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List of SSBB Music (Nintendo series): Difference between revisions

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{{Title|List of ''SSBB'' Music (Nintendo series)}}
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
This is a list of music tracks in ''[[Super Smash Bros. Brawl]]'' placed in the ''[[Nintendo]]'' category of the [[Sound Test]].
:''"Shin Onigashima" redirects here. For the universe, see [[List of minor Nintendo universes#Shin Onigashima|Shin Onigashima]]
This is a list of music tracks in ''[[Super Smash Bros. Brawl]]'' placed in the ''[[Nintendo]]'' category of the [[Sound Test]]. This game and ''[[Super Smash Bros.]]'' are the only two games in the series to not always order the track in the order of what stage they play on in the [[Sound Test]].


==Ice Climber==
==Ice Climber==
{{Infobox Music
{{Infobox Music
|name=Ice Climber
|name=Ice Climber
|title=Ice Climber
|universe={{uv|Ice Climber}}
|universe={{uv|Ice Climber}}
|debut=''Ice Climber''
|debut=''Ice Climber''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[Summit]]
|stage=[[Summit]]
|availability=Default
|availability=Default
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}}
}}
===Origin===
===Origin===
This track is a remixed medley of music pieces from the NES game ''Ice Climber''. The arrangement begins with a piano-based remix of the ''Title Screen Theme'', which originally played both on the Title Screen of ''Ice Climber'', and also during a Bonus Stage. Overlapping this sub-section is a vocal input from the [[Ice Climbers]] themselves, where they say something that sounds like "Hey guys; this is the Ice Climbers! Well, all you have to do is get rid of your friends and climb the iceberg!" The tempo of the arrangement then steps up, with an electric guitar-based remix of the same music piece, before slowing down again to remix the ''Ice Climber Main Theme'', which originally played during gameplay of any standard level in ''Ice Climber''. This full arrangement is synchronized alongside the movements of the [[Summit]] stage. The calmer sections of the medley will play when the Iceberg is at its peak and when floating in the water, and the up-tempo, electric guitar-based section will play when the iceberg is sliding down the slope. However, this track is only partially synchronized, as after the arrangement loops, the stage movements will not coincide with the track. [[Pause|Pausing]] the game will also desynchronize the track.
This track is a remixed medley of music pieces from ''Ice Climber''. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the ''Bonus Stage Theme'', transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the ''Stage Theme'' before looping back to the start. The music is designed to sync up with the motions of the [[Summit]] stage; however, later loops will desynchronize the track, as will altering the gameplay speed and [[Pause|pausing]] the game.


===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Toshiyuki Sudo,
Arrangement Supervisor: Toshiyuki Sudo


Composer: Nintendo (Akito Nakatsuka)
Composer: Nintendo


Arranger: Nintendo
Arranger: Nintendo


Japanese title: {{ja|アイスクライマー, ''Aisukuraimā''}}
Japanese title: {{ja|アイスクライマー|Aisu Kuraimā}}, ''Ice Climber''
===Other Uses===
===Other Uses===
*If [[Classic Mode (SSBB)|Classic]] or [[All-Star Mode|All-Star modes]] are completed with the {{SSBB|Ice Climbers}}, this track will play during the [[Character Roll Call]] following the mode.
*If [[Classic Mode (SSBB)|Classic]] or [[All-Star Mode|All-Star modes]] are completed with the {{SSBB|Ice Climbers}}, this track will play during the [[Character Roll Call]] following the mode.
*This track plays while venturing through the first section of [[The Glacial Peak]] in the [[Subspace Emissary]]
*This track plays while venturing through the first section of [[The Glacial Peak]] in the [[Subspace Emissary]].
*In [[The Great Maze]] level of the Subspace Emissary, this track will also play when fighting the [[False character|False]] Ice Climbers.
*In [[The Great Maze]] level of the Subspace Emissary, this track will also play when fighting the [[False character|False]] Ice Climbers.


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{{Infobox Music
{{Infobox Music
|name=Balloon Trip
|name=Balloon Trip
|title=Balloon Trip
|universe={{uv|Balloon Fight}}
|universe={{uv|Balloon Fight}}
|debut=''Balloon Fight''
|debut=''Balloon Fight''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[Summit]]
|stage=[[Summit]]
|availability=Default
|availability=Default
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}}
}}
===Origin===
===Origin===
This track is a light arrangement of the music that would play in NES game ''[[Balloon Fight]]'' during the ''Balloon Trip'' side-game. In ''Balloon Fight'', this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original 8-bit version of this track appeared as a music piece in ''[[Super Smash Bros. Melee]]'', and is one of the few music pieces in ''Melee'' not to return in ''Brawl''.
This track is a light arrangement of the music that would play in ''[[Balloon Fight]]'' during the ''Balloon Trip'' side-game. In ''Balloon Fight'', this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original chiptune version of this track appeared as a music piece in ''[[Super Smash Bros. Melee]]'', and is one of the few music pieces in ''Melee'' not to return in ''Brawl''.
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Koji Hayama,
Arrangement Supervisor: Koji Hayama


Composer: Nintendo (Hirokazu Tanaka)
Composer: Nintendo


Japanese title: {{ja|バルーントリップ, ''Barūntorippu''}}
Japanese title: {{ja|バルーントリップ|Barūn Torippu}}, ''Balloon Trip''


==Shin Onigashima==
==Shin Onigashima==
{{Infobox Music
{{Infobox Music
|name=Shin Onigashima
|name=Shin Onigashima
|title=Shin Onigashima
|universe={{uvm|Shin Onigashima}}
|universe={{uvm|Shin Onigashima}}
|debut=''Famicom Mukashibanashi Shin Onigashima''
|debut=''Famicom Mukashibanashi Shin Onigashima''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[Summit]]
|stage=[[Summit]]
|availability=Default
|availability=Default
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[http://www.youtube.com/watch?v=js9Mt6S5OD8]
[http://www.youtube.com/watch?v=js9Mt6S5OD8]
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement: Masafumi Takada,
Arrangement: Masafumi Takada


Composer: Nintendo (Koji Kondo)
Composer: Nintendo


Japanese title: {{ja|新・鬼ヶ島, ''Shin· Onigashima''}}
Japanese title: {{ja|新・鬼ヶ島|Shin · Onigashima}}, ''New Demon Island''


==Clu Clu Land==
==Clu Clu Land==
{{Infobox Music
{{Infobox Music
|name=Clu Clu Land
|name=Clu Clu Land
|title=Clu Clu Land
|universe={{uv|Clu Clu Land}}
|universe={{uv|Clu Clu Land}}
|debut=''Clu Clu Land''
|debut=''Clu Clu Land''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[Summit]]
|stage=[[Summit]]
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
This track is a medley of music pieces from the NES game of the track's title, ''[[wikipedia:Clu Clu Land|Clu Clu Land]]''. The first sub-track this medley remixes is the ''Level Start Theme'', which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original 8-bit form. Next, the song transitions into the ''Level Theme'', which would originally play when Bubbles explored a regular level. Following this, the ''Time Running Out Theme'' plays, which in ''Clu Clu land'' would play if the time limit on a level had severely depleted. Afterwards, the ''Completion/Results Screen Theme'' plays, which originally played at the end of each level in ''Clu Clu Land'' when the player's score would be displayed on a results screen. The ''Bonus Round Theme'', the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.
This track is a medley of music pieces from the NES game of the track's title, ''{{s|wikipedia|Clu Clu Land}}''. The first sub-track this medley remixes is the ''Level Start Theme'', which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original chiptune form. Next, the song transitions into the ''Level Theme'', which would originally play when Bubbles explored a regular level. Following this, the ''Time Running Out Theme'' plays, which in ''Clu Clu land'' would play if the time limit on a level had severely depleted. Afterwards, the ''Completion/Results Screen Theme'' plays, which originally played at the end of each level in ''Clu Clu Land'' when the player's score would be displayed on a results screen. The ''Bonus Round Theme'', the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Keigo Ozaki,
Arrangement Supervisor: Keigo Ozaki


Composer: Nintendo (Akito Nakatsuka)
Composer: Nintendo


Arranger: GAME ARTS Co., Ltd.  
Arranger: GAME ARTS Co., Ltd.  


Japanese title: {{ja|クルクルランド, ''Kurukururando''}}
Japanese title: {{ja|クルクルランド|Kurukuru Rando}}, ''Clu Clu Land''
===How to Unlock===
===How to Unlock===
If a player can hit the Sandbag past 1200ft (400m) in the [[Home-Run Contest]], they will receive the [[CD]] containing this track.
If a player can hit the Sandbag past 1200ft (400m) in the [[Home-Run Contest]], they will receive the [[CD]] containing this track.
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{{Infobox Music
{{Infobox Music
|name=Mario Bros.
|name=Mario Bros.
|title=Mario Bros.
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''[[Mario Bros. (game)|Mario Bros.]]''
|debut=''{{b|Mario Bros.|game}}''
|stage=[[Mario Bros. (stage)|Mario Bros.]]
|arrangement=''Super Smash Bros. Brawl''
|stage={{b|Mario Bros.|stage}}
|availability=Default
|availability=Default
|link=[http://www.youtube.com/watch?v=5kQXO2FoTzI]
|link=[http://www.youtube.com/watch?v=5kQXO2FoTzI]
}}
}}
===Origin===
===Origin===
This track is a remix of two music pieces that play in Arcade, and later NES game ''[[supermariowiki:Mario Bros. (game)|Mario Bros.]]'' The first sub-section is the excerpt that played upon starting a new game in ''Mario Bros.'', which in turn is an excerpt of [[wikipedia:Mozart|Mozart's]] classical piece [[wikipedia:Eine kleine Nachtmusik|Eine kleine Nachtmusik]], and the second sub-section is a remix of the music that would play on the [[title screen]] of the NES version of ''Mario Bros.''
This track is a remix of two music pieces that play in the arcade game ''{{iw|mariowiki|Mario Bros.|game}}'' The first sub-section is the excerpt that played upon starting a new game in ''Mario Bros.'', which in turn is an excerpt of {{s|wikipedia|Mozart}}'s classical piece {{s|wikipedia|Eine kleine Nachtmusik}}, and the second sub-section is a remix of the music that would play on the [[title screen]] of the NES version of ''Mario Bros.'', in the last section of this track another remix of the excerpt that plays upon starting a new game is played.
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Shogo Sakai
Arrangement Supervisor: Shogo Sakai


Composer: Nintendo (Yukio Kaneoka)
Composer: Nintendo


Arranger: HAL Laboratory, Inc.
Arranger: HAL Laboratory, Inc.


