SSBU Icon.png

King Dedede (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 29: Line 29:


===Aesthetics===
===Aesthetics===
*{{change|King Dedede's clothing and general design is more cartoonish, with higher contrast colors and simplified detailing on clothing.}}
*{{change|King Dedede's clothing and general design is more cartoonish, with higher contrast colors and simplified detailing on his clothing.}}
*{{change|Normal map changes to the star textures on his hammer give the illusion that they protrude slightly more, as depicted in his official artwork.}}
*{{change|Normal map changes to the star textures on his hammer give the illusion that they protrude slightly more, as depicted in his official artwork.}}
*{{change|King Dedede's clothes have been given more detail. The fur on his coat and hat appears fluffier and more detailed, and his obi has more depth.}}
*{{change|King Dedede's clothes have been given more detail. The fur on his coat and hat appears fluffier and more detailed, and his obi has more depth.}}

Revision as of 12:26, January 10, 2019

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about King Dedede's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see King Dedede.
King Dedede
in Super Smash Bros. Ultimate
King Dedede SSBU.png
KirbySymbol.svg
Universe Kirby
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Dede-Rush
KingDededeHeadSSBU.png
He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

King Dedede (デデデ, Dedede) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. King Dedede is classified as fighter #39.

King Dedede’s voice clips from Smash 4 has been repurposed for Ultimate, of which he was voiced by the series creator, Masahiro Sakurai.

How to unlock

Complete one of the following:

With the exception of the third method, King Dedede must then be defeated on Fountain of Dreams.

Changes from Super Smash Bros. 4

Given his notoriety as one of the worst characters in Super Smash Bros. 4, King Dedede has been significantly buffed in the transition from Smash 4 to Ultimate. King Dedede's previously abysmal horizontal mobility has been buffed (although it is still among the worst across the series), while the effectiveness of his aerial moveset has been buffed even further as the reduced landing lag on his aerial attacks gives him landing options, while their increased knockback makes them more effective KO options. Additionally, due to gaining the ability to spit out inhaled projectiles, he has effectively gained a reflector, alleviating his vulnerability to projectile camping.

King Dedede's biggest buffs, however, were to the utility of his ground game. His already good neutral attack has been improved even further, his up and down tilts can now be reversed upon startup (with the former now regaining its Brawl strength), his already strong smash attacks are stronger overall, and his previously slow forward smash is much faster overall. Altogether, King Dedede is clearly much better than in the previous game, although his viability in tournaments is still unknown.

Aesthetics

  • Change King Dedede's clothing and general design is more cartoonish, with higher contrast colors and simplified detailing on his clothing.
  • Change Normal map changes to the star textures on his hammer give the illusion that they protrude slightly more, as depicted in his official artwork.
  • Change King Dedede's clothes have been given more detail. The fur on his coat and hat appears fluffier and more detailed, and his obi has more depth.
  • Change Like many other characters, King Dedede is more expressive, both with his face and especially his movements. For instance, he now squints during his crouching animation.
  • Change Down taunt now has a more exaggerated animation.
  • Change King Dedede's hammer spinning victory pose now finishes with his hammer transforming into the Jet Hammer.
  • Change King Dedede's victory pose where he stands next to a Waddle Dee and pats his stomach now shows Waddle Dee walking up to him. The ending animation is now more exaggerated, with Dedede bouncing while laughing gloatingly.
  • Change King Dedede's Star KO voice clip has been shortened: it no longer extends past the KO's animation.

Attributes

  • Buff Like all characters, King Dedede's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff King Dedede dashes faster (1.36 → 1.496).
    • Buff Initial dash is much faster (1.4 → 1.815), enabling foxtrotting for boosted ground mobility.
  • Buff King Dedede walks faster (0.98 → 1.029).
  • Buff King Dedede's air speed is much faster (0.63 → 0.735), now being nearly on par with Luigi's.
  • Change King Dedede is much heavier (119 → 127), allowing him to survive even longer, but makes him more susceptible to combos.

Ground attacks

  • Neutral attack:
    • Buff Neutral infinite is faster and connects more reliably.
    • Buff Neutral infinite's finisher deals significantly more knockback.
    • Buff The first two hits of Neutral attack can jab reset.
  • Dash attack:
    • Buff Dash attack now has more knockback, improving its KO potential. This is boosted further by the changes to the Sakurai angle on the ground.
  • Forward tilt:
    • Buff Forward tilt's hits connect more reliably.
    • Change Forward tilt has an altered animation.
  • Up tilt:
    • Buff Up tilt has less startup (8 → 6), and endlag (FAF 44 → 39).
    • Buff Up tilt deals more knockback.
    • Buff Up tilt can be reversed upon startup.
    • Nerf Up tilt does less damage (12%/10% → 10%).
  • Down tilt:
    • Buff Down tilt deals more damage (6%/10% → 10%) and knockback.
    • Buff Down tilt's blind spot has been removed, meaning the attack will also hit opponents that are very close.
    • Buff Down tilt can be reversed upon startup.
  • Forward smash:
    • Buff Forward smash has less startup lag.
    • Buff Forward smash does more damage (24% → 25%), and higher knockback values, improving its already great KO potential.
    • Buff Forward smash now hits shields twice, once before the hammer head hits the ground and once afterwards. This allows it to break full shields, even when uncharged.
  • Up smash:
    • Buff Up smash has a larger hitbox.
    • Buff Up smash deals more knockback.

