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Mii Swordfighter (SSBU): Difference between revisions

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|game = SSBU
|game = SSBU
|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Character customization|Custom]]
|availability = [[Character customization|Custom]]<br>([[Unlockable character|Unlockable]] in [[World of Light]])
}}
}}
'''Mii Swordfighter''' ({{ja|Mii剣術タイプ|Mii Kenjutsu Taipu}}, ''Mii Fencing Type'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as playable characters on June 12th, 2018, along with the other {{SSBU|Mii Fighter}} types, [[Mii Brawler (SSBU)|Brawler]] and [[Mii Gunner (SSBU)|Gunner]]. Mii Swordfighter is classified as fighter #52.
'''Mii Swordfighter''' ({{ja|Mii剣術タイプ|Mii Kenjutsu Taipu}}, ''Mii Fencing Type'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as playable characters on June 12th, 2018, along with the other {{SSBU|Mii Fighter}} types, [[Mii Brawler (SSBU)|Brawler]] and [[Mii Gunner (SSBU)|Gunner]]. Mii Swordfighter is classified as fighter #52.
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
===Aesthetics===
===Aesthetics===
*{{change|Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.}}
*{{change|Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.}}
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===Ground attacks===
===Ground attacks===
*{{change|[[Dash attack]] is now an outward swipe instead of an outward stab, similar to {{SSBU|Toon Link}}'s. It has more vertical range but less horizontal.}}
*[[Dash attack]]:
*{{buff|[[Up smash]] now consists of two slashes instead of three, decreasing its ending lag.}}
**{{change|Dash attack is now an outward swipe instead of an outward stab, similar to {{SSBU|Toon Link}}'s. It has more vertical range but less horizontal.}}
*[[Up smash]]:
**{{buff|Up smash now consists of two slashes instead of three, decreasing its ending lag.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|[[Down aerial]] now has a different animation and less ending lag.}}
*[[Down aerial]]:
**{{buff|Down aerial now has a different animation and less ending lag.}}


===Throws/Other Moves===
===Throws/Other Moves===
*{{change|The Mii Swordfighter's [[pummel]] is now a knee strike.}}
*{{change|The Mii Swordfighter's [[pummel]] is now a knee strike.}}
*{{change|[[Down throw]] now throws opponents to the ground, similar to Marth's.}}
*[[Down throw]]:
**{{change|Down throw now throws opponents to the ground, similar to {{SSBU|Marth}}'s.}}


===Special Moves===
===Special Moves===
*{{nerf|[[Gale Strike]] disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.}}
*[[Gale Strike]]:
**{{buff|To compensate, the gale travels a greater distance, it has an active hitbox during its duration, and deals more knockback.}}
**{{nerf|Gale Strike disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.}}
*{{buff|[[Blurring Blade]] now sets the Swordfighter's blade aflame for its duration, deals [[flame]] damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.}}
***{{buff|To compensate, the gale travels a greater distance, it has an active hitbox during its duration, and deals more knockback.}}
*{{buff|[[Airborne Assault]] no longer leaves the Mii in a helpless animation. This increases the Mii's recovery options.}}
*[[Blurring Blade]]:
**{{change|Its rebounding animation has the Mii perform a flourishing backflip.}}
**{{buff|Blurring Blade now sets the Swordfighter's blade aflame for its duration, deals [[flame]] damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.}}
**{{buff|The move stops abruptly if used near the ledge. This can prevent going off-stage accidentally.}}
*[[Airborne Assault]]:
**{{buff|Hitting a shielding opponent with the move now causes the Mii to bounce backwards, making it safer to use.}}
**{{buff|Airborne Assault no longer leaves the Mii in a helpless animation. This increases the Mii's recovery options.}}
*{{change|[[Gale Stab]] (formerly [[Slash Launcher]]) has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.}}
***{{change|Its rebounding animation has the Mii perform a flourishing backflip.}}
*{{buff|[[Stone Scabbard]] goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.}}
***{{buff|The move stops abruptly if used near the ledge. This can prevent going off-stage accidentally.}}
*{{buff|[[Skyward Slash Dash]] has significantly less startup lag.}}
***{{buff|Hitting a shielding opponent with the move now causes the Mii to bounce backwards, making it safer to use.}}
*{{change|[[Blade Counter]] has a new visual effect, and now retaliates with an upward slash.}}
*[[Gale Stab]]:
**{{buff|The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.}}
**{{change|Gale Stab (formerly Slash Launcher) has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.}}
*{{change|[[Power Thrust]] has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.}}
*[[Stone Scabbard]]:
*{{change|[[Final Edge]] now causes the Mii Swordfighter to rapidly performs slashes while each beam comes out instead of holding the sword skyward.}}
**{{buff|Stone Scabbard goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.}}
*[[Skyward Slash Dash]]:
**{{buff|Skyward Slash Dash has significantly less startup lag.}}
*[[Blade Counter]]:
**{{change|[[Blade Counter]] has a new visual effect, and now retaliates with an upward slash.}}
***{{buff|The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.}}
*[[Power Thrust]]:
**{{change|Power Thrust has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.}}
*[[Final Smash]]:
**{{change|[[Final Edge]] now causes the Mii Swordfighter to rapidly perform slashes while each beam comes out instead of holding the sword skyward.}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==