Japanese title: {{ja|マリオブラザーズ, ''Marioburazāzu''}}
Japanese title: {{ja|マリオブラザーズ|Mario Burazāzu}}, ''Mario Bros.''


==Gyromite==
==Gyromite==
{{Infobox Music
{{Infobox Music
|name=Gyromite
|name=Gyromite
|title=Gyromite
|universe={{uv|R.O.B.}}
|universe={{uv|R.O.B.}}
|debut=''Gyromite''
|debut=''Gyromite''
|stage=[[Mario Bros. (stage)|Mario Bros.]]
|arrangement=''Super Smash Bros. Brawl''
|stage={{b|Mario Bros.|stage}}
|availability=Unlockable
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=AZdySs8xxrU]
|link=[http://www.youtube.com/watch?v=AZdySs8xxrU]
}}
}}
===Origin===
===Origin===
This track serves as a collection of short music pieces from NES games ''Stack-Up'' and ''[[Gyromite (game)|Gyromite]]''. These two games are associated by both being controlled by [[R.O.B.]], hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes the ''Gyromite Title Screen Theme'', a piece that plays on the title screen of said game, ''Gyromite''. The arrangement moves onto the ''Stack-Up Title Screen Theme'', a piece that plays on the title screen of ''Stack-Up''. ''Stack-Up Memory Mode'' then plays, a music piece that would play during Memory Mode of ''Stack-Up'', before transitioning into ''Stack-Up Direct Mode'', the music that would play during Direct Mode in ''Stack-Up''. The medley then remixes the last segment of the ''Gyromite Level Theme'', which would play just before the overall music loop of any standard platforming level of ''Gyromite'', and finally ''Stack-Up Bingo Mode'', a track that would play during Bingo Mode of ''Stack-Up''. Quite why the track is named ''Gyromite'', and makes no mention of ''Stack-Up'' is unclear, but it is most likely due to the fact that {{SSBB|R.O.B.}} borrows more traits from his usage in ''Gyromite'' than from ''Stack-Up'' as a playable character in ''Brawl''.
This track serves as a collection of short music pieces from NES games ''Stack-Up'' and ''{{b|Gyromite|game}}''. These two games are associated by both being controlled by [[R.O.B.]], hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes ''Stack-Up Test Mode'', a piece that plays on the key prompt in the test mode of ''Stack-Up''. The arrangement moves onto the ''Stack-Up Title Screen Theme'', a piece that plays on the title screen of ''Stack-Up''. ''Stack-Up Memory Mode'' then plays, a music piece that would play during Memory Mode of ''Stack-Up'', before transitioning into ''Stack-Up Direct Mode'', the music that would play during Direct Mode in ''Stack-Up''. The medley then remixes the last segment of the ''Gyromite Level Theme'', which would play just before the overall music loop of any standard platforming level of ''Gyromite'', and finally ''Stack-Up Bingo Mode'', a track that would play during Bingo Mode of ''Stack-Up''. Quite why the track is named ''Gyromite'', and makes no mention of ''Stack-Up'' is unclear, but it is most likely due to the fact that {{SSBB|R.O.B.}} borrows more traits from his usage in ''Gyromite'' than from ''Stack-Up'' as a playable character in ''Brawl''.
 
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Kenichi Okuma  
Arrangement Supervisor: Kenichi Okuma  


(Composer: Hirokazu Tanaka)
Composer: Nintendo


Japanese title: {{ja|ブロック&ジャイロ, ''Burokku& Jairo''}}
Japanese title: {{ja|ブロック&ジャイロ|Burokku & Jairo}}, ''Block & Gyro''
===Other Uses===
===Other Uses===
If [[Classic Mode (SSBB)|Classic]] or [[All-Star Mode|All-Star modes]] are completed with the {{SSBB|R.O.B.}}, this track will play during the [[Character Roll Call]] following the mode.
If [[Classic Mode (SSBB)|Classic]] or [[All-Star Mode|All-Star modes]] are completed with the {{SSBB|R.O.B.}}, this track will play during the [[Character Roll Call]] following the mode.
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{{Infobox Music
{{Infobox Music
|name=Famicom Medley
|name=Famicom Medley
|title=Famicom Medley
|universe={{uv|Mario}}, {{uv|Wrecking Crew}}, {{uv|Excite}}, {{uv|Punch-Out!!}}, {{uvm|Soccer}}, {{uv|Devil World}}, {{uv|Joy Mech Fight}}, {{uv|Duck Hunt}}, {{uv|Donkey Kong}}, {{uvm|Detective Club}}, {{uvm|Urban Champion}}
|universe={{uv|Mario}}, {{uv|Wrecking Crew}}, {{uv|Excite}}, {{uv|Punch-Out!!}}, {{uvm|Soccer}}, {{uv|Devil World}}, {{uvm|Joy Mech Fight}}, {{uv|Duck Hunt}}, {{uv|Donkey Kong}}, {{uvm|Detective Club}}, {{uvm|Urban Champion}}
|debut=Various
|debut=Various
|stage=[[Mario Bros. (stage)|Mario Bros.]]
|arrangement=''Super Smash Bros. Brawl''
|stage={{b|Mario Bros.|stage}}
|availability=Default
|availability=Default
|link=[http://www.youtube.com/watch?v=LpYlJeH3xEc]
|link=[http://www.youtube.com/watch?v=LpYlJeH3xEc]
}}
}}
===Origin===
===Origin===
This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The first of which is the introductory notes to the ''Hammer Bros. Battle Theme'' from ''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]'' (Koji Kondo), a track that would play whenever [[Mario]] fought [[Hammer Bro]]s., or a related species such as a [[supermariowiki:Boomerang Bro|Boomerang Bro]] in a restricted area. The ''Bonus Round Theme'', originating from ''[[supermariowiki:Wrecking Crew|Wrecking Crew]]'' (Hirokazu Tanaka) will then play, a track that would play whenever [[Mario]] attempted a bonus round in said game will then play next, before transitioning into the ''Title Screen Theme'' from ''[[wikipedia:Excitebike|Excitebike]]'' (Akito Nakatsuka), which as the name would imply, would play on the [[Title screen]] of ''Excitebike''. After this, a sub-track will play that has been split into two halves across this overall piece. The first half of the ''Punch-Out!! Training Theme'' will play at this point of the track, a music piece that originally played during the Training cutscene of ''[[wikipedia:Punch-Out!! (NES)|Punch-Out!!]]'' (Yukio Kaneoka and Kenji Yamamoto). Gameplay music from ''[[wikipedia:Soccer (1985 video game)|Soccer]]'' (Koji Kondo) will play afterwards before moving onto ''Title Screen Theme'' from ''[[Devil World]]'' (Koji Kondo and Akito Nakatsuka), a music piece which, as the title would imply, plays on the title screen of ''Devil World''. The second half of the ''Punch-Out!! Training Theme'' will play following on from ''Joy Mech Fight Menu Theme'' before playing the ''Title Screen Theme'' from ''[[wikipedia:Duck Hunt|Duck Hunt]]'' (Hirokazu Tanaka). The arrangement keeps up a trend of ''Title Screen Themes'' from this point, as the music from said parts of a game will play, first from ''[[dkwiki:Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' (Yukio Kaneoka), and then ''[[wikipedia:Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo|Famicom Tantei Club Part II]]'' (Kenji Yamamoto). The overall track then finally ends with the ''Urban Champion Victory Theme'', a small soundbyte that would play in ''[[wikipedia:Urban Champion|Urban Champion]]'' (Hirokazu Tanaka) whenever the player won a match. The arrangement will then loop back to the start of the track.
This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The medley consists of:
*The introduction of the "[[Hammer Bros.]] Battle Theme" from ''{{s|mariowiki|Super Mario Bros. 3}}'' (Koji Kondo).
*The Bonus Round theme from ''{{b|Wrecking Crew|game}}'' (Hirokazu Tanaka).
*The title theme from {{uv|Excite|Excitebike}} (Akito Nakatsuka).
*The first half of "Jogging" from ''[[Punch-Out!!]]'' (Yukio Kaneoka and Kenji Yamamoto).
*Gameplay music from ''{{uvm|Soccer}}'' (Koji Kondo).
*The title theme from ''[[Devil World]]'' (Koji Kondo and Akito Nakatsuka).
*The second half of "Jogging" from ''[[Punch-Out!!]]''.
*The menu theme from {{uv|Joy Mech Fight}}.
*the title theme from {{uv|Duck Hunt}} (Hirokazu Tanaka).
*the title theme from ''{{iw|mariowiki|Donkey Kong Jr.|game}}'' (Yukio Kaneoka).
*the title theme from ''[[Detective Club|Famicom Tantei Club Part II]]'' (Kenji Yamamoto).
*'The victory theme from ''[[Urban Champion]]'' (Hirokazu Tanaka).
 
====Origin Video====
====Origin Video====
[http://www.youtube.com/watch?v=aCVNMh52Rls]
[http://www.youtube.com/watch?v=aCVNMh52Rls]
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Composition and arrangements Copyright Nintendo.
Composition and arrangements Copyright Nintendo.


