remote Bomb]]s offer an array of advantages and disadvantages over the previous {{b|Bomb|Link}}s, while the loss of the [[Clawshot]] hinders his [[grab]] range and [[recovery]].


===Aesthetics===
===Aesthetics===
*{{change|Link's design is now based on his appearance in ''The Legend of Zelda: Breath of the Wild''.}}
*{{change|Link's design is now based on his appearance in ''The Legend of Zelda: Breath of the Wild''.}}
**Link's default outfit is now the blue {{s|zeldawiki|Champion's Tunic}}, with the more traditional green {{s|zeldawiki|Tunic of the Wild}} as an [[Alternate costume (SSBU)#Link|alternate costume]].
**Link's default outfit is the blue {{s|zeldawiki|Champion's Tunic}}, with the more traditional green {{s|zeldawiki|Tunic of the Wild}} as an [[Alternate costume (SSBU)#Link|alternate costume]].
**Link has an altered [[idle pose]] with his legs positioned further apart and his sword and shield held up at all times.
**Link holds the {{s|zeldawiki|Master Sword}} with his right hand and the {{s|zeldawiki|Hylian Shield}} with his left hand like he does in ''Breath of the Wild'' and other recent ''Zelda'' games.<!--Don't include games here where Link being right-handed is a consequence of mirroring the whole game.-->
**Link now holds the {{s|zeldawiki|Master Sword}} with his right hand and the {{s|zeldawiki|Hylian Shield}} with his left hand, resulting in many of his animations being altered. This is how he holds his sword and shield in ''Breath of the Wild'' and other recent ''Zelda'' games.<!--Don't include games here where Link being right-handed is a consequence of mirroring the whole game.-->
**The Master Sword's design has been updated to match its appearance in ''Breath of the Wild.''
**The Master Sword appears as it does in ''Breath of the Wild'' and is much longer.
**Link's new [[on-screen appearance]] involves him gliding onto the stage using the {{s|zeldawiki|Paraglider}}.
**Link's new [[on-screen appearance]] involves him gliding onto the stage using the {{s|zeldawiki|Paraglider}}.
**Link's [[Boxing Ring]] alias has been changed to "Champion of Hyrule".
**Link's [[Boxing Ring]] alias has been changed to "Champion of Hyrule".
*{{change|Link has a new side [[taunt]] where he holds onto the Master Sword with both hands while it glows, similar to one of {{SSBU|Ike}}'s taunts.}}
*{{change|Link has an altered [[idle pose]] with his legs positioned further apart and his sword and shield held up at all times.}}
*{{change|Link's [[victory animation]] where he swings his sword once, twirls it around his head, then sheathes it now has him swing it back before sheathing it.}}
*{{change|Link has a new side [[taunt]] where he holds the Master Sword in front of him with both hands while it glows, similar to one of {{SSBU|Ike}}'s taunts.}}
*{{change|Link's [[victory animation]] where he swings his sword then sheathes it now has him swing it back before sheathing it.}}


===Attributes===
===Attributes===
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*{{buff|Link [[jump]]s higher.}}
*{{buff|Link [[jump]]s higher.}}
*{{buff|Link [[dash]]es faster.}}
*{{buff|Link [[dash]]es faster.}}
*{{buff|The Master Sword is longer than it was in previous installments, increasing the range of Link's sword-based attacks.}}
*{{buff|The {{s|zeldawiki|Master Sword}} is longer, increasing the range of Link's sword-based attacks.}}