Revision as of 01:06, December 2, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Mii Swordfighter's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mii.
Mii Swordfighter
in Super Smash Bros. Ultimate
Mii Swordfighter SSBU.png
Symbol of the Smash Bros. series.
Universe Super Smash Bros.
Other playable appearance in SSB4


Availability Custom
(Unlockable in World of Light)
Final Smash Final Edge
MiiSwordfighterHeadSSBU.png

Mii Swordfighter (Mii剣術タイプ, Mii Fencing Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Gunner. Mii Swordfighter is classified as fighter #52.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
  • Change Mii Swordfighters have had their body proportions adjusted.
  • Change While still based off the "Guest B" Mii, the default Mii Swordfighter has an altered appearance.
  • Change The default outfits for the Mii Swordfighters have significantly more detail, now wearing a tunic, with additional armor pieces and a sheath.

Attributes

  • Buff Like all characters, the Mii Swordfighter's jumpsquat animation now takes three frames to complete (down from 7).
  • Buff Mii Swordfighter dashes faster.
  • Change Mii Swordfighter has a slightly slower falling speed.

Ground attacks

  • Dash attack:
    • Change Dash attack is now an outward swipe instead of an outward stab, similar to Toon Link's. It has more vertical range but less horizontal.
  • Up smash:
    • Buff Up smash now consists of two slashes instead of three, decreasing its ending lag.

Aerial attacks

  • Down aerial:
    • Buff Down aerial now has a different animation and less ending lag.

Throws/Other Moves

  • Change The Mii Swordfighter's pummel is now a knee strike.
  • Down throw:
    • Change Down throw now throws opponents to the ground, similar to Marth's.

Special Moves

  • Gale Strike:
    • Nerf Gale Strike disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.
      • Buff To compensate, the gale travels a greater distance, it has an active hitbox during its duration, and deals more knockback.
  • Blurring Blade:
    • Buff Blurring Blade now sets the Swordfighter's blade aflame for its duration, deals flame damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.
  • Airborne Assault:
    • Buff Airborne Assault no longer leaves the Mii in a helpless animation. This increases the Mii's recovery options.
      • Change Its rebounding animation has the Mii perform a flourishing backflip.
      • Buff The move stops abruptly if used near the ledge. This can prevent going off-stage accidentally.
      • Buff Hitting a shielding opponent with the move now causes the Mii to bounce backwards, making it safer to use.
  • Gale Stab:
    • Change Gale Stab (formerly Slash Launcher) has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.
  • Stone Scabbard:
    • Buff Stone Scabbard goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.
  • Skyward Slash Dash:
    • Buff Skyward Slash Dash has significantly less startup lag.
  • Blade Counter:
    • Change Blade Counter has a new visual effect, and now retaliates with an upward slash.
      • Buff The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.
  • Power Thrust:
    • Change Power Thrust has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.
  • Final Smash:
    • Change Final Edge now causes the Mii Swordfighter to rapidly perform slashes while each beam comes out instead of holding the sword skyward.

Role in World of Light

The Mii Swordfighter was absent in the World of Light trailer, though it presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

The Mii Swordfighter can be found in the mode by choosing to save Sheik instead of Marth or Villager.

Gallery

Character Showcase Video

<youtube>qdSKO-mc2n8</youtube>