Japanese title: {{ja|ファミコン・メドレー, ''Famikon· Medorē''}}
Japanese title: {{ja|ファミコン・メドレー|Famikon · Medorē}}, ''Famicom Medley''


==Power-Up Music==
==Power-Up Music==
{{Infobox Music
{{Infobox Music
|name=Power-Up Music
|name=Power-Up Music
|title=Power-Up Music
|universe={{uv|Wrecking Crew}}
|universe={{uv|Wrecking Crew}}
|debut=''Wrecking Crew''
|debut=''Wrecking Crew''
|stage=[[Mario Bros. (stage)|Mario Bros.]]
|stage={{b|Mario Bros.|stage}}
|availability=Default
|availability=Default
|link=[http://www.youtube.com/watch?v=MeB-GfZXNFc]
|link=[http://www.youtube.com/watch?v=MeB-GfZXNFc]
}}
}}
===Origin===
===Origin===
This track is a direct 8-bit port of the music that would play in ''[[supermariowiki:Wrecking Crew|Wrecking Crew]]'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense.
This track is a direct chiptune port of the music that would play in ''{{s|mariowiki|Wrecking Crew}}'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements Copyright Nintendo. (Hirokazu Tanaka)
Composition and arrangements Copyright Nintendo.


Japanese title: {{ja|BGM B:パワーアップ  
Japanese title: {{ja|BGM B:パワーアップ (レッキングクルー)|BGM B: Pawāappu (Rekkingukurū)}}, ''BGM B: Power-Up (Wrecking Crew)''
(レッキングクルー), ''BGM B: Pawāappu (Rekkingukurū)''}}
===Other Uses===
===Other Uses===
When a [[character]] acquires the [[Golden Hammer]] item in either [[Brawl]] or [[Smash 4]], this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.
When a [[character]] acquires the [[Golden Hammer]] item in either [[Brawl]] or [[Smash 4]], this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.
===Trivia===
''Wrecking Crew'' is a game considered to be part of the [[Mario (universe)|''Mario'' franchise]], due to featuring [[Mario]] as the game's protagonist. Because of this, it is unclear why the track is categorized in the ''Nintendo'' music category rather than the [[List of SSBB Music (Super Mario Bros. series)|''Super Mario Bros.'' category of music]].


==Douchuumen (Nazo no Murasamejo)==
==Douchuumen (Nazo no Murasamejo)==
{{Infobox Music
{{Infobox Music
|name=Dochuumen (Nazo no Murasomejo)
|name=Dochuumen (Nazo no Murasomejo)
|title=Dochuumen (Nazo no Murasomejo)
|universe={{uv|The Mysterious Murasame Castle}}
|universe={{uv|The Mysterious Murasame Castle}}
|debut=''The Mysterious Murasame Castle''
|debut=''The Mysterious Murasame Castle''
|stage=[[Mario Bros. (stage)|Mario Bros.]]
|stage={{b|Mario Bros.|stage}}
|availability=Unlockable
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=AFqXl7fPHRI]
|link=[http://www.youtube.com/watch?v=AFqXl7fPHRI]
}}
}}
===Origin===
===Origin===
This track is a direct, 8-bit port of the main theme from Famicom Disk System title {{uv|The Mysterious Murasame Castle}}. The original track was heavily based off of Japanese folk music, and is renowned for using the NES's low audio hardware to a high standard.
This track is a direct chiptune port of the main theme from Famicom Disk System title {{uv|The Mysterious Murasame Castle}}. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom's limited audio hardware to a high standard.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements Copyright Nintendo. (Koji Kondo)
Composition and arrangements Copyright Nintendo.


Japanese title: {{ja|道中面 (謎の村雨城), ''Dōchū-men (Nazo no Murasamejō)''}}
Japanese title: {{ja|道中面 (謎の村雨城)|Dōchū-men (Nazo no Murasamejō)}}, ''Roadside (The Mysterious Murasame Castle)''
===How to Unlock===
===How to Unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
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{{Infobox Music
{{Infobox Music
|name=Flat Zone 2
|name=Flat Zone 2
|title=Flat Zone 2
|universe={{uv|Game & Watch}}
|universe={{uv|Game & Watch}}
|debut=''[[Super Smash Bros. Brawl]]''
|debut=''[[Super Smash Bros. Brawl]]''
|stage=[[Flat Zone 2]]
|stage=[[Flat Zone 2]]
|availability=Default
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=mANdVLqQMlY]
|link=[http://www.youtube.com/watch?v=mANdVLqQMlY]
}}
}}
===Origin===
===Origin===
''Flat Zone 2'' is an original music piece, designed solely for ''[[Super Smash Bros. Brawl]]'', though the game credits the track as originating from ''[[wikipedia:Game & Watch Gallery|Game & Watch Gallery]]''. The piece uses its own melody, later using a guitar, but the track has many [[Game & Watch]]-style sound effects playing over the top of this. While overall sounding very different, this track uses the same bassline as ''[[Super Smash Bros. Melee]]''<nowiki>'s</nowiki> ''Flat Zone'' music track.
''Flat Zone 2'' is an original music piece, designed solely for ''[[Super Smash Bros. Brawl]]'', though the game credits the track as originating from ''{{s|wikipedia|Game & Watch Gallery}}''. The piece uses its own melody, later using a guitar, but the track has many [[Game & Watch]]-style sound effects playing over the top of this. While overall sounding very different, this track uses the same bassline as ''[[Super Smash Bros. Melee]]''{{'}}s ''Flat Zone'' music track.


===Composition & Arrangements===
===Composition & Arrangements===
Composer: Kenichi Okuma.
Composer: Kenichi Okuma


Japanese title: {{ja|フラットゾーン2, ''Furattozōn Tsū''}}
Japanese title: {{ja|フラットゾーン2|Furattozōn 2}}, ''Flat Zone 2''
===Other Uses===
===Other Uses===
If [[Classic Mode (SSBB)|Classic]] or [[All-Star Mode|All-Star modes]] are completed with {{SSBB|Mr. Game & Watch}}, this track will play during the [[Character Roll Call]] following the mode.
If [[Classic Mode (SSBB)|Classic]] or [[All-Star Mode|All-Star modes]] are completed with {{SSBB|Mr. Game & Watch}}, this track will play during the [[Character Roll Call]] following the mode.
===How to Unlock===
Unlock [[Flat Zone 2]].


==Chill (Dr. Mario)==
==Chill (Dr. Mario)==
{{Infobox Music
{{Infobox Music
|name=Chill (Dr. Mario)
|name=Chill (Dr. Mario)
|title=Chill (Dr. Mario)
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Dr. Mario''
|debut=''Dr. Mario''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[Flat Zone 2]]
|stage=[[Flat Zone 2]]
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
In NES game ''[[supermariowiki:Dr. Mario|Dr. Mario]]'', the player has the choice of two music tracks that may play during gameplay. One is ''Fever'', which appeared in ''[[Super Smash Bros. Melee]]'' under the name ''Dr. Mario'', and returned for ''Brawl'', where it plays on the [[PictoChat]] stage under the name ''Dr. Mario (Melee)''. The other track in ''Dr. Mario'' is called ''Chill'', a track of which this is a remix of. Around 40 seconds into the song, the song will echo a certain part - this represents chaining in ''Dr. Mario''.
In ''Dr. Mario'', players are given the choice of two songs when beginning a game. This track is a rock remix of the second song, "Chill".
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement: Masaaki Iwasaki,
Arrangement: Masaaki Iwasaki
 
Composer: Nintendo


Composer: Nintendo (Hirokazu Tanaka)
Japanese title: {{ja|Chill (ドクターマリオ)|Chill (Dokutā Mario)}}, ''Chill (Dr. Mario)''


Japanese title: {{ja|Chill (ドクターマリオ), ''Chiru (Dokutā Mario)''}}
===How to Unlock===
===How to Unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
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{{Infobox Music
{{Infobox Music
|name=PictoChat
|name=PictoChat
|title=PictoChat
|universe={{uv|Nintendo DS}}
|universe={{uv|Nintendo DS}}
|debut=''[[Super Smash Bros. Brawl]]''
|debut=''[[Super Smash Bros. Brawl]]''
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}}
}}
===Origin===
===Origin===
This track is an original, piano-based piece, but with the addition of sound effects from the original ''[[Nintendo DS]] & Nintendo DS lite menu'', ''Wii Menu'' and most prominently ''[[wikipedia:PictoChat|PictoChat]]'', such as typing noises, entering / leaving ''PictoChat'', loading the ''Wii Menu'' etc.  
This track is an original, piano-based piece based around sound effects from the original [[Nintendo DS]] menu, the [[Wii]] menu, and most prominently, ''[[wikipedia:PictoChat|PictoChat]]''. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving ''PictoChat'', loading the Wii Menu, and typing noises from both systems.
===Composition & Arrangements===
===Composition & Arrangements===
Composition Supervisor: Shogo Sakai  
Composition Supervisor: Shogo Sakai  
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Composer: HAL Laboratory, Inc.  
Composer: HAL Laboratory, Inc.  


Japanese title: {{ja|ピクトチャット, ''Pikutochatto''}}
Japanese title: {{ja|ピクトチャット|Pikutochatto}}, ''PictoChat''
{{clr}}
{{clr}}
==Mii Channel==
==Mii Channel==
{{Infobox Music
{{Infobox Music
|name=Mii Channel
|name=Mii Channel
|title=Mii Channel
|universe={{uvm|Nintendo hardware}}
|universe={{uvm|Nintendo hardware}}
|debut=''Mii Channel''
|debut=''Mii Channel''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[PictoChat]]
|stage=[[PictoChat]]
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
Every [[Wii]] system comes preloaded with software called the ''[[wikipedia:Mii Channel|Mii Channel]]'', which has one recognizable music track play on it, though slightly differently during the creation of a [[wikipedia:Mii|Mii]]. The ''Mii Channel'' track in ''Brawl'' is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu.
Every [[Wii]] system comes preloaded with software called the ''{{s|wikipedia|Mii Channel}}'', which has one recognizable music track play on it, though slightly differently during the creation of a [[Mii]]. The ''Mii Channel'' track in ''Brawl'' is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu.
===Composition & Arrangements===
===Composition & Arrangements===
Composition Supervisor: Shogo Sakai
Composition Supervisor: Shogo Sakai
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Composer: HAL Laboratory, Inc.  
Composer: HAL Laboratory, Inc.  