===Ground Attacks===
===Ground Attacks===
*{{change|[[Neutral attack]]'s final hit now involves Link swiping vertically instead of thrusting his sword.}}
*{{change|[[Neutral attack]]'s final hit now involves Link swiping vertically instead of thrusting his sword.}}
**{{change|Neutral attack's damage has been redistributed, with the first two hits dealing more damage and the third hit dealing less.}}
**{{change|Neutral attack's damage has been redistributed, with the first two hits dealing more damage and the third hit dealing less.}}
*{{change|[[Forward tilt]] causes the screen to shake when the sword hits ground.}}
*{{nerf|[[Forward tilt]] has more endlag.}}
**{{nerf|Forward tilt has more end lag.}}
**{{change|Forward tilt causes the screen to shake when the sword hits the ground.}}
*{{change|[[Up tilt]] is now an overhead arcing slash that starts from behind Link.}}
*{{change|[[Up tilt]] is an overhead arcing slash that starts from behind Link.}}
**{{nerf|Up tilt no longer encircles Link's entire body, hindering its horizontal range and leaving Link more vulnerable to frontal attacks.}}
**{{nerf|Up tilt no longer encircles Link's entire body, hindering its horizontal range. It also leaves Link more vulnerable to frontal attacks.}}
**{{buff|Up tilt deals more damage.}}
**{{buff|Up tilt deals more damage.}}
*{{nerf|[[Down tilt]] deals less damage.}}
*{{nerf|[[Down tilt]] deals less damage.}}
*{{change|[[Dash attack]]'s initial lunge provides less distance, decreasing the move's horizontal range but allowing Link to hit opponents closer to him more reliably.}}
*{{buff|[[Dash attack]]'s sweetspot deals more damage.}}
**{{buff|Dash attack's sweetspot deals more damage.}}
**{{change|Dash attack's initial lunge provides less distance, decreasing the move's horizontal range but allowing Link to more reliably hit opponents closer to him.}}
*{{buff|[[Forward smash]]'s first hit will shoot out a spinning {{s|zeldawiki|Sword Beam}} when Link is at 0% damage. This is in reference to numerous ''Zelda'' games where Link's sword shoots out beams when he is at full health. Charging forward smash increases the size and damage of the projectile. }}
*{{buff|[[Forward smash]]'s first hit shoots out a spinning {{s|zeldawiki|Sword Beam}} when Link is at 0% damage. Charging forward smash increases the size and damage of the projectile. This is in reference to multiple ''Zelda'' games where Link's sword shoots out beams when he is at full health.}}
*{{nerf|[[Down smash]] has slightly more startup frames.}}
*{{nerf|[[Down smash]] has slightly more startup frames.}}


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*{{buff|[[Forward aerial]]'s first hit now has set knockback that reliably links into the second hit.}}  
*{{buff|[[Forward aerial]]'s first hit now has set knockback that reliably links into the second hit.}}  
**{{buff|Forward aerial's animation has been sped up, with the second hit coming out more quickly.}}
**{{buff|Forward aerial's animation has been sped up, with the second hit coming out more quickly.}}
**{{nerf|Forward aerial's first hit can no longer K.O. opponents at reasonable percentages, and both hits deal less damage.}}
**{{nerf|Forward aerial's first hit can no longer KO, and both hits deal less damage.}}
*{{change|[[Back aerial]] has a slightly different animation.}}
*{{buff|Both hits of [[back aerial]] deal slightly more damage.}}
**{{buff|Both hits of back aerial deal slightly more damage.}}
**{{change|Back aerial has a slightly different animation.}}
*{{change|[[Down aerial]] has a different animation, with a more exaggerated downward thrust.}}
*{{change|[[Down aerial]] has a different animation, with a more exaggerated downward thrust.}}


