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3D Land: Difference between revisions

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The stage is a travelling stage that cycles through four different areas that are composites of different locales from ''Super Mario 3D Land''. While the first and third locations are autoscroll sections (not unlike previous ''Mario'' series stages like [[Rainbow Cruise]] and [[Mushroomy Kingdom]]), the second and fourth place fighters on a floating platform that moves into the background.  
The stage is a travelling stage that cycles through four different areas that are composites of different locales from ''Super Mario 3D Land''. While the first and third locations are autoscroll sections (not unlike previous ''Mario'' series stages like [[Rainbow Cruise]] and [[Mushroomy Kingdom]]), the second and fourth place fighters on a floating platform that moves into the background.  


The first section is a grassy area with colored blocks, where Princess Peach's Castle can be seen in the background. Fighters come across various [[Brick Blocks]] and [[Block#? Blocks|? Blocks]]; the latter will spawn items when hit (or jumped into from below), and have a higher than normal chance of spawning a [[Super Leaf]]. Donuts Blocks later appear; true to ''Super Mario 3D Land'', they'll fall if a fighter stands on them for too long. From a stationary Pipe, Flip Panels will appear to create a path over a pit (nevertheless, the pit is still covered by a metal grate) After a brief area of rest, the fighters will come across one last set of Donut Blocks before a large metallic grate platform (similar to the one below the Flip Panels). Fighters must jump on the platform before in flies into the sky; a Note Block under the platform can assist them should they wind up underneath the platform.
The first section is a grassy area with colored blocks, where Princess Peach's Castle can be seen in the background. Fighters come across various Brick Blocks and [[Block#? Blocks|? Blocks]]; the latter will spawn items when hit (or jumped into from below), and have a higher than normal chance of spawning a [[Super Leaf]]. Donuts Blocks later appear; true to ''Super Mario 3D Land'', they'll fall if a fighter stands on them for too long. From a stationary Pipe, Flip Panels will appear to create a path over a pit (nevertheless, the pit is still covered by a metal grate) After a brief area of rest, the fighters will come across one last set of Donut Blocks before a large metallic grate platform (similar to the one below the Flip Panels). Fighters must jump on the platform before in flies into the sky; a Note Block under the platform can assist them should they wind up underneath the platform.


After passing upward through some clouds, the platform arrives in the second section: a valley area with with stone blocks protruding from the cliffs. The fighters must move to a set of four smaller platforms (clockwise from the top: yellow, red, green, blue) before the metallic platform from below sinks back into the blast zone. From here, the set of platforms move into the background, towards a group of gray mountains. Along the way, stone blocks will protrude from three differently colored holes (blue, green, yellow), hitting the respectively-colored platform and slightly rotating them. As there is no red hole, the red platform will always remain in position. Only two stone blocks will come out per cycle. The platforms then reach the end of the valley, when they suddenly sink through the same clouds from before.
After passing upward through some clouds, the platform arrives in the second section: a valley area with with stone blocks protruding from the cliffs. The fighters must move to a set of four smaller platforms (clockwise from the top: yellow, red, green, blue) before the metallic platform from below sinks back into the blast zone. From here, the set of platforms move into the background, towards a group of gray mountains. Along the way, stone blocks will protrude from three differently colored holes (blue, green, yellow), hitting the respectively-colored platform and slightly rotating them. As there is no red hole, the red platform will always remain in position. Only two stone blocks will come out per cycle. The platforms then reach the end of the valley, when they suddenly sink through the same clouds from before.

Revision as of 18:36, December 15, 2022

Super Mario 3D Land
3D Land
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MarioSymbol.svg
3D Land as it appears in Smash.
Universe Mario
Appears in SSB4 (3DS)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (3DS)
8 (Ultimate)
Music
Bolded tracks must be unlocked
for 3DS Main: Super Mario 3D Land Theme / Beach Theme
Alternate: Super Mario Bros. 3 Medley
Ultimate Super Mario Bros. series music
Main: Ground Theme / Underwater Theme - Super Mario 3D Land
Alternate: Super Mario Bros. 3 Medley
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Super Mario 3D Land
A stage based on Super Mario 3D Land. The screen will scroll automatically, causing all kinds of things to appear.
Super Smash Bros. 4 Official Site

3D Land (3Dランド, 3D Land) (initially called Super Mario 3D Land[1]) is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. The stage is based as a whole on the game Super Mario 3D Land.