Japanese title: {{ja|似顔絵チャンネル, ''Nigaoe channeru''}}
Japanese title: {{ja|似顔絵チャンネル|Nigaoe Channeru}}, ''Caricature Channel''


===How to Unlock===
===How to Unlock===
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{{Infobox Music
{{Infobox Music
|name=Wii Shop Channel
|name=Wii Shop Channel
|title=Wii Shop Channel
|universe={{uvm|Nintendo hardware}}
|universe={{uvm|Nintendo hardware}}
|debut=''Wii Shop Channel''
|debut=''Wii Shop Channel''
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}}
}}
===Origin===
===Origin===
Another channel that a [[Wii]] comes preloaded with is the ''[[wikipedia:Wii Shop Channel|Wii Shop Channel]]''. This has one music track that plays throughout, and the track ''Wii Shop Channel'' in ''Brawl'' is a direct port of said music.
Every Wii system comes preloaded with software called the ''{{s|wikipedia|Wii Shop Channel}}'', which allowed players to purchase and download digital video game releases through the internet. This has one music track that plays throughout, and the track ''Wii Shop Channel'' in ''Brawl'' is a direct port of said music.


===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements Copyright Nintendo.  
Composition and arrangements Copyright Nintendo.  


Japanese title: {{ja|Wiiショッピングチャンネル, ''U~ī shoppingu chan'neru''}}
Japanese title: {{ja|Wii ショッピングチャンネル|Wii Shoppingu Channeru}}, ''Wii Shopping Channel''
===How to Unlock===
===How to Unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
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{{Infobox Music
{{Infobox Music
|name=Shaberu! DS Cooking Navi
|name=Shaberu! DS Cooking Navi
|title=Shaberu! DS Cooking Navi
|universe={{uvm|Shaberu! DS Oryōri Navi}}
|universe={{uvm|Shaberu! DS Oryōri Navi}}
|debut=''Shaberu! DS Oryōri Navi''
|debut=''Shaberu! DS Oryōri Navi''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[PictoChat]]
|stage=[[PictoChat]]
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
In Japan, a [[Nintendo DS]] game called ''Shaberu! DS Oryōri Navi'' was released to serve as a food recommendation and cookbook service. In [[NTSC]] regions, the game's sequel is known as ''[[wikipedia:Personal Trainer: Cooking|Personal Trainer: Cooking]]'', while in [[PAL]] regions, it is called ''Cooking Guide: Can't Decide What to Eat?''. The name of this music track uses the game's Japanese title, likely because the music piece in ''Brawl'' features Japanese speech. That speech plays at the beginning of the track, where the phrase "Let's have a Brawl" is spoken in said language. The music itself originally played during tutorials for cooking within the game.
In Japan, a [[Nintendo DS]] game called ''Shaberu! DS Oryōri Navi'' was released to serve as a food recommendation and cookbook service. In [[NTSC]] regions, the game's sequel is known as ''{{s|wikipedia|Personal Trainer: Cooking}}'', while in [[PAL]] regions, it is called ''Cooking Guide: Can't Decide What to Eat?''. The name of this music track uses the game's Japanese title, likely because the music piece in ''Brawl'' features Japanese speech. That speech plays at the beginning of the track, where the phrase "Let's have a Brawl" is spoken in said language. The music itself originally played during the title screen and tutorial sections of the game.


===Composition & Arrangements===
===Composition & Arrangements===
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Arranger: Nintendo.
Arranger: Nintendo.


Japanese title: {{ja|しゃべる!DSお料理ナビ, ''Shaberu! Dīesu Oryōrinabi''}}
Japanese title: {{ja|しゃべる!DS お料理ナビ|Shaberu! DS Oryōri Nabi}}, ''Chatter! DS Cooking Navi''
===How to Unlock===
===How to Unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
===Trivia===
===Trivia===
In [[PAL]] versions of ''Brawl'', this track is called ''Shaberu! DS Oryouri Navi'', as this is part of the full Japanese title of the game. ("Sekai no Gohan: Shaberu! DS Oryōri Navi" is its full title.)
In [[PAL]] versions of ''Brawl'', this track is called ''Shaberu! DS Oryouri Navi'', as this is the full Japanese title of the game.


==Brain Age: Train Your Brain in Minutes a Day==
==Brain Age: Train Your Brain in Minutes a Day==
{{Infobox Music
{{Infobox Music
|name=Brain Age: Train Your Brain in Minutes a Day
|name=Brain Age: Train Your Brain in Minutes a Day
|title=Brain Age: Train Your Brain in Minutes a Day
|universe={{uv|Brain Age}}
|universe={{uv|Brain Age}}
|debut=''Brain Age: Train Your Brain in Minutes a Day''
|debut=''Brain Age: Train Your Brain in Minutes a Day''
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}}
}}
===Origin===
===Origin===
This track serves as a medley of music pieces from [[Nintendo DS]] title ''[[wikipedia:Brain Age: Train Your Brain in Minutes a Day|Brain Age: Train Your Brain in Minutes a Day]]'', and its sequel, ''[[wikipedia:Brain Age 2: More Training|Brain Age 2: More Training]]''. This overall track begins with the ''Title Screen Theme'' of the original game, and then plays the ''Title Screen Theme'' from the sequel. ''Menu Theme'' from the original title will play afterwards, a track that would play on any tier of the [[main menu]]. The track then ends with ''Calendar'', which originally played in ''Brain Age'' when a player was observing the in-game Calendar.
This track serves as a medley of music pieces from [[Nintendo DS]] title ''[[wikipedia:Brain Age: Train Your Brain in Minutes a Day|Brain Age: Train Your Brain in Minutes a Day]]'', and its sequel, ''[[wikipedia:Brain Age 2: More Training|Brain Age 2: More Training]]''. This overall track begins with the ''Title Screen Theme'' of the original game, and then plays the ''Title Screen Theme'' from the sequel. ''Menu Theme'' from the original title will play afterwards, concluding the track, as it will loop afterwards.


===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements Copyright Nintendo. (Minako Hamano and Akito Nakatsuka)
Composition and arrangements Copyright Nintendo.


Japanese title: {{ja|脳を鍛える大人のDSトレーニング, ''Nō o kitaeru otona no DS torēningu''}}
Japanese title: {{ja|脳を鍛える大人のDSトレーニング|Nō o Kitaeru Otona no DS Torēningu}}, ''DS Training for Adult Brains''
===Trivia===
===Trivia===
To coincide with the [[PAL]] name of the game, this track is called ''Brain Training: How Old is Your Brain?'' in PAL versions of ''Brawl''.
To coincide with the [[PAL]] name of the game, this track is called ''Brain Training: How Old is Your Brain?'' in PAL versions of ''Brawl''.
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{{Infobox Music
{{Infobox Music
|name=Opening (Wii Sports)
|name=Opening (Wii Sports)
|title=Opening (Wii Sports)
|universe={{uv|Wii Sports}}
|universe={{uv|Wii Sports}}
|debut=''Wii Sports''
|debut=''Wii Sports''
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}}
}}
===Origin===
===Origin===
Despite the title of the track, this music piece is a medley of sorts, taking tracks from [[Wii]] launch title, ''[[wikipedia:Wii Sports|Wii Sports]]''. This track begins with the opening sound effect of ''Boxing'', before then playing a loop of the ''Title Screen Theme''. The next portion of the track plays a loop of the "Main Menu Theme" before looping back to the title screen music.
Despite the title of the track, this music piece is a medley of sorts, taking tracks from [[Wii]] launch title, ''{{s|wikipedia|Wii Sports}}''. This track begins with the opening sound effect of ''Boxing'', before then playing a loop of the ''Title Screen Theme''. The next portion of the track plays a loop of the "Main Menu Theme" before looping back to the title screen music.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements Copyright Nintendo. (Kazumi Totaka)
Composition and arrangements Copyright Nintendo.


Japanese title: {{ja|オープニングテーマ /  
Japanese title: {{ja|オープニングテーマ / セレクト (Wii Sports)|Ōpuningu Tēma / Serekuto (Wii Sports)}}, ''Opening Theme / Select (Wii Sports)''
セレクト (Wii Sports), ''Ōpuningutēma/ Serekuto (U~ī Supōtsu)''}}


==Charge! (Wii Play)==
==Charge! (Wii Play)==
{{Infobox Music
{{Infobox Music
|name=Charge! (Wii Play)
|name=Charge! (Wii Play)
|title=Charge! (Wii Play)
|universe=''[[Mii (universe)#Wii Play|Wii Play]]''
|universe={{uvm|Wii Play}}
|debut=''Wii Play''
|debut=''Wii Play''
|stage=[[PictoChat]]
|stage=[[PictoChat]]
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}}
}}
===Origin===
===Origin===
This track originates from ''[[wikipedia:Wii Play|Wii Play]]'', a [[Wii]] game with 6 different sub-games. One of these is called ''Charge!'', where the player's Mii rides a hand-sewn cow. This music piece will play during gameplay of ''Charge!''
This track originates from ''{{s|wikipedia|Wii Play}}'', a [[Wii]] game with 9 different sub-games. One of these is called ''Charge!'', where the player's Mii rides a hand-sewn cow. This music piece will play during gameplay of ''Charge!''


===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements Copyright Nintendo. (Shinobu Tanaka and Ryo Nagamatsu)
Composition and arrangements Copyright Nintendo.


