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Charizard (SSBU): Difference between revisions

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(→‎Aesthetics: Vibrancy is down.)
(removing changes that don't exist)
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===Aerial attacks===
===Aerial attacks===
*{{buff| Neutral aerial causes Charizard's tail flame to grow, making it easier to sweetspot. Its overall speed and power has also been increased (sweetspot/sourspot: 12% → 15% / 9% → 12%).}}
*{{buff| Neutral aerial causes Charizard's tail flame to grow, making it easier to sweetspot. Its overall speed and power has also been increased (sweetspot/sourspot: 12% → 15% / 9% → 12%).}}
*{{buff| Charizard's back aerial has greatly decreased start up.}}
*{{nerf| Charizard's down aerial has increased ending lag.}}
*{{nerf| Charizard's down aerial has increased ending lag.}}


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*{{buff| [[Fly]]'s distance has greatly increased, allowing Charizard to recover to the ledge of Battlefield from the stage's lowest point.}}
*{{buff| [[Fly]]'s distance has greatly increased, allowing Charizard to recover to the ledge of Battlefield from the stage's lowest point.}}
*{{buff| [[Pokémon Change]] can now be used in the air and is much quicker. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.}}
*{{buff| [[Pokémon Change]] can now be used in the air and is much quicker. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.}}
**{{nerf|Pokémon Change can only be used out of hitstun, preventing exploiting of the move's intangibility. Similarly, spamming Pokémon Change will grant no invincibility frames for a period of time.}}
**{{nerf|Pokémon Change can only be used outside of hitstun, preventing exploiting of the move's intangibility. Similarly, spamming Pokémon Change will grant no invincibility frames for a period of time.}}
*{{nerf|Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, [[Rock Smash]], has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.}}
*{{nerf|Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, [[Rock Smash]], has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.}}
*{{change|Charizard's [[Final Smash]] has been reverted from [[Mega Charizard X]] to [[Triple Finish]]}}.
*{{change|Charizard's [[Final Smash]] has been reverted from [[Mega Charizard X]] to [[Triple Finish]]}}.

Revision as of 13:56, June 16, 2018

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This article is about Charizard's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Charizard.
Charizard
in Super Smash Bros. Ultimate
Charizard
PokemonSymbol.svg
Universe Pokémon
Shares character slot with Pokémon Trainer
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Triple Finish
CharizardHeadSSBU.png

Charizard is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Charizard's model is less vibrantly colored.
  • Change Charizard now hangs onto the edge with one hand instead of two.

Attributes

  • Buff Charizard's mid air jumps carry it higher than before.
  • Buff When grabbing the ledge, Charizard's head no longer peaks above it, this makes it harder for Charizard to get attacked when vulnerable.

Ground attacks

  • Nerf Charizard's jab combo now requires specific timing of each input to deal maximum damage.
  • Nerf Charizard's up tilt has lower vertical range.
  • Buff Charizard's forward smash is slightly stronger (17% → 19%).

Aerial attacks

  • Buff Neutral aerial causes Charizard's tail flame to grow, making it easier to sweetspot. Its overall speed and power has also been increased (sweetspot/sourspot: 12% → 15% / 9% → 12%).
  • Nerf Charizard's down aerial has increased ending lag.

Special Moves

  • Buff Flamethrower has a significantly larger hitbox. Additionally, its size does not decrease as fast, and it is still usable at its smallest.
  • Buff Flare Blitz is significantly stronger (19% → 26%) and deals even more knockback.
  • Nerf Flare Blitz causes Charizard to enter a tumble animation for a longer period of time after impact.
  • Buff Fly's distance has greatly increased, allowing Charizard to recover to the ledge of Battlefield from the stage's lowest point.
  • Buff Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
    • Nerf Pokémon Change can only be used outside of hitstun, preventing exploiting of the move's intangibility. Similarly, spamming Pokémon Change will grant no invincibility frames for a period of time.
  • Nerf Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, Rock Smash, has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.
  • Change Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.