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Golden Plains: Difference between revisions

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(I'm going around adding these sections to every stage article, because I saw them on the fighter pages and thought they made sense for stages, too. This is the 11th such section that I've added. (Also, I'm removing the stage column from now on.))
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The coin counter font is the font used for large text in ''[[Mario]]'' games since ''{{s|mariowiki|Super Mario 3D Land}}''.
The coin counter font is the font used for large text in ''[[Mario]]'' games since ''{{s|mariowiki|Super Mario 3D Land}}''.
{{clear}}
{{clear}}
==In Spirit battles==
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Rules
! Conditions
! Music
|-
|37
|[[File:Green Koopa.png|center|64x64px]]
|[[Koopa Troopa]]
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,700
|•Defense ↑<br>•Item Tidal Wave<br>•Item: Green Shell
|•The enemy has increased defense after a little while<br>•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|-
|433
|[[File:MeowthSpirit.png|center|64x64px]]
|[[Meowth]]
|•Gold {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}} (×2)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,300
|N/A
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|-
|1,249
|[[File:Zip Spirit.png|center|64x64px]]
|Zip
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,200
|•[[Assist Trophy]] Enemies ([[Chain Chomp]])<br>•Hazard: Low Gravity
|•Gravity is reduced after a little while<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Donkey Kong|Mole Patrol}}
|}
===With hazards off===
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Rules
! Conditions
! Music
|-
|442
|[[File:FarfetchdSpirit.png|center|64x64px]]
|Farfetch'd
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,800
|N/A
|•The enemy starts the battle with a [[Lip's Stick]]
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|-
|1,085
|{{anchor|Shinobu}}[[File:Shinobu.png|center|64x64px]]
|Shinobu
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Nia Wig, Ninja Suit)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,500
|•Item: [[Bullet Bill]]
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}}
|}
===In [[Battlefield form]]===
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Rules
! Conditions
! Music
|-
|38
|[[File:Hammer Bro Spirit.png|center|64x64px]]
|[[Hammer Bro]]
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,400
|•[[Assist Trophy]] Enemies (Hammer Bro)
|•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy favors up specials
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3}}
|-
|119
|[[File:Kid Spirit.png|center|64x64px]]
|Kid
|•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Black}} (×4)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,500
|•Item: [[Beastball]]<br>•Hazard: Heavy Wind
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|-
|123
|[[File:Perry.png|center|64x64px]]
|[[Perry]]
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Yellow}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,800
|N/A
|•The enemy's up special has increased power<br>•The enemy favors up specials<br>•The enemy falls slowly
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|}


==Gallery==
==Gallery==

Revision as of 22:31, June 21, 2019

Golden Plains
{{{content1}}}
{{{content2}}}

Golden Plains across the series.
MarioSymbol.svg
Universe Mario
Appears in SSB4 (3DS)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (3DS)
8 (Ultimate)
Music
Bolded tracks must be unlocked
for 3DS Main: Athletic Theme / Ground Theme (New Super Mario Bros. 2)
Alternate: Ground Theme / Underground Theme (Super Mario Bros.)
Ultimate Super Mario Bros. series music
Main: Athletic Theme - New Super Mario Bros. 2
Alternate: Ground Theme - New Super Mario Bros. 2
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Golden Plains

Golden Plains (野原, Fields) is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. The stage is based on New Super Mario Bros. 2 and features many coins for fighters to collect.

Stage overview

In this stage, several elements from the New Super Mario Bros. series appear, including thin platforms, scale-like platforms which will tilt (and potentially fall) when stood on, flat-top hills to stand on, and bottomless pits. Throughout the stage there are many coins for fighters to collect, and by collecting 100 of these, a fighter temporarily becomes a gold version of themselves called a "Gold Fighter". Gold Fighters have stronger attacks and super armor. They can still be grabbed and thrown, however. In for 3DS, the number of coins the player has is displayed in the top-left corner of the screen, with each human player only able see their own count and not their opponents'. In Ultimate, each fighter's coin count is shown below their damage meter.

Blue P Switches sometimes appear. When pressed, they make several Blue Coins appear.

Occasionally, Red Rings will appear. When jumped through, 8 Red Coins will appear. These Red Coins are worth 5 coins each.

Sometimes, an arrow signpost will appear and the screen will scroll in the direction the arrow points, bringing the fighters to a new area of the stage.

Ω forms and Battlefield form

In Super Smash Bros. for Nintendo 3DS, the Ω form only consists of a single platform with a yellow pipe on each side that extend below the blast line. Coins never appear and the screen never scrolls.

In Super Smash Bros. Ultimate, the Ω form consists of a single platform floating far above that is made of soil with grass on top, and the Battlefield form is the same platform but with three orange soft platforms above it. The Ω form and Battlefield form are also the same size and shape as Final Destination and Battlefield respectively.

Origin

[1]
World 1-1 as it appears in New Super Mario Bros. 2.