Japanese title: {{ja|牛ダッシュ (はじめてのWii), ''Ushi dasshu (Hajimete no u~ī)''}}
Japanese title: {{ja|牛ダッシュ (はじめてのWii)|Ushi Dasshu (Hajimete no Wii)}}, ''Cow Dash (Your First Step to Wii)''
===How to Unlock===
===How to Unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
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{{Infobox Music
{{Infobox Music
|name=Lip's Theme (Panel de Pon)
|name=Lip's Theme (Panel de Pon)
|title=Lip's Theme (Panel de Pon)
|universe={{uv|Panel de Pon}}
|universe={{uv|Panel de Pon}}
|debut=''Panel de Pon'' / ''Tetris Attack''
|debut=''Panel de Pon'' / ''Tetris Attack''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[PictoChat]]
|stage=[[PictoChat]]
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
In ''Panel de Pon'', whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into ''Tetris Attack'', and the track was used only in the tutorial.
In ''Panel de Pon'', whenever [[Lip|Lip the Flower Fairy]] was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into ''Tetris Attack'', and the track was used only in the tutorial.


===Composition & Arrangements===
===Composition & Arrangements===
Arrangement: Masafumi Takada,
Arrangement: Masafumi Takada


Composer: INTELLIGENT SYSTEMS. (Masaya Kuzume and Yuka Tsujiyoko)
Composer: INTELLIGENT SYSTEMS.


Japanese title: {{ja|リップのテーマ (パネルでポン), ''Rippu no tēma (Paneru de Pon)''}}
Japanese title: {{ja|リップのテーマ (パネルでポン)|Rippu no tēma (Paneru de Pon)}}, ''Lip's Theme (Panel de Pon)''
===How to Unlock===
===How to Unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
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{{Infobox Music
{{Infobox Music
|name=Tetris: Type A
|name=Tetris: Type A
|title=Tetris: Type A
|universe={{uvm3|Tetris}}
|universe={{uvm|Tetris}}
|debut=''Tetris''
|debut=''Tetris''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[Luigi's Mansion]]
|stage=[[Luigi's Mansion]]
|availability=Default
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=rDCOcqpWTkY]
|link=[http://www.youtube.com/watch?v=rDCOcqpWTkY]
}}
}}
===Origin===
===Origin===
Nikolay Nekrasov was a Russian poet during the 1800's who wrote a poem called '[[wikipedia:Korobeiniki|Korobeiniki]]'. The poem gain popularity and was turned into a Russian folk song. The song was later arranged in the Game Boy game ''[[wikipedia:Tetris|Tetris]]'' where it was offered as one of the three available music tracks. ''Tetris'' named this track ''Type A''. The ''Tetris'' arrangement had some changes from the original folk song, however. This track's arrangement in ''Brawl'' is more similar to Korobeiniki than the ''Tetris'' arrangement of Korobeiniki.  
Nikolay Nekrasov was a Russian poet during the 1800's who wrote a poem called {{s|wikipedia|Korobeiniki}}. The poem gained popularity and was turned into a Russian folk song. The song was later arranged in the Game Boy game ''{{iw|harddrop|Tetris|Game Boy}}'' where it was offered as one of the three available music tracks. ''Tetris'' named this track ''Type A''. The ''Tetris'' arrangement had some changes from the original folk song, however. This track's arrangement in ''Brawl'' is more similar to Korobeiniki than the ''Tetris'' arrangement of Korobeiniki.  
====Origin Video====
====Origin Video====
[http://www.youtube.com/watch?v=se2zrwxPcWk]
[http://www.youtube.com/watch?v=se2zrwxPcWk]
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Arrangement Supervisor: Yoko Shimomura
Arrangement Supervisor: Yoko Shimomura
   
   
Composer: Russian Folksong (and Hirokazu Tanaka)
Composer: Russian Folksong
   
   
Arranger: Midiplex Co., Ltd.  
Arranger: Midiplex Co., Ltd.  
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Courtesy of The Tetris Company.  
Courtesy of The Tetris Company.  


Japanese title: {{ja|テトリス:TypeA, ''Tetorisu: Taipu A''}}
Japanese title: {{ja|テトリス:TypeA|Tetorisu: Type A}}, ''Tetris: Type A''
 
===How to Unlock===
Unlock [[Luigi's Mansion]].
==Tetris: Type B==
==Tetris: Type B==
{{Infobox Music
{{Infobox Music
|name=Tetris: Type B
|name=Tetris: Type B
|title=Tetris: Type B
|universe={{uvm3|Tetris}}
|universe={{uvm|Tetris}}
|debut=''Tetris''
|debut=''Tetris''
|stage=[[Luigi's Mansion]]
|stage=[[Luigi's Mansion]]
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===Composition & Arrangements===
===Composition & Arrangements===
Arrangement: Masafumi Takada,
Arrangement: Masafumi Takada


Composer: Nintendo (Hirokazu Tanaka)
Composer: Nintendo


Courtesy of The Tetris Company.  
Courtesy of The Tetris Company.  


Japanese title: {{ja|テトリス:TypeB, ''Tetorisu: Taipu B''}}
Japanese title: {{ja|テトリス:TypeB|Tetorisu: Type B}}, ''Tetris: Type B''
===How to Unlock===
===How to Unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
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{{Infobox Music
{{Infobox Music
|name=Title (3D Hot Rally)
|name=Title (3D Hot Rally)
|title=Title (3D Hot Rally)
|universe={{uvm|Famicom Grand Prix}}
|universe={{uv|Mario}}
|debut=''Famicom Grand Prix II: 3D Hot Rally''
|debut=''3D Hot Rally''
|arrangement=''Super Smash Bros. Brawl''
|stage={{SSBB|Mario Circuit}}
|stage={{SSBB|Mario Circuit}}
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
This track is a remix of the music that would play on the title screen of NES game ''3D Hot Rally''.  
This track is a remix of the music that would play on the title screen of the NES game ''Famicom Grand Prix II: 3D Hot Rally''.  
===Description===
===Description===
This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment.
This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment.
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Kentaro Ishizaka,
Arrangement Supervisor: Kentaro Ishizaka


Composer: Nintendo (Soyo Oka, Hiroaki Suga, and Hideki Kanazashi)
Composer: Nintendo


Arranger: HAL Laboratory, Inc.  
Arranger: HAL Laboratory, Inc.  


Japanese title: {{ja|タイトル (3Dホットラリー), ''Taitoru (3 D Hottorarī)''}}
Japanese title: {{ja|タイトル (3Dホットラリー)|Taitoru (3D Hotto Rarī)}}, ''Title (3D Hot Rally)''
===How to Unlock===
===How to Unlock===
Once [[Target Smash!!]] Level 5 is cleared with any time, the [[CD]] containing this track will be unlocked.
Once [[Target Smash!!]] Level 5 is cleared for the first time, the [[CD]] containing this track will be unlocked.


==Tunnel Scene (X)==
==Tunnel Scene (X)==
{{Infobox Music
{{Infobox Music
|name=Tunnel Scene (X)
|name=Tunnel Scene (X)
|title=Tunnel Scene (X)
|universe={{uvm|X}}
|universe={{uvm|X}}
|debut=''X''
|debut=''X''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[Lylat Cruise]]
|stage=[[Lylat Cruise]]
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
This track is a remix of a music piece in Game Boy game ''[[wikipedia:X (1992 video game)|X]]''. After finishing the tutorial at the beginning of ''X'', the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel.
This track is a remix of a music piece in Game Boy game ''{{iw|wikipedia|X|1992 video game}}''. After finishing the tutorial at the beginning of ''X'', the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel.
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Yusuke Takahama,
Arrangement Supervisor: Yusuke Takahama


Composer: Nintendo (Hirokazu Tanaka and/or Kazumi Totaka)
Composer: Nintendo


Arranger: TARGET ENTERTAINMENT INC.  
Arranger: TARGET ENTERTAINMENT INC.  


Japanese title: {{ja|トンネルシーン (エックス), ''Ton'nerushīn (Ekkusu)''}}
Japanese title: {{ja|トンネルシーン (エックス)|Tonneru Shīn (Ekkusu)}}, ''Tunnel Scene (X)''
===How to Unlock===
===How to Unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
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{{Infobox Music
{{Infobox Music
|name=Mario Tennis / Mario Golf
|name=Mario Tennis / Mario Golf
|title=Mario Tennis / Mario Golf
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Mario Power Tennis'', ''Mario Golf: Toadstool Tour''
|debut=''Mario Power Tennis'', ''Mario Golf: Toadstool Tour''
|arrangement=''Super Smash Bros. Brawl''
|stage={{SSBB|Mario Circuit}}
|stage={{SSBB|Mario Circuit}}
|availability=Default
|availability=Default
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}}
}}
===Origin===
===Origin===
This track is an arrangement of two music tracks from ''[[Mario (universe)|Mario]]'' sports titles for the [[GameCube]]. The first of which is a remix of the ''Title Screen Theme'' of ''[[mariowiki:Mario Power Tennis (Nintendo GameCube)|Mario Power Tennis]]'', a music piece which has now become recurring in the ''Mario Tennis'' franchise, playing in subsequent games such as ''{{s|mariowiki|Mario Tennis: Power Tour}}'', where it played on the island of the Island Open tournament. The second sub-track in this arrangement is a port of the ''Title Screen Theme'' from ''{{s|mariowiki|Mario Golf: Toadstool Tour}}''.
This medley is an arrangement of three music tracks from {{uv|Mario}} sports titles. The first track is a remix of the title screen theme of ''{{iw|mariowiki|Mario Power Tennis|Nintendo GameCube}}'', the second track is a short piece from ''{{s|mariowiki|Mario's Tennis}}'' for the Virtual Boy that plays during a doubles match, while the third track in this arrangement is a faithful rendition of the title screen theme from ''{{s|mariowiki|Mario Golf: Toadstool Tour}}''.