===Throws/other attacks===
===Throws/other attacks===
*{{change|Link now [[grab]]s with his hand instead of using the [[Clawshot]].}}
*{{change|Link now [[grab]]s with his hand instead of using the [[Clawshot]].}}
**{{buff|All grabs have significantly less end lag.}}
**{{buff|All grabs have significantly less endlag.}}
**{{nerf|All grabs have reduced range.}}
**{{nerf|All grabs have reduced range.}}
*{{nerf|Link no longer has a [[grab aerial]] or a [[tether recovery]] due to losing the Clawshot.}}
*{{nerf|Link no longer has a [[grab aerial]] or a [[tether recovery]] due to losing the Clawshot.}}
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*[[Bow and Arrows]]:
*[[Bow and Arrows]]:
**{{change|Link now uses the {{s|zeldawiki|Traveler's Bow}} from ''Breath of the Wild'' instead of the [[Hero's Bow]].}}
**{{change|Link now uses the {{s|zeldawiki|Traveler's Bow}} from ''Breath of the Wild'' instead of the [[Hero's Bow]].}}
**{{change|Arrows will momentarily become visibly lodged in opponents' bodies.}}
**{{change|Arrows will become momentarily lodged in opponents' bodies.}}
**{{buff|The bow charges faster, and the arrows travel further at minimum charge.}}
**{{buff|The bow charges faster, and arrows travel farther at minimum charge.}}
**{{nerf|Arrows travel noticeably slower.}}
**{{nerf|Arrows travel noticeably slower.}}
**{{buff|Arrows that fail to hit an opponent will linger on the ground longer and can be picked up and thrown. Using the Bow and Arrows while holding an arrow causes Link to fire two arrows in one shot for double damage.}}
**{{buff|Arrows that fail to hit an opponent will linger on the ground for a longer period of time and can be picked up and thrown. Using the Bow and Arrows while holding an arrow causes Link to fire two arrows at once for double the damage.}}
**{{nerf|Arrows can be picked up by opponents and thrown at Link.}}
**{{nerf|Arrows can be picked up by opponents and thrown at Link.}}
*[[Boomerang]]
*[[Boomerang]]:
**{{change|The more traditional Boomerang has replaced [[Gale Boomerang]], behaving as it did in ''Smash 64'' and ''Melee''.}}
**{{change|The more traditional Boomerang has replaced the [[Gale Boomerang]], behaving as it did in ''Smash 64'' and ''Melee''.}}
**{{change|If the Boomerang is intercepted by another projectile, it will drop to the ground and disappear in a puff of smoke rather than simply disappearing.}}
**{{change|Rather than simply disappearing, Boomerang will drop to the ground and disappear in a puff of smoke if it is intercepted by another projectile.}}
**{{buff|Boomerang has regained its damaging hitbox upon return, allowing Link to interrupt opponents' attacks and perform combos more reliably than he could with Gale Boomerang's [[windbox]].}}
**{{buff|Boomerang has regained its damaging hitbox while returning, allowing Link to interrupt opponents' attacks and perform combos more reliably than he could with Gale Boomerang's [[windbox]].}}
**{{buff|Boomerang's throwing range has been increased.}}
**{{buff|Boomerang's throwing range has been increased.}}
**{{change|Boomerang travels more slowly upon returning. This increases the amount of time it takes before Link can throw it again, but also increases the amount of time the returning hitbox is active.}}
**{{change|Boomerang travels more slowly upon returning. This increases the amount of time the hitbox is active but also increases the amount of time it takes before Link can throw it again.}}
**{{nerf|Boomerang will damage Link if it is [[reflect]]ed back at him. Also, Link can no longer perform the [[Gale Guarding]] technique.}}
**{{nerf|Boomerang will damage Link if it is [[reflect]]ed back at him. Also, Link can no longer perform the [[Gale Guarding]] technique.}}
*[[Spin Attack]]:
*[[Spin Attack]]:
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**{{change|Spin Attack now has Link move his arm during the charging animation, and it gained a new animation for when Link charges an inward spin.}}
**{{change|Spin Attack now has Link move his arm during the charging animation, and it gained a new animation for when Link charges an inward spin.}}
*[[Remote Bomb]]:
*[[Remote Bomb]]:
**{{change|The spherical {{s|zeldawiki|Remote Bomb}} from ''Breath of the Wild'' replaces [[Bomb (Link)|Bomb]] as Link's down special. Rather than exploding on contact, the Remote Bomb bounces off of opponents and objects. It is now detonated by inputting down special again, similar to {{SSBU|Snake}}'s [[C4]]. It will also detonate automatically after about 30 seconds. This substantially changes up Link's item play and recovery tactics.}}
**{{change|The spherical {{s|zeldawiki|Remote Bomb}} from ''Breath of the Wild'' replaces [[Bomb (Link)|Bomb]] as Link's down special. Rather than exploding on contact, the Remote Bomb bounces off opponents and objects. It is detonated by inputting down special again, similar to {{SSBU|Snake}}'s [[C4]]. It will also detonate automatically after about 30 seconds. This changes up Link's item play and recovery tactics substantially.}}
**{{buff|Remote Bomb's 30 second fuse allows it to remain in play much longer than Bomb's 7 seconds.}}
**{{buff|Remote Bomb's 30 second fuse allows it to remain in play much longer than Bomb's 7 seconds.}}
**{{buff|Remote Bomb's explosion has a significantly larger blast radius.}}
**{{buff|Remote Bomb's explosion has a significantly larger blast radius.}}
Line 96: Line 96:
**{{nerf|Only one Remote Bomb can be on the field at a time, as opposed to two Bombs.}}
**{{nerf|Only one Remote Bomb can be on the field at a time, as opposed to two Bombs.}}
**{{nerf|The Remote Bomb itself deals less damage when hitting an opponent since it no longer explodes on contact.}}
**{{nerf|The Remote Bomb itself deals less damage when hitting an opponent since it no longer explodes on contact.}}
**{{nerf|The more horizontal knockback of Remote Bombs, coupled with the fact that Link cannot detonate them while he is [[helpless]], hinders Link's vertical recovery.}}
**{{nerf|Remote Bomb cannot be detonated while Link is [[helpless]]. Coupled with the bomb's horizontal knockback, this hinders Link's vertical recovery.}}
**{{buff|Link can now Z-drop and detonate a Remote Bomb on himself to supplement his horizontal recovery.}}
**{{buff|Link can now Z-drop and detonate a Remote Bomb on himself to supplement his horizontal recovery.}}
*[[Ancient Bow and Arrow]]
*[[Ancient Bow and Arrow]]
Line 139: Line 139:


==Trivia==
==Trivia==
*''Ultimate'' marks the first time in the ''Smash'' series where Link does not wear his trademark green tunic as his default outfit, as well as the first time Link no longer has his Goron and Zora tunics from ''Ocarina of Time'' as his respective red and blue alternate costumes; however, his traditional design still appears as an alternate costume, the  {{s|zeldawiki|Tunic of the Wild}}, while his new red and blue costumes are now based on armor sets from ''Breath of the Wild'', the  {{s|zeldawiki|Hylian Tunic}} and the Royal Guard Uniform, respectively.
*''Ultimate'' marks the first time in the ''Smash'' series where Link does not wear his trademark green tunic as his default outfit, as well as the first time Link no longer has his Goron and Zora tunics from ''Ocarina of Time'' as his respective red and blue alternate costumes; however, his traditional design still appears as an alternate costume, the  {{s|zeldawiki|Tunic of the Wild}}. His new red and blue costumes are based on armor sets from ''Breath of the Wild'', the  {{s|zeldawiki|Hylian Tunic}} and the Royal Guard Uniform, respectively.
**Ironically, Link's Champion's Tunic cannot be dyed in ''Breath of the Wild'' despite being the base for four of his costumes in ''Ultimate''. His Tunic of the Wild can be dyed, but the colors used for the other four costumes based on this outfit are not possible in ''Breath of the Wild''.
**Ironically, Link's Champion's Tunic cannot be dyed in ''Breath of the Wild'' despite being the base for four of his costumes in ''Ultimate''. His Tunic of the Wild can be dyed, but the colors used for the other four costumes based on this outfit are not possible in ''Breath of the Wild''.
**Link's Fierce Deity costume is the only recolor of the Tunic of the Wild to not expose his knees. This is in line with how {{s|zeldawiki|Fierce Deity Link}} appeared in ''{{s|zeldawiki|Majora's Mask}}.''
**Link's Fierce Deity costume is the only recolor of the Tunic of the Wild to not expose his knees. This is in line with how {{s|zeldawiki|Fierce Deity Link}} appeared in ''{{s|zeldawiki|Majora's Mask}}.''
**Despite Link's design now being the Champion's Tunic, which lacks a cap, {{SSBU|Kirby}} still gains his familiar green cap when [[Inhale (Kirby)|copying]] him; however, this is in line with Link's alternate costume.
**Despite Link's default design now being the Champion's Tunic, which lacks a cap, {{SSBU|Kirby}} still gains his familiar green cap when [[Inhale (Kirby)|copying]] Link.
*''Ultimate'' is also the first Smash game where Link does not use a [[tether]]; however, his doppelgängers, [[Young Link]] and [[Toon Link]], still use one.   
*''Ultimate'' is the first ''Smash'' game where Link does not use a [[tether]]; however, his doppelgängers, [[Young Link]] and [[Toon Link]], still use one.   
*In the E3 demo of the game, Link's portrait used his in-game model as opposed to his official artwork. This was also the case for {{SSBU|Mario}}, {{SSBU|Pikachu}} and {{SSBU|Villager}}.
*In the E3 demo of the game, Link's portrait used his in-game model instead of his official artwork. This was also the case for {{SSBU|Mario}}, {{SSBU|Pikachu}} and {{SSBU|Villager}}.
*Link is one of three fighters from Super Smash Bros. 4 to have their Boxing Ring alias changed in Ultimate, others being {{SSBU|Mega Man}} and {{SSBU|Ryu}}.
*Link is one of three fighters from Super Smash Bros. 4 to have their Boxing Ring alias changed in Ultimate, others being {{SSBU|Mega Man}} and {{SSBU|Ryu}}.
{{clear}}
{{clear}}

