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Mario (SSBU)

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Revision as of 14:46, June 13, 2018 by Smash Master (talk | contribs) (→‎Changes from Super Smash Bros. 4: I've seen it when ZeRo and MkLeo were in Grand Finals. It did like 1.?%. Can't tell if it's faster or not though)
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This article is about Mario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mario.
Mario
in Super Smash Bros. Ultimate
Mario
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Mario Finale
MarioHeadSSBU.png

Mario (マリオ, Mario) is a playable character in Super Smash Bros. Ultimate. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018.

Changes from Super Smash Bros. 4

Mario now wears Cappy, though he does appear to throw him around in a circle in the trailer, he does not appear to use him in any attacks.

Aesthetics

  • Change Although the primary aesthetic is nearly identical to the previous entry, Mario's overall appearance was given more detail, akin to Brawl while retaining the brighter colours of SSB4.
  • Change Mario's standard cap has been replaced by Cappy from Super Mario Odyssey. As of now, the only known change this grants is an additional aesthetic during Super Jump Punch, where Cappy's eyes appear during the move.
  • Change Mario seems to have two new taunts: one where he throws Cappy around in a circle, and another where he turns his back to the camera and gives a thumbs-up. It is currently unknown which of his current taunts will be replaced.
  • Change Mario, like many other characters, has been made much more expressive in this game, to an even greater degree than its predecessor.
  • Change Mario’s attacks, especially ones involving fire, have been given brighter, flashier particle effects.
  • Change Mario's builder outfit from Super Mario Maker and his wedding tuxedo from Super Mario Odyssey are present as alternate costumes. They seem to have replaced his yellow Wario-inspired alt and his white Fire Mario alt, respectively.

Ground Attacks

  • Change Mario has a new dash attack, with him performing a sliding kick.

Aerial Attacks

  • Change Forward aerial has an altered animation, with Mario punching downwards without flipping.

Throws/other attacks

Special Moves

  • Change The coins from the Super Jump Punch have been completely redesigned to look and sound like the regional coins found in Super Mario Odyssey’s Metro Kingdom.
  • Nerf Super Jump Punch requires a longer travel distance before being able to sweetspot a ledge.
  • Change F.L.U.D.D has an altered charging animation.

Gallery