===Composition & Arrangements===
===Composition & Arrangements===
Arrangement: Motoi Sakuraba,
Arrangement: Motoi Sakuraba


Composer: Motoi Sakuraba.
Composer: Motoi Sakuraba


Japanese title: {{ja|マリオテニス / マリオゴルフ, ''Mariotenisu/ Mario gorufu''}}
Japanese title: {{ja|マリオテニス / マリオゴルフ|Mario Tenisu / Mario Gorufu}}, ''Mario Tennis / Mario Golf''
{{clr}}
{{clr}}
==Marionation Gear==
==Marionation Gear==
{{Infobox Music
{{Infobox Music
|name=Marionation Gear
|name=Marionation Gear
|title=Marionation Gear
|universe={{uvm|Chōsōjū Mecha MG}}
|universe={{uvm|Chōsōjū Mecha MG}}
|debut=''Chōsōjū Mecha MG''
|debut=''Chōsōjū Mecha MG''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[Norfair]]
|stage=[[Norfair]]
|availability=Default
|availability=Default
Line 534: Line 541:
}}
}}
===Origin===
===Origin===
In Japan-exclusive [[Nintendo DS]] game ''[[wikipedia:Chōsōjū Mecha MG|Chōsōjū Mecha MG]]'', this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track.
In Japan-exclusive [[Nintendo DS]] game ''{{s|wikipedia|Chōsōjū Mecha MG}}'', this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track.
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement: Masafumi Takada  
Arrangement: Masafumi Takada  


Composer: Grasshopper Manufacture (likely Masafumi Takada as well)
Composer: Grasshopper Manufacture


Japanese title: {{ja|マリオネーションギア, ''Marionēshongia''}}
Japanese title: {{ja|マリオネーションギア|Marionēshon Gia}}, ''Marionation Gear''
{{clr}}
{{clr}}


Line 546: Line 553:
{{Infobox Music
{{Infobox Music
|name=Title (Big Brain Academy)
|name=Title (Big Brain Academy)
|title=Title (Big Brain Academy)
|universe={{uvm|Big Brain Academy}}
|universe={{uvm|Big Brain Academy}}
|debut=''Big Brain Academy''
|debut=''Big Brain Academy''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[Distant Planet]]
|stage=[[Distant Planet]]
|availability=Default
|availability=Default
Line 554: Line 561:
}}
}}
===Origin===
===Origin===
This track is a remix of the music that would play on the Title Screen of the [[Nintendo DS]] game ''[[wikipedia:Big Brain Academy|Big Brain Academy]]'', as well as [[Wii]] sequel ''[[wikipedia:Big Brain Academy: Wii Degree|Big Brain Academy: Wii Degree]]''. This remix has a new upbeat and fast-paced approach.  
This track is a remix of the music that would play on the title screen of the [[Nintendo DS]] game ''{{s|wikipedia|Big Brain Academy}}'', as well as its [[Wii]] sequel ''{{s|wikipedia|Big Brain Academy: Wii Degree}}''. This remix has a new upbeat and fast-paced approach.  
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Toru Minegishi,
Arrangement Supervisor: Toru Minegishi


Composer: Nintendo (Kenta Nagata)
Composer: Nintendo


Arranger: Nintendo  
Arranger: Nintendo  


Japanese title: {{ja|タイトル (やわらかあたま塾), ''Taitoru (Yawarakātamajuku)''}}
Japanese title: {{ja|タイトル (やわらかあたま塾)|Taitoru (Yawaraka Atama Juku)}}, ''Title (Soft Head Academy)''


==Golden Forest (1080° Snowboarding)==
==Golden Forest (1080° Snowboarding)==
{{Infobox Music
{{Infobox Music
|name=Golden Forest (1080° Snowboarding)
|name=Golden Forest (1080° Snowboarding)
|title=Golden Forest (1080° Snowboarding)
|universe={{uvm|1080°}}
|universe={{uvm|1080°}}
|debut=''1080° Snowboarding''
|debut=''1080° Snowboarding''
Line 575: Line 581:
}}
}}
===Origin===
===Origin===
This track originates from [[Nintendo 64]] game ''[[wikipedia:1080° Snowboarding|1080° Snowboarding]]'', where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.
This track originates from [[Nintendo 64]] game ''{{s|wikipedia|1080° Snowboarding}}'', where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements Copyright Nintendo. (Kenta Nagata)
Composition and arrangements Copyright Nintendo. (Kenta Nagata)


Japanese title: {{ja|Golden Forest  
Japanese title: {{ja|Golden Forest (テン・エイティ スノーボーディング)|Golden Forest (Ten · Eiti Sunōbōdingu)}}, ''Golden Forest (1080 Snowboarding)''
(テン・エイティ スノーボーディング), ''Gōrudenforesuto (Ten· eitisunōbōdingu)''}}
===How to Unlock===
===How to Unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
Line 588: Line 593:
{{Infobox Music
{{Infobox Music
|name=Battle Scene / Final Boss (Golden Sun)
|name=Battle Scene / Final Boss (Golden Sun)
|title=Battle Scene / Final Boss (Golden Sun)
|universe={{uv|Golden Sun}}
|universe={{uv|Golden Sun}}
|debut=''Golden Sun: The Lost Age''
|debut=''Golden Sun: The Lost Age''
|arrangement=''Super Smash Bros. Brawl''
|stage=[[Norfair]]
|stage=[[Norfair]]
|availability=Unlockable
|availability=Unlockable
Line 596: Line 601:
}}
}}
===Origin===
===Origin===
This track takes a progressive rock approach to two music tracks from ''[[goldensununiverse:Golden Sun: The Lost Age|Golden Sun: The Lost Age]]'', sequel to ''[[goldensununiverse:Golden Sun|Golden Sun]]''. The first sub-track is the game's standard ''Battle Theme'' (sometimes referred to as ''Felix's Battle Theme''), which would play in any randomly encountered battle. The second sub-track is the ''Final Boss Theme'', the music that would play when the protagonists fought the [[goldensununiverse:Doom Dragon|Doom Dragon]]. Due to the music originating from ''Golden Sun''<nowiki>'</nowiki>s sequel, the title of this track is perhaps misleading, as the first game takes the simple title of ''Golden Sun''.
This track takes a progressive rock approach to two music tracks from ''{{s|goldensun|Golden Sun: The Lost Age}}'', the sequel to ''{{s|goldensun|Golden Sun}}''. The first sub-track is the game's standard ''Battle Theme'' (sometimes referred to as ''Felix's Battle Theme''), which would play in any randomly encountered battle that occurred while Felix was in the party. The second sub-track is the ''Final Boss Theme'', the music that would play when the protagonists fought the {{s|goldensun|Doom Dragon}}. Due to the two tracks in the medley originating from ''Golden Sun: The Lost Age'', the title of this track is somewhat misleading, as the first game takes the simple title of ''Golden Sun''.
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement: Motoi Sakuraba,
Arrangement: Motoi Sakuraba


Composer: Motoi Sakuraba  
Composer: Motoi Sakuraba  


Japanese title: {{ja|戦闘シーン / 最終ボス戦  
Japanese title: {{ja|戦闘シーン / 最終ボス戦 (黄金の太陽)|Sentō Shīn / Saishū Bosu-sen (Kogane no Taiyō)}}, ''Battle Scene / Final Boss Battle (Golden Sun)''
(黄金の太陽), ''Sentō shīn/ saishū bosu-sen (Kogane no taiyō)''}}
 
===How to Unlock===
===How to Unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
===Trivia===
* Oddly, the track does not loop back to the standard ''Battle Theme'' and instead loops back to the ''Final Boss Theme''. The reason for this is unknown.


==Excite Truck==
==Excite Truck==
{{Infobox Music
{{Infobox Music
|name=Excite Truck
|name=Excite Truck
|title=Excite Truck
|universe={{uv|Excite}}
|universe={{uv|Excite}}
|debut=''Excite Truck''
|debut=''Excite Truck''
Line 618: Line 624:
}}
}}
===Origin===
===Origin===
This track is a direct port of the music that plays on the title screen of the [[Wii]] game ''{{s|wikipedia|Excite Truck}}'', as well as during gameplay on racetracks within the Fiji Cup.
This track is a direct port of the music that plays during the Results display of the Wii game ''Excite Truck''.


===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements Copyright Nintendo. (Kenji Yamamoto and Masaru Tajima)
Composition and arrangements Copyright Nintendo.


Japanese title: {{ja|エキサイト トラック, ''Ekisaito torakku''}}
Japanese title: {{ja|エキサイト トラック|Ekisaito Torakku}}, ''Excite Truck''


===How to Unlock===
===How to Unlock===

Latest revision as of 12:32, December 16, 2023

"Shin Onigashima" redirects here. For the universe, see Shin Onigashima

This is a list of music tracks in Super Smash Bros. Brawl placed in the Nintendo category of the Sound Test. This game and Super Smash Bros. are the only two games in the series to not always order the track in the order of what stage they play on in the Sound Test.

Ice Climber[edit]

Ice Climber
Track title Ice Climber
Universe Ice Climber
Debut game Ice Climber
Arrangement debut Super Smash Bros. Brawl
Stage of usage Summit
Availability Default
Link [1]

Origin[edit]

This track is a remixed medley of music pieces from Ice Climber. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the Summit stage; however, later loops will desynchronize the track, as will altering the gameplay speed and pausing the game.

Composition & Arrangements[edit]

Arrangement Supervisor: Toshiyuki Sudo

Composer: Nintendo

Arranger: Nintendo

Japanese title: アイスクライマー, Ice Climber

Other Uses[edit]

Balloon Trip[edit]

Balloon Trip
Track title Balloon Trip
Universe Balloon Fight
Debut game Balloon Fight
Arrangement debut Super Smash Bros. Brawl
Stage of usage Summit
Availability Default
Link [2]

Origin[edit]

This track is a light arrangement of the music that would play in Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original chiptune version of this track appeared as a music piece in Super Smash Bros. Melee, and is one of the few music pieces in Melee not to return in Brawl.