Revision as of 10:00, December 2, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Link's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Link.
Link
in Super Smash Bros. Ultimate
Link SSBU.png
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
(Unlockable in World of Light)
Final Smash Ancient Bow and Arrow
LinkHeadSSBU.png
Link has been redesigned to match his appearance in The Legend of Zelda: Breath of the Wild. He can now pick up arrows he's fired, and his bombs have been upgraded to remote bombs, so you can set them off when the timing is just right!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Link (リンク, Link) is a playable character in Super Smash Bros. Ultimate. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018. Link is classified as fighter #03.

Link is now voiced by Kengo Takanashi, who reprises his role from The Legend of Zelda: Breath of the Wild.[citation needed]

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Overall, Link received a mix of buffs and nerfs in the transition between Super Smash Bros. 4 and Ultimate. Link now incorporates many elements from The Legend of Zelda: Breath of the Wild into his moveset, such as the Remote Bomb, the Ancient Bow & Ancient Arrow, and the Sword Beam. Compared to his previous iterations in Smash, his faster dash speed and longer sword improve his close combat capabilities, while the return of the Boomerang improves his ability to combo. Alternatively, Remote Bombs offer an array of advantages and disadvantages over the previous Bombs, while the loss of the Clawshot hinders his grab range and recovery.

Aesthetics

  • Change Link's design is now based on his appearance in The Legend of Zelda: Breath of the Wild.
  • Change Link has an altered idle pose with his legs positioned further apart and his sword and shield held up at all times.
  • Change Link has a new side taunt where he holds the Master Sword in front of him with both hands while it glows, similar to one of Ike's taunts.
  • Change Link's victory animation where he swings his sword then sheathes it now has him swing it back before sheathing it.