Golden Plains is based on World 1 in New Super Mario Bros. 2. Collecting coins was a major objective of that game (in fact, the game challenges the player to collect 1,000,000 coins). This translates into Golden Plains's main gimmick of collecting coins. In most installments of the Super Mario Bros. series, collecting 100 coins results in earning an extra life. New Super Mario Bros. 2 introduced a power-up called the Gold Flower, transforming Mario into Gold Mario. Gold Mario could throw golden fireballs that turned several objects, including brick blocks, into coins. The game also features gold forms of many enemies, caused by Mario jumping through a Gold Ring, which primarily causes them to create coins as part of their movements or attacks.

The middle area of the stage appears to be based off of World 1-1 of New Super Mario Bros. 2, the left section resembling World 1-3, and the right portion appears to be based off of World 1-4.

The coin counter font is the font used for large text in Mario games since Super Mario 3D Land.

In Spirit battles

Spirit Battle parameters
No. Image Name Enemy Fighter(s) Type Power Rules Conditions Music
37 Koopa Troopa Squirtle SquirtleHeadGreenSSBU.png
Grab
1,700 •Defense ↑
•Item Tidal Wave
•Item: Green Shell
•The enemy has increased defense after a little while
•Certain items will appear in large numbers
•The enemy is easily distracted by items
Main Theme - New Super Mario Bros.
433
MeowthSpirit.png
Meowth •Gold Isabelle IsabelleHeadYellowSSBU.png (×2)
Shield
3,300 N/A •Take your strongest team into this no-frills battle Road to Viridian City - Pokémon Red / Pokémon Blue
1,249
Zip Spirit.png
Zip Pac-Man Pac-ManHeadRedSSBU.png
Attack
2,200 Assist Trophy Enemies (Chain Chomp)
•Hazard: Low Gravity
•Gravity is reduced after a little while
•Hostile assist trophies will appear
Mole Patrol

With hazards off

Spirit Battle parameters
No. Image Name Enemy Fighter(s) Type Power Rules Conditions Music
442 Farfetch'd Falco FalcoHeadOrangeSSBU.png
Attack
1,800 N/A •The enemy starts the battle with a Lip's Stick Main Theme - Pokémon Red & Pokémon Blue (Brawl)
1,085
Shinobu.png
Shinobu Sheik SheikHeadGreenSSBU.png
Mii Swordfighter MiiSwordfighterHeadSSBU.png (Nia Wig, Ninja Suit)
Grab
1,500 •Item: Bullet Bill •The enemy is easily distracted by items Boss 1 - Sakura Samurai: Art of the Sword

In Battlefield form

Spirit Battle parameters
No. Image Name Enemy Fighter(s) Type Power Rules Conditions Music
38 Hammer Bro Yoshi YoshiHeadYellowSSBU.png
Grab
3,400 Assist Trophy Enemies (Hammer Bro) •Hostile assist trophies will appear when the enemy's at high damage
•The enemy favors up specials
Ground Theme - Super Mario Bros. 3
119
Kid Spirit.png
Kid Mario Team MarioHeadBlackSSBU.png (×4)
Attack
2,500 •Item: Beastball
•Hazard: Heavy Wind
•Dangerously high winds are in effect
•The enemy is easily distracted by items
World Tour
123
Perry.png
Perry Peach PeachHeadYellowSSBU.png
Shield
1,800 N/A •The enemy's up special has increased power
•The enemy favors up specials
•The enemy falls slowly
Ground Theme - Super Mario Bros. (Melee)

Gallery

Super Smash Bros. Ultimate

Trivia

In for 3DS

  • While Luigi turns silver when he collects the Gold Flower in New Super Mario Bros. 2, he turns golden like every other character in Super Smash Bros. for Nintendo 3DS.
  • After collecting 100 coins, the "power-up" sound effect chimes instead of the "1-Up" chime, indicating that the character has turned into a Gold Fighter.
  • There is a glitch on this stage when PK Starstorm hits a Gold Fighter, in which their outline from being gold remains after returning to normal for a short time.
  • The coins in this stage are the same size compared to Pikmin as the Mushroom Kingdom coins portrayed in the Pikmin Short Movie Occupational Hazards.
  • When in a multi-man battle in Classic Mode or All-Star Mode, the bar with number of characters left to fight in the battle is pushed down below the coin counter.
  • If Bayonetta uses Infernal Climax, any golden characters return to normal. Also, the coins become intangible for everybody.
  • When Pac-Man uses his Final Smash, the coins will stop rotating, but players (except Pac-Man) can still collect them (unless Pac-Man bites them and they turn into eyes, in which case they'll go through them). Any chomped characters that are Gold Fighters will return to normal.
  • In demo sequences, the coin counter shows how many coins the first CPU has collected.

In Ultimate

  • Outside of this stage, certain Spirit battles give the opponent the "Golden" modifier for the duration of the battle. In addition, Xerneas now makes the user golden for a short duration.