Bowser Jr. is fought here in his unlocking battle in the 3DS game.

Stage overview

The stage is a travelling stage that cycles through four different areas that are composites of different locales from Super Mario 3D Land. While the first and third locations are autoscroll sections (not unlike previous Mario series stages like Rainbow Cruise and Mushroomy Kingdom), the second and fourth place fighters on a floating platform that moves into the background.

The first section is a grassy area with colored blocks, where Princess Peach's Castle can be seen in the background. Fighters come across various Brick Blocks and ? Blocks; the latter will spawn items when hit (or jumped into from below), and have a higher than normal chance of spawning a Super Leaf. Donuts Blocks later appear; true to Super Mario 3D Land, they'll fall if a fighter stands on them for too long. From a stationary Pipe, Flip Panels will appear to create a path over a pit (nevertheless, the pit is still covered by a metal grate) After a brief area of rest, the fighters will come across one last set of Donut Blocks before a large metallic grate platform (similar to the one below the Flip Panels). Fighters must jump on the platform before in flies into the sky; a Note Block under the platform can assist them should they wind up underneath the platform.

After passing upward through some clouds, the platform arrives in the second section: a valley area with with stone blocks protruding from the cliffs. The fighters must move to a set of four smaller platforms (clockwise from the top: yellow, red, green, blue) before the metallic platform from below sinks back into the blast zone. From here, the set of platforms move into the background, towards a group of gray mountains. Along the way, stone blocks will protrude from three differently colored holes (blue, green, yellow), hitting the respectively-colored platform and slightly rotating them. As there is no red hole, the red platform will always remain in position. Only two stone blocks will come out per cycle. The platforms then reach the end of the valley, when they suddenly sink through the same clouds from before.

The fighters are taken to the third section: another grassy area, this time a downhill and noticeably near the coastline with abundant trees and a mountain. As the fighters move down the hill, they'll come across another yellow platform, followed by a pair of Rotating Blocks where the hill ends. Two sets of Warp Pipes (five in the first, three in the second) are encountered; the first and last pipes of the first set will raise and lower. At the end of the section are three platforms (in for 3DS, they resemble Switchboards, albeit without arrows, while in Ultimate they are given new designs completely) that the fighters must jump on before they quickly hop down.

The three platforms land on three different colored rails, as they move once again into the background of the final section: an ocean area with a double rainbow and Skewers in the water. An island with a lone Warp Pipe can be seen in the distance. The rails intertwine around each other, causing the platforms to move in kind. While most of the Skewers remain spinning in the background, a single Skewer will strike one of the platforms, breaking half of it and dealing 22% to any fighter hit. Soon after, the platforms speed up until they fly high in the air and land in the aforementioned Warp Pipe; seconds later, the platforms reappear in the grassy area with Peach's Castle, sink into the ground, and the cycle is restarted.

When first starting on the stage, players will spawn on four yellow platforms. These platforms will not spawn again on any successive cycles.

Ω forms and Battlefield form

In Super Smash Bros. for Nintendo 3DS, the Ω form consists only of a single platform in the water area; in front of the Skewers and final Warp Pipe.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form take place in the water area with a metallic structure acting as the main platform that is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are metallic and are unique to this form.

Origin

World 1-1 in Super Mario 3D Land.
Source: Super Mario Wiki
World 8-2 in Super Mario 3D Land.

This stage as a whole is based on the Nintendo 3DS game Super Mario 3D Land, with each part of the level referencing levels from the game.