Attributes

  • Buff Like all characters, Link's jumpsquat animation now takes three frames to complete (down from 7).
  • Buff Link jumps higher.
  • Buff Link dashes faster.
  • Buff The Master Sword is longer, increasing the range of Link's sword-based attacks.

Ground Attacks

  • Change Neutral attack's final hit now involves Link swiping vertically instead of thrusting his sword.
    • Change Neutral attack's damage has been redistributed, with the first two hits dealing more damage and the third hit dealing less.
  • Nerf Forward tilt has more endlag.
    • Change Forward tilt causes the screen to shake when the sword hits the ground.
  • Change Up tilt is an overhead arcing slash that starts from behind Link.
    • Nerf Up tilt no longer encircles Link's entire body, hindering its horizontal range. It also leaves Link more vulnerable to frontal attacks.
    • Buff Up tilt deals more damage.
  • Nerf Down tilt deals less damage.
  • Buff Dash attack's sweetspot deals more damage.
    • Change Dash attack's initial lunge provides less distance, decreasing the move's horizontal range but allowing Link to more reliably hit opponents closer to him.
  • Buff Forward smash's first hit shoots out a spinning Sword Beam when Link is at 0% damage. Charging forward smash increases the size and damage of the projectile. This is in reference to multiple Zelda games where Link's sword shoots out beams when he is at full health.
  • Nerf Down smash has slightly more startup frames.

Aerial attacks

  • Buff All aerials have reduced landing lag, with neutral aerial and back aerial now being almost as fast as a hard landing.
  • Buff Forward aerial's first hit now has set knockback that reliably links into the second hit.
    • Buff Forward aerial's animation has been sped up, with the second hit coming out more quickly.
    • Nerf Forward aerial's first hit can no longer KO, and both hits deal less damage.
  • Buff Both hits of back aerial deal slightly more damage.
    • Change Back aerial has a slightly different animation.
  • Change Down aerial has a different animation, with a more exaggerated downward thrust.

Throws/other attacks

  • Change Link now grabs with his hand instead of using the Clawshot.
    • Buff All grabs have significantly less endlag.
    • Nerf All grabs have reduced range.
  • Nerf Link no longer has a grab aerial or a tether recovery due to losing the Clawshot.
    • Buff Link can now Z-drop his Remote Bombs without triggering the grab aerial's lengthy animation.
  • Nerf Forward throw and back throw deal less damage.