Composition & Arrangements[edit]

Arrangement Supervisor: Koji Hayama

Composer: Nintendo

Japanese title: バルーントリップ, Balloon Trip

Shin Onigashima[edit]

Shin Onigashima
Track title Shin Onigashima
Universe Shin Onigashima
Debut game Famicom Mukashibanashi Shin Onigashima
Arrangement debut Super Smash Bros. Brawl
Stage of usage Summit
Availability Default
Link [3]

Origin[edit]

This track is in fact a full medley, remixing sub-sections from the NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen, a very short track that originally played on the title screen of Shin Onigashima, and then At Home, a track which played in Shin Onigashima when the player was in the sunken hearth room of the old couple's home in Chapter 1. The overall music piece then plays a remix of Neighboring Village, which in Shin Onigashima, played during most Chapter 4, except when Donbe, one of the protagonists, is swimming underwater. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.

Origin Video[edit]

[4]

Composition & Arrangements[edit]

Arrangement: Masafumi Takada

Composer: Nintendo

Japanese title: 新・鬼ヶ島, New Demon Island

Clu Clu Land[edit]

Clu Clu Land
Track title Clu Clu Land
Universe Clu Clu Land
Debut game Clu Clu Land
Arrangement debut Super Smash Bros. Brawl
Stage of usage Summit
Availability Unlockable
Link [5]

Origin[edit]

This track is a medley of music pieces from the NES game of the track's title, Clu Clu Land. The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original chiptune form. Next, the song transitions into the Level Theme, which would originally play when Bubbles explored a regular level. Following this, the Time Running Out Theme plays, which in Clu Clu land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.

Composition & Arrangements[edit]

Arrangement Supervisor: Keigo Ozaki

Composer: Nintendo

Arranger: GAME ARTS Co., Ltd.

Japanese title: クルクルランド, Clu Clu Land

How to Unlock[edit]

If a player can hit the Sandbag past 1200ft (400m) in the Home-Run Contest, they will receive the CD containing this track.

Mario Bros.[edit]

Mario Bros.
Track title Mario Bros.
Universe Mario
Debut game Mario Bros.
Arrangement debut Super Smash Bros. Brawl
Stage of usage Mario Bros.
Availability Default
Link [6]

Origin[edit]

This track is a remix of two music pieces that play in the arcade game Mario Bros. The first sub-section is the excerpt that played upon starting a new game in Mario Bros., which in turn is an excerpt of Mozart's classical piece Eine kleine Nachtmusik, and the second sub-section is a remix of the music that would play on the title screen of the NES version of Mario Bros., in the last section of this track another remix of the excerpt that plays upon starting a new game is played.

Composition & Arrangements[edit]

Arrangement Supervisor: Shogo Sakai

Composer: Nintendo

Arranger: HAL Laboratory, Inc.

Japanese title: マリオブラザーズ, Mario Bros.

Gyromite[edit]

Gyromite
Track title Gyromite
Universe R.O.B.
Debut game Gyromite
Arrangement debut Super Smash Bros. Brawl
Stage of usage Mario Bros.
Availability Unlockable
Link [7]

Origin[edit]

This track serves as a collection of short music pieces from NES games Stack-Up and Gyromite. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes Stack-Up Test Mode, a piece that plays on the key prompt in the test mode of Stack-Up. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. Quite why the track is named Gyromite, and makes no mention of Stack-Up is unclear, but it is most likely due to the fact that R.O.B. borrows more traits from his usage in Gyromite than from Stack-Up as a playable character in Brawl.

Composition & Arrangements[edit]

Arrangement Supervisor: Kenichi Okuma

Composer: Nintendo

Japanese title: ブロック&ジャイロ, Block & Gyro

Other Uses[edit]

If Classic or All-Star modes are completed with the R.O.B., this track will play during the Character Roll Call following the mode.

How to Unlock[edit]

Collect a random CD containing this track.

Famicom Medley[edit]

Famicom Medley
Track title Famicom Medley
Universe Mario, Wrecking Crew, Excite, Punch-Out!!, Soccer, Devil World, Joy Mech Fight, Duck Hunt, Donkey Kong, Detective Club, Urban Champion
Debut game Various
Arrangement debut Super Smash Bros. Brawl
Stage of usage Mario Bros.
Availability Default
Link [8]

Origin[edit]

This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The medley consists of:

Origin Video[edit]

[9]

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: ファミコン・メドレー, Famicom Medley

Power-Up Music[edit]

Power-Up Music
Track title Power-Up Music
Universe Wrecking Crew
Debut game Wrecking Crew
Stage of usage Mario Bros.
Availability Default
Link [10]

Origin[edit]

This track is a direct chiptune port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: BGM B:パワーアップ (レッキングクルー), BGM B: Power-Up (Wrecking Crew)

Other Uses[edit]

When a character acquires the Golden Hammer item in either Brawl or Smash 4, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.

Douchuumen (Nazo no Murasamejo)[edit]

Dochuumen (Nazo no Murasomejo)
Track title Dochuumen (Nazo no Murasomejo)
Universe The Mysterious Murasame Castle
Debut game The Mysterious Murasame Castle
Stage of usage Mario Bros.
Availability Unlockable
Link [11]

Origin[edit]

This track is a direct chiptune port of the main theme from Famicom Disk System title The Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom's limited audio hardware to a high standard.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: 道中面 (謎の村雨城), Roadside (The Mysterious Murasame Castle)

How to Unlock[edit]

Collect a random CD containing this track.

Flat Zone 2[edit]

Flat Zone 2
Track title Flat Zone 2
Universe Game & Watch
Debut game Super Smash Bros. Brawl
Stage of usage Flat Zone 2
Availability Unlockable
Link [12]

Origin[edit]

Flat Zone 2 is an original music piece, designed solely for Super Smash Bros. Brawl, though the game credits the track as originating from Game & Watch Gallery. The piece uses its own melody, later using a guitar, but the track has many Game & Watch-style sound effects playing over the top of this. While overall sounding very different, this track uses the same bassline as Super Smash Bros. Melee's Flat Zone music track.

Composition & Arrangements[edit]

Composer: Kenichi Okuma

Japanese title: フラットゾーン2, Flat Zone 2

Other Uses[edit]

If Classic or All-Star modes are completed with Mr. Game & Watch, this track will play during the Character Roll Call following the mode.

How to Unlock[edit]

Unlock Flat Zone 2.

Chill (Dr. Mario)[edit]

Chill (Dr. Mario)
Track title Chill (Dr. Mario)
Universe Mario
Debut game Dr. Mario
Arrangement debut Super Smash Bros. Brawl
Stage of usage Flat Zone 2
Availability Unlockable
Link [13]

Origin[edit]

In Dr. Mario, players are given the choice of two songs when beginning a game. This track is a rock remix of the second song, "Chill".

Composition & Arrangements[edit]

Arrangement: Masaaki Iwasaki

Composer: Nintendo

Japanese title: Chill (ドクターマリオ), Chill (Dr. Mario)

How to Unlock[edit]

Collect a random CD containing this track.

PictoChat[edit]

PictoChat
Track title PictoChat
Universe Nintendo DS
Debut game Super Smash Bros. Brawl
Stage of usage PictoChat
Availability Default
Link [14]

Origin[edit]

This track is an original, piano-based piece based around sound effects from the original Nintendo DS menu, the Wii menu, and most prominently, PictoChat. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving PictoChat, loading the Wii Menu, and typing noises from both systems.

Composition & Arrangements[edit]

Composition Supervisor: Shogo Sakai

Composer: HAL Laboratory, Inc.

Japanese title: ピクトチャット, PictoChat

Mii Channel[edit]

Mii Channel
Track title Mii Channel
Universe Nintendo hardware
Debut game Mii Channel
Arrangement debut Super Smash Bros. Brawl
Stage of usage PictoChat
Availability Unlockable
Link [15]

Origin[edit]

Every Wii system comes preloaded with software called the Mii Channel, which has one recognizable music track play on it, though slightly differently during the creation of a Mii. The Mii Channel track in Brawl is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu.

Composition & Arrangements[edit]

Composition Supervisor: Shogo Sakai

Composer: HAL Laboratory, Inc.

Japanese title: 似顔絵チャンネル, Caricature Channel

How to Unlock[edit]

Collect a random CD containing this track.

Wii Shop Channel[edit]

Wii Shop Channel
Track title Wii Shop Channel
Universe Nintendo hardware
Debut game Wii Shop Channel
Stage of usage PictoChat
Availability Unlockable
Link [16]

Origin[edit]

Every Wii system comes preloaded with software called the Wii Shop Channel, which allowed players to purchase and download digital video game releases through the internet. This has one music track that plays throughout, and the track Wii Shop Channel in Brawl is a direct port of said music.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: Wii ショッピングチャンネル, Wii Shopping Channel

How to Unlock[edit]

Collect a random CD containing this track.

Shaberu! DS Cooking Navi[edit]

Shaberu! DS Cooking Navi
Track title Shaberu! DS Cooking Navi
Universe Shaberu! DS Oryōri Navi
Debut game Shaberu! DS Oryōri Navi
Arrangement debut Super Smash Bros. Brawl
Stage of usage PictoChat
Availability Unlockable
Link [17]

Origin[edit]

In Japan, a Nintendo DS game called Shaberu! DS Oryōri Navi was released to serve as a food recommendation and cookbook service. In NTSC regions, the game's sequel is known as Personal Trainer: Cooking, while in PAL regions, it is called Cooking Guide: Can't Decide What to Eat?. The name of this music track uses the game's Japanese title, likely because the music piece in Brawl features Japanese speech. That speech plays at the beginning of the track, where the phrase "Let's have a Brawl" is spoken in said language. The music itself originally played during the title screen and tutorial sections of the game.

