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Dr. Mario (SSBU): Difference between revisions

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(→‎Ground attacks: Punctuation Correction)
(→‎Changes from Super Smash Bros. 4: all from here https://youtu.be/jY4BHD_4sIw)
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*{{change|As with all [[veteran]]s returning from ''SSB4'', Dr. Mario's model features a more subdued color scheme. Like {{SSBU|Mario}}, his hair and clothing now features simple detailing, with his head mirror's headband reverting back to a cordovan brown from his ''Melee'' design, instead of a dark taupe gray.}}
*{{change|As with all [[veteran]]s returning from ''SSB4'', Dr. Mario's model features a more subdued color scheme. Like {{SSBU|Mario}}, his hair and clothing now features simple detailing, with his head mirror's headband reverting back to a cordovan brown from his ''Melee'' design, instead of a dark taupe gray.}}
*{{change|The inside of Dr. Mario's pants are now slate grey instead of white.}}
*{{change|The inside of Dr. Mario's pants are now slate grey instead of white.}}
*{{change|Dr. Mario has a new idle animation with less exaggerated bouncing.}}


===Attributes===
===Attributes===
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===Aerial attacks===
===Aerial attacks===
*{{buff|Dr. Mario has a new down aerial, a downward stomp similar to that of {{SSBU|Captain Falcon}} and {{SSBU|Ganondorf}}, as opposed to a drill kick. Compared to the old down aerial, the stomp can [[meteor smash]].}}
*{{buff|Neutral, forward, and back aerial have less landing lag.}}
**{{nerf|His new down aerial has a slower start-up.}}
*{{buff|Dr. Mario has a new down aerial, a downward stomp similar to that of {{SSBU|Captain Falcon}} and {{SSBU|Ganondorf}}, as opposed to a drill kick. Compared to the old down aerial, it deals more damage, has a larger autocancel window, and can [[meteor smash]].}}
**{{nerf|Down aerial has slower start-up.}}
 
===Throws/other attacks===
*{{change|Dr. Mario has a new back throw where he heaves the opponent overhead behind him.}}


===Special Moves===
===Special Moves===

Revision as of 15:03, November 1, 2018

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This article is about Dr. Mario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Dr. Mario.
Dr. Mario
in Super Smash Bros. Ultimate
Dr. Mario SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Doctor Finale
DrMarioHeadSSBU.png
He has more attack and launch power than Mario, but his jump and recovery is not as good. Pro tip: You can repeatedly press the B button when using his down special, Dr. Tornado, to float a bit!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Dr. Mario (ドクターマリオ, Doctor Mario) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

While Dr. Mario is still slower and stronger than Mario, he is not classified as an Echo Fighter. It is unknown to what extent he has been decloned.

Aesthetics

  • Change As with all veterans returning from SSB4, Dr. Mario's model features a more subdued color scheme. Like Mario, his hair and clothing now features simple detailing, with his head mirror's headband reverting back to a cordovan brown from his Melee design, instead of a dark taupe gray.
  • Change The inside of Dr. Mario's pants are now slate grey instead of white.
  • Change Dr. Mario has a new idle animation with less exaggerated bouncing.

Attributes

  • Buff Like all characters, Dr. Mario's jumpsquat animation now takes three frames to complete.
  • Buff Dr. Mario jumps slightly higher.

Ground attacks

  • Change The electricity produced from Dr. Mario's forward smash is now magenta/lavender instead of light blue. That electricity also stems out from the player being hit with his forward smash.

Aerial attacks

  • Buff Neutral, forward, and back aerial have less landing lag.
  • Buff Dr. Mario has a new down aerial, a downward stomp similar to that of Captain Falcon and Ganondorf, as opposed to a drill kick. Compared to the old down aerial, it deals more damage, has a larger autocancel window, and can meteor smash.
    • Nerf Down aerial has slower start-up.

Throws/other attacks

  • Change Dr. Mario has a new back throw where he heaves the opponent overhead behind him.

Special Moves

  • Change Dr. Mario no longer opens his mouth when using Megavitamin.
  • Change Super Sheet has an updated animation. He now swings the sheet upwards rather than sideways, indicating the move's better vertical reach.
  • Change Dr. Tornado has a vortex form around Dr. Mario when used.


Gallery

Character Showcase Video

<youtube>w0qVpaEtEF4</youtube>

Trivia

  • With Link and Young Link now representing different incarnations of Link and Zelda and Sheik now representing different incarnations of Princess Zelda, along with Zero Suit Samus briefly transforming into her Varia Suited form for her Final Smash, Dr. Mario is the only playable character to represent an alternate identity for another character with no gameplay connection between the two.
  • During Luigi's character's trailer, Dr. Mario's Super Sheet is shown to have a visual glitch in which the sheet is not displayed.
  • Super Smash Bros. Ultimate is the first Smash Bros. game where Dr. Mario is not holding his Vitamins in his official art.
  • Dr. Mario’s official art resembles one of the victory animations he has in Super Smash Bros. 4.
  • One of the images on the Smash Bros. website shows Dr. Mario and Link, with the former holding a Fairy Bottle and the latter laying face-down. This is a reference to Fairies, a The Legend of Zelda series item that would restore Link's health in case of exhaustion.