Special Moves

  • Bow and Arrows:
    • Change Link now uses the Traveler's Bow from Breath of the Wild instead of the Hero's Bow.
    • Change Arrows will become momentarily lodged in opponents' bodies.
    • Buff The bow charges faster, and arrows travel farther at minimum charge.
    • Nerf Arrows travel noticeably slower.
    • Buff Arrows that fail to hit an opponent will linger on the ground for a longer period of time and can be picked up and thrown. Using the Bow and Arrows while holding an arrow causes Link to fire two arrows at once for double the damage.
    • Nerf Arrows can be picked up by opponents and thrown at Link.
  • Boomerang:
    • Change The more traditional Boomerang has replaced the Gale Boomerang, behaving as it did in Smash 64 and Melee.
    • Change Rather than simply disappearing, Boomerang will drop to the ground and disappear in a puff of smoke if it is intercepted by another projectile.
    • Buff Boomerang has regained its damaging hitbox while returning, allowing Link to interrupt opponents' attacks and perform combos more reliably than he could with Gale Boomerang's windbox.
    • Buff Boomerang's throwing range has been increased.
    • Change Boomerang travels more slowly upon returning. This increases the amount of time the hitbox is active but also increases the amount of time it takes before Link can throw it again.
    • Nerf Boomerang will damage Link if it is reflected back at him. Also, Link can no longer perform the Gale Guarding technique.
  • Spin Attack:
    • Change Spin Attack has larger and more vibrant graphics. Link can also spin either inwards or outwards.
    • Change Spin Attack now has Link move his arm during the charging animation, and it gained a new animation for when Link charges an inward spin.
  • Remote Bomb:
    • Change The spherical Remote Bomb from Breath of the Wild replaces Bomb as Link's down special. Rather than exploding on contact, the Remote Bomb bounces off opponents and objects. It is detonated by inputting down special again, similar to Snake's C4. It will also detonate automatically after about 30 seconds. This changes up Link's item play and recovery tactics substantially.
    • Buff Remote Bomb's 30 second fuse allows it to remain in play much longer than Bomb's 7 seconds.
    • Buff Remote Bomb's explosion has a significantly larger blast radius.
    • Buff Remote Bomb's explosion deals more damage.
    • Buff Remote Bomb's explosion deals significantly higher knockback, improving its KO potential. It also launches opponents at a more horizontal angle, and the opponent's location relative to the bomb determines where they are sent. This generally improves its combo and edgeguarding potential.
    • Nerf Remote Bomb cannot be manually detonated if it is held by an opponent.
    • Nerf Only one Remote Bomb can be on the field at a time, as opposed to two Bombs.
    • Nerf The Remote Bomb itself deals less damage when hitting an opponent since it no longer explodes on contact.
    • Nerf Remote Bomb cannot be detonated while Link is helpless. Coupled with the bomb's horizontal knockback, this hinders Link's vertical recovery.
    • Buff Link can now Z-drop and detonate a Remote Bomb on himself to supplement his horizontal recovery.
  • Ancient Bow and Arrow
    • Change Link's new Final Smash is the Ancient Bow and Arrow, replacing Triforce Slash. It is functionally similar to Zelda's Light Arrow from previous games, although it only deals a single powerful blow to the first opponent in the arrow's path, along with any bystanders.
    • Buff Ancient Bow and Arrow has significantly more horizontal range than Triforce Slash.

Role in World of Light

Link was among the fighters summoned to the cliffside to fight the army of Master Hands.

Link was present on the cliffside when Galeem unleashed its beams of light. Link successfully deflected three beams of light with his Hylian Shield (staying true to the shield's unbreakable nature), but he lost his footing on the third blow, and was vaporized and transformed into a spirit along with the rest of the fighters (excluding Kirby).

Alternate costumes

[1] I could only find these images on Reddit, but if someone else can claim ownership, then I would be glad to credit them.

Gallery

Character Showcase Video

<youtube>kfeUdBi67G4</youtube>

Trivia

  • Ultimate marks the first time in the Smash series where Link does not wear his trademark green tunic as his default outfit, as well as the first time Link no longer has his Goron and Zora tunics from Ocarina of Time as his respective red and blue alternate costumes; however, his traditional design still appears as an alternate costume, the Tunic of the Wild. His new red and blue costumes are based on armor sets from Breath of the Wild, the Hylian Tunic and the Royal Guard Uniform, respectively.
    • Ironically, Link's Champion's Tunic cannot be dyed in Breath of the Wild despite being the base for four of his costumes in Ultimate. His Tunic of the Wild can be dyed, but the colors used for the other four costumes based on this outfit are not possible in Breath of the Wild.
    • Link's Fierce Deity costume is the only recolor of the Tunic of the Wild to not expose his knees. This is in line with how Fierce Deity Link appeared in Majora's Mask.
    • Despite Link's default design now being the Champion's Tunic, which lacks a cap, Kirby still gains his familiar green cap when copying Link.
  • Ultimate is the first Smash game where Link does not use a tether; however, his doppelgängers, Young Link and Toon Link, still use one.
  • In the E3 demo of the game, Link's portrait used his in-game model instead of his official artwork. This was also the case for Mario, Pikachu and Villager.
  • Link is one of three fighters from Super Smash Bros. 4 to have their Boxing Ring alias changed in Ultimate, others being Mega Man and Ryu.