Composition & Arrangements[edit]

Arrangement Supervisor: Toshiyuki Sudo

Composer: Nintendo

Arranger: Nintendo.

Japanese title: しゃべる!DS お料理ナビ, Chatter! DS Cooking Navi

How to Unlock[edit]

Collect a random CD containing this track.

Trivia[edit]

In PAL versions of Brawl, this track is called Shaberu! DS Oryouri Navi, as this is the full Japanese title of the game.

Brain Age: Train Your Brain in Minutes a Day[edit]

Brain Age: Train Your Brain in Minutes a Day
Track title Brain Age: Train Your Brain in Minutes a Day
Universe Brain Age
Debut game Brain Age: Train Your Brain in Minutes a Day
Stage of usage PictoChat
Availability Default
Link [18]

Origin[edit]

This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training. This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: 脳を鍛える大人のDSトレーニング, DS Training for Adult Brains

Trivia[edit]

To coincide with the PAL name of the game, this track is called Brain Training: How Old is Your Brain? in PAL versions of Brawl.

Opening Theme (Wii Sports)[edit]

Opening (Wii Sports)
Track title Opening (Wii Sports)
Universe Wii Sports
Debut game Wii Sports
Stage of usage PictoChat
Availability Default
Link [19]

Origin[edit]

Despite the title of the track, this music piece is a medley of sorts, taking tracks from Wii launch title, Wii Sports. This track begins with the opening sound effect of Boxing, before then playing a loop of the Title Screen Theme. The next portion of the track plays a loop of the "Main Menu Theme" before looping back to the title screen music.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: オープニングテーマ / セレクト (Wii Sports), Opening Theme / Select (Wii Sports)

Charge! (Wii Play)[edit]

Charge! (Wii Play)
Track title Charge! (Wii Play)
Universe Wii Play
Debut game Wii Play
Stage of usage PictoChat
Availability Unlockable
Link [20]

Origin[edit]

This track originates from Wii Play, a Wii game with 9 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece will play during gameplay of Charge!

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: 牛ダッシュ (はじめてのWii), Cow Dash (Your First Step to Wii)

How to Unlock[edit]

Collect a random CD containing this track.

Lip's Theme (Panel de Pon)[edit]

Lip's Theme (Panel de Pon)
Track title Lip's Theme (Panel de Pon)
Universe Panel de Pon
Debut game Panel de Pon / Tetris Attack
Arrangement debut Super Smash Bros. Brawl
Stage of usage PictoChat
Availability Unlockable
Link [21]

Origin[edit]

In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial.

Composition & Arrangements[edit]

Arrangement: Masafumi Takada

Composer: INTELLIGENT SYSTEMS.

Japanese title: リップのテーマ (パネルでポン), Lip's Theme (Panel de Pon)

How to Unlock[edit]

Collect a random CD containing this track.

Tetris: Type A[edit]

Tetris: Type A
Track title Tetris: Type A
Universe Tetris
Debut game Tetris
Arrangement debut Super Smash Bros. Brawl
Stage of usage Luigi's Mansion
Availability Unlockable
Link [22]

Origin[edit]

Nikolay Nekrasov was a Russian poet during the 1800's who wrote a poem called Korobeiniki. The poem gained popularity and was turned into a Russian folk song. The song was later arranged in the Game Boy game Tetris where it was offered as one of the three available music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This track's arrangement in Brawl is more similar to Korobeiniki than the Tetris arrangement of Korobeiniki.

Origin Video[edit]

[23]

Composition & Arrangements[edit]

Arrangement Supervisor: Yoko Shimomura

Composer: Russian Folksong

Arranger: Midiplex Co., Ltd.

Courtesy of The Tetris Company.

Japanese title: テトリス:TypeA, Tetris: Type A

How to Unlock[edit]

Unlock Luigi's Mansion.

Tetris: Type B[edit]

Tetris: Type B
Track title Tetris: Type B
Universe Tetris
Debut game Tetris
Stage of usage Luigi's Mansion
Availability Unlockable
Link [24]

Origin[edit]

This track is a mariachi-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called Type B. This remix also features vocal chanting.

Composition & Arrangements[edit]

Arrangement: Masafumi Takada

Composer: Nintendo

Courtesy of The Tetris Company.

Japanese title: テトリス:TypeB, Tetris: Type B

How to Unlock[edit]

Collect a random CD containing this track.

Title (3D Hot Rally)[edit]

Title (3D Hot Rally)
Track title Title (3D Hot Rally)
Universe Famicom Grand Prix
Debut game Famicom Grand Prix II: 3D Hot Rally
Arrangement debut Super Smash Bros. Brawl
Stage of usage Mario Circuit
Availability Unlockable
Link [25]

Origin[edit]

This track is a remix of the music that would play on the title screen of the NES game Famicom Grand Prix II: 3D Hot Rally.

Description[edit]

This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment.

Composition & Arrangements[edit]

Arrangement Supervisor: Kentaro Ishizaka

Composer: Nintendo

Arranger: HAL Laboratory, Inc.

Japanese title: タイトル (3Dホットラリー), Title (3D Hot Rally)

How to Unlock[edit]

Once Target Smash!! Level 5 is cleared for the first time, the CD containing this track will be unlocked.

Tunnel Scene (X)[edit]

Tunnel Scene (X)
Track title Tunnel Scene (X)
Universe X
Debut game X
Arrangement debut Super Smash Bros. Brawl
Stage of usage Lylat Cruise
Availability Unlockable
Link [26]

Origin[edit]

This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel.

Composition & Arrangements[edit]

Arrangement Supervisor: Yusuke Takahama

Composer: Nintendo

Arranger: TARGET ENTERTAINMENT INC.

Japanese title: トンネルシーン (エックス), Tunnel Scene (X)

How to Unlock[edit]

Collect a random CD containing this track.

Mario Tennis / Mario Golf[edit]

Mario Tennis / Mario Golf
Track title Mario Tennis / Mario Golf
Universe Mario
Debut game Mario Power Tennis, Mario Golf: Toadstool Tour
Arrangement debut Super Smash Bros. Brawl
Stage of usage Mario Circuit
Availability Default
Link [27]

Origin[edit]

This medley is an arrangement of three music tracks from Mario sports titles. The first track is a remix of the title screen theme of Mario Power Tennis, the second track is a short piece from Mario's Tennis for the Virtual Boy that plays during a doubles match, while the third track in this arrangement is a faithful rendition of the title screen theme from Mario Golf: Toadstool Tour.

Composition & Arrangements[edit]

Arrangement: Motoi Sakuraba

Composer: Motoi Sakuraba

Japanese title: マリオテニス / マリオゴルフ, Mario Tennis / Mario Golf

Marionation Gear[edit]

Marionation Gear
Track title Marionation Gear
Universe Chōsōjū Mecha MG
Debut game Chōsōjū Mecha MG
Arrangement debut Super Smash Bros. Brawl
Stage of usage Norfair
Availability Default
Link [28]

Origin[edit]

In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track.

Composition & Arrangements[edit]

Arrangement: Masafumi Takada

Composer: Grasshopper Manufacture

Japanese title: マリオネーションギア, Marionation Gear

Title (Big Brain Academy)[edit]

Title (Big Brain Academy)
Track title Title (Big Brain Academy)
Universe Big Brain Academy
Debut game Big Brain Academy
Arrangement debut Super Smash Bros. Brawl
Stage of usage Distant Planet
Availability Default
Link [29]

Origin[edit]

This track is a remix of the music that would play on the title screen of the Nintendo DS game Big Brain Academy, as well as its Wii sequel Big Brain Academy: Wii Degree. This remix has a new upbeat and fast-paced approach.

Composition & Arrangements[edit]

Arrangement Supervisor: Toru Minegishi

Composer: Nintendo

Arranger: Nintendo

Japanese title: タイトル (やわらかあたま塾), Title (Soft Head Academy)

Golden Forest (1080° Snowboarding)[edit]

Golden Forest (1080° Snowboarding)
Track title Golden Forest (1080° Snowboarding)
Universe 1080°
Debut game 1080° Snowboarding
Stage of usage Port Town Aero Dive
Availability Unlockable
Link [30]

Origin[edit]

This track originates from Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo. (Kenta Nagata)

Japanese title: Golden Forest (テン・エイティ スノーボーディング), Golden Forest (1080 Snowboarding)

How to Unlock[edit]

Collect a random CD containing this track.

Battle Scene / Final Boss (Golden Sun)[edit]

Battle Scene / Final Boss (Golden Sun)
Track title Battle Scene / Final Boss (Golden Sun)
Universe Golden Sun
Debut game Golden Sun: The Lost Age
Arrangement debut Super Smash Bros. Brawl
Stage of usage Norfair
Availability Unlockable
Link [31]

Origin[edit]

This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, the sequel to Golden Sun. The first sub-track is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle that occurred while Felix was in the party. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the Doom Dragon. Due to the two tracks in the medley originating from Golden Sun: The Lost Age, the title of this track is somewhat misleading, as the first game takes the simple title of Golden Sun.

Composition & Arrangements[edit]

Arrangement: Motoi Sakuraba

Composer: Motoi Sakuraba

Japanese title: 戦闘シーン / 最終ボス戦 (黄金の太陽), Battle Scene / Final Boss Battle (Golden Sun)

How to Unlock[edit]

Collect a random CD containing this track.

Trivia[edit]

  • Oddly, the track does not loop back to the standard Battle Theme and instead loops back to the Final Boss Theme. The reason for this is unknown.

Excite Truck[edit]

Excite Truck
Track title Excite Truck
Universe Excite
Debut game Excite Truck
Stage of usage Mario Circuit
Availability Unlockable
Link [32]

Origin[edit]

This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: エキサイト トラック, Excite Truck

How to Unlock[edit]

If Target Smash!! Level 2 is cleared in under 19 seconds, the player will receive the CD containing this track.