The castle area is roughly based around World 1-1 with changes to layout of the platforms and the platforms themselves. The area is also a lot closer to Peach's Castle than it was in Super Mario 3D Land. Flip Panels also appear here as platforms, though they are not pass-through, as they are in the stage. Just prior to the stage transition is a Note Block, which can bounce fighters onto the incoming platforms; this block is two blocks long, as was often the case in Super Mario 3D Land.

The valley area's closest resemblance is World 8-2, in that both levels have steep rock cliffs with grass on top; however, the resemblance ends there, as the level in Super Mario 3D Land did not have moving platforms (other than ones that move in a circular pattern), or gray rocks protruding from the cliff sides. The cliff walls are also more red than they are in original game. Other than World 8-2, there are no levels that resemble the valley area.

The downhill area is roughly based on World 4-1. In World 4-1, the player navigates through the level by scaling steep cliff sides with grass tops. In this stage, the design of the soil found on the smaller cliffs with grass has been retained, and the gray rock cliff walls seen in the background are designed around the taller cliff walls in World 4-1. The level also has trees with rounded tops, which were also retained in this stage. However, the end of World 4-1 was located on top of a tree-like structure perched on top of the cliff, meaning that the player is mostly going upward, unlike in this stage where the battle goes downhill.

The rotating block area comes from World 4-3, Special 3-2, and Special 6-4. While rotating block platforms originate from World 1-5 and World 3-5 of New Super Mario Bros. Wii, the design of the blocks originate from Super Mario 3D Land. In the levels that feature the rotating blocks, the level takes place in the sky above clouds, but in this stage, they're closer to the ground.

After that, various pipes can be seen, and some of them extend and retract, proving fighters higher ground. The extending pipes, despite debuting in Super Mario World, never appear in Super Mario 3D Land, though they may be based off of the action of Warp Pipes appearing from the ground for the player to enter (such as in Mario and Luigi's on-screen appearance), which dates back to titles such as Super Mario Galaxy.

The water area originates from a few different levels. The idea of players on moving platforms come from World 1-4, but the background and scenery of the stage mostly resemble World 6-1. The design of the moving platform; however, is different from Super Mario 3D Land as the moving platforms in the game are moved by the player standing on a side of the platform featuring arrows. The platform would then move in that direction by the two wheels on the sides along rails. The platforms in this stage do not feature the arrows and the wheels, and its movement on the rail is not based on the player, but instead moves automatically. This area of the stage also features the Skewer stage hazards, spiked pillars that lunge in the direction they are pointing. Skewers first appear in Super Mario World, and have returned in recent Mario games. In Super Mario 3D Land, Skewers appear in neither World 1-4 nor 6-1, but rather only in certain Airship levels, like World 3-Airship and World 6-Airship. The design of the Skewers has been retained. In this stage, Skewers lunge upward from the water below, breaking any platforms above them, and they deal 22% damage to fighters. Possibly due to causing lag, Skewers will not appear in online play/in For Fun mode.

In Ultimate, the level gained a graphical upgrade that redesigns some assets to instead match Super Mario 3D World, such as the background platforms.

Tournament legality

The stage is universally banned in all rulesets. The auto-scrolling areas of the stage provide characters with good mobility an unfair advantage because they can simply run away and camp their opponent; some parts of the stage also have walk-off blast lines. The water area has huge skewers that occasionally come up and damage the players while also destroying the platforms.

Gallery

Super Smash Bros. for Nintendo 3DS

Super Smash Bros. Ultimate

Names in other languages

Language Name Meaning
Japan Japanese 3Dランド, 3D Land
UK English 3D Land
France French 3D Land
Germany German 3D Land
Spain Spanish 3D Land
Italy Italian 3D Land
China Chinese (Simplified) 3D 乐园 3D Paradise
Taiwan Chinese (Traditional) 3D 樂園 3D Paradise
South Korea Korean 3D랜드, 3D Land
Netherlands Dutch 3D Land
Russia Russian Страна 3D 3D Land
Portugal Portuguese 3D Land

Trivia

References