Aerial moves

  • Buff All aerials have less landing lag (15 → 10 (Neutral aerial), 30 → 19 (Forward aerial), 21 → 14 (Back aerial), 22 → 14 (Up aerial), 30 → 19 (Down aerial).
  • Buff Clean neutral aerial deals more knockback, improving its KO potential, while late neutral aerial remains unchanged, which combined with the reduced landing lag and jumpsquat improves its combo potential significantly.
  • Change Neutral aerial now causes King Dedede's belly to wobble around during the move.
  • Forward aerial:
    • Change Forward aerial has a slightly altered animation.
  • Back aerial:
    • Change Back aerial has an altered animation. It is now a horizontal hammer swing that better matches the move's hitboxes.
    • Buff Back aerial has reduced endlag.
  • Up aerial:
    • Buff Up aerial has more range.
    • Buff Up aerial deals more damage.
  • Down aerial:
    • Buff Down aerial deals much more knockback.
    • Change Down aerial has a slightly altered animation.

Throws/other attacks

  • Buff Back throw has somewhat higher knockback, increasing its KO potential.
  • Buff Up throw lets King Dedede act sooner, allowing him to set up combos with it, such as into up aerial.
  • Change Down throw has an altered animation, with him slamming his opponent face-first onto the ground.

Special Moves

  • Inhale:
    • Buff Inhale now acts as a reflector, giving a 1.5x damage boost to any projectiles spat out. Once inhaled, the projectile is spat out almost immediately, and eliminates almost all of the move's ending lag.
      • Buff Inhale can catch and spit his own Gordos. This gives Dedede an option to relaunch Gordos that are hit back at him, and manually allows him to launch Gordos forward much further and at a much faster speed compared to throwing one with Gordo Throw.
    • Buff Inhale has a much bigger grabbox.
    • Change Inhale has an updated, more opaque visual effect.
  • Gordo Throw:
    • Buff Gordos have significantly larger hitboxes that cover the spines.
    • Buff Gordos have increased knockback.
    • Change Gordos's pupils visually shrink when hit. Additionally, they now have animated spines.
    • Buff Gordos stick to the ledge more consistently, significantly improving their edgeguarding potential.
    • Buff Gordo Throw has less endlag (FAF 64 → 61).
  • Super Dedede Jump:
    • Buff Super Dedede Jump does more damage.
    • Buff Super Dedede Jump will now snap to ledge when reversed.
    • Buff Super Dedede Jump now has far less endlag when canceled.
    • Change Super Dedede Jump descends more quickly.
    • Change King Dedede now has blue trails form around him when using Super Dedede Jump, indicating armor.
  • Jet Hammer:
    • Buff Jet Hammer breaks shields when fully charged.
    • Buff Jet Hammer does significantly more damage and knockback.
    • Buff Jet Hammer now has armor during the swing.
    • Change The fire from Jet Hammer is now blue instead of red.
    • Change Fully charged Jet Hammer triggers Special Zoom upon hitting an opponent.
  • Final Smash:
    • Change King Dedede has a new Final Smash called Dede-Rush, which features King Dedede taking his "Masked Dedede" persona from Kirby Super Star Ultra before trapping opponents inside of a caged boxing ring, attacking them with a barrage of missiles, and launching them with his Jet Hammer.
    • Buff Unlike Dedede Burst in Smash 4, it is not possible for opponents to escape once trapped.
    • Nerf Dede-Rush cannot trap more than one opponent at a time for extra damage.
    • Change This new Final Smash deals greater knockback, but deals less damage.

Classic Mode: Royal Rumble

King Dedede faces off against characters with royal titles such as kings and princesses.

Round Opponent Stage Music Notes
1 King K. Rool Pirate Ship Gang-Plank Galleon
2 Marth and Roy Castle Siege Fire Emblem Theme
3 Zelda Hyrule Castle Overworld Theme - The Legend of Zelda (64)
4 Peach and Daisy Princess Peach's Castle Underwater Theme - Super Mario Bros.
5 Bowser and Bowser Jr. Find Mii (Battlefield form) King Bowser - Super Mario Bros. 3
6 Ganondorf Bridge of Eldin Calamity Ganon Battle - Second Form
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

King Dedede was among the fighters that were summoned to fight against the army of Master Hands.

During the opening cutscene, King Dedede was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.

Dedede can only be accessed in a sub-area themed after the Gourmet Race minigame from Kirby Super Star, where the player must collect 11 amounts of scattered food for him to appear.

Alternate costumes

King Dedede Palette (SSBU).png
KingDededeHeadSSBU.png KingDededeHeadPinkSSBU.png KingDededeHeadGreenSSBU.png KingDededeHeadPurpleSSBU.png KingDededeHeadCyanSSBU.png KingDededeHeadGreySSBU.png KingDededeHeadBlueSSBU.png KingDededeHeadBlackSSBU.png

Gallery

Character Showcase Video

<youtube>bikxqlRPN64</youtube>

Trivia

  • During the segment of the Nintendo E3 Direct that focused on King Dedede's Final Smash, his eyes are normal colored while he is wearing his mask. In the final game, his eyes are yellow.
  • King Dedede is one of the few characters to have a completely different Final Smash in every Smash game since the concept's introduction in Super Smash Bros. Brawl, along with Pit, R.O.B., and Zero Suit Samus.
  • King Dedede's pose in his official render resembles one of his idle poses.
  • In the Korean version of the game, the Announcer calls him "King Dedede", despite having a different name in Korean, "Dedede Daewang", which translates to